Best Playwright-dotnet code snippet using Microsoft.Playwright.Transport.Channels.DialogChannel
PageChannel.cs
Source: PageChannel.cs
...97 case "frameDetached":98 FrameDetached?.Invoke(this, serverParams?.GetProperty("frame").ToObject<FrameChannel>(Connection.DefaultJsonSerializerOptions).Object);99 break;100 case "dialog":101 Dialog?.Invoke(this, serverParams?.GetProperty("dialog").ToObject<DialogChannel>(Connection.DefaultJsonSerializerOptions).Object);102 break;103 case "console":104 Console?.Invoke(this, serverParams?.GetProperty("message").ToObject<ConsoleMessage>(Connection.DefaultJsonSerializerOptions));105 break;106 case "webSocket":107 WebSocket?.Invoke(this, serverParams?.GetProperty("webSocket").ToObject<WebSocketChannel>(Connection.DefaultJsonSerializerOptions).Object);108 break;109 case "download":110 Download?.Invoke(this, serverParams?.ToObject<PageDownloadEvent>(Connection.DefaultJsonSerializerOptions));111 break;112 case "video":113 Video?.Invoke(this, new() { Artifact = serverParams?.GetProperty("artifact").ToObject<ArtifactChannel>(Connection.DefaultJsonSerializerOptions).Object });114 break;115 case "worker":...
Dialog.cs
Source: Dialog.cs
...28namespace Microsoft.Playwright.Core29{30 internal class Dialog : ChannelOwnerBase, IChannelOwner<Dialog>, IDialog31 {32 private readonly DialogChannel _channel;33 private readonly DialogInitializer _initializer;34 public Dialog(IChannelOwner parent, string guid, DialogInitializer initializer) : base(parent, guid)35 {36 _channel = new(guid, parent.Connection, this);37 _initializer = initializer;38 }39 public string Type => _initializer.Type;40 public string DefaultValue => _initializer.DefaultValue;41 public string Message => _initializer.Message;42 ChannelBase IChannelOwner.Channel => _channel;43 IChannel<Dialog> IChannelOwner<Dialog>.Channel => _channel;44 public Task AcceptAsync(string promptText) => _channel.AcceptAsync(promptText ?? string.Empty);45 public Task DismissAsync() => _channel.DismissAsync();46 }...
DialogChannel.cs
Source: DialogChannel.cs
...25using System.Threading.Tasks;26using Microsoft.Playwright.Core;27namespace Microsoft.Playwright.Transport.Channels28{29 internal class DialogChannel : Channel<Dialog>30 {31 public DialogChannel(string guid, Connection connection, Dialog owner) : base(guid, connection, owner)32 {33 }34 internal Task AcceptAsync(string promptText)35 => Connection.SendMessageToServerAsync<PageChannel>(36 Guid,37 "accept",38 new Dictionary<string, object>39 {40 ["promptText"] = promptText,41 });42 internal Task DismissAsync() => Connection.SendMessageToServerAsync<PageChannel>(Guid, "dismiss", null);43 }44}...
DialogChannel
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Playwright;7using Microsoft.Playwright.Transport.Channels;8{9 {10 static async Task Main(string[] args)11 {12 using var playwright = await Playwright.CreateAsync();13 var browser = await playwright.Chromium.LaunchAsync(new BrowserTypeLaunchOptions14 {15 });16 var page = await browser.NewPageAsync();17 var dialog = await page.WaitForDialogAsync();18 dialog.Accept();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Playwright;28{29 {30 static async Task Main(string[] args)31 {32 using var playwright = await Playwright.CreateAsync();33 var browser = await playwright.Chromium.LaunchAsync(new BrowserTypeLaunchOptions34 {35 });36 var page = await browser.NewPageAsync();37 var dialog = await page.WaitForDialogAsync();38 dialog.Accept();39 }40 }41}
DialogChannel
Using AI Code Generation
1using Microsoft.Playwright;2using Microsoft.Playwright.Transport.Channels;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 using var playwright = await Playwright.CreateAsync();9 var browser = await playwright.Chromium.LaunchAsync();10 var page = await browser.NewPageAsync();11 page.Dialog += async (sender, e) =>12 {13 await e.Dialog.AcceptAsync();14 };15 }16 }17}18using Microsoft.Playwright;19using Microsoft.Playwright.Transport.Channels;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 using var playwright = await Playwright.CreateAsync();26 var browser = await playwright.Chromium.LaunchAsync();27 var page = await browser.NewPageAsync();28 page.Dialog += async (sender, e) =>29 {30 await e.Dialog.AcceptAsync();31 };32 }33 }34}35using Microsoft.Playwright;36using Microsoft.Playwright.Transport.Channels;37using System.Threading.Tasks;38{39 {40 static async Task Main(string[] args)41 {42 using var playwright = await Playwright.CreateAsync();43 var browser = await playwright.Chromium.LaunchAsync();44 var page = await browser.NewPageAsync();45 page.Dialog += async (sender, e) =>46 {47 await e.Dialog.AcceptAsync();48 };49 }50 }51}52using Microsoft.Playwright;53using Microsoft.Playwright.Transport.Channels;54using System.Threading.Tasks;55{56 {57 static async Task Main(string[] args)58 {59 using var playwright = await Playwright.CreateAsync();60 var browser = await playwright.Chromium.LaunchAsync();61 var page = await browser.NewPageAsync();62 page.Dialog += async (sender, e) =>63 {64 await e.Dialog.AcceptAsync();
DialogChannel
Using AI Code Generation
1using Microsoft.Playwright;2using Microsoft.Playwright.Transport.Channels;3{4 {5 static async Task Main(string[] args)6 {7 using var playwright = await Playwright.CreateAsync();8 await using var browser = await playwright.Chromium.LaunchAsync();9 var page = await browser.NewPageAsync();10 var dialogTask = page.WaitForEventAsync(PageEvent.Dialog);11 await page.EvaluateAsync("() => alert('test')");12 var dialog = (DialogChannel)await dialogTask;13 Console.WriteLine(dialog.Message);14 await dialog.DismissAsync();15 await browser.CloseAsync();16 }17 }18}19using Microsoft.Playwright;20{21 {22 static async Task Main(string[] args)23 {24 using var playwright = await Playwright.CreateAsync();25 await using var browser = await playwright.Chromium.LaunchAsync();26 var page = await browser.NewPageAsync();27 var dialogTask = page.WaitForEventAsync(PageEvent.Dialog);28 await page.EvaluateAsync("() => alert('test')");29 var dialog = await dialogTask;30 Console.WriteLine(dialog.Message);31 await dialog.DismissAsync();32 await browser.CloseAsync();33 }34 }35}
DialogChannel
Using AI Code Generation
1var dialog = await page.WaitForDialogAsync();2await dialog.AcceptAsync();3var dialog = await page.WaitForDialogAsync();4await dialog.DismissAsync();5var dialog = await page.WaitForDialogAsync();6await dialog.AcceptAsync("Hello");7var dialog = await page.WaitForDialogAsync();8await dialog.DismissAsync("Hello");9var dialog = await page.WaitForDialogAsync();10await dialog.AcceptAsync();11var dialog = await page.WaitForDialogAsync();12await dialog.DismissAsync();13var dialog = await page.WaitForDialogAsync();14await dialog.AcceptAsync("Hello");15var dialog = await page.WaitForDialogAsync();16await dialog.DismissAsync("Hello");17var dialog = await page.WaitForDialogAsync();18await dialog.AcceptAsync();19var dialog = await page.WaitForDialogAsync();20await dialog.DismissAsync();21var dialog = await page.WaitForDialogAsync();22await dialog.AcceptAsync("Hello");23var dialog = await page.WaitForDialogAsync();24await dialog.DismissAsync("Hello");25var dialog = await page.WaitForDialogAsync();26await dialog.AcceptAsync();
DialogChannel
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Playwright.Transport.Channels;4using Microsoft.Playwright;5{6 {7 static async Task Main(string[] args)8 {9 using var playwright = await Playwright.CreateAsync();10 var browser = await playwright.Chromium.LaunchAsync();11 var page = await browser.NewPageAsync();12 var dialogTask = page.WaitForEventAsync(PageEvent.Dialog);13 await page.EvaluateAsync("() => alert('1')");14 var dialog = await dialogTask;15 Console.WriteLine("Got dialog: " + dialog.Message);16 }17 }18}
DialogChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using Microsoft.Playwright;3using Microsoft.Playwright;4using Microsoft.Playwright;5using Microsoft.Playwright;6using Microsoft.Playwright;7using Microsoft.Playwright;8using Microsoft.Playwright;9using Microsoft.Playwright;10using Microsoft.Playwright;11using Microsoft.Playwright;12using Microsoft.Playwright;13using Microsoft.Playwright;14using Microsoft.Playwright;15using Microsoft.Playwright;16using Microsoft.Playwright;17using Microsoft.Playwright;18using Microsoft.Playwright;19using Microsoft.Playwright;20using Microsoft.Playwright;21using Microsoft.Playwright;22using Microsoft.Playwright;23using Microsoft.Playwright;24using Microsoft.Playwright;25using Microsoft.Playwright;26using Microsoft.Playwright;27using Microsoft.Playwright;28using Microsoft.Playwright;
DialogChannel
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Playwright.Transport.Channels;4using Microsoft.Playwright;5{6 {7 static async Task Main(string[] args)8 {9 using var playwright = await Playwright.CreateAsync();10 var browser = await playwright.Chromium.LaunchAsync();11 var page = await browser.NewPageAsync();12 var dialogTask = page.WaitForEventAsync(PageEvent.Dialog);13 await page.EvaluateAsync("() => alert('1')");14 var dialog = await dialogTask;15 Console.WriteLine("Got dialog: " + dialog.Message);16 }17 }18}
DialogChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using Microsoft.Playwright;3using Microsoft.Playwright;4using Microsoft.Playwright;5using Microsoft.Playwright;6using Microsoft.Playwright;7using Microsoft.Playwright;8using Microsoft.Playwright;9using Microsoft.Playwright;10using Microsoft.Playwright;11using Microsoft.Playwright;12using Microsoft.Playwright;13using Microsoft.Playwright;14using Microsoft.Playwright;15using Microsoft.Playwright;16using Microsoft.Playwright;17using Microsoft.Playwright;18using Microsoft.Playwright;19using Microsoft.Playwright;20using Microsoft.Playwright;21using Microsoft.Playwright;22using Microsoft.Playwright;23using Microsoft.Playwright;24using Microsoft.Playwright;25using Microsoft.Playwright;26using Microsoft.Playwright;27using Microsoft.Playwright;28using Microsoft.Playwright;
DialogChannel
Using AI Code Generation
1var dialogChannel = new DialogChannel();2dialogChannel.Type();3dialogChannel.Message();4dialogChannel.Dismiss();5dialogChannel.Accept();6var dialogChannel = new DialogChannel();7dialogChannel.Type();8dialogChannel.Message();9dialogChannel.Dismiss();10dialogChannel.Accept();11var dialogChannel = new DialogChannel();12dialogChannel.Type();13dialogChannel.Message();14dialogChannel.Dismiss();15dialogChannel.Accept();16var dialogChannel = new DialogChannel();17dialogChannel.Type();18dialogChannel.Message();19dialogChannel.Dismiss();20dialogChannel.Accept();21var dialogChannel = new DialogChannel();22dialogChannel.Type();23dialogChannel.Message();24dialogChannel.Dismiss();25dialogChannel.Accept();26var dialogChannel = new DialogChannel();27dialogChannel.Type();28dialogChannel.Message();29dialogChannel.Dismiss();30dialogChannel.Accept();31var dialogChannel = new DialogChannel();32dialogChannel.Type();33dialogChannel.Message();34dialogChannel.Dismiss();35dialogChannel.Accept();36var dialogChannel = new DialogChannel();37dialogChannel.Type();38dialogChannel.Message();39dialogChannel.Dismiss();40dialogChannel.Accept();41var dialogChannel = new DialogChannel();42dialogChannel.Type();43dialogChannel.Message();44dialogChannel.Dismiss();45dialogChannel.Accept();46var dialogChannel = new DialogChannel();47dialogChannel.Type();48dialogChannel.Message();49dialogChannel.Dismiss();50dialogChannel.Accept();51var dialogChannel = new DialogChannel();52dialogChannel.Type();53dialogChannel.Message();
DialogChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);3var dialog = new Dialog(dialogChannel);4using Microsoft.Playwright;5var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);6var dialog = new Dialog(dialogChannel);7using Microsoft.Playwright.Transport.Channels;8var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);9var dialog = new Dialog(dialogChannel);10using Microsoft.Playwright;11var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);12var dialog = new Dialog(dialogChannel);13using Microsoft.Playwright.Transport.Channels;14var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);15var dialog = new Dialog(dialogChannel);16using Microsoft.Playwright;17var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);18var dialog = new Dialog(dialogChannel);19using Microsoft.Playwright.Transport.Channels;20var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);21var dialog = new Dialog(dialogChannel);22using Microsoft.Playwright;23var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);24var dialog = new Dialog(dialogChannel);25using Microsoft.Playwright.Transport.Channels;26var dialogChannel = new DialogChannel("dialogChannel", new Connection("connection"), null);27var dialog = new Dialog(dialogChannel);28using Microsoft.Playwright;29var dialogChannel = new DialogChannel("dialogChannel", new
Playwright Multiple Elements - Is there an equivalent to Selenium FindElements?
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Using a selector that finds a list of locators in Playwright is exactly the same as calling .FindElements() in selenium, except that Playwright does not have a specifically named method like .FindLocators().
Playwright - a selector that matches multiple elements returns a list of locators, which you then iterate over:
var rows = page.GetByRole(AriaRole.Listitem);
var count = await rows.CountAsync();
for (int i = 0; i < count; ++i)
Console.WriteLine(await rows.Nth(i).TextContentAsync());
Selenium - FindElements returns a list of elements that you have to iterate over.
IList < IWebElement > elements = driver.FindElements(By.TagName("p"));
foreach(IWebElement e in elements) {
System.Console.WriteLine(e.Text);
}
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