Best Playwright-dotnet code snippet using Microsoft.Playwright.Core.WebSocketFrame
WebSocketChannel.cs
Source: WebSocketChannel.cs
...33 public WebSocketChannel(string guid, Connection connection, WebSocket owner) : base(guid, connection, owner)34 {35 }36 internal event EventHandler Close;37 internal event EventHandler<IWebSocketFrame> FrameSent;38 internal event EventHandler<IWebSocketFrame> FrameReceived;39 internal event EventHandler<string> SocketError;40 internal override void OnMessage(string method, JsonElement? serverParams)41 {42 bool IsTextOrBinaryFrame(out int opcode)43 {44 opcode = serverParams?.GetProperty("opcode").ToObject<int>() ?? 0;45 return opcode != 1 && opcode != 2;46 }47 int opcode;48 switch (method)49 {50 case "close":51 Close?.Invoke(this, EventArgs.Empty);52 break;53 case "frameSent":54 if (IsTextOrBinaryFrame(out opcode))55 {56 break;57 }58 FrameSent?.Invoke(59 this,60 new WebSocketFrame(61 serverParams?.GetProperty("data").ToObject<string>(),62 opcode == OpcodeBase64));63 break;64 case "frameReceived":65 if (IsTextOrBinaryFrame(out opcode))66 {67 break;68 }69 FrameReceived?.Invoke(70 this,71 new WebSocketFrame(72 serverParams?.GetProperty("data").ToObject<string>(),73 opcode == OpcodeBase64));74 break;75 case "socketError":76 SocketError?.Invoke(this, serverParams?.GetProperty("error").ToObject<string>());77 break;78 }79 }80 }81}...
WebSocketFrame.cs
Source: WebSocketFrame.cs
...24using System;25using System.Text;26namespace Microsoft.Playwright.Core27{28 internal class WebSocketFrame : IWebSocketFrame29 {30 internal WebSocketFrame(string payload, bool isBase64)31 {32 if (isBase64)33 {34 Binary = Convert.FromBase64String(payload);35 }36 else37 {38 Binary = Encoding.UTF8.GetBytes(payload);39 }40 }41 public byte[] Binary { get; set; }42 public string Text => Encoding.UTF8.GetString(Binary);43 }44}...
WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var playwright = await Playwright.CreateAsync();12 var browser = await playwright.Firefox.LaunchAsync(new BrowserTypeLaunchOptions13 {14 });15 var context = await browser.NewContextAsync();16 var page = await context.NewPageAsync();17 var client = await page.Context.NewCDPSessionAsync(page);18 await client.SendAsync("Network.enable");19 client.MessageReceived += async (sender, e) =>20 {21 if (e.Message.Method == "Network.webSocketFrameReceived")22 {23 var frame = e.Message.Params.ToObject<WebSocketFrame>();24 Console.WriteLine(frame);25 }26 };27 await page.EvaluateAsync(@"() => {28 socket.addEventListener('message', event => console.log('Message from server ', event.data));29 socket.addEventListener('open', event => socket.sen
WebSocketFrame
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Playwright.Core;4{5 {6 static async Task Main(string[] args)7 {8 var playwright = await Playwright.CreateAsync();9 var browser = await playwright.Chromium.LaunchAsync();10 var context = await browser.NewContextAsync();11 var page = await context.NewPageAsync();12 var frame = page.MainFrame;13 var webSocketFrame = await frame.WaitForFrameAsync(new PageWaitForFrameOptions14 {15 });16 Console.WriteLine(webSocketFrame.Url);17 }18 }19}
WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2using System;3using System.Text;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var playwright = await Playwright.CreateAsync();10 var browser = await playwright.Firefox.LaunchAsync(headless: false);11 var page = await browser.NewPageAsync();12 var message = Encoding.UTF8.GetBytes("Hello World");13 await websocket.SendAsync(message);14 var receivedFrame = await websocket.WaitForFrameAsync();15 Console.WriteLine(Encoding.UTF8.GetString(receivedFrame.PayloadData));16 await browser.CloseAsync();17 }18 }19}
WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2using System;3{4 {5 static void Main(string[] args)6 {7 WebSocketFrame webSocketFrame = new WebSocketFrame();8 webSocketFrame.Opcode = 1;9 webSocketFrame.Mask = true;10 webSocketFrame.Payload = "Hello";11 webSocketFrame.Send();12 }13 }14}15using Microsoft.Playwright;16using System;17{18 {19 static void Main(string[] args)20 {21 WebSocketFrame webSocketFrame = new WebSocketFrame();22 webSocketFrame.Opcode = 1;23 webSocketFrame.Mask = true;24 webSocketFrame.Payload = "Hello";25 webSocketFrame.Send();26 }27 }28}29using Microsoft.Playwright.Transport;30using System;31{32 {33 static void Main(string[] args)34 {35 WebSocketFrame webSocketFrame = new WebSocketFrame();36 webSocketFrame.Opcode = 1;37 webSocketFrame.Mask = true;38 webSocketFrame.Payload = "Hello";39 webSocketFrame.Send();40 }41 }42}
WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2var frame = new WebSocketFrame();3frame.OpCode = 1;4frame.Payload = "Hello, World!";5frame.Mask = true;6frame.MaskingKey = "1234";7frame.Fin = true;8frame.Rsv1 = true;9frame.Rsv2 = true;10frame.Rsv3 = true;11var json = frame.ToJson();12Console.WriteLine(json);13using Microsoft.Playwright;14var frame = new WebSocketFrame();15frame.OpCode = 1;16frame.Payload = "Hello, World!";17frame.Mask = true;18frame.MaskingKey = "1234";19frame.Fin = true;20frame.Rsv1 = true;21frame.Rsv2 = true;22frame.Rsv3 = true;23var json = frame.ToJson();24Console.WriteLine(json);25using Microsoft.Playwright.Transport;26var frame = new WebSocketFrame();27frame.OpCode = 1;28frame.Payload = "Hello, World!";29frame.Mask = true;30frame.MaskingKey = "1234";31frame.Fin = true;32frame.Rsv1 = true;33frame.Rsv2 = true;34frame.Rsv3 = true;35var json = frame.ToJson();36Console.WriteLine(json);37using Microsoft.Playwright.Transport.Channels;38var frame = new WebSocketFrame();39frame.OpCode = 1;40frame.Payload = "Hello, World!";41frame.Mask = true;42frame.MaskingKey = "1234";43frame.Fin = true;44frame.Rsv1 = true;45frame.Rsv2 = true;46frame.Rsv3 = true;47var json = frame.ToJson();48Console.WriteLine(json);49{"opCode":1,"payload":"Hello, World!","mask":true,"maskingKey":"1234","fin":true,"rsv1":true,"rsv2":true,"rsv3":true}50{"opCode":1,"payload":"Hello, World!","mask":true,"maskingKey":"1234","fin":true,"rsv1":true,"rsv2":true,"rsv3":true}51{"opCode":1,"payload":"Hello, World!","mask":true,"maskingKey":"1234","fin":true,"rsv1":true,"rsv2":true,"
WebSocketFrame
Using AI Code Generation
1var ws = new WebSocketFrame();2var ws2 = new WebSocketFrame();3ws2.Mask = new byte[] { 0x37, 0xfa, 0x21, 0x3d };4ws2.OpCode = WebSocketOpCode.Text;5ws2.Payload = Encoding.UTF8.GetBytes("Hello, World!");6ws2.Fin = true;7ws2.Masked = true;8var bytes = ws2.ToByteArray();9var ws = new WebSocketFrame();10var ws2 = new WebSocketFrame();11ws2.Mask = new byte[] { 0x37, 0xfa, 0x21, 0x3d };12ws2.OpCode = WebSocketOpCode.Text;13ws2.Payload = Encoding.UTF8.GetBytes("Hello, World!");14ws2.Fin = true;15ws2.Masked = true;16var bytes = ws2.ToByteArray();
WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2var frame = new WebSocketFrame();3frame.Payload = new byte[] { 0x01, 0x02, 0x03 };4frame.Opcode = WebSocketOpcode.Binary;5frame.Mask = new byte[] { 0x01, 0x02, 0x03, 0x04 };6frame.Fin = true;7frame.Rsv1 = true;8frame.Rsv2 = true;9frame.Rsv3 = true;10frame.PayloadLength = 3;11frame.Masked = true;12var payload = frame.Payload;13var opcode = frame.Opcode;14var mask = frame.Mask;15var fin = frame.Fin;16var rsv1 = frame.Rsv1;17var rsv2 = frame.Rsv2;18var rsv3 = frame.Rsv3;19var payloadLength = frame.PayloadLength;20var masked = frame.Masked;21var frame = new WebSocketFrame(new byte[] { 0x81, 0x83, 0x01, 0x02, 0x03, 0x04, 0x01, 0x02, 0x03 });22var frame = new WebSocketFrame(new byte[] { 0x81, 0x83, 0x01, 0x02, 0x03, 0x04, 0x01, 0x02, 0x03 }, 0, 9);23var frameByteArray = frame.ToByteArray();24var frameByteArray = frame.ToByteArray(0, 9);25var frameString = frame.ToString();
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Using a selector that finds a list of locators in Playwright is exactly the same as calling .FindElements() in selenium, except that Playwright does not have a specifically named method like .FindLocators().
Playwright - a selector that matches multiple elements returns a list of locators, which you then iterate over:
var rows = page.GetByRole(AriaRole.Listitem);
var count = await rows.CountAsync();
for (int i = 0; i < count; ++i)
Console.WriteLine(await rows.Nth(i).TextContentAsync());
Selenium - FindElements returns a list of elements that you have to iterate over.
IList < IWebElement > elements = driver.FindElements(By.TagName("p"));
foreach(IWebElement e in elements) {
System.Console.WriteLine(e.Text);
}
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