Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.EventGroupList
ClassHandlerTests.cs
Source:ClassHandlerTests.cs
...108 public void TestClassEventHandler()109 {110 this.Test(async (IActorRuntime runtime) =>111 {112 var op = new EventGroupList();113 var id = runtime.CreateActor(typeof(M1), null, op);114 runtime.SendEvent(id, new E1());115 await this.GetResultAsync(op.Task);116 var actual = op.ToString();117 Assert.Equal("HandleE1", actual);118 });119 }120 [Fact(Timeout = 5000)]121 public void TestClassEventHandlerOverride()122 {123 this.Test(async (IActorRuntime runtime) =>124 {125 var op = new EventGroupList();126 var id = runtime.CreateActor(typeof(M2), null, op);127 runtime.SendEvent(id, new E1());128 await this.GetResultAsync(op.Task);129 var actual = op.ToString();130 Assert.Equal("HandleInitE1", actual);131 });132 }133 [Fact(Timeout = 5000)]134 public void TestClassEventHandlerDeferOverride()135 {136 this.Test(async (IActorRuntime runtime) =>137 {138 var op = new EventGroupList();139 var id = runtime.CreateActor(typeof(M3), null, op);140 runtime.SendEvent(id, new E1());141 await this.GetResultAsync(op.Task);142 var actual = op.ToString();143 Assert.Equal("OnInitEntry, CurrentState=Active, HandleActiveE1", actual);144 });145 }146 [Fact(Timeout = 5000)]147 public void TestClassEventHandlerWildcardOverride()148 {149 this.Test(async (IActorRuntime runtime) =>150 {151 var op = new EventGroupList();152 var id = runtime.CreateActor(typeof(M4), null, op);153 runtime.SendEvent(id, new E1());154 await this.GetResultAsync(op.Task);155 var actual = op.ToString();156 Assert.Equal("HandleWildCard", actual);157 });158 }159 }160}...
GotoStateTransitionTests.cs
Source:GotoStateTransitionTests.cs
...85 public void TestGotoStateTransition()86 {87 this.Test(async (IActorRuntime runtime) =>88 {89 var op = new EventGroupList();90 runtime.CreateActor(typeof(M1), null, op);91 await this.GetResultAsync(op.Task);92 var actual = op.ToString();93 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);94 });95 }96 [Fact(Timeout = 5000)]97 public void TestGotoStateTransitionAfterSend()98 {99 this.Test(async (IActorRuntime runtime) =>100 {101 var op = new EventGroupList();102 var id = runtime.CreateActor(typeof(M2), null, op);103 runtime.SendEvent(id, new Message());104 await this.GetResultAsync(op.Task);105 var actual = op.ToString();106 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);107 });108 }109 [Fact(Timeout = 5000)]110 public void TestGotoStateTransitionAfterRaise()111 {112 this.Test(async (IActorRuntime runtime) =>113 {114 var op = new EventGroupList();115 var id = runtime.CreateActor(typeof(M3), null, op);116 await this.GetResultAsync(op.Task);117 var actual = op.ToString();118 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);119 });120 }121 }122}...
TraceableStateMachine.cs
Source:TraceableStateMachine.cs
...4using Microsoft.Coyote.Actors;5using SystemTasks = System.Threading.Tasks;6namespace Microsoft.Coyote.Tests.Common.Actors7{8 public class EventGroupList : AwaitableEventGroup<List<string>>9 {10 public List<string> Items = new List<string>();11 public void AddItem(string msg)12 {13 lock (this.Items)14 {15 this.Items.Add(msg);16 }17 }18 public void Complete()19 {20 this.SetResult(this.Items);21 }22 public override string ToString()23 {24 string result = null;25 lock (this.Items)26 {27 result = string.Join(", ", this.Items);28 }29 return result;30 }31 }32 public class TraceableStateMachine : StateMachine33 {34 protected EventGroupList TraceOp;35 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)36 {37 this.TraceOp = this.CurrentEventGroup as EventGroupList;38 this.Assert(this.TraceOp != null, "Did you forget to provide OperationTrace?");39 return base.OnInitializeAsync(initialEvent);40 }41 protected void Trace(string format, params object[] args)42 {43 var msg = string.Format(format, args);44 this.TraceOp.AddItem(msg);45 }46 private protected override void OnStateChanged()47 {48 if (this.TraceOp != null && !string.IsNullOrEmpty(this.CurrentStateName))49 {50 this.Trace("CurrentState={0}", this.CurrentStateName);51 }...
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var c = new EventGroupList();12 c.AddEventGroup("A");13 c.AddEventGroup("B");14 c.AddEventGroup("C");15 c.AddEventGroup("D");16 c.AddEventGroup("E");17 c.AddEventGroup("F");18 c.AddEventGroup("G");19 c.AddEventGroup("H");20 c.AddEventGroup("I");21 c.AddEventGroup("J");22 c.AddEventGroup("K");23 c.AddEventGroup("L");24 c.AddEventGroup("M");25 c.AddEventGroup("N");26 c.AddEventGroup("O");27 c.AddEventGroup("P");28 c.AddEventGroup("Q");29 c.AddEventGroup("R");30 c.AddEventGroup("S");31 c.AddEventGroup("T");32 c.AddEventGroup("U");33 c.AddEventGroup("V");34 c.AddEventGroup("W");35 c.AddEventGroup("X");36 c.AddEventGroup("Y");37 c.AddEventGroup("Z");38 c.AddEventGroup("A1");39 c.AddEventGroup("B1");40 c.AddEventGroup("C1");41 c.AddEventGroup("D1");42 c.AddEventGroup("E1");43 c.AddEventGroup("F1");44 c.AddEventGroup("G1");45 c.AddEventGroup("H1");46 c.AddEventGroup("I1");47 c.AddEventGroup("J1");48 c.AddEventGroup("K1");49 c.AddEventGroup("L1");50 c.AddEventGroup("M1");51 c.AddEventGroup("N1");52 c.AddEventGroup("O1");53 c.AddEventGroup("P1");54 c.AddEventGroup("Q1");55 c.AddEventGroup("R1");56 c.AddEventGroup("S1");57 c.AddEventGroup("T1");58 c.AddEventGroup("U1");59 c.AddEventGroup("V1");60 c.AddEventGroup("W1");61 c.AddEventGroup("X1");62 c.AddEventGroup("Y1");
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var eventGroupList = new EventGroupList();12 eventGroupList.Add("Group1", new Event[]13 {14 new Event1(),15 new Event2()16 });17 eventGroupList.Add("Group2", new Event[]18 {19 new Event3(),20 new Event4()21 });22 var eventGroupList2 = new EventGroupList();23 eventGroupList2.Add("Group1", new Event[]24 {25 new Event1(),26 new Event2()27 });28 eventGroupList2.Add("Group2", new Event[]29 {30 new Event3(),31 new Event4()32 });33 eventGroupList2.Add("Group3", new Event[]34 {35 new Event5(),36 new Event6()37 });38 var eventGroupList3 = new EventGroupList();39 eventGroupList3.Add("Group1", new Event[]40 {41 new Event1(),42 new Event2()43 });44 eventGroupList3.Add("Group2", new Event[]45 {46 new Event3(),47 new Event4()48 });49 eventGroupList3.Add("Group3", new Event[]50 {51 new Event5(),52 new Event6()53 });54 eventGroupList3.Add("Group4", new Event[]55 {56 new Event7(),57 new Event8()58 });59 var eventGroupList4 = new EventGroupList();60 eventGroupList4.Add("Group1", new Event[]61 {62 new Event1(),63 new Event2()64 });65 eventGroupList4.Add("Group2", new Event[]66 {67 new Event3(),68 new Event4()69 });70 eventGroupList4.Add("Group3", new Event[]71 {72 new Event5(),73 new Event6()74 });75 eventGroupList4.Add("Group4", new Event[]76 {77 new Event7(),78 new Event8()79 });80 eventGroupList4.Add("Group5", new Event[]81 {82 new Event9(),83 new Event10()84 });85 var eventGroupList5 = new EventGroupList();86 eventGroupList5.Add("Group1", new Event
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Collections.Generic;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11{12 {13 private readonly List<EventGroup> eventGroups;14 private readonly List<MachineId> machines;15 private readonly List<MachineId> machineIds;16 private readonly List<MachineState> machineStates;17 private readonly List<MachineEvent> machineEvents;18 private readonly List<MachineTask> machineTasks;19 private readonly List<MachineTimer> machineTimers;20 public EventGroupList()21 {22 this.eventGroups = new List<EventGroup>();23 this.machines = new List<MachineId>();24 this.machineIds = new List<MachineId>();25 this.machineStates = new List<MachineState>();26 this.machineEvents = new List<MachineEvent>();27 this.machineTasks = new List<MachineTask>();28 this.machineTimers = new List<MachineTimer>();29 }30 public void Add(EventGroup eventGroup)31 {32 this.eventGroups.Add(eventGroup);33 }34 public void Add(MachineId machine)35 {36 this.machines.Add(machine);37 }38 public void Add(MachineId machineId)39 {40 this.machineIds.Add(machineId);41 }42 public void Add(MachineState machineState)43 {44 this.machineStates.Add(machineState);45 }46 public void Add(MachineEvent machineEvent)47 {48 this.machineEvents.Add(machineEvent);49 }50 public void Add(MachineTask machineTask)51 {52 this.machineTasks.Add(machineTask);53 }54 public void Add(MachineTimer machineTimer)55 {56 this.machineTimers.Add(machineTimer);57 }58 public void AddRange(IEnumerable<EventGroup> eventGroups)59 {60 this.eventGroups.AddRange(eventGroups);61 }62 public void AddRange(IEnumerable<MachineId> machines)63 {64 this.machines.AddRange(machines);65 }66 public void AddRange(IEnumerable<MachineId> machineIds)67 {68 this.machineIds.AddRange(machineIds);69 }70 public void AddRange(IEnumerable<MachineState> machineStates)71 {72 this.machineStates.AddRange(machine
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9{10 {11 private int id;12 private EventGroupList eventGroupList;13 public TestActor(int id)14 {15 this.id = id;16 this.eventGroupList = new EventGroupList();17 }18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.IsFairSchedulingEnabled = true;16 config.IsRandomSchedulingEnabled = true;17 config.IsDeterministicSchedulingEnabled = true;18 config.IsVerbose = true;19 config.IsTestingEnabled = true;20 config.SchedulingIterations = 1000;21 config.ThrowOnFailure = true;22 config.ThrowOnRecursion = true;23 config.ThrowOnUncaughtEventException = true;24 config.ThrowOnOperationCanceledException = true;25 config.ThrowOnDefaultException = true;
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 EventGroupList eventGroupList = new EventGroupList();12 eventGroupList.Add(new EventGroup("Group1", "Event1", "Event2", "Event3"));13 eventGroupList.Add(new EventGroup("Group2", "Event4", "Event5", "Event6"));14 eventGroupList.Add(new EventGroup("Group3", "Event7", "Event8", "Event9"));15 eventGroupList.Add(new EventGroup("Group4", "Event10", "Event11", "Event12"));16 eventGroupList.Add(new EventGroup("Group5", "Event13", "Event14", "Event15"));17 eventGroupList.Add(new EventGroup("Group6", "Event16", "Event17", "Event18"));18 eventGroupList.Add(new EventGroup("Group7", "Event19", "Event20", "Event21"));19 eventGroupList.Add(new EventGroup("Group8", "Event22", "Event23", "Event24"));20 eventGroupList.Add(new EventGroup("Group9", "Event25", "Event26", "Event27"));21 eventGroupList.Add(new EventGroup("Group10", "Event28", "Event29", "Event30"));22 eventGroupList.Add(new EventGroup("Group11", "Event31", "Event32", "Event33"));23 eventGroupList.Add(new EventGroup("Group12", "Event34", "Event35", "Event36"));24 eventGroupList.Add(new EventGroup("Group13", "Event37", "Event38", "Event39"));25 eventGroupList.Add(new EventGroup("Group14", "Event40", "Event41", "Event42"));26 eventGroupList.Add(new EventGroup("Group15", "Event43", "Event44", "Event45"));27 eventGroupList.Add(new EventGroup("Group16", "Event46", "Event47", "Event48"));28 eventGroupList.Add(new EventGroup("Group17", "Event49", "Event50", "Event51"));29 eventGroupList.Add(new EventGroup("Group18", "Event52", "Event53", "Event54"));
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 var eventGroupList = new EventGroupList();8 var eventGroupList2 = new EventGroupList();9 eventGroupList.Add(new EventGroup(new Event[] { new Event1(), new Event2() }));10 eventGroupList.Add(new EventGroup(new Event[] { new Event3(), new Event4() }));11 eventGroupList2.Add(new EventGroup(new Event[] { new Event1(), new Event2() }));12 eventGroupList2.Add(new EventGroup(new Event[] { new Event3(), new Event4() }));13 if (eventGroupList.Equals(eventGroupList2))14 {15 System.Console.WriteLine("Equal");16 }17 {18 System.Console.WriteLine("Not equal");19 }20 }21 }22 {23 }24 {25 }26 {27 }28 {29 }30}31using Microsoft.Coyote.Actors;32{33 {34 public static void Main(string[] args)35 {36 var eventGroupList = new EventGroupList();37 var eventGroupList2 = new EventGroupList();38 eventGroupList.Add(new EventGroup(new Event[] { new Event1(), new Event2() }));39 eventGroupList.Add(new EventGroup(new Event[] { new Event3(), new Event4() }));40 eventGroupList2.Add(new EventGroup(new Event[] { new Event1(), new Event2() }));41 eventGroupList2.Add(new EventGroup(new Event[] { new Event3(), new Event4() }));42 if (eventGroupList.Equals(eventGroupList2))43 {44 System.Console.WriteLine("Equal");45 }46 {47 System.Console.WriteLine("Not equal");48 }49 }50 }51 {52 }53 {54 }
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public static void Main(string[] args)8 {9 EventGroupList eventGroupList = new EventGroupList();10 EventGroup eventGroup = new EventGroup();11 EventGroup eventGroup2 = new EventGroup();12 EventGroup eventGroup3 = new EventGroup();13 eventGroup.AddEvent(new EventA());14 eventGroup.AddEvent(new EventB());15 eventGroup.AddEvent(new EventC());16 eventGroup2.AddEvent(new EventA());17 eventGroup2.AddEvent(new EventB());18 eventGroup2.AddEvent(new EventC());19 eventGroup3.AddEvent(new EventA());20 eventGroup3.AddEvent(new EventB());21 eventGroup3.AddEvent(new EventC());22 eventGroupList.AddEventGroup(eventGroup);23 eventGroupList.AddEventGroup(eventGroup2);24 eventGroupList.AddEventGroup(eventGroup3);25 eventGroupList.RemoveEventGroup(eventGroup2);26 Console.WriteLine(eventGroupList.Count);27 Console.WriteLine(eventGroupList.ContainsEventGroup(eventGroup2));28 Console.WriteLine(eventGroupList.ContainsEventGroup(eventGroup));29 Console.WriteLine(eventGroupList.ContainsEventGroup(eventGroup3));30 Console.ReadLine();31 }32 }33}34using Microsoft.Coyote;35using System;36using System.Collections.Generic;37using System.Text;38{39 {40 public static void Main(string[] args)41 {42 EventGroupingStrategy eventGroupingStrategy = new EventGroupingStrategy();43 eventGroupingStrategy.AddEventGroup(new EventGroup());44 eventGroupingStrategy.AddEventGroup(new EventGroup());45 eventGroupingStrategy.AddEventGroup(new EventGroup());46 eventGroupingStrategy.RemoveEventGroup(new EventGroup());47 Console.WriteLine(eventGroupingStrategy.Count);48 Console.WriteLine(eventGroupingStrategy.ContainsEventGroup(new EventGroup()));49 Console.ReadLine();50 }
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Collections.Generic;4using System.Diagnostics;5using System.Threading.Tasks;6using static System.Console;7{8 {9 static void Main(string[] args)10 {11 var eventGroupList = new EventGroupList();12 eventGroupList.AddEventGroup("eventGroup1", "event1", "event2");13 eventGroupList.AddEventGroup("eventGroup2", "event3", "event4", "event5");14 WriteLine("eventGroupList:");15 foreach (var eventGroup in eventGroupList)16 {17 WriteLine("EventGroup: " + eventGroup.Key);18 foreach (var eventName in eventGroup.Value)19 {20 WriteLine("Event: " + eventName);21 }22 }23 WriteLine("eventGroupList[\"eventGroup1\"]:");24 foreach (var eventName in eventGroupList["eventGroup1"])25 {26 WriteLine("Event: " + eventName);27 }28 WriteLine("eventGroupList[\"eventGroup2\"]:");29 foreach (var eventName in eventGroupList["eventGroup2"])30 {31 WriteLine("Event: " + eventName);32 }33 WriteLine("Press Enter to exit...");34 ReadLine();35 }36 }37}
EventGroupList
Using AI Code Generation
1using Microsoft.Coyote.Tests.Common.Actors;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var e = new EventGroupList();10 var e1 = new EventGroupList();11 e.Add(1);12 e.Add(2);13 e.Add(3);14 e1.Add(4);15 e1.Add(5);16 e1.Add(6);17 runtime.CreateActor(typeof(Actor1), new ActorId("Actor1"));18 runtime.CreateActor(typeof(Actor2), new ActorId("Actor2"));19 runtime.SendEvent(new ActorId("Actor1"), e);20 runtime.SendEvent(new ActorId("Actor2"), e1);21 Console.WriteLine("Done");22 Console.ReadLine();23 }24 }25}26using Microsoft.Coyote.Tests.Common.Actors;27using Microsoft.Coyote.Actors;28using System;29{30 {31 protected override void OnEvent(Event e)32 {33 Console.WriteLine("Actor1 received event");34 var e1 = e as EventGroupList;35 foreach (var i in e1)36 {37 Console.WriteLine(i);38 }39 }40 }41}42using Microsoft.Coyote.Tests.Common.Actors;43using Microsoft.Coyote.Actors;44using System;45{46 {47 protected override void OnEvent(Event e)48 {49 Console.WriteLine("Actor2 received event");50 var e1 = e as EventGroupList;51 foreach (var i in e1)52 {53 Console.WriteLine(i);54 }55 }56 }57}
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