Best Coyote code snippet using Microsoft.Coyote.Testing.Fuzzing.RandomStrategy
FuzzingStrategy.cs
Source:FuzzingStrategy.cs
...38 {39 case "prioritization":40 return new PrioritizationStrategy(configuration, generator);41 default:42 // return new RandomStrategy(configuration, generator);43 return new BoundedRandomStrategy(configuration, generator);44 }45 }46 /// <summary>47 /// Returns the next delay.48 /// </summary>49 /// <param name="ops">Operations executing during the current test iteration.</param>50 /// <param name="current">The operation requesting the delay.</param>51 /// <param name="maxValue">The max value.</param>52 /// <param name="next">The next delay.</param>53 /// <returns>True if there is a next delay, else false.</returns>54 internal bool GetNextDelay(IEnumerable<ControlledOperation> ops, ControlledOperation current,55 int maxValue, out int next) => this.NextDelay(ops, current, maxValue, out next);56 /// <summary>57 /// Returns the next delay....
RandomStrategy.cs
Source:RandomStrategy.cs
...6{7 /// <summary>8 /// A randomized fuzzing strategy.9 /// </summary>10 internal class RandomStrategy : FuzzingStrategy11 {12 /// <summary>13 /// Initializes a new instance of the <see cref="RandomStrategy"/> class.14 /// </summary>15 internal RandomStrategy(Configuration configuration, IRandomValueGenerator generator)16 : base(configuration, generator, true)17 {18 }19 /// <inheritdoc/>20 internal override bool InitializeNextIteration(uint iteration)21 {22 this.StepCount = 0;23 return true;24 }25 /// <inheritdoc/>26 internal override bool NextDelay(IEnumerable<ControlledOperation> ops, ControlledOperation current,27 int maxValue, out int next)28 {29 next = this.RandomValueGenerator.Next(maxValue);...
RandomStrategy
Using AI Code Generation
1using Microsoft.Coyote.Testing.Fuzzing;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var strategy = new RandomStrategy();12 strategy.Test(() => { Console.WriteLine("Hello World"); });13 }14 }15}16using Microsoft.Coyote.Testing.Fuzzing;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var strategy = new RandomStrategy();27 strategy.Test(() => { Console.WriteLine("Hello World"); });28 }29 }30}31using Microsoft.Coyote.Testing.Fuzzing;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var strategy = new RandomStrategy();42 strategy.Test(() => { Console.WriteLine("Hello World"); });43 }44 }45}46using Microsoft.Coyote.Testing.Fuzzing;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var strategy = new RandomStrategy();57 strategy.Test(() => { Console.WriteLine("Hello World"); });58 }59 }60}61using Microsoft.Coyote.Testing.Fuzzing;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 var strategy = new RandomStrategy();72 strategy.Test(() => { Console.WriteLine("Hello World");
RandomStrategy
Using AI Code Generation
1using Microsoft.Coyote.Testing.Fuzzing;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public RandomStrategy()10 {11 }12 public int Next(int maxValue)13 {14 return 0;15 }16 public int Next(int minValue, int maxValue)17 {18 return 0;19 }20 public double NextDouble()21 {22 return 0;23 }24 public void NextBytes(byte[] buffer)25 {26 }27 public void Shuffle<T>(IList<T> list)28 {29 }30 }31}32using Microsoft.Coyote.Testing.Fuzzing;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public RandomStrategy()41 {42 }43 public int Next(int maxValue)44 {45 return 0;46 }47 public int Next(int minValue, int maxValue)48 {49 return 0;50 }51 public double NextDouble()52 {53 return 0;54 }55 public void NextBytes(byte[] buffer)56 {57 }58 public void Shuffle<T>(IList<T> list)59 {60 }61 }62}63using Microsoft.Coyote.Testing.Fuzzing;64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69{70 {71 public RandomStrategy()72 {73 }74 public int Next(int maxValue)75 {76 return 0;77 }78 public int Next(int minValue, int maxValue)79 {80 return 0;81 }82 public double NextDouble()83 {84 return 0;85 }86 public void NextBytes(byte[] buffer)87 {88 }89 public void Shuffle<T>(IList<T> list)90 {91 }92 }93}
RandomStrategy
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Testing.Fuzzing;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote;12using Microsoft.Coyote.SystematicTesting;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.TestingIterations = 1000;19 configuration.SchedulingIterations = 2000;20 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;21 configuration.RandomSchedulingSeed = 1;22 configuration.Verbose = 2;23 configuration.LogWriter = new FileLogWriter("FuzzingTestLog.txt");24 configuration.FuzzingIterations = 1000;25 configuration.FuzzingStrategy = FuzzingStrategy.Random;26 configuration.RandomFuzzingSeed = 1;27 configuration.FuzzingMaxTraceLength = 100;28 configuration.FuzzingMaxExecutionSteps = 100;29 configuration.EnableDataRaceDetection = true;30 configuration.EnableDeadlockDetection = true;31 configuration.EnableLivelockDetection = true;32 configuration.EnableActorScopeChecking = true;33 configuration.EnableOperationScopeChecking = true;34 configuration.EnableStateScopeChecking = true;35 configuration.EnableHotStateDetection = true;36 configuration.EnableBuggyWaitOperationsDetection = true;37 configuration.EnableFairScheduling = true;38 configuration.EnableFairNondeterminism = true;39 configuration.EnableFairWaitOperations = true;40 configuration.EnableFairRandomScheduling = true;41 configuration.EnableFairRandomFuzzing = true;42 configuration.EnableFairRandomExecution = true;43 configuration.EnableFairRandomTesting = true;44 configuration.EnableFairRandomTesting = true;45 var test = new Xunit2TestExecutor(configuration);46 test.Execute(typeof(Tests));47 }48 }49}50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55using Microsoft.Coyote.Testing.Fuzzing;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.Timers;58using Microsoft.Coyote.Tasks;
RandomStrategy
Using AI Code Generation
1using Microsoft.Coyote.Testing.Fuzzing;2using System;3using System.Threading;4{5 {6 static void Main(string[] args)7 {8 var strategy = new RandomStrategy();9 while (true)10 {11 strategy.ScheduleNext();12 Console.WriteLine("Hello World!");13 Thread.Sleep(1000);14 }15 }16 }17}
RandomStrategy
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Testing.Fuzzing;4using System.Collections.Generic;5{6 {7 public static void Main(string[] args)8 {9 var random = new Random();10 var strategy = new RandomStrategy(random);11 var fuzzer = new Fuzzer(strategy);12 fuzzer.RunAsync(async () =>13 {14 var list = new List<int>();15 await Task.Delay(1000);16 list.Add(1);17 await Task.Delay(2000);18 list.Add(2);19 await Task.Delay(3000);20 list.Add(3);21 await Task.Delay(4000);22 list.Add(4);23 await Task.Delay(5000);24 list.Add(5);25 }).Wait();26 }27 }28}
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