Best Coyote code snippet using Microsoft.Coyote.Testing.Fuzzing.PrioritizationStrategy
FuzzingStrategy.cs
Source: FuzzingStrategy.cs
...36 {37 switch (configuration.SchedulingStrategy)38 {39 case "prioritization":40 return new PrioritizationStrategy(configuration, generator);41 default:42 // return new RandomStrategy(configuration, generator);43 return new BoundedRandomStrategy(configuration, generator);44 }45 }46 /// <summary>47 /// Returns the next delay.48 /// </summary>49 /// <param name="ops">Operations executing during the current test iteration.</param>50 /// <param name="current">The operation requesting the delay.</param>51 /// <param name="maxValue">The max value.</param>52 /// <param name="next">The next delay.</param>53 /// <returns>True if there is a next delay, else false.</returns>54 internal bool GetNextDelay(IEnumerable<ControlledOperation> ops, ControlledOperation current,...
PrioritizationStrategy.cs
Source: PrioritizationStrategy.cs
...7{8 /// <summary>9 /// A probabilistic priority-based fuzzing strategy.10 /// </summary>11 internal class PrioritizationStrategy : FuzzingStrategy12 {13 /// <summary>14 /// The maximum number of steps after which we should reshuffle the probabilities.15 /// </summary>16 protected readonly int PriorityChangePoints;17 /// <summary>18 /// Set of low priority operations.19 /// </summary>20 /// <remarks>21 /// Tasks in this set will experience more delay.22 /// </remarks>23 private readonly List<Guid> LowPrioritySet;24 /// <summary>25 /// Set of high priority operations.26 /// </summary>27 private readonly List<Guid> HighPrioritySet;28 /// <summary>29 /// Probability with which operations should be alloted to the low priority set.30 /// </summary>31 private double LowPriorityProbability;32 /// <summary>33 /// Initializes a new instance of the <see cref="PrioritizationStrategy"/> class.34 /// </summary>35 internal PrioritizationStrategy(Configuration configuration, IRandomValueGenerator generator)36 : base(configuration, generator, false)37 {38 this.PriorityChangePoints = configuration.StrategyBound;39 this.HighPrioritySet = new List<Guid>();40 this.LowPrioritySet = new List<Guid>();41 this.LowPriorityProbability = 0;42 }43 /// <inheritdoc/>44 internal override bool InitializeNextIteration(uint iteration)45 {46 this.StepCount = 0;47 this.LowPrioritySet.Clear();48 this.HighPrioritySet.Clear();49 // Change the probability of a task to be assigned to the low priority set after each iteration....
PrioritizationStrategy
Using AI Code Generation
1using Microsoft.Coyote.Testing.Fuzzing;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var strategy = new PrioritizationStrategy();12 strategy.Add(1, 1);13 strategy.Add(2, 2);14 strategy.Add(3, 3);15 for (int i = 0; i < 10; i++)16 {17 Console.WriteLine(strategy.Next());18 }19 }20 }21}
PrioritizationStrategy
Using AI Code Generation
1using Microsoft.Coyote.Testing.Fuzzing;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var strategy = PrioritizationStrategy.Default;12 strategy = new RandomStrategy(1);13 strategy = new RandomStrategy(1, new List<string>() { "Test1", "Test2" });14 strategy = new RandomStrategy(1, new List<(string, int)>() { ("Test1", 1), ("Test2", 2) });15 strategy = new RandomStrategy(1, new List<(string, int)>() { ("Test1", 1), ("Test2", 2) });16 strategy = new RandomStrategy(1, new List<(string, int)>() { ("Test1", 1), ("Test2", 2) });17 strategy = new RandomStrategy(1, new List<(string, int)>() { ("Test1", 1), ("Test2", 2) });18 strategy = new RandomStrategy(1, new List<(string, int)>() { ("Test1", 1), ("Test2", 2) });19 strategy = new RandomStrategy(1, new List<(string, int)>() { ("Test1", 1), ("Test2", 2) });20 strategy = new RandomStrategy(1, new List<(string, int)>() { ("Test1", 1), ("Test2", 2) });
PrioritizationStrategy
Using AI Code Generation
1using Microsoft.Coyote.Testing.Fuzzing;2{3 {4 static void Main(string[] args)5 {6 PrioritizationStrategy strategy = new PrioritizationStrategy();7 strategy.MaxIterations = 1000;8 strategy.NumOfInputsToGenerate = 100;9 FuzzingEngine engine = new FuzzingEngine(strategy);10 engine.RunFuzzing();11 }12 }13}
PrioritizationStrategy
Using AI Code Generation
1using Microsoft.Coyote.Testing.Fuzzing;2{3 {4 static void Main(string[] args)5 {6 var strategy = new PrioritizationStrategy();7 strategy.Add("A", 1);8 strategy.Add("B", 2);9 strategy.Add("C", 3);10 strategy.Add("D", 4);11 strategy.Add("E", 5);12 strategy.Add("F", 6);13 strategy.Add("G", 7);14 strategy.Add("H", 8);15 strategy.Add("I", 9);16 strategy.Add("J", 10);17 strategy.Add("K", 11);18 strategy.Add("L", 12);19 strategy.Add("M", 13);20 strategy.Add("N", 14);21 strategy.Add("O", 15);22 strategy.Add("P", 16);23 strategy.Add("Q", 17);24 strategy.Add("R", 18);25 strategy.Add("S", 19);26 strategy.Add("T", 20);27 strategy.Add("U", 21);28 strategy.Add("V", 22);29 strategy.Add("W", 23);30 strategy.Add("X", 24);31 strategy.Add("Y", 25);32 strategy.Add("Z", 26);33 var random = new Random();34 for (int i = 0; i < 100; i++)35 {36 var next = strategy.GetNext(random);37 Console.WriteLine(next);38 }39 }40 }41}42using Microsoft.Coyote.Testing.Fuzzing;43{44 {45 static void Main(string[] args)46 {47 var strategy = new PrioritizationStrategy();48 strategy.Add("A", 1);49 strategy.Add("B", 2);50 strategy.Add("C", 3);51 strategy.Add("D", 4);52 strategy.Add("E", 5);53 strategy.Add("F", 6);54 strategy.Add("G", 7);55 strategy.Add("H", 8);56 strategy.Add("I", 9);57 strategy.Add("J", 10);58 strategy.Add("K", 11);59 strategy.Add("L
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