Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.NodeFailed
FailureDetector.cs
Source:FailureDetector.cs
...17 {18 this.Nodes = nodes;19 }20 }21 internal class NodeFailed : Event22 {23 public ActorId Node;24 public NodeFailed(ActorId node)25 {26 this.Node = node;27 }28 }29 private class TimerCancelled : Event { }30 private class RoundDone : Event { }31 private class Unit : Event { }32 /// <summary>33 /// Nodes to be monitored.34 /// </summary>35 private HashSet<ActorId> Nodes;36 /// <summary>37 /// Set of registered clients.38 /// </summary>39 private HashSet<ActorId> Clients;40 /// <summary>41 /// Number of made 'Ping' attempts.42 /// </summary>43 private int Attempts;44 /// <summary>45 /// Set of alive nodes.46 /// </summary>47 private HashSet<ActorId> Alive;48 /// <summary>49 /// Collected responses in one round.50 /// </summary>51 private HashSet<ActorId> Responses;52 /// <summary>53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized.77 this.RaiseEvent(new Unit());78 }79 private void RegisterClientAction(Event e)80 {81 var client = (e as Driver.RegisterClient).Client;82 this.Clients.Add(client);83 }84 private void UnregisterClientAction(Event e)85 {86 var client = (e as Driver.UnregisterClient).Client;87 if (this.Clients.Contains(client))88 {89 this.Clients.Remove(client);90 }91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()...
Liveness.cs
Source:Liveness.cs
...15 /// This monitor is itself a special type of state machine and it starts in the state 'Init'16 /// and transitions to the state 'Wait' upon receiving the event 'RegisterNodes', which contains17 /// references to all nodes in the program.18 ///19 /// Whenever the 'Driver' machine receives a 'NodeFailed' event from the 'FailureDetector'20 /// machine, it forwards that event to the this monitor which then removes the machine whose21 /// failure was detected from the set of nodes.22 ///23 /// The monitor exits the 'Hot' 'Init' state only when all nodes becomes empty, i.e., when24 /// the failure of all node machines has been detected. Thus, this monitor expresses the25 /// specification that failure of every node machine must be eventually detected.26 ///27 /// Read our documentation (https://microsoft.github.io/coyote/)28 /// to learn more about liveness checking in Coyote.29 /// </summary>30 internal class Liveness : Monitor31 {32 internal class RegisterNodes : Event33 {34 public HashSet<ActorId> Nodes;35 public RegisterNodes(HashSet<ActorId> nodes)36 {37 this.Nodes = nodes;38 }39 }40 private HashSet<ActorId> Nodes;41 [Start]42 [OnEventDoAction(typeof(RegisterNodes), nameof(RegisterNodesAction))]43 private class Init : State { }44 private void RegisterNodesAction(Event e)45 {46 var nodes = (e as RegisterNodes).Nodes;47 this.Nodes = new HashSet<ActorId>(nodes);48 this.RaiseGotoStateEvent<Wait>();49 }50 /// <summary>51 /// A hot state denotes that the liveness property is not52 /// currently satisfied.53 /// </summary>54 [Hot]55 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeDownAction))]56 private class Wait : State { }57 private void NodeDownAction(Event e)58 {59 var node = (e as FailureDetector.NodeFailed).Node;60 this.Nodes.Remove(node);61 if (this.Nodes.Count == 0)62 {63 // When the liveness property has been satisfied64 // transition out of the hot state.65 this.RaiseGotoStateEvent<Done>();66 }67 }68 private class Done : State { }69 }70}...
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Console.WriteLine("Press any key to continue...");10 Console.ReadKey();11 }12 public async Task DoSomething()13 {14 await Task.Delay(1000);15 throw new Exception("Error in DoSomething");16 }17 }18}19using Microsoft.Coyote.Samples.Monitors;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Console.WriteLine("Hello World!");27 Console.WriteLine("Press any key to continue...");28 Console.ReadKey();29 }30 public async Task DoSomething()31 {32 await Task.Delay(1000);33 throw new Exception("Error in DoSomething");34 }35 }36}37{38 using System;39 using System.Collections.Generic;40 using System.Linq;41 using Microsoft.Coyote.Actors;42 using Microsoft.Coyote.Runtime;43 using Microsoft.Coyote.Specifications;44 using Microsoft.Coyote.Tasks;45 {46 {47 public ActorId NodeId;48 public NodeFailedEvent(ActorId nodeId)49 {50 this.NodeId = nodeId;51 }52 }53 {54 public ActorId NodeId;55 public NodeRecoveredEvent(ActorId nodeId)56 {57 this.NodeId = nodeId;58 }59 }60 {61 public ActorId NodeId;62 public NodeIsUpEvent(ActorId nodeId)63 {64 this.NodeId = nodeId;65 }66 }67 private Dictionary<ActorId, bool> NodeStatus;68 [OnEventDoAction(typeof(NodeIsUpEvent), nameof(NodeIsUp))]69 {
NodeFailed
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 var monitor = new NodeFailedMonitor();10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(monitor);12 var actor = runtime.CreateActor(typeof(MyActor));13 runtime.SendEvent(actor, new MyEvent());14 monitor.Wait();15 runtime.Shutdown();16 }17 }18 {19 }20 {21 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]22 {23 }24 private void MyAction()25 {26 throw new Exception("Failed");27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Samples.Monitors;39{40 {41 static void Main(string[] args)42 {43 var monitor = new NodeFailedMonitor();44 var runtime = RuntimeFactory.Create();45 runtime.RegisterMonitor(monitor);46 var actor = runtime.CreateActor(typeof(MyActor));47 runtime.SendEvent(actor, new MyEvent());48 monitor.Wait();49 runtime.Shutdown();50 }51 }52 {53 }54 {55 [OnEventDoAction(typeof(MyEvent), nameof
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await Task.Run(() => {9 Console.WriteLine("Hello World!");10 });11 }12 }13}14using Microsoft.Coyote.Samples.Monitors;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 await Task.Run(() => {22 Console.WriteLine("Hello World!");23 });24 }25 }26}27The type or namespace name 'NodeFailed' could not be found (are you missing a using directive or an assembly reference?)28The type or namespace name 'NodeFailed' could not be found (are you missing a using directive or an assembly reference?)
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = await RuntimeFactory.Create();11 await runtime.CreateActor(typeof(Monitor), new ActorId("Monitor"));12 await runtime.CreateActor(typeof(Node), new ActorId("Node1"));13 await runtime.CreateActor(typeof(Node), new ActorId("Node2"));14 await runtime.CreateActor(typeof(Node), new ActorId("Node3"));15 await runtime.CreateActor(typeof(Node), new ActorId("Node4"));16 await runtime.CreateActor(typeof(Node), new ActorId("Node5"));17 await runtime.CreateActor(typeof(Node), new ActorId("Node6"));18 await runtime.CreateActor(typeof(Node), new ActorId("Node7"));19 await runtime.CreateActor(typeof(Node), new ActorId("Node8"));20 await runtime.CreateActor(typeof(Node), new ActorId("Node9"));21 await runtime.CreateActor(typeof(Node), new ActorId("Node10"));22 await runtime.CreateActor(typeof(Node), new ActorId("Node11"));23 await runtime.CreateActor(typeof(Node), new ActorId("Node12"));24 await runtime.CreateActor(typeof(Node), new ActorId("Node13"));25 await runtime.CreateActor(typeof(Node), new ActorId("Node14"));26 await runtime.CreateActor(typeof(Node), new ActorId("Node15"));27 await runtime.CreateActor(typeof(Node), new ActorId("Node16"));28 await runtime.CreateActor(typeof(Node), new ActorId("Node17"));29 await runtime.CreateActor(typeof(Node), new ActorId("Node18"));30 await runtime.CreateActor(typeof(Node), new ActorId("Node19"));31 await runtime.CreateActor(typeof(Node), new ActorId("Node20"));32 await runtime.CreateActor(typeof(Node), new ActorId("Node21"));33 await runtime.CreateActor(typeof(Node), new ActorId("Node22"));34 await runtime.CreateActor(typeof(Node), new ActorId("Node23"));35 await runtime.CreateActor(typeof(Node), new ActorId("Node24"));36 await runtime.CreateActor(typeof(Node), new ActorId("Node25"));37 await runtime.CreateActor(typeof(Node), new ActorId("Node26"));38 await runtime.CreateActor(typeof(Node), new ActorId("Node27"));39 await runtime.CreateActor(typeof(Node), new ActorId("
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using Microsoft.Coyote.Tasks;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create().WithVerbosityEnabled();10 var runtime = RuntimeFactory.Create(config);11 runtime.RegisterMonitor<NodeFailed>();12 runtime.CreateActor(typeof(Node));13 runtime.CreateActor(typeof(Node));14 runtime.CreateActor(typeof(Node));15 runtime.CreateActor(typeof(Node));16 runtime.Wait();17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Start), nameof(StartAction))]22 [OnEventDoAction(typeof(NodeFailed), nameof(NodeFailedAction))]23 class Init : State { }24 void InitOnEntry()25 {26 this.Monitor<NodeFailed>(new NodeFailedEvent(this.Id));27 }28 void StartAction()29 {30 this.RaiseEvent(new Halt());31 }32 void NodeFailedAction()33 {
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var nodeFailedMonitor = new NodeFailed();9 var runtime = Microsoft.Coyote.Runtime.Create();10 runtime.RegisterMonitor(nodeFailedMonitor);11 var crasher = runtime.CreateActor(typeof(Crasher));12 var sender = runtime.CreateActor(typeof(Sender), crasher);13 await nodeFailedMonitor.CrashTask;14 runtime.Dispose();15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using System;21using System.Threading.Tasks;22{23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 var delay = new Random().Next(100);27 await this.RandomDelayAsync(delay);28 this.RaiseHaltEvent();29 }30 }31}32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using System;35{36 {37 private readonly ActorId Crasher;38 public Sender(ActorId crasher) => this.Crasher = crasher;39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 var delay = new Random().Next(100);42 await this.RandomDelayAsync(delay);43 this.SendEvent(this.Crasher, new E());44 }45 }46}
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.CoyoteActors.TestingServices.Runtime;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.SchedulingIterations = 100;11 configuration.SchedulingStrategy = SchedulingStrategy.PCT;12 configuration.SchedulingSeed = 0;13 configuration.SchedulingVerbosity = SchedulingVerbosity.Detailed;14 configuration.SchedulingIterationsToPrint = 10;15 configuration.EnableMonitorsInProduction = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableDeadlockDetection = true;18 configuration.EnableOperationCanceledHandling = true;19 configuration.EnableActorGarbageCollection = true;20 configuration.EnableActorStatePrinting = true;21 configuration.EnableActorTaskDebugging = true;22 configuration.EnableActorTaskExceptionHandling = true;23 configuration.EnableActorTaskScheduling = true;24 configuration.EnableActorTaskSynchronization = true;25 configuration.EnableActorTaskWait = true;26 configuration.EnableActorTaskWaitAll = true;27 configuration.EnableActorTaskWaitAny = true;28 configuration.EnableActorTaskYield = true;29 configuration.EnableActorWaitEvent = true;30 configuration.EnableActorWaitEventAsync = true;31 configuration.EnableActorWaitEventGroup = true;32 configuration.EnableActorWaitEventGroupAsync = true;33 configuration.EnableActorWaitEventGroupTimeout = true;34 configuration.EnableActorWaitEventGroupTimeoutAsync = true;35 configuration.EnableActorWaitEventTimeout = true;36 configuration.EnableActorWaitEventTimeoutAsync = true;37 configuration.EnableActorWaitEventWithUnlimitedTimeout = true;38 configuration.EnableActorWaitEventWithUnlimitedTimeoutAsync = true;39 configuration.EnableActorWaitEventWithZeroTimeout = true;40 configuration.EnableActorWaitEventWithZeroTimeoutAsync = true;41 configuration.EnableActorWaitState = true;42 configuration.EnableActorWaitStateAsync = true;43 configuration.EnableActorWaitStateTimeout = true;44 configuration.EnableActorWaitStateTimeoutAsync = true;45 configuration.EnableActorWaitStateWithUnlimitedTimeout = true;46 configuration.EnableActorWaitStateWithUnlimitedTimeoutAsync = true;47 configuration.EnableActorWaitStateWithZeroTimeout = true;48 configuration.EnableActorWaitStateWithZeroTimeoutAsync = true;49 configuration.EnableActorWaitTask = true;
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!