Best Coyote code snippet using Microsoft.Coyote.Samples.HelloWorldActors.GreetingEvent
Program.cs
Source:Program.cs
...34 // In Coyote once an actor is created it lives forever until it is halted.35 runtime.CreateActor(typeof(TestActor));36 }37 /// <summary>38 /// This TestActor is designed to test our "Greeter" by sending it one or more RequestGreetingEvents.39 /// </summary>40 [OnEventDoAction(typeof(GreetingEvent), nameof(HandleGreeting))]41 private class TestActor : Actor42 {43 private ActorId GreeterId;44 private int Count;45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 // Create the Greeter and hold onto the returned ActorId. The ActorId is not the48 // actual Greeter object instance, it is like a handle to the actor that is managed49 // by the Coyote actor runtime.50 this.GreeterId = this.CreateActor(typeof(Greeter));51 // Now request a random number of greetings. The SendEvent call here queues up52 // work on the Greeter, but HandleGreeting will not be called until this method53 // is done.54 this.Count = 1 + this.RandomInteger(5);55 Console.WriteLine("Requesting {0} greeting{1}", this.Count, this.Count == 1 ? string.Empty : "s");56 for (int i = 0; i < this.Count; i++)57 {58 this.SendEvent(this.GreeterId, new RequestGreetingEvent(this.Id));59 }60 return base.OnInitializeAsync(initialEvent);61 }62 private void HandleGreeting(Event e)63 {64 // this is perfectly thread safe, because all message handling in actors is65 // serialized within the Actor class.66 this.Count--;67 string greeting = ((GreetingEvent)e).Greeting;68 Console.WriteLine("Received greeting: {0}", greeting);69 this.Assert(this.Count >= 0, "Too many greetings returned!");70 }71 }72 }73}...
Greeter.cs
Source:Greeter.cs
...3using Microsoft.Coyote.Actors;4namespace Microsoft.Coyote.Samples.HelloWorldActors5{6 /// <summary>7 /// This is a Coyote Actor that handles a RequestGreetingEvent and responds8 /// with a GreetingEvent.9 /// </summary>10 [OnEventDoAction(typeof(RequestGreetingEvent), nameof(HandleGreeting))]11 public class Greeter : Actor12 {13 /// <summary>14 /// This method is called when this actor receives a RequestGreetingEvent.15 /// </summary>16 /// <param name="e">The event should be of type RequestGreetingEvent.</param>17 private void HandleGreeting(Event e)18 {19 if (e is RequestGreetingEvent ge)20 {21 string greeting = this.RandomBoolean() ? "Hello World!" : "Good Morning";22 this.SendEvent(ge.Caller, new GreetingEvent(greeting));23 if (this.RandomInteger(10) is 0)24 {25 // bug: a 1 in 10 chance of sending too many greetings.26 this.SendEvent(ge.Caller, new GreetingEvent(greeting));27 }28 }29 }30 }31}...
Events.cs
Source:Events.cs
...8 /// Events in Coyote are strongly typed and have their own lifetime outside of9 /// the scope of any particular call stack, because they can be queued in10 /// an Actor inbox.11 /// </summary>12 internal class RequestGreetingEvent : Event13 {14 public readonly ActorId Caller;15 public RequestGreetingEvent(ActorId caller)16 {17 this.Caller = caller;18 }19 }20 /// <summary>21 /// This is a Coyote Event returned in response to a RequestGreetingEvent.22 /// An event can contain any data you want.23 /// </summary>24 internal class GreetingEvent : Event25 {26 public readonly string Greeting;27 public GreetingEvent(string greeting)28 {29 this.Greeting = greeting;30 }31 }32}...
GreetingEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using Microsoft.Coyote.Samples.HelloWorldActors;3using Microsoft.Coyote.Samples.HelloWorldActors;4using Microsoft.Coyote.Samples.HelloWorldActors;5using Microsoft.Coyote.Samples.HelloWorldActors;6using Microsoft.Coyote.Samples.HelloWorldActors;7using Microsoft.Coyote.Samples.HelloWorldActors;8using Microsoft.Coyote.Samples.HelloWorldActors;9using Microsoft.Coyote.Samples.HelloWorldActors;10using Microsoft.Coyote.Samples.HelloWorldActors;11using Microsoft.Coyote.Samples.HelloWorldActors;12using Microsoft.Coyote.Samples.HelloWorldActors;13using Microsoft.Coyote.Samples.HelloWorldActors;14using Microsoft.Coyote.Samples.HelloWorldActors;
GreetingEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 public string Message;9 }10 {11 private TaskCompletionSource<bool> tcs;12 public HelloWorldActor(TaskCompletionSource<bool> tcs)13 {14 this.tcs = tcs;15 }16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new GreetingEvent { Message = "Hello World!" });19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 if (e is GreetingEvent ge)24 {25 Console.WriteLine(ge.Message);26 this.tcs.SetResult(true);27 }28 return Task.CompletedTask;29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.HelloWorldActors;37{38 {39 static async Task Main(string[] args)40 {41 var tcs = new TaskCompletionSource<bool>();42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(typeof(HelloWorldActor), new ActorId("Hello"), null, tcs);44 await tcs.Task;45 }46 }47}
GreetingEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var greetingEvent = new GreetingEvent("Coyote");9 Console.WriteLine(greetingEvent.Message);10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var runtime = await RuntimeFactory.CreateAsync();21 var actor = await runtime.CreateActorAsync(typeof(MyActor));22 await runtime.SendEventAsync(actor, new GreetingEvent("Coyote"));23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.RegisterEventHandler<GreetingEvent>(this.OnGreetingEvent);29 return Task.CompletedTask;30 }31 private Task OnGreetingEvent(Event e)32 {33 var greetingEvent = e as GreetingEvent;34 Console.WriteLine(greetingEvent.Message);35 return Task.CompletedTask;36 }37 }38}
GreetingEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = new ActorRuntime();8 var greetingActor = runtime.CreateActor(typeof(GreetingActor));9 runtime.SendEvent(greetingActor, new GreetingEvent("Hello World!"));10 }11 }12}13using Microsoft.Coyote.Samples.HelloWorldActors;14using Microsoft.Coyote.Actors;15using System;16{17 {18 static void Main(string[] args)19 {20 var runtime = new ActorRuntime();21 var greetingActor = runtime.CreateActor(typeof(GreetingActor));22 runtime.SendEvent(greetingActor, new GreetingEvent("Hello World!"));23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Runtime;33{34 {35 static void Main(string[] args)36 {37 var runtime = new ActorRuntime();38 var counter = new DistributedCounter(runtime, 10);39 counter.Increment();40 counter.Decrement();41 counter.Increment();42 counter.Increment();43 counter.Decrement();44 counter.Increment();45 counter.Increment();46 counter.Increment();
GreetingEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(HelloWorldActor));11 runtime.SendEvent(actor, new GreetingEvent("Coyote"));12 Console.ReadLine();13 }14 }15}
GreetingEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 private static async Task Main(string[] args)7 {8 var runtime = new ActorRuntime();9 var greeter = runtime.CreateActor(typeof(Greeter));10 await runtime.SendEvent(greeter, new GreetingEvent("Coyote"));11 }12 }13}14using Microsoft.Coyote.Samples.HelloWorldActors;15using Microsoft.Coyote.Actors;16using System.Threading.Tasks;17{18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.RegisterEvent<GreetingEvent>(this.OnGreetingEvent);22 return Task.CompletedTask;23 }24 private Task OnGreetingEvent(Event e)25 {26 var greetingEvent = e as GreetingEvent;27 System.Console.WriteLine($"Hello {greetingEvent.Name}!");28 return Task.CompletedTask;29 }30 }31}
GreetingEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using Microsoft.Coyote.Actors;3{4 {5 private static void Main(string[] args)6 {7 using (var runtime = ActorRuntime.Create())8 {9 var greeter = runtime.CreateActor(typeof(Greeter));10 runtime.SendEvent(greeter, new GreetingEvent("Coyote"));11 runtime.Wait();12 }13 }14 }15}16using Microsoft.Coyote.Samples.HelloWorldActors;17using Microsoft.Coyote.Actors;18{19 {20 private static void Main(string[] args)21 {22 using (var runtime = ActorRuntime.Create())23 {24 var greeter = runtime.CreateActor(typeof(Greeter));25 runtime.SendEvent(greeter, new GreetingEvent("Coyote"));26 runtime.Wait();27 }28 }29 }30}31using Microsoft.Coyote.Samples.HelloWorldActors;32using Microsoft.Coyote.Actors;33{34 {35 private static void Main(string[] args)36 {37 using (var runtime = ActorRuntime.Create())38 {39 var greeter = runtime.CreateActor(typeof(Greeter));40 runtime.SendEvent(greeter, new GreetingEvent("Coy
GreetingEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using Microsoft.Coyote.TestingServices.Runtime.Loggers;6using Microsoft.Coyote.TestingServices.Runtime.Loggers.Trace;7using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing;10using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Probabilistic;11using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution;12using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution.Coverage;13using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution.Coverage.Guided;14using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution.Coverage.Guided.GuidedCoverage;15using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution.Coverage.Guided.GuidedCoverage.GuidedCoverage;16using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution.Coverage.Guided.GuidedCoverage.GuidedCoverage.GuidedCoverage;17using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution.Coverage.Guided.GuidedCoverage.GuidedCoverage.GuidedCoverage.GuidedCoverage;
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