Best Coyote code snippet using Microsoft.Coyote.Samples.HelloWorldActors.Greeter
Program.cs
Source: Program.cs
...34 // In Coyote once an actor is created it lives forever until it is halted.35 runtime.CreateActor(typeof(TestActor));36 }37 /// <summary>38 /// This TestActor is designed to test our "Greeter" by sending it one or more RequestGreetingEvents.39 /// </summary>40 [OnEventDoAction(typeof(GreetingEvent), nameof(HandleGreeting))]41 private class TestActor : Actor42 {43 private ActorId GreeterId;44 private int Count;45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 // Create the Greeter and hold onto the returned ActorId. The ActorId is not the48 // actual Greeter object instance, it is like a handle to the actor that is managed49 // by the Coyote actor runtime.50 this.GreeterId = this.CreateActor(typeof(Greeter));51 // Now request a random number of greetings. The SendEvent call here queues up52 // work on the Greeter, but HandleGreeting will not be called until this method53 // is done.54 this.Count = 1 + this.RandomInteger(5);55 Console.WriteLine("Requesting {0} greeting{1}", this.Count, this.Count == 1 ? string.Empty : "s");56 for (int i = 0; i < this.Count; i++)57 {58 this.SendEvent(this.GreeterId, new RequestGreetingEvent(this.Id));59 }60 return base.OnInitializeAsync(initialEvent);61 }62 private void HandleGreeting(Event e)63 {64 // this is perfectly thread safe, because all message handling in actors is65 // serialized within the Actor class.66 this.Count--;67 string greeting = ((GreetingEvent)e).Greeting;68 Console.WriteLine("Received greeting: {0}", greeting);69 this.Assert(this.Count >= 0, "Too many greetings returned!");70 }71 }72 }...
Greeter.cs
Source: Greeter.cs
...7 /// This is a Coyote Actor that handles a RequestGreetingEvent and responds8 /// with a GreetingEvent.9 /// </summary>10 [OnEventDoAction(typeof(RequestGreetingEvent), nameof(HandleGreeting))]11 public class Greeter : Actor12 {13 /// <summary>14 /// This method is called when this actor receives a RequestGreetingEvent.15 /// </summary>16 /// <param name="e">The event should be of type RequestGreetingEvent.</param>17 private void HandleGreeting(Event e)18 {19 if (e is RequestGreetingEvent ge)20 {21 string greeting = this.RandomBoolean() ? "Hello World!" : "Good Morning";22 this.SendEvent(ge.Caller, new GreetingEvent(greeting));23 if (this.RandomInteger(10) is 0)24 {25 // bug: a 1 in 10 chance of sending too many greetings....
Greeter
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var greeter = new Greeter();9 await greeter.SayHelloAsync();10 }11 }12}13using Microsoft.Coyote.Samples.HelloWorldActors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var greeter = new Greeter();21 await greeter.SayHelloAsync();22 }23 }24}25using Microsoft.Coyote.Samples.HelloWorldActors;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var greeter = new Greeter();33 await greeter.SayHelloAsync();34 }35 }36}37using Microsoft.Coyote.Samples.HelloWorldActors;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var greeter = new Greeter();45 await greeter.SayHelloAsync();46 }47 }48}49using Microsoft.Coyote.Samples.HelloWorldActors;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var greeter = new Greeter();57 await greeter.SayHelloAsync();58 }59 }60}61using Microsoft.Coyote.Samples.HelloWorldActors;62using System;63using System.Threading.Tasks;64{65 {
Greeter
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.HelloWorldActors;5{6 {7 private readonly string greeting;8 private readonly ActorId greeter;9 public Greeter(string greeting, ActorId greeter)10 {11 this.greeting = greeting;12 this.greeter = greeter;13 }14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEventAsync(this.greeter, new Greeting(this.greeting));17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Samples.HelloWorldActors;24{25 {26 private readonly string greeting;27 private readonly ActorId greeter;28 public Greeter(string greeting, ActorId greeter)29 {30 this.greeting = greeting;31 this.greeter = greeter;32 }33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.SendEventAsync(this.greeter, new Greeting(this.greeting));36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Samples.HelloWorldActors;43{44 {45 private readonly string greeting;46 private readonly ActorId greeter;47 public Greeter(string greeting, ActorId greeter)48 {49 this.greeting = greeting;50 this.greeter = greeter;51 }52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.SendEventAsync(this.greeter, new Greeting(this.greeting));55 }56 }57}58using System;
Greeter
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var greeter = new Greeter();10 await greeter.SayHello("Coyote");11 }12 }13}
Greeter
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var greeter = new Greeter();9 await greeter.SayHello("Coyote!");10 }11 }12}13using Microsoft.Coyote.Samples.HelloWorldActors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var greeter = new Greeter();21 await greeter.SayHello("Coyote!");22 }23 }24}25using Microsoft.Coyote.Samples.HelloWorldActors;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var greeter = new Greeter();33 await greeter.SayHello("Coyote!");34 }35 }36}37using Microsoft.Coyote.Samples.HelloWorldActors;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var greeter = new Greeter();45 await greeter.SayHello("Coyote!");46 }47 }48}49using Microsoft.Coyote.Samples.HelloWorldActors;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var greeter = new Greeter();57 await greeter.SayHello("Coyote!");58 }59 }60}61using Microsoft.Coyote.Samples.HelloWorldActors;62using System;
Greeter
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2{3 {4 static void Main(string[] args)5 {6 var greeter = new Greeter();7 greeter.SayHello();8 }9 }10}11using Microsoft.Coyote.Samples.HelloWorldActors;12{13 {14 static void Main(string[] args)15 {16 var greeter = new Greeter();17 greeter.SayHello();18 }19 }20}21using Microsoft.Coyote.Samples.HelloWorldActors;22{23 {24 static void Main(string[] args)25 {26 var greeter = new Greeter();27 greeter.SayHello();28 }29 }30}31using Microsoft.Coyote.Samples.HelloWorldActors;32{33 {34 static void Main(string[] args)35 {36 var greeter = new Greeter();37 greeter.SayHello();38 }39 }40}41using Microsoft.Coyote.Samples.HelloWorldActors;42{43 {44 static void Main(string[] args)45 {46 var greeter = new Greeter();47 greeter.SayHello();48 }49 }50}51using Microsoft.Coyote.Samples.HelloWorldActors;52{53 {54 static void Main(string[] args)55 {56 var greeter = new Greeter();57 greeter.SayHello();58 }59 }60}
Greeter
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.HelloWorldActors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.HelloWorldActors;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Samples.HelloWorldActors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Samples.HelloWorldActors;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Samples.HelloWorldActors;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Samples.HelloWorldActors;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Samples.HelloWorldActors;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Samples.HelloWorldActors;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.HelloWorldActors;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Samples.HelloWorldActors;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Samples.HelloWorldActors;24using Microsoft.Coyote.Actors;
Greeter
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 var greeter = ActorId.CreateRandom();9 await this.Runtime.CreateActorAsync(typeof(Greeter), greeter);10 await this.Runtime.SendEventAsync(greeter, new Greet("World"));11 }12 }13}14using Microsoft.Coyote.Samples.HelloWorldActors;15using Microsoft.Coyote.Actors;16{17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var greeter = ActorId.CreateRandom();21 await this.Runtime.CreateActorAsync(typeof(Greeter), greeter);22 await this.Runtime.SendEventAsync(greeter, new Greet("World"));23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is Greet greet)27 {28 this.Log.WriteLine($"Hello {greet.Who}!");29 }30 return Task.CompletedTask;31 }32 }33}34using Microsoft.Coyote.Samples.HelloWorldActors;35using Microsoft.Coyote.Actors;36{
Greeter
Using AI Code Generation
1using Microsoft.Coyote.Samples.HelloWorldActors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var greeter = new Greeter();9 greeter!.SayHello("World");10 var response = greeter!.AskHowAreYou();11 Console.WriteLine(response);12 }13 }14}
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