How to use WaterPumpTimerEvent class of Microsoft.Coyote.Samples.CoffeeMachineActors package

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent

MockSensors.cs

Source:MockSensors.cs Github

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...70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }206 else if (this.WaterPumpTimer != null)207 {208 this.StopTimer(this.WaterPumpTimer);209 this.WaterPumpTimer = null;210 }211 }212 private void MonitorWaterPump()213 {214 // One second of running water completes the shot.215 this.WaterLevel -= 1;216 if (this.WaterLevel > 0)217 {218 this.SendEvent(this.Client, new ShotCompleteEvent());...

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WaterPumpTimerEvent

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;

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WaterPumpTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Samples.CoffeeMachineActors;

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WaterPumpTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(CoffeeMachineActor));16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.Timers;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.CreateActor(typeof(CoffeeMachineActor));35 runtime.Wait();36 }37 }38}39using Microsoft.Coyote.Samples.CoffeeMachineActors;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Timers;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(CoffeeMachineActor));54 runtime.Wait();55 }56 }57}58using Microsoft.Coyote.Samples.CoffeeMachineActors;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.Timers;62using System;63using System.Collections.Generic;

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WaterPumpTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors;6using System.Threading.Tasks;7using System;8using System;9using System;10using System.Threading.Tasks;11using Microsoft.Coyote.Actors;12using System.Threading.Tasks;13using System;14using System;15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using System.Threading.Tasks;19using System;20using System;21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using System.Threading.Tasks;25using System;26using System;27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using System.Threading.Tasks;31using System;

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WaterPumpTimerEvent

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6using System.Threading;7using System.Diagnostics;8{9 {10 static async Task Main(string[] args)11 {12 Console.WriteLine("Hello World!");13 ActorId waterPump = ActorId.CreateRandom();14 ActorId coffeeMachine = ActorId.CreateRandom();15 ActorId customer = ActorId.CreateRandom();16 ActorId waterPumpTimer = ActorId.CreateRandom();17 ActorId coffeeMachineTimer = ActorId.CreateRandom();18 var config = Configuration.Create().WithNumberOfIterations(100);19 var runtime = RuntimeFactory.Create(config);20 await runtime.CreateActorAndExecuteAsync<WaterPump>(waterPump, coffeeMachine, waterPumpTimer);21 await runtime.CreateActorAndExecuteAsync<CoffeeMachine>(coffeeMachine, waterPump, customer, coffeeMachineTimer);22 await runtime.CreateActorAndExecuteAsync<Customer>(customer, coffeeMachine);23 await runtime.CreateActorAndExecuteAsync<WaterPumpTimer>(waterPumpTimer, waterPump);24 await runtime.CreateActorAndExecuteAsync<CoffeeMachineTimer>(coffeeMachineTimer, coffeeMachine);25 }26 }27 {28 private ActorId coffeeMachine;29 private ActorId waterPumpTimer;30 public WaterPump(ActorId coffeeMachine, ActorId waterPumpTimer)31 {32 this.coffeeMachine = coffeeMachine;33 this.waterPumpTimer = waterPumpTimer;34 }35 [OnEventDoAction(typeof(StartEvent), nameof(Start))]36 private class Init : State { }37 private void Start()38 {39 this.RaiseEvent(new WaterPumpTimerEvent(this.waterPumpTimer));40 }41 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(OnWaterPumpTimer))]42 private class WaitingForCoffeeMachine : State { }43 private void OnWaterPumpTimer()44 {45 this.SendEvent(this.coffeeMachine, new WaterPumpReadyEvent());46 this.RaiseEvent(new WaterPumpTimerEvent(this.waterPumpTimer));47 }48 }49 {50 private ActorId waterPump;51 private ActorId customer;

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