Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.WaterEmptyEvent
CoffeeMachine.cs
Source: CoffeeMachine.cs
...271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;...
MockSensors.cs
Source: MockSensors.cs
...218 this.SendEvent(this.Client, new ShotCompleteEvent());219 }220 else221 {222 this.SendEvent(this.Client, new WaterEmptyEvent());223 }224 // Automatically stop the water when shot is completed.225 if (this.WaterPumpTimer != null)226 {227 this.StopTimer(this.WaterPumpTimer);228 this.WaterPumpTimer = null;229 }230 // Turn off the water.231 this.WaterPump = false;232 }233 protected override Task OnEventUnhandledAsync(Event e, string state)234 {235 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);236 return base.OnEventUnhandledAsync(e, state);...
SensorEvents.cs
Source: SensorEvents.cs
...108 }109 internal class HopperEmptyEvent : Event110 {111 }112 internal class WaterEmptyEvent : Event113 {114 }115 internal class WaterHotEvent : Event { }116 internal class ShotCompleteEvent : Event { }117 internal class PumpWaterEvent : Event118 {119 // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120 // raising a ShowCompleteEvent press it multiple times to get multiple shots.121 public bool PowerOn;122 public PumpWaterEvent(bool value) { this.PowerOn = value; }123 }124 internal class DumpGrindsButtonEvent : Event125 {126 // True means the power is on, empties the PortaFilter and turns off automatically....
WaterEmptyEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;
WaterEmptyEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;
WaterEmptyEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Events;4using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.States;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Events;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.States;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers;9using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Events;10using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.States;11using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers;12using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Events;13using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.States;14using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers;15using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.Events;16using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.States;17using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.Timers;18using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.Timers.Events;19using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.Timers.States;20using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.Timers.Timers;21using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.Timers.Timers.Events;22using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.Timers.Timers.States;23using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Timers.Timers.Timers.Timers.Timers.Timers.Timers;
WaterEmptyEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var waterEmptyEvent = new WaterEmptyEvent();12 Console.WriteLine("WaterEmptyEvent: " + waterEmptyEvent);13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var waterEmptyEvent = new WaterEmptyEvent();28 Console.WriteLine("WaterEmptyEvent: " + waterEmptyEvent);29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var waterEmptyEvent = new WaterEmptyEvent();44 Console.WriteLine("WaterEmptyEvent: " + waterEmptyEvent);45 Console.ReadLine();46 }47 }48}
WaterEmptyEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3The wildcard character * can be used to simplify the import of all the types in a namespace. For example, the following import statement imports all the types in the System namespace:4using System.*;5The following import statement imports all the types in the System.Collections.Generic namespace:6using System.Collections.Generic.*;7The following import statement imports all the types in the System.Collections.Generic namespace and all the types in the System.Linq namespace:8using System.Collections.Generic.*;9using System.Linq.*;10The following import statement imports all the types in the System.Collections.Generic namespace and all the types in the System.Linq namespace and all the types in the System.Text namespace:11using System.Collections.Generic.*;12using System.Linq.*;13using System.Text.*;14The following import statement imports all the types in the System.Collections.Generic namespace and all the types in the System.Linq namespace and all the types in the System.Text namespace and all the types in the System.Threading.Tasks namespace:15using System.Collections.Generic.*;16using System.Linq.*;17using System.Text.*;18using System.Threading.Tasks.*;19You can use the * wildcard to import all the types in a namespace. However, the * wildcard cannot be used to import all the types in multiple namespaces. For example, the following import statement will not work:20using System.Collections.Generic.*;21using System.Linq.*;22The following import statement will work:23using System.Collections.Generic.*;24using System.Linq;
WaterEmptyEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3{4 {5 static void Main(string[] args)6 {7 using (var runtime = Runtime.Create())8 {9 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));10 runtime.SendEvent(coffeeMachine, new WaterEmptyEvent());11 runtime.Wait();12 }13 }14 }15}16using Microsoft.Coyote.Samples.CoffeeMachineActors;17using Microsoft.Coyote;18{19 {20 static void Main(string[] args)21 {22 using (var runtime = Runtime.Create())23 {24 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));25 runtime.SendEvent(coffeeMachine, new WaterEmptyEvent());26 runtime.Wait();27 }28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32using Microsoft.Coyote;33{34 {35 static void Main(string[] args)36 {37 using (var runtime = Runtime.Create())38 {39 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));40 runtime.SendEvent(coffeeMachine, new WaterEmptyEvent());41 runtime.Wait();42 }43 }44 }45}46using Microsoft.Coyote.Samples.CoffeeMachineActors;47using Microsoft.Coyote;48{
WaterEmptyEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Timers;4{5 {6 {7 public int WaterCapacity { get; private set; }8 public int WaterLevel { get; private set; }9 public int WaterThreshold { get; private set; }10 public Configure(int waterCapacity, int waterLevel, int waterThreshold)11 {12 this.WaterCapacity = waterCapacity;13 this.WaterLevel = waterLevel;14 this.WaterThreshold = waterThreshold;15 }16 }17 private class Start : Event { }18 private class Stop : Event { }19 private class WaterEmpty : Event { }20 {21 public int Amount { get; private set; }22 public FillWater(int amount)23 {24 this.Amount = amount;25 }26 }27 {28 public int WaterLevel { get; private set; }29 public WaterLevelChanged(int waterLevel)30 {31 this.WaterLevel = waterLevel;32 }33 }34 {35 public int WaterThreshold { get; private set; }36 public WaterThresholdChanged(int waterThreshold)37 {38 this.WaterThreshold = waterThreshold;39 }40 }41 private class WaterThresholdReached : Event { }42 private class WaterThresholdNotReached : Event { }43 {44 public int Amount { get; private set; }45 public WaterAdded(int amount)46 {47 this.Amount = amount;48 }49 }50 {51 public int Amount { get; private set; }52 public WaterAddedEvent(int amount)53 {54 this.Amount = amount;55 }56 }57 {58 public int Amount { get; private set; }59 public WaterAddedEvent2(int amount)60 {61 this.Amount = amount;62 }63 }64 {65 public int Amount { get; private set; }66 public WaterAddedEvent3(int amount)67 {68 this.Amount = amount;69 }70 }
WaterEmptyEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Threading.Tasks;5{6 using Microsoft.Coyote.Samples.CoffeeMachineActors;7 using System;8 using System.Collections.Generic;9 using System.Threading.Tasks;10 {11 {12 static async Task Main(string[] args)13 {14 using Microsoft.Coyote.Samples.CoffeeMachineActors;15 using System;16 using System.Collections.Generic;17 using System.Threading.Tasks;18 {19 {20 static async Task Main(string[] args)21 {22 using Microsoft.Coyote.Samples.CoffeeMachineActors;23 using System;24 using System.Collections.Generic;25 using System.Threading.Tasks;26 {27 {28 static async Task Main(string[] args)29 {30 using Microsoft.Coyote.Samples.CoffeeMachineActors;31 using System;32 using System.Collections.Generic;33 using System.Threading.Tasks;34 {35 {36 static async Task Main(string[] args)37 {38 using Microsoft.Coyote.Samples.CoffeeMachineActors;39 using System;40 using System.Collections.Generic;41 using System.Threading.Tasks;42 {43 {44 static async Task Main(string[] args)45 {
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