Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.IdleEvent
CoffeeMachine.cs
Source:CoffeeMachine.cs
...200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");365 // Better turn everything off then!366 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369 this.RaiseHaltEvent();370 }371 protected override Task OnHaltAsync(Event e)372 {373 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374 this.Log.WriteWarning("#################################################################");375 this.Log.WriteWarning("# Coffee Machine Halted #");376 this.Log.WriteWarning("#################################################################");377 this.Log.WriteLine(string.Empty);378 if (this.Client != null)379 {380 this.SendEvent(this.Client, new HaltedEvent());381 }382 return base.OnHaltAsync(e);383 }384 protected override Task OnEventUnhandledAsync(Event e, string state)385 {386 this.Log.WriteError("### Unhandled event {0} in state {1}", e.GetType().FullName, state);387 return base.OnEventUnhandledAsync(e, state);...
LivenessMonitor.cs
Source:LivenessMonitor.cs
...9 /// </summary>10 internal class LivenessMonitor : Monitor11 {12 public class BusyEvent : Event { }13 public class IdleEvent : Event { }14 [Start]15 [Cold]16 [OnEventGotoState(typeof(BusyEvent), typeof(Busy))]17 [IgnoreEvents(typeof(IdleEvent))]18 private class Idle : State { }19 [Hot]20 [OnEventGotoState(typeof(IdleEvent), typeof(Idle))]21 [IgnoreEvents(typeof(BusyEvent))]22 private class Busy : State { }23 }24}...
IdleEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;
IdleEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;15using Microsoft.Coyote.Samples.CoffeeMachineActors;
IdleEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;2using Microsoft.Coyote.Actors;3{4 {5 private bool isOn;6 private bool isBrewing;7 private bool isBrewingCoffee;8 private bool isBrewingTea;9 private bool isBrewingCappuccino;10 [OnEventDoAction(typeof(TurnOn), nameof(TurnOnAction))]11 [OnEventDoAction(typeof(TurnOff), nameof(TurnOffAction))]12 [OnEventDoAction(typeof(BrewCoffee), nameof(BrewCoffeeAction))]13 [OnEventDoAction(typeof(BrewTea), nameof(BrewTeaAction))]14 [OnEventDoAction(typeof(BrewCappuccino), nameof(BrewCappuccinoAction))]15 [OnEventDoAction(typeof(IdleEvent), nameof(IdleAction))]16 private class Init : MachineState { }17 private void TurnOnAction()18 {19 this.isOn = true;20 }21 private void TurnOffAction()22 {23 this.isOn = false;24 }25 private void BrewCoffeeAction()26 {27 this.isBrewing = true;28 this.isBrewingCoffee = true;29 }30 private void BrewTeaAction()31 {32 this.isBrewing = true;33 this.isBrewingTea = true;34 }35 private void BrewCappuccinoAction()36 {37 this.isBrewing = true;38 this.isBrewingCappuccino = true;39 }40 private void IdleAction()41 {42 this.isBrewing = false;43 this.isBrewingCoffee = false;44 this.isBrewingTea = false;45 this.isBrewingCappuccino = false;46 }47 }48}
IdleEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;
IdleEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actorId = runtime.CreateActor(typeof(CoffeeMachine));11 runtime.SendEvent(actorId, new IdleEvent());12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote;18using System;19{20 {21 protected override void OnInitialize()22 {23 this.RegisterEvent(typeof(IdleEvent));24 }25 protected override void OnEvent(Event e)26 {27 if (e is IdleEvent)28 {29 this.RaiseEvent(new IdleEvent());30 }31 }32 }33}34using Microsoft.Coyote.Samples.CoffeeMachineActors;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote;37using System;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();
IdleEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System.Threading;5using System;6{7 {8 private int _waterLevel;9 private int _coffeeLevel;10 private bool _isOn;11 private bool _isBrewing;12 private bool _isReady;13 public CoffeeMachineActor()14 {15 _waterLevel = 0;16 _coffeeLevel = 0;17 _isOn = false;18 this._isBrewing = false;19 this._isReady = false;20 }21 protected override async Task OnEventAsync(Event e)22 {23 if (e is FillWaterEvent)24 {25 var fillWaterEvent = (FillWaterEvent)e;26 _waterLevel = fillWaterEvent.WaterLevel;27 Console.WriteLine("Water level is now " + _waterLevel);28 }29 else if (e is FillCoffeeEvent)30 {31 var fillCoffeeEvent = (FillCoffeeEvent)e;32 _coffeeLevel = fillCoffeeEvent.CoffeeLevel;33 Console.WriteLine("Coffee level is now " + _coffeeLevel);34 }35 else if (e is TurnOnEvent)36 {37 _isOn = true;38 Console.WriteLine("Coffee machine is now on");39 }40 else if (e is BrewCoffeeEvent)41 {
IdleEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2IdleEvent idleEvent = new IdleEvent();3await this.SendEventAsync(this.machine, idleEvent);4using Microsoft.Coyote.Samples.CoffeeMachineActors;5IdleEvent idleEvent = new IdleEvent();6await this.SendEventAsync(this.machine, idleEvent);7using Microsoft.Coyote.Samples.CoffeeMachineActors;8IdleEvent idleEvent = new IdleEvent();9await this.SendEventAsync(this.machine, idleEvent);10using Microsoft.Coyote.Samples.CoffeeMachineActors;11IdleEvent idleEvent = new IdleEvent();12await this.SendEventAsync(this.machine, idleEvent);13using Microsoft.Coyote.Samples.CoffeeMachineActors;14IdleEvent idleEvent = new IdleEvent();15await this.SendEventAsync(this.machine, idleEvent);16using Microsoft.Coyote.Samples.CoffeeMachineActors;17IdleEvent idleEvent = new IdleEvent();18await this.SendEventAsync(this.machine, idleEvent);19using Microsoft.Coyote.Samples.CoffeeMachineActors;20IdleEvent idleEvent = new IdleEvent();21await this.SendEventAsync(this.machine, idleEvent);22using Microsoft.Coyote.Samples.CoffeeMachineActors;23IdleEvent idleEvent = new IdleEvent();24await this.SendEventAsync(this.machine, idleEvent);
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!