How to use HopperEmptyEvent class of Microsoft.Coyote.Samples.CoffeeMachineActors package

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.HopperEmptyEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)...

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MockSensors.cs

Source:MockSensors.cs Github

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...353 {354 hopperLevel = 0;355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new HopperEmptyEvent());358 }359 if (this.GrinderTimer != null)360 {361 this.StopTimer(this.GrinderTimer);362 this.GrinderTimer = null;363 }364 }365 }366 protected override Task OnEventUnhandledAsync(Event e, string state)367 {368 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);369 return base.OnEventUnhandledAsync(e, state);370 }371 private void OnDumpGrindsButton(Event e)...

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SensorEvents.cs

Source:SensorEvents.cs Github

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...105 // True means the power is on.106 public bool PowerOn;107 public GrinderButtonEvent(bool value) { this.PowerOn = value; }108 }109 internal class HopperEmptyEvent : Event110 {111 }112 internal class WaterEmptyEvent : Event113 {114 }115 internal class WaterHotEvent : Event { }116 internal class ShotCompleteEvent : Event { }117 internal class PumpWaterEvent : Event118 {119 // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120 // raising a ShowCompleteEvent press it multiple times to get multiple shots.121 public bool PowerOn;122 public PumpWaterEvent(bool value) { this.PowerOn = value; }123 }...

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HopperEmptyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote;11using Microsoft.Coyote;12using Microsoft.Coyote;13using Microsoft.Coyote;14using Microsoft.Coyote;15using Microsoft.Coyote;16using Microsoft.Coyote;17using Microsoft.Coyote;18using Microsoft.Coyote;19using Microsoft.Coyote;20using Microsoft.Coyote;21using Microsoft.Coyote;22using Microsoft.Coyote;

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HopperEmptyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;

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HopperEmptyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3{4 {5 public HopperEmptyEvent()6 {7 }8 }9}10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Actors;12{13 {14 public HopperEmptyEvent()15 {16 }17 }18}19using Microsoft.Coyote.Samples.CoffeeMachineActors;20using Microsoft.Coyote.Actors;21{22 {23 public HopperEmptyEvent()24 {25 }26 }27}28using Microsoft.Coyote.Samples.CoffeeMachineActors;29using Microsoft.Coyote.Actors;30{31 {32 public HopperEmptyEvent()33 {34 }35 }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38using Microsoft.Coyote.Actors;

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HopperEmptyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors;6using System.Threading.Tasks;

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HopperEmptyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;

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HopperEmptyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(CoffeeMachine));9 runtime.Run();10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.CoyoteActors;15{16 {17 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(Notify))]18 {19 }20 private void Notify()21 {22 Console.WriteLine("Coffee machine is out of beans!");23 }24 }25}

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HopperEmptyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 {4 public HopperEmptyEvent()5 {6 }7 }8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10{11 {12 public CoffeeMachineActor()13 {14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18{19 {20 public CoffeeMachineActor()21 {22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 public CoffeeMachineActor()29 {30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35 {36 public CoffeeMachineActor()37 {38 }39 }40}41using Microsoft.Coyote.Samples.CoffeeMachineActors;42{43 {44 public CoffeeMachineActor()45 {46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50{51 {52 public CoffeeMachineActor()53 {54 }55 }56}

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HopperEmptyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors;4using Microsoft.CoyoteActors;5{6 {7 private ActorId hopper;8 private ActorId coffeeDispenser;9 public CoffeeMachine(ActorId hopper, ActorId coffeeDispenser)10 {11 this.hopper = hopper;12 this.coffeeDispenser = coffeeDispenser;13 }14 public async Task RunAsync(ActorId coffeeMachineId)15 {16 ActorRuntime.SendEvent(hopper, new HopperEmptyEvent(coffeeMachineId));17 ActorRuntime.SendEvent(coffeeDispenser, new CoffeeMachineRefillEvent(coffeeMachineId));18 }19 }20}21using Microsoft.Coyote.Samples.CoffeeMachineActors;22using Microsoft.CoyoteActors;23using Microsoft.CoyoteActors;24using Microsoft.CoyoteActors;25{26 {

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