How to use BusyEvent class of Microsoft.Coyote.Samples.CoffeeMachineActors package

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent

MockSensors.cs

Source:MockSensors.cs Github

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...8using Microsoft.Coyote.Samples.Common;9using Microsoft.Coyote.Specifications;10namespace Microsoft.Coyote.Samples.CoffeeMachineActors11{12 public class BusyEvent : Event { }13 /// <summary>14 /// This safety monitor ensure nothing bad happens while a door is open on the15 /// coffee machine.16 /// </summary>17 internal class DoorSafetyMonitor : Monitor18 {19 [Start]20 [OnEventGotoState(typeof(DoorOpenEvent), typeof(Error))]21 [IgnoreEvents(typeof(BusyEvent))]22 private class Init : State { }23 [OnEventDoAction(typeof(BusyEvent), nameof(OnBusy))]24 private class Error : State { }25 private void OnBusy()26 {27 this.Assert(false, "Should not be doing anything while door is open");28 }29 }30 /// <summary>31 /// This Actor models is a sensor that detects whether any doors on the coffee machine are open.32 /// For safe operation, all doors must be closed before machine will do anything.33 /// </summary>34 [OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]35 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]36 internal class MockDoorSensor : Actor37 {...

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LivenessMonitor.cs

Source:LivenessMonitor.cs Github

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...8 /// either by making the requested coffee or by requesting a refill.9 /// </summary>10 internal class LivenessMonitor : Monitor11 {12 public class BusyEvent : Event { }13 public class IdleEvent : Event { }14 [Start]15 [Cold]16 [OnEventGotoState(typeof(BusyEvent), typeof(Busy))]17 [IgnoreEvents(typeof(IdleEvent))]18 private class Idle : State { }19 [Hot]20 [OnEventGotoState(typeof(IdleEvent), typeof(Idle))]21 [IgnoreEvents(typeof(BusyEvent))]22 private class Busy : State { }23 }24}...

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BusyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;

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BusyEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var machine = runtime.CreateActor(typeof(CoffeeMachineActor));13 runtime.SendEvent(machine, new BusyEvent());14 }15 }16 }17}18{19 {20 }21}22{23 {24 private enum State { Idle, Busy }25 private State CurrentState;26 [OnEventDoAction(typeof(BusyEvent), nameof(OnBusy))]27 private class Init : State { }28 private void OnBusy()29 {30 this.CurrentState = State.Busy;31 }32 }33}

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BusyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3{4 {5 public ActorId ActorId { get; }6 public BusyEvent(ActorId actorId)7 {8 this.ActorId = actorId;9 }10 }11}12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Runtime;15{16 {17 private ActorId _coffeeMachineDriver;18 public CoffeeMachineActor(ActorId coffeeMachineDriver)19 {20 this._coffeeMachineDriver = coffeeMachineDriver;21 }22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEventAsync(this._coffeeMachineDriver, new BusyEvent(this.Id));25 }26 }27}28using Microsoft.Coyote.Samples.CoffeeMachineActors;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Runtime;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 using (var runtime = RuntimeFactory.Create())37 {38 var coffeeMachineDriver = runtime.CreateActor(typeof(CoffeeMachineDriver));39 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor), new ActorId(coffeeMachineDriver));40 await runtime.WaitAsync(coffeeMachine);41 }42 }43 }44}45using Microsoft.Coyote.Samples.CoffeeMachineActors;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Runtime;48{49 {50 private ActorId _coffeeMachine;51 protected override async Task OnInitializeAsync(Event initialEvent)52 {

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BusyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 public int BusyTime { get; }10 public BusyEvent(int busyTime)11 {12 this.BusyTime = busyTime;13 }14 }15}16using Microsoft.Coyote.Samples.CoffeeMachineActors;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote;19using Microsoft.Coyote.Tasks;20using System;21using System.Threading.Tasks;22{23 {24 public int BusyTime { get; }25 public BusyEvent(int busyTime)26 {27 this.BusyTime = busyTime;28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote;34using Microsoft.Coyote.Tasks;35using System;36using System.Threading.Tasks;37{38 {39 public int BusyTime { get; }40 public BusyEvent(int busyTime)41 {42 this.BusyTime = busyTime;43 }44 }45}46using Microsoft.Coyote.Samples.CoffeeMachineActors;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote;49using Microsoft.Coyote.Tasks;50using System;51using System.Threading.Tasks;52{53 {54 public int BusyTime { get; }55 public BusyEvent(int busyTime)56 {57 this.BusyTime = busyTime;58 }59 }60}

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BusyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using System.Threading.Tasks;6{7 {8 private readonly ActorId _coffeeMachineController;9 private readonly ActorId _coffeeMachineMonitor;10 private readonly ActorId _coffeeMachineUI;11 private bool _isBrewing;12 public CoffeeMachineActor(ActorId coffeeMachineController, ActorId coffeeMachineMonitor, ActorId coffeeMachineUI)13 {14 _coffeeMachineController = coffeeMachineController;15 _coffeeMachineMonitor = coffeeMachineMonitor;16 _coffeeMachineUI = coffeeMachineUI;17 _isBrewing = false;18 }19 [OnEventDoAction(typeof(CoffeeMachineRequest), nameof(ProcessRequest))]20 private class Init : Event { }21 private void ProcessRequest(Event e)22 {23 var request = e as CoffeeMachineRequest;24 if (request != null)25 {26 if (!_isBrewing)27 {28 _isBrewing = true;29 _coffeeMachineUI.SendEvent(new BrewCoffee());30 _coffeeMachineMonitor.SendEvent(new BrewCoffee());31 _coffeeMachineController.SendEvent(new BrewCoffee());32 }33 {34 _coffeeMachineUI.SendEvent(new CoffeeMachineBusy());35 }36 }37 }38 [OnEventDoAction(typeof(BrewCoffeeCompleted), nameof(ResetBrewing))]39 private class BrewCoffeeCompleted : Event { }40 private void ResetBrewing(Event e)41 {42 _isBrewing = false;43 }44 }45}46using Microsoft.Coyote.Samples.CoffeeMachineActors;47using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote;50using System.Threading.Tasks;51{52 {53 private readonly ActorId _coffeeMachine;54 private readonly ActorId _coffeeMachineUI;55 public CoffeeMachineControllerActor(ActorId coffeeMachine, Actor

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BusyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5using System;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var machine = runtime.CreateActor(typeof(CoffeeMachine));12 runtime.SendEvent(machine, new BusyEvent());13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using System.Threading.Tasks;21using System;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var machine = runtime.CreateActor(typeof(CoffeeMachine));28 runtime.SendEvent(machine, new BusyEvent());29 Console.ReadKey();30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using System.Threading.Tasks;37using System;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var machine = runtime.CreateActor(typeof(CoffeeMachine));44 runtime.SendEvent(machine, new BusyEvent());45 Console.ReadKey();46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using System.Threading.Tasks;53using System;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 var machine = runtime.CreateActor(typeof(CoffeeMachine));60 runtime.SendEvent(machine, new BusyEvent());61 Console.ReadKey();62 }63 }64}

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BusyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3{4 {5 [OnEventDoAction(typeof(BusyEvent), nameof(HandleBusyEvent))]6 private class Init : State { }7 private void HandleBusyEvent(Event e) { /* ... */ }8 }9}10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Actors;12{13 {14 [OnEventDoAction(typeof(BusyEvent), nameof(HandleBusyEvent))]15 private class Init : State { }16 private void HandleBusyEvent(Event e) { /* ... */ }17 }18}19The type or namespace name 'BusyEvent' could not be found (are you missing a using directive or an assembly reference?)

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BusyEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System;4{5 {6 private bool IsBusy;7 private bool IsBrewing;8 private int CoffeeLevel;9 private int WaterLevel;10 private int MilkLevel;11 private int SugarLevel;12 private int CoffeeBeansLevel;13 private int CupsLevel;14 private int MilkFrotherLevel;15 private int CoffeeBeansGrinderLevel;16 private int WaterHeaterLevel;17 private int CoffeeMachineCleanerLevel;18 private int SugarDispenserLevel;19 private int MilkDispenserLevel;20 private int WaterDispenserLevel;21 private int CoffeeDispenserLevel;22 private bool IsBrewingComplete;23 private bool IsCleaningComplete;24 private bool IsMilkFrothingComplete;25 private bool IsGrindingComplete;26 private bool IsHeatingComplete;27 private bool IsDispensingComplete;28 private bool IsAddingSugarComplete;29 private bool IsAddingMilkComplete;30 private bool IsAddingWaterComplete;31 private bool IsAddingCoffeeComplete;32 private bool IsRefillingComplete;33 private bool IsMilkFrothing;34 private bool IsGrinding;35 private bool IsHeating;36 private bool IsDispensing;37 private bool IsAddingSugar;38 private bool IsAddingMilk;39 private bool IsAddingWater;40 private bool IsAddingCoffee;41 private bool IsRefilling;42 private bool IsCleaning;43 private bool IsCoffeeMachineClean;44 private bool IsMilkFrotherClean;45 private bool IsCoffeeBeansGrinderClean;46 private bool IsWaterHeaterClean;47 private bool IsCoffeeMachineDirty;48 private bool IsMilkFrotherDirty;49 private bool IsCoffeeBeansGrinderDirty;50 private bool IsWaterHeaterDirty;51 private bool IsCoffeeMachineBroken;52 private bool IsMilkFrotherBroken;53 private bool IsCoffeeBeansGrinderBroken;54 private bool IsWaterHeaterBroken;55 private bool IsCoffeeMachineFunctional;56 private bool IsMilkFrotherFunctional;57 private bool IsCoffeeBeansGrinderFunctional;58 private bool IsWaterHeaterFunctional;59 private bool IsCoffeeMachineOutOfOrder;60 private bool IsMilkFrotherOutOfOrder;

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BusyEvent

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using System.Threading.Tasks;4{5 {6 private int _coffeeLevel = 0;7 private int _waterLevel = 0;8 private int _milkLevel = 0;9 private bool _isBusy = false;10 public async Task RunAsync()11 {12 while (true)13 {14 var msg = await ReceiveEventAsync();15 if (msg is FillCoffee)16 {17 _coffeeLevel = 100;18 }19 else if (msg is FillWater)20 {21 _waterLevel = 100;22 }23 else if (msg is FillMilk)24 {25 _milkLevel = 100;26 }27 else if (msg is MakeCoffee)28 {29 if (_coffeeLevel > 0 && _waterLevel > 0 && _milkLevel > 0 && !_isBusy)30 {31 _isBusy = true;32 _coffeeLevel--;33 _waterLevel--;34 _milkLevel--;35 await Task.Delay(1000);36 _isBusy = false;37 }38 }39 }40 }41 }42}43using Microsoft.CoyoteActors;44using System.Threading.Tasks;45{46 {47 private ActorId _coffeeMachine;48 public UserActor(ActorId coffeeMachine)49 {50 _coffeeMachine = coffeeMachine;51 }52 public async Task RunAsync()53 {54 while (true)55 {56 await Task.Delay(100);57 await SendEventAsync(_coffeeMachine, new MakeCoffee());58 }59 }60 }61}62using Microsoft.CoyoteActors;63using System.Threading.Tasks;64{65 {66 public static async Task Main(string[] args)67 {68 var runtime = RuntimeFactory.Create();69 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));70 var user = runtime.CreateActor(typeof(UserActor), coffeeMachine);71 await runtime.RunAsync();72 }73 }74}75using Microsoft.CoyoteActors;76{

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