Best Coyote code snippet using Microsoft.Coyote.Runtime.RuntimeLogTextFormatter
ActorRuntimeLogTextFormatter.cs
Source:ActorRuntimeLogTextFormatter.cs
...12 /// </summary>13 /// <remarks>14 /// See <see href="/coyote/concepts/actors/logging">Logging</see> for more information.15 /// </remarks>16 public class ActorRuntimeLogTextFormatter : RuntimeLogTextFormatter, IActorRuntimeLog17 {18 /// <summary>19 /// Initializes a new instance of the <see cref="ActorRuntimeLogTextFormatter"/> class.20 /// </summary>21 public ActorRuntimeLogTextFormatter()22 : base()23 {24 }25 /// <inheritdoc/>26 public virtual void OnCreateActor(ActorId id, string creatorName, string creatorType)27 {28 var source = creatorName ?? $"thread '{Thread.CurrentThread.ManagedThreadId}'";29 var text = $"<CreateLog> {id} was created by {source}.";30 this.Logger.WriteLine(text);31 }32 /// <inheritdoc/>33 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)34 {35 var source = creatorName ?? $"thread '{Thread.CurrentThread.ManagedThreadId}'";...
LogWriter.cs
Source:LogWriter.cs
...26 protected readonly LogSeverity LogLevel;27 /// <summary>28 /// Initializes a new instance of the <see cref="LogWriter"/> class.29 /// </summary>30 internal LogWriter(Configuration configuration, RuntimeLogTextFormatter textFormatter)31 {32 this.Logs = new HashSet<IRuntimeLog>();33 this.LogLevel = configuration.LogLevel;34 if (configuration.IsVerbose)35 {36 this.Logger = new ConsoleLogger()37 {38 LogLevel = this.LogLevel39 };40 textFormatter.Logger = this.Logger;41 this.Logs.Add(textFormatter);42 }43 else44 {45 this.Logger = new NullLogger();46 }47 }48 /// <summary>49 /// Logs that the specified monitor has been created.50 /// </summary>51 /// <param name="monitorType">The name of the type of the monitor that has been created.</param>52 internal void LogCreateMonitor(string monitorType)53 {54 if (this.Logs.Count > 0)55 {56 foreach (var log in this.Logs)57 {58 log.OnCreateMonitor(monitorType);59 }60 }61 }62 /// <summary>63 /// Logs that the specified monitor executes an action.64 /// </summary>65 /// <param name="monitorType">Name of type of the monitor that is executing the action.</param>66 /// <param name="stateName">The name of the state in which the action is being executed.</param>67 /// <param name="actionName">The name of the action being executed.</param>68 internal void LogMonitorExecuteAction(string monitorType, string stateName, string actionName)69 {70 if (this.Logs.Count > 0)71 {72 foreach (var log in this.Logs)73 {74 log.OnMonitorExecuteAction(monitorType, stateName, actionName);75 }76 }77 }78 /// <summary>79 /// Logs that the specified monitor is about to process an event.80 /// </summary>81 /// <param name="monitorType">Name of type of the monitor that will process the event.</param>82 /// <param name="stateName">The name of the state in which the event is being raised.</param>83 /// <param name="senderName">The name of the sender, if any.</param>84 /// <param name="senderType">The type of the sender, if any.</param>85 /// <param name="senderStateName">The name of the state the sender is in.</param>86 /// <param name="e">The event being processed.</param>87 internal void LogMonitorProcessEvent(string monitorType, string stateName, string senderName,88 string senderType, string senderStateName, Event e)89 {90 if (this.Logs.Count > 0)91 {92 foreach (var log in this.Logs)93 {94 log.OnMonitorProcessEvent(monitorType, stateName, senderName, senderType, senderStateName, e);95 }96 }97 }98 /// <summary>99 /// Logs that the specified monitor raised an event.100 /// </summary>101 /// <param name="monitorType">Name of type of the monitor raising the event.</param>102 /// <param name="stateName">The name of the state in which the event is being raised.</param>103 /// <param name="e">The event being raised.</param>104 internal void LogMonitorRaiseEvent(string monitorType, string stateName, Event e)105 {106 if (this.Logs.Count > 0)107 {108 foreach (var log in this.Logs)109 {110 log.OnMonitorRaiseEvent(monitorType, stateName, e);111 }112 }113 }114 /// <summary>115 /// Logs that the specified monitor enters or exits a state.116 /// </summary>117 /// <param name="monitorType">The name of the type of the monitor entering or exiting the state.</param>118 /// <param name="stateName">The name of the state being entered or exited; if <paramref name="isInHotState"/>119 /// is not null, then the temperature is appended to the statename in brackets, e.g. "stateName[hot]".</param>120 /// <param name="isEntry">If true, this is called for a state entry; otherwise, exit.</param>121 /// <param name="isInHotState">If true, the monitor is in a hot state; if false, the monitor is in a cold state;122 /// else no liveness state is available.</param>123 internal void LogMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)124 {125 if (this.Logs.Count > 0)126 {127 foreach (var log in this.Logs)128 {129 log.OnMonitorStateTransition(monitorType, stateName, isEntry, isInHotState);130 }131 }132 }133 /// <summary>134 /// Logs that the specified monitor has found an error.135 /// </summary>136 /// <param name="monitorType">The name of the type of the monitor.</param>137 /// <param name="stateName">The name of the current state.</param>138 /// <param name="isInHotState">If true, the monitor is in a hot state; if false, the monitor is in a cold state;139 /// else no liveness state is available.</param>140 internal void LogMonitorError(string monitorType, string stateName, bool? isInHotState)141 {142 if (this.Logs.Count > 0)143 {144 foreach (var log in this.Logs)145 {146 log.OnMonitorError(monitorType, stateName, isInHotState);147 }148 }149 }150 /// <summary>151 /// Logs that the specified random boolean result has been obtained.152 /// </summary>153 /// <param name="result">The random boolean result.</param>154 /// <param name="callerName">The name of the caller, if any.</param>155 /// <param name="callerType">The type of the caller, if any.</param>156 internal void LogRandom(bool result, string callerName, string callerType)157 {158 if (this.Logs.Count > 0)159 {160 foreach (var log in this.Logs)161 {162 log.OnRandom(result, callerName, callerType);163 }164 }165 }166 /// <summary>167 /// Logs that the specified random integer result has been obtained.168 /// </summary>169 /// <param name="result">The random integer result.</param>170 /// <param name="callerName">The name of the caller, if any.</param>171 /// <param name="callerType">The type of the caller, if any.</param>172 internal void LogRandom(int result, string callerName, string callerType)173 {174 if (this.Logs.Count > 0)175 {176 foreach (var log in this.Logs)177 {178 log.OnRandom(result, callerName, callerType);179 }180 }181 }182 /// <summary>183 /// Logs that the specified assertion failure has occurred.184 /// </summary>185 /// <param name="error">The text of the error.</param>186 internal void LogAssertionFailure(string error)187 {188 if (this.Logs.Count > 0)189 {190 foreach (var log in this.Logs)191 {192 log.OnAssertionFailure(error);193 }194 }195 }196 /// <summary>197 /// Use this method to notify all logs that the test iteration is complete.198 /// </summary>199 internal void LogCompletion()200 {201 foreach (var log in this.Logs)202 {203 log.OnCompleted();204 }205 }206 /// <summary>207 /// Use this method to register an <see cref="IRuntimeLog"/>.208 /// </summary>209 internal void RegisterLog(IRuntimeLog log)210 {211 if (log is null)212 {213 throw new InvalidOperationException("Cannot register a null log.");214 }215 // Make sure we only have one text logger by replacing the previous one, if it exists.216 if (log is RuntimeLogTextFormatter textFormatter)217 {218 var previousTextFormatter = this.GetLogsOfType<RuntimeLogTextFormatter>().FirstOrDefault();219 this.RemoveLog(previousTextFormatter);220 if (this.Logger != null)221 {222 textFormatter.Logger = this.Logger;223 }224 }225 this.Logs.Add(log);226 }227 /// <summary>228 /// Use this method to unregister a previously registered <see cref="IRuntimeLog"/>.229 /// </summary>230 internal void RemoveLog(IRuntimeLog log)231 {232 if (log != null)233 {234 this.Logs.Remove(log);235 }236 }237 /// <summary>238 /// Returns all registered logs of type <typeparamref name="TRuntimeLog"/>, if there are any.239 /// </summary>240 internal IEnumerable<TRuntimeLog> GetLogsOfType<TRuntimeLog>()241 where TRuntimeLog : IRuntimeLog =>242 this.Logs.OfType<TRuntimeLog>();243 /// <summary>244 /// Use this method to override the default <see cref="ILogger"/> for logging messages.245 /// </summary>246 internal ILogger SetLogger(ILogger logger)247 {248 var previousLogger = this.Logger;249 this.Logger = logger ?? new NullLogger();250 var textFormatter = this.GetLogsOfType<RuntimeLogTextFormatter>().FirstOrDefault();251 if (this.Logger is NullLogger)252 {253 this.RemoveLog(textFormatter);254 }255 else if (textFormatter is null)256 {257 this.Logs.Add(this.CreateLogTextFormatter(this.Logger));258 }259 else260 {261 textFormatter.Logger = this.Logger;262 }263 return previousLogger;264 }265 /// <summary>266 /// Creates a new <see cref="RuntimeLogTextFormatter"/>.267 /// </summary>268 protected virtual RuntimeLogTextFormatter CreateLogTextFormatter(ILogger logger) =>269 new RuntimeLogTextFormatter()270 {271 Logger = logger272 };273 }274}...
RuntimeLogTextFormatter.cs
Source:RuntimeLogTextFormatter.cs
...9 /// </summary>10 /// <remarks>11 /// See <see href="/coyote/concepts/actors/logging">Logging</see> for more information.12 /// </remarks>13 public class RuntimeLogTextFormatter : IRuntimeLog14 {15 /// <summary>16 /// Get or set the <see cref="ILogger"/> interface to the logger.17 /// </summary>18 /// <remarks>19 /// If you want Coyote to log to an existing TextWriter, then use the <see cref="TextWriterLogger"/> object20 /// but that will have a minor performance overhead, so it is better to use <see cref="ILogger"/> directly.21 /// </remarks>22 public ILogger Logger { get; set; }23 /// <summary>24 /// Initializes a new instance of the <see cref="RuntimeLogTextFormatter"/> class.25 /// </summary>26 public RuntimeLogTextFormatter()27 {28 this.Logger = new ConsoleLogger();29 }30 /// <inheritdoc/>31 public virtual void OnCreateMonitor(string monitorType)32 {33 var text = $"<CreateLog> {monitorType} was created.";34 this.Logger.WriteLine(text);35 }36 /// <inheritdoc/>37 public virtual void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)38 {39 string text = $"<MonitorLog> {monitorType} executed action '{actionName}' in state '{stateName}'.";40 this.Logger.WriteLine(text);...
RuntimeLogTextFormatter
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var log = new RuntimeLogTextFormatter("C:\\Users\\user\\Desktop\\log.txt");12 Console.WriteLine(log);13 Console.ReadLine();14 }15 }16}
RuntimeLogTextFormatter
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 RuntimeLogTextFormatter f = new RuntimeLogTextFormatter();9 f.FormatEvent(new Event());10 }11 }12}13Severity Code Description Project File Line Suppression State Error CS0234 The type or namespace name 'Runtime' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?) ConsoleApp1 C:\Users\...\1.cs 3 Active
RuntimeLogTextFormatter
Using AI Code Generation
1using System;2using Microsoft.Coyote.Runtime;3{4 static void Main(string[] args)5 {6 Console.WriteLine("Hello World!");7 RuntimeLogTextFormatter runtimeLogTextFormatter = new RuntimeLogTextFormatter();8 Console.WriteLine(runtimeLogTextFormatter.FormatLogEntry("Hello World!"));9 }10}11using System;12using Microsoft.Coyote.Runtime;13{
RuntimeLogTextFormatter
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = await RuntimeFactory.CreateAsync();9 runtime.SetLogWriter(new RuntimeLogTextFormatter());10 await runtime.CreateActorAsync(typeof(HelloWorldActor));11 await runtime.WaitAsync();12 }13 }14}15The code above also calls the runtime.WaitAsync() method, which waits for the runtime to terminate. This method is used in the main method of the program, and it is used to wait for the program to terminate. The runtime terminates when all actors are halted, and this happens when the program terminates. The runtime.WaitAsync() method is a convenience method that waits for the runtime to terminate. It is equivalent to the following code:16await Task.Run(async () => { await runtime.WaitAsync(); });17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using System.Threading.Tasks;20{21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 this.Runtime.SendEvent(this.Id
RuntimeLogTextFormatter
Using AI Code Generation
1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Runtime;4 using Microsoft.Coyote.Tasks;5 {6 static void Main(string[] args)7 {8 RuntimeOptions options = new RuntimeOptions();9 options.LogFormatter = new RuntimeLogTextFormatter();10 Runtime runtime = RuntimeFactory.Create(options);11 runtime.RegisterMonitor(typeof(Monitor1));12 runtime.CreateActor(typeof(Actor1));13 runtime.Run();14 }15 }16}17{18 using Microsoft.Coyote.Actors;19 using Microsoft.Coyote.Runtime;20 using Microsoft.Coyote.Tasks;21 {22 static void Main(string[] args)23 {24 RuntimeOptions options = new RuntimeOptions();25 options.LogFormatter = new RuntimeLogJsonFormatter();26 Runtime runtime = RuntimeFactory.Create(options);27 runtime.RegisterMonitor(typeof(Monitor1));28 runtime.CreateActor(typeof(Actor1));29 runtime.Run();30 }31 }32}33{34 using Microsoft.Coyote.Actors;35 using Microsoft.Coyote.Runtime;36 using Microsoft.Coyote.Tasks;37 {38 static void Main(string[] args)39 {40 RuntimeOptions options = new RuntimeOptions();41 options.LogFormatter = new RuntimeLogHtmlFormatter();42 Runtime runtime = RuntimeFactory.Create(options);43 runtime.RegisterMonitor(typeof(Monitor1));44 runtime.CreateActor(typeof(Actor1));45 runtime.Run();46 }47 }48}49{50 using Microsoft.Coyote.Actors;51 using Microsoft.Coyote.Runtime;52 using Microsoft.Coyote.Tasks;53 {54 static void Main(string[] args)55 {56 RuntimeOptions options = new RuntimeOptions();57 options.LogFormatter = new RuntimeLogHtmlFormatter();58 Runtime runtime = RuntimeFactory.Create(options);59 runtime.RegisterMonitor(typeof(Monitor1));60 runtime.CreateActor(typeof(Actor1));61 runtime.Run();62 }
RuntimeLogTextFormatter
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Console.WriteLine("Press key to start");10 Console.ReadKey();11 RuntimeLogTextFormatter formatter = new RuntimeLogTextFormatter();12 formatter.Log("Hello");13 Console.WriteLine("Press key to exit");14 Console.ReadKey();15 }16 }17}18using Microsoft.Coyote.Runtime;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 Console.WriteLine("Hello World!");26 Console.WriteLine("Press key to start");27 Console.ReadKey();28 RuntimeLogTextFormatter formatter = new RuntimeLogTextFormatter();29 formatter.Log("Hello");30 Console.WriteLine("Press key to exit");31 Console.ReadKey();32 }33 }34}35using Microsoft.Coyote.Runtime;36using System;37using System.Threading.Tasks;38{39 {40 static async Task Main(string[] args)41 {42 Console.WriteLine("Hello World!");43 Console.WriteLine("Press key to start");44 Console.ReadKey();45 RuntimeLogTextFormatter formatter = new RuntimeLogTextFormatter();46 formatter.Log("Hello");47 Console.WriteLine("Press key to exit");48 Console.ReadKey();49 }50 }51}52using Microsoft.Coyote.Runtime;53using System;54using System.Threading.Tasks;55{56 {57 static async Task Main(string[] args)58 {59 Console.WriteLine("Hello World!");60 Console.WriteLine("Press key to start");61 Console.ReadKey();62 RuntimeLogTextFormatter formatter = new RuntimeLogTextFormatter();63 formatter.Log("Hello");64 Console.WriteLine("Press key to exit");65 Console.ReadKey();66 }67 }68}
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