Best Coyote code snippet using Microsoft.Coyote.Runtime.Resource
ControlledMachineLock.cs
Source:ControlledMachineLock.cs
...12{13 /// <summary>14 /// A <see cref="ActorLock"/> that is controlled by the runtime scheduler.15 /// </summary>16 internal sealed class ControlledActorLock : ActorLock, ISynchronizedResource17 {18 /// <summary>19 /// The testing runtime controlling this lock.20 /// </summary>21 private readonly SystematicTestingRuntime Runtime;22 /// <summary>23 /// Queue of operations awaiting to acquire the lock.24 /// </summary>25 private readonly Queue<ActorOperation> Awaiters;26 /// <summary>27 /// True if the resource has been acquired, else false.28 /// </summary>29 bool ISynchronizedResource.IsAcquired => this.IsAcquired;30 /// <summary>31 /// Initializes a new instance of the <see cref="ControlledActorLock"/> class.32 /// </summary>33 internal ControlledActorLock(SystematicTestingRuntime runtime, ulong id)34 : base(id)35 {36 this.Runtime = runtime;37 this.Awaiters = new Queue<ActorOperation>();38 }39 /// <summary>40 /// Tries to acquire the lock asynchronously, and returns a task that completes41 /// when the lock has been acquired. The returned task contains a releaser that42 /// releases the lock when disposed.43 /// </summary>44 public override ActorTask<Releaser> AcquireAsync()45 {46 AsyncActor caller = this.Runtime.GetExecutingActor<AsyncActor>();47 if (this.IsAcquired)48 {49 this.Runtime.Logger.WriteLine("<SyncLog> Actor '{0}' is waiting to acquire lock '{1}'.",50 caller.Id, this.Id);51 ActorOperation callerOp = this.Runtime.GetAsynchronousOperation(caller.Id.Value);52 this.Awaiters.Enqueue(callerOp);53 callerOp.Status = AsyncOperationStatus.BlockedOnResource;54 }55 this.IsAcquired = true;56 this.Runtime.Logger.WriteLine("<SyncLog> Actor '{0}' is acquiring lock '{1}'.", caller.Id, this.Id);57 this.Runtime.Scheduler.ScheduleNextOperation(AsyncOperationType.Acquire,58 AsyncOperationTarget.Task, caller.Id.Value);59 return ActorTask.FromResult(new Releaser(this));60 }61 /// <summary>62 /// Releases the lock.63 /// </summary>64 protected override void Release()65 {66 AsyncActor caller = this.Runtime.GetExecutingActor<AsyncActor>();67 this.IsAcquired = false;...
ControlledActorLock.cs
Source:ControlledActorLock.cs
...12{13 /// <summary>14 /// A <see cref="ActorLock"/> that is controlled by the runtime scheduler.15 /// </summary>16 internal sealed class ControlledActorLock : ActorLock, ISynchronizedResource17 {18 /// <summary>19 /// The testing runtime controlling this lock.20 /// </summary>21 private readonly SystematicTestingRuntime Runtime;22 /// <summary>23 /// Queue of operations awaiting to acquire the lock.24 /// </summary>25 private readonly Queue<ActorOperation> Awaiters;26 /// <summary>27 /// True if the resource has been acquired, else false.28 /// </summary>29 bool ISynchronizedResource.IsAcquired => this.IsAcquired;30 /// <summary>31 /// Initializes a new instance of the <see cref="ControlledActorLock"/> class.32 /// </summary>33 internal ControlledActorLock(SystematicTestingRuntime runtime, ulong id)34 : base(id)35 {36 this.Runtime = runtime;37 this.Awaiters = new Queue<ActorOperation>();38 }39 /// <summary>40 /// Tries to acquire the lock asynchronously, and returns a task that completes41 /// when the lock has been acquired. The returned task contains a releaser that42 /// releases the lock when disposed.43 /// </summary>44 public override ActorTask<Releaser> AcquireAsync()45 {46 AsyncActor caller = this.Runtime.GetExecutingActor<AsyncActor>();47 if (this.IsAcquired)48 {49 this.Runtime.Logger.WriteLine("<SyncLog> Actor '{0}' is waiting to acquire lock '{1}'.",50 caller.Id, this.Id);51 ActorOperation callerOp = this.Runtime.GetAsynchronousOperation(caller.Id.Value);52 this.Awaiters.Enqueue(callerOp);53 callerOp.Status = AsyncOperationStatus.BlockedOnResource;54 }55 this.IsAcquired = true;56 this.Runtime.Logger.WriteLine("<SyncLog> Actor '{0}' is acquiring lock '{1}'.", caller.Id, this.Id);57 this.Runtime.Scheduler.ScheduleNextOperation(AsyncOperationType.Acquire,58 AsyncOperationTarget.Task, caller.Id.Value);59 return ActorTask.FromResult(new Releaser(this));60 }61 /// <summary>62 /// Releases the lock.63 /// </summary>64 protected override void Release()65 {66 AsyncActor caller = this.Runtime.GetExecutingActor<AsyncActor>();67 this.IsAcquired = false;...
Resource.cs
Source:Resource.cs
...4using Microsoft.Coyote.Runtime;5namespace Microsoft.Coyote.SystematicTesting6{7 /// <summary>8 /// Resource that can be used to synchronize asynchronous operations.9 /// </summary>10 internal class Resource11 {12 /// <summary>13 /// The runtime associated with this resource.14 /// </summary>15 internal readonly CoyoteRuntime Runtime;16 /// <summary>17 /// Set of asynchronous operations that are waiting on the resource to be released.18 /// </summary>19 private readonly HashSet<AsyncOperation> AwaitingOperations;20 /// <summary>21 /// Initializes a new instance of the <see cref="Resource"/> class.22 /// </summary>23 internal Resource()24 {25 this.Runtime = CoyoteRuntime.Current;26 this.AwaitingOperations = new HashSet<AsyncOperation>();27 }28 /// <summary>29 /// Waits for the resource to be released.30 /// </summary>31 internal void Wait()32 {33 var op = this.Runtime.GetExecutingOperation<AsyncOperation>();34 op.Status = AsyncOperationStatus.BlockedOnResource;35 this.AwaitingOperations.Add(op);36 this.Runtime.ScheduleNextOperation(AsyncOperationType.Join);37 }38 /// <summary>39 /// Signals the specified waiting operation that the resource has been released.40 /// </summary>41 internal void Signal(AsyncOperation op)42 {43 if (this.AwaitingOperations.Contains(op))44 {45 op.Status = AsyncOperationStatus.Enabled;46 this.AwaitingOperations.Remove(op);47 }48 }...
Resource
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 Resource myResource = new Resource();14 myResource.Name = "Test";15 myResource.Value = 10;16 Console.WriteLine(myResource.Name);17 Console.WriteLine(myResource.Value);18 Console.ReadKey();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Runtime;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Tasks;30{31 {32 static void Main(string[] args)33 {34 Resource myResource = new Resource(5);35 Console.WriteLine(myResource.Value);36 Console.ReadKey();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote.Runtime;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Tasks;48{49 {50 static void Main(string[] args)51 {52 Resource myResource = new Resource(new MyResourceClass());53 Console.WriteLine(myResource.Value);54 Console.ReadKey();55 }56 }57 {58 public int Value { get; set; }59 public MyResourceClass()60 {61 Value = 10;62 }63 }64}65using System;
Resource
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 var r = new Resource();9 r.Release();10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Runtime;15using System;16{17 {18 static void Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 var r = new Microsoft.Coyote.Runtime.Resource();22 r.Release();23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Runtime;28using System;29{30 {31 static void Main(string[] args)32 {33 Console.WriteLine("Hello World!");34 var r = new Resource();35 r.Release();36 Console.ReadLine();37 }38 }39}40using Microsoft.Coyote.Runtime;41using System;42{43 {44 static void Main(string[] args)45 {46 Console.WriteLine("Hello World!");47 var r = new Resource();48 r.Release();49 Console.ReadLine();50 }51 }52}53using Microsoft.Coyote.Runtime;54using System;55{56 {57 static void Main(string[] args)58 {59 Console.WriteLine("Hello World!");60 var r = new Resource();
Resource
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3{4 {5 static void Main(string[] args)6 {7 Resource.Create();8 Console.WriteLine("Hello World!");9 }10 }11}12Severity Code Description Project File Line Suppression State Error CS0234 The type or namespace name 'Runtime' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?) CoyoteTest C:\Users\mohit\Desktop\CoyoteTest\CoyoteTest\1.cs 7 Active
Resource
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Resource r = new Resource();10 r.Increment();
Resource
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using Microsoft.Coyote.Tasks;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var task = Task.Run(async () =>10 {11 await Task.Run(() =>12 {13 Console.WriteLine("Hello World!");14 });15 });16 task.Wait();17 Console.WriteLine("Hello World!");18 Console.ReadLine();19 }20 }21}22using Microsoft.Coyote.Runtime;23using Microsoft.Coyote.Tasks;24using System;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var task = Task.Run(async () =>31 {32 await Task.Run(() =>33 {34 Console.WriteLine("Hello World!");35 });36 });37 task.Wait();38 Console.WriteLine("Hello World!");39 Console.ReadLine();40 }41 }42}
Resource
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 Resource r = new Resource();9 Console.WriteLine(r);10 }11 }12}13Severity Code Description Project File Line Suppression State Error CS1061 'Resource' does not contain a definition for 'Resource' and no accessible extension method 'Resource' accepting a first argument of type 'Resource' could be found (are you missing a using directive or an assembly reference?) CoyoteTest C:\Users\user\source\repos\CoyoteTest\CoyoteTest\1.cs 10 Active
Resource
Using AI Code Generation
1{2 public static void Main()3 {4 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);5 using (var runtime = RuntimeFactory.Create(config))6 {7 runtime.CreateActor(typeof(Actor1));8 runtime.Run();9 }10 }11}12{13 public static void Main()14 {15 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);16 using (var runtime = RuntimeFactory.Create(config))17 {18 runtime.CreateActor(typeof(Actor1));19 runtime.Run();20 }21 }22}23{24 public static void Main()25 {26 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);27 using (var runtime = RuntimeFactory.Create(config))28 {29 runtime.CreateActor(typeof(Actor1));30 runtime.Run();31 }32 }33}34{35 public static void Main()36 {37 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);38 using (var runtime = RuntimeFactory.Create(config))39 {40 runtime.CreateActor(typeof(Actor1));41 runtime.Run();42 }43 }44}45{46 public static void Main()47 {48 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);49 using (var runtime = RuntimeFactory.Create(config))50 {51 runtime.CreateActor(typeof(Actor1));52 runtime.Run();53 }54 }55}56{57 public static void Main()58 {59 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);60 using (var runtime = RuntimeFactory.Create(config))61 {62 runtime.CreateActor(typeof(Actor1));63 runtime.Run();64 }65 }66}67{68 public static void Main()69 {70 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.D
Resource
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System.Threading.Tasks;3{4 static void Main(string[] args)5 {6 Resource resource1 = new Resource(1);7 Task task1 = new Task(() => resource1.use());8 task1.Start();9 Resource resource2 = new Resource(2);10 Task task2 = new Task(() => resource2.use());11 task2.Start();12 task1.Wait();13 task2.Wait();14 }15}16using Microsoft.Coyote.Runtime;17using System.Threading.Tasks;18{19 static void Main(string[] args)20 {21 Resource resource1 = new Resource(1);22 Task task1 = new Task(() => resource1.use());23 task1.Start();24 Resource resource2 = new Resource(2);25 Task task2 = new Task(() => resource2.use());26 task2.Start();27 task1.Wait();28 task2.Wait();29 }30}31using Microsoft.Coyote.Runtime;32using System.Threading.Tasks;33{34 static void Main(string[] args)35 {36 Resource resource1 = new Resource(1);37 Task task1 = new Task(() => resource1.use());
Resource
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3{4{5static void Main(string[] args)6{7Console.WriteLine(Resource.GetResourceString("Resource1", "Hello"));8}9}10}11using Microsoft.Coyote.Runtime;12using System;13{14{15static void Main(string[] args)16{17Console.WriteLine(Resource.GetResourceString("Resource2", "Hello"));18}19}20}21using Microsoft.Coyote.Runtime;22using System;23{24{25static void Main(string[] args)26{27Console.WriteLine(Resource.GetResourceString("Resource3", "Hello"));28}29}30}31using Microsoft.Coyote.Runtime;32using System;33{34{35static void Main(string[] args)36{37Console.WriteLine(Resource.GetResourceString("Resource4", "Hello"));38}39}40}41using Microsoft.Coyote.Runtime;42using System;43{44{45static void Main(string[] args)46{47Console.WriteLine(Resource.GetResourceString("Resource5", "Hello"));48}49}50}51using Microsoft.Coyote.Runtime;52using System;53{54{55static void Main(string[] args)56{57Console.WriteLine(Resource.GetResourceString("Resource6", "Hello"));58}59}60}61using Microsoft.Coyote.Runtime;62using System;63{64{65static void Main(string[] args)66{67Console.WriteLine(Resource.GetResourceString("Resource7", "Hello"));68}69}70}
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