Best Coyote code snippet using Microsoft.Coyote.Runtime.DelayOperation
SchedulingPoint.cs
Source:SchedulingPoint.cs
...26 runtime.ScheduleNextOperation(current, SchedulingPointType.Interleave, isSuppressible: false);27 }28 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)29 {30 runtime.DelayOperation(current);31 }32 }33 }34 /// <summary>35 /// Attempts to yield execution to another controlled operation.36 /// </summary>37 /// <remarks>38 /// Invoking this method might lower the scheduling priority of the currently executing39 /// operation when certain exploration strategies are used.40 /// </remarks>41 public static void Yield()42 {43 var runtime = CoyoteRuntime.Current;44 if (runtime.SchedulingPolicy != SchedulingPolicy.None &&45 runtime.TryGetExecutingOperation(out ControlledOperation current))46 {47 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)48 {49 runtime.ScheduleNextOperation(current, SchedulingPointType.Yield, isSuppressible: false, isYielding: true);50 }51 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)52 {53 runtime.DelayOperation(current);54 }55 }56 }57#pragma warning disable CA1801 // Parameter not used58 /// <summary>59 /// Explores a possible interleaving due to a 'READ' operation on the specified shared state.60 /// </summary>61 /// <param name="state">The shared state that is being read represented as a string.</param>62 /// <param name="comparer">63 /// Checks if the read shared state is equal with another shared state that is being accessed concurrently.64 /// </param>65 public static void Read(string state, IEqualityComparer<string> comparer = default)66 {67 var runtime = CoyoteRuntime.Current;68 if (runtime.SchedulingPolicy != SchedulingPolicy.None &&69 runtime.TryGetExecutingOperation(out ControlledOperation current))70 {71 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)72 {73 runtime.ScheduleNextOperation(current, SchedulingPointType.Read, isSuppressible: false);74 }75 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)76 {77 runtime.DelayOperation(current);78 }79 }80 }81 /// <summary>82 /// Explores a possible interleaving due to a 'WRITE' operation on the specified shared state.83 /// </summary>84 /// <param name="state">The shared state that is being written represented as a string.</param>85 /// <param name="comparer">86 /// Checks if the written shared state is equal with another shared state that is being accessed concurrently.87 /// </param>88 public static void Write(string state, IEqualityComparer<string> comparer = default)89 {90 var runtime = CoyoteRuntime.Current;91 if (runtime.SchedulingPolicy != SchedulingPolicy.None &&92 runtime.TryGetExecutingOperation(out ControlledOperation current))93 {94 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)95 {96 runtime.ScheduleNextOperation(current, SchedulingPointType.Write, isSuppressible: false);97 }98 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)99 {100 runtime.DelayOperation(current);101 }102 }103 }104 /// <summary>105 /// Suppresses interleavings until <see cref="Resume"/> is invoked.106 /// </summary>107 /// <remarks>108 /// This method does not suppress interleavings that happen when an operation is waiting109 /// some other operation to complete, when an operation completes and the scheduler110 /// switches to a new operation, or interleavings from uncontrolled concurrency.111 /// </remarks>112 public static void Suppress()113 {114 var runtime = CoyoteRuntime.Current;...
TaskServices.cs
Source:TaskServices.cs
...29 runtime.PauseOperationUntil(current, () => task.IsCompleted, !isTaskUncontrolled, $"task '{task.Id}' to complete");30 }31 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)32 {33 runtime.DelayOperation(current);34 }35 }36 }37 }38 /// <summary>39 /// Pauses the current operation until all of the specified tasks complete.40 /// </summary>41 internal static void WaitUntilAllTasksComplete(CoyoteRuntime runtime, SystemTask[] tasks)42 {43 bool isAnyTaskUncontrolled = IsAnyTaskUncontrolled(runtime, tasks);44 if (runtime.TryGetExecutingOperation(out ControlledOperation current))45 {46 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)47 {48 runtime.PauseOperationUntil(current, () => tasks.All(t => t.IsCompleted), !isAnyTaskUncontrolled,49 string.Format("all tasks ('{0}') to complete", string.Join("', '", tasks.Select(t => t.Id.ToString()))));50 }51 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)52 {53 runtime.DelayOperation(current);54 }55 }56 }57 /// <summary>58 /// Pauses the current operation until any of the specified tasks completes.59 /// </summary>60 internal static void WaitUntilAnyTaskCompletes(CoyoteRuntime runtime, SystemTask[] tasks)61 {62 bool isAnyTaskUncontrolled = IsAnyTaskUncontrolled(runtime, tasks);63 if (runtime.TryGetExecutingOperation(out ControlledOperation current))64 {65 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)66 {67 runtime.PauseOperationUntil(current, () => tasks.Any(t => t.IsCompleted), !isAnyTaskUncontrolled,68 string.Format("any task ('{0}') to complete", string.Join("', '", tasks.Select(t => t.Id.ToString()))));69 }70 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)71 {72 runtime.DelayOperation(current);73 }74 }75 }76 /// <summary>77 /// Checks if any of the specified tasks is uncontrolled.78 /// </summary>79 private static bool IsAnyTaskUncontrolled(CoyoteRuntime runtime, SystemTask[] tasks)80 {81 bool isAnyTaskUncontrolled = false;82 foreach (var task in tasks)83 {84 if (!task.IsCompleted)85 {86 isAnyTaskUncontrolled |= runtime.CheckIfAwaitedTaskIsUncontrolled(task);...
DelayOperation.cs
Source:DelayOperation.cs
...4{5 /// <summary>6 /// Represents a controlled operation that can be delayed during testing.7 /// </summary>8 internal class DelayOperation : ControlledOperation9 {10 /// <summary>11 /// The value until the operation may resume executing.12 /// </summary>13 internal int Delay;14 /// <summary>15 /// Initializes a new instance of the <see cref="DelayOperation"/> class.16 /// </summary>17 internal DelayOperation(ulong operationId, string name, uint delay, CoyoteRuntime runtime)18 : base(operationId, name, null, runtime)19 {20 this.Delay = delay > int.MaxValue ? int.MaxValue : (int)delay;21 }22 }23}...
DelayOperation
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 CoyoteRuntime runtime = CoyoteRuntime.Create();12 runtime.RegisterMonitor(typeof(DelayMonitor));13 runtime.CreateActor(typeof(Actor1));14 runtime.CreateActor(typeof(Actor2));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]20 class Init : State { }21 async Task Start()22 {
DelayOperation
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await DelayOperation.Create(TimeSpan.FromSeconds(10));10 Console.WriteLine("Hello World!");11 }12 }13}
DelayOperation
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var task = Task.Run(() =>10 {11 DelayOperation.Delay(2000);12 Console.WriteLine("After Delay");13 });14 task.Wait();15 }16 }17}
DelayOperation
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Tasks;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await Task.Run(async () =>9 {10 await Task.Delay(1000);11 await Task.Delay(2000);12 });13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Tasks;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 await Task.Run(async () =>24 {25 await Task.Delay(1000);26 await Task.Delay(2000);27 });28 }29 }30}31using Microsoft.Coyote;32using Microsoft.Coyote.Tasks;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 await Task.Run(async () =>39 {40 await Task.Delay(1000);41 await Task.Delay(2000);42 });43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Tasks;48using System.Threading.Tasks;49{50 {51 static async Task Main(string[] args)52 {53 await Task.Run(async () =>54 {55 await Task.Delay(1000);56 await Task.Delay(2000);57 });58 }59 }60}61using Microsoft.Coyote;62using Microsoft.Coyote.Tasks;63using System.Threading.Tasks;64{65 {66 static async Task Main(string[] args)67 {68 await Task.Run(async () =>69 {70 await Task.Delay(1000);71 await Task.Delay(2000);72 });73 }74 }75}76using Microsoft.Coyote;77using Microsoft.Coyote.Tasks;78using System.Threading.Tasks;
DelayOperation
Using AI Code Generation
1{2 {3 public static void Main(string[] args)4 {5 var delay = new DelayOperation(TimeSpan.FromSeconds(1));6 delay.Start();7 Console.WriteLine("Hello World!");8 delay.Wait();9 }10 }11}
DelayOperation
Using AI Code Generation
1DelayOperation.Delay(TimeSpan.FromSeconds(1.0));2DelayOperation.Delay(TimeSpan.FromSeconds(1.0));3DelayOperation.Delay(TimeSpan.FromSeconds(1.0));4DelayOperation.Delay(TimeSpan.FromSeconds(1.0));5DelayOperation.Delay(TimeSpan.FromSeconds(1.0));6DelayOperation.Delay(TimeSpan.FromSeconds(1.0));7DelayOperation.Delay(TimeSpan.FromSeconds(1.0));8DelayOperation.Delay(TimeSpan.FromSeconds(1.0));9DelayOperation.Delay(TimeSpan.FromSeconds(1.0));10DelayOperation.Delay(TimeSpan.FromSeconds(1.0
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