Best Coyote code snippet using Microsoft.Coyote.Rewriting.UncontrolledInvocationRewritingPass
RewritingEngine.cs
Source: RewritingEngine.cs
...124 // we need the other rewriting passes to happen before this pass.125 this.Passes.AddLast(new MSTestRewritingPass(this.Configuration, assemblies, this.Logger));126 }127 this.Passes.AddLast(new InterAssemblyInvocationRewritingPass(assemblies, this.Logger));128 this.Passes.AddLast(new UncontrolledInvocationRewritingPass(assemblies, this.Logger));129 // Add a pass that rewrites exception handlers to make sure that any exceptions130 // used internally by the runtime are not consumed by the user code.131 this.Passes.AddLast(new ExceptionFilterRewritingPass(assemblies, this.Logger));132 if (this.Options.IsLoggingAssemblyContents || this.Options.IsDiffingAssemblyContents)133 {134 // Parsing the contents of an assembly must happen before and after any other pass.135 this.Passes.AddFirst(new AssemblyDiffingPass(assemblies, this.Logger));136 this.Passes.AddLast(new AssemblyDiffingPass(assemblies, this.Logger));137 }138 }139 /// <summary>140 /// Rewrites the specified assembly.141 /// </summary>142 private void RewriteAssembly(AssemblyInfo assembly, string outputPath)...
UncontrolledInvocationRewritingPass.cs
...10{11 /// <summary>12 /// Rewriting pass that fails invocations of uncontrolled types.13 /// </summary>14 internal class UncontrolledInvocationRewritingPass : RewritingPass15 {16 /// <summary>17 /// Initializes a new instance of the <see cref="UncontrolledInvocationRewritingPass"/> class.18 /// </summary>19 internal UncontrolledInvocationRewritingPass(IEnumerable<AssemblyInfo> visitedAssemblies, ILogger logger)20 : base(visitedAssemblies, logger)21 {22 }23 /// <inheritdoc/>24 protected override Instruction VisitInstruction(Instruction instruction)25 {26 if (this.Method is null)27 {28 return instruction;29 }30 try31 {32 bool isUncontrolledType = false;33 string invocationName = null;...
UncontrolledInvocationRewritingPass
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Rewriting;5{6 {7 static void Main(string[] args)8 {9 UncontrolledInvocationRewritingPass pass = new UncontrolledInvocationRewritingPass();10 pass.Initialize();11 pass.Run();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Rewriting;19{20 {21 static void Main(string[] args)22 {23 UncontrolledInvocationRewritingPass pass = new UncontrolledInvocationRewritingPass();24 pass.Initialize();25 pass.Run();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Rewriting;33{34 {35 static void Main(string[] args)36 {37 UncontrolledInvocationRewritingPass pass = new UncontrolledInvocationRewritingPass();38 pass.Initialize();39 pass.Run();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Rewriting;47{48 {49 static void Main(string[] args)50 {51 UncontrolledInvocationRewritingPass pass = new UncontrolledInvocationRewritingPass();52 pass.Initialize();53 pass.Run();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Rewriting;61{62 {63 static void Main(string[] args)64 {65 UncontrolledInvocationRewritingPass pass = new UncontrolledInvocationRewritingPass();66 pass.Initialize();67 pass.Run();68 }69 }70}
UncontrolledInvocationRewritingPass
Using AI Code Generation
1using Microsoft.Coyote.Rewriting;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var pass = new UncontrolledInvocationRewritingPass();9 pass.Run("2.dll");10 Console.WriteLine("Hello World!");11 }12 }13}14using System;15using System.Threading.Tasks;16{17 {18 public static void Main(string[] args)19 {20 var pass = new UncontrolledInvocationRewritingPass();21 pass.Run("2.dll");22 Console.WriteLine("Hello World!");23 }24 }25}
UncontrolledInvocationRewritingPass
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting;3using System.Reflection;4using System.Linq;5using System.Collections.Generic;6using System.Diagnostics;7using System.IO;8using System.Text.RegularExpressions;9using Microsoft.Coyote.Specifications;10using System.Threading.Tasks;11{12 {13 public static Task Run(Action action)14 {15 return new Task(action);16 }17 public void Start()18 {19 action();20 }21 public Task(Action action)22 {23 this.action = action;24 }25 private Action action;26 }27}28{29 {30 public static Task<TResult> Run(Func<TResult> function)31 {32 return new Task<TResult>(function);33 }34 {35 {36 return function();37 }38 }39 public Task(Func<TResult> function)40 {41 this.function = function;42 }43 private Func<TResult> function;44 }45}46{47 {48 {49 {50 return task;51 }52 }53 public void SetResult(TResult result)54 {55 task = new Task<TResult>(() => result);56 }57 public TaskCompletionSource()58 {59 task = new Task<TResult>(() => default(TResult));60 }61 private Task<TResult> task;62 }63}64{65 public static void Main()66 {67 Console.WriteLine("Hello world!");68 }69}70using System;71using Microsoft.Coyote.Rewriting;72using System.Reflection;73using System.Linq;74using System.Collections.Generic;75using System.Diagnostics;76using System.IO;77using System.Text.RegularExpressions;78using Microsoft.Coyote.Specifications;79using System.Threading.Tasks;80{81 {82 public static Task Run(Action action)83 {84 return new Task(action);85 }86 public void Start()87 {88 action();89 }90 public Task(Action action)91 {92 this.action = action;93 }94 private Action action;95 }96}97{98 {99 public static Task<TResult> Run(Func<TResult> function)100 {
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