Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentQueueT
ConcurrentQueueT
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading;6using System.Threading.Tasks;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8{9 {10 static void Main(string[] args)11 {12 ConcurrentQueueT<int> q = new ConcurrentQueueT<int>();13 q.Enqueue(1);14 q.Enqueue(2);15 q.Enqueue(3);16 q.Enqueue(4);17 q.Enqueue(5);18 q.Enqueue(6);19 q.Enqueue(7);20 q.Enqueue(8);21 q.Enqueue(9);22 q.Enqueue(10);23 q.Enqueue(11);24 q.Enqueue(12);25 q.Enqueue(13);26 q.Enqueue(14);27 q.Enqueue(15);28 q.Enqueue(16);29 q.Enqueue(17);30 q.Enqueue(18);31 q.Enqueue(19);32 q.Enqueue(20);33 q.Enqueue(21);34 q.Enqueue(22);35 q.Enqueue(23);36 q.Enqueue(24);37 q.Enqueue(25);38 q.Enqueue(26);39 q.Enqueue(27);40 q.Enqueue(28);41 q.Enqueue(29);42 q.Enqueue(30);43 q.Enqueue(31);44 q.Enqueue(32);45 q.Enqueue(33);46 q.Enqueue(34);47 q.Enqueue(35);48 q.Enqueue(36);49 q.Enqueue(37);50 q.Enqueue(38);51 q.Enqueue(39);52 q.Enqueue(40);53 q.Enqueue(41);54 q.Enqueue(42);55 q.Enqueue(43);56 q.Enqueue(44);57 q.Enqueue(45);58 q.Enqueue(46);59 q.Enqueue(47);60 q.Enqueue(48);61 q.Enqueue(49);62 q.Enqueue(50);63 q.Enqueue(51);64 q.Enqueue(52);65 q.Enqueue(53);66 q.Enqueue(54);67 q.Enqueue(55);68 q.Enqueue(56);69 q.Enqueue(57);70 q.Enqueue(58);71 q.Enqueue(59);72 q.Enqueue(60);73 q.Enqueue(61);74 q.Enqueue(62);75 q.Enqueue(63);76 q.Enqueue(64);77 q.Enqueue(65);78 q.Enqueue(66);79 q.Enqueue(67);80 q.Enqueue(68);81 q.Enqueue(69);82 q.Enqueue(70);83 q.Enqueue(71
ConcurrentQueueT
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2{3 static void Main(string[] args)4 {5 var queue = new ConcurrentQueueT<int>();6 queue.Enqueue(1);7 queue.Enqueue(2);8 queue.Enqueue(3);9 int value;10 queue.TryDequeue(out value);11 queue.TryDequeue(out value);12 queue.TryDequeue(out value);13 queue.TryDequeue(out value);14 }15}16using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;17{18 static void Main(string[] args)19 {20 var stack = new ConcurrentStackT<int>();21 stack.Push(1);22 stack.Push(2);23 stack.Push(3);24 int value;25 stack.TryPop(out value);26 stack.TryPop(out value);27 stack.TryPop(out value);28 stack.TryPop(out value);29 }30}31using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;32{33 static void Main(string[] args)34 {35 var bag = new ConcurrentBagT<int>();36 bag.Add(1);37 bag.Add(2);38 bag.Add(3);39 int value;40 bag.TryTake(out value);41 bag.TryTake(out value);42 bag.TryTake(out value);43 bag.TryTake(out value);44 }45}46using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;47{48 static void Main(string[] args)49 {50 var dict = new ConcurrentDictionaryT<int, int>();51 dict.TryAdd(1, 1);52 dict.TryAdd(2, 2);53 dict.TryAdd(3, 3);54 int value;55 dict.TryRemove(1, out value);56 dict.TryRemove(2, out value);57 dict.TryRemove(3, out value);58 dict.TryRemove(4, out value);59 }60}
ConcurrentQueueT
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 static void Main(string[] args)7 {8 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();9 queue.Enqueue(1);10 queue.Enqueue(2);11 queue.Enqueue(3);12 queue.Enqueue(4);13 queue.Enqueue(5);14 queue.Enqueue(6);15 queue.Enqueue(7);16 queue.Enqueue(8);17 queue.Enqueue(9);18 queue.Enqueue(10);19 Console.WriteLine("Count: " + queue.Count);20 int result;21 while (queue.TryDequeue(out result))22 {23 Console.WriteLine(result);24 }25 Console.WriteLine("Count: " + queue.Count);26 }27 }28}
ConcurrentQueueT
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4using Microsoft.Coyote.Specifications;5{6 {7 static void Main(string[] args)8 {9 var q = new ConcurrentQueueT<int>();10 q.Enqueue(1);11 q.Enqueue(2);12 q.Enqueue(3);13 q.Enqueue(4);14 q.Enqueue(5);15 int x = 0;16 while (q.TryDequeue(out x))17 {18 Console.WriteLine(x);19 }20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;26using Microsoft.Coyote.Specifications;27{28 {29 static void Main(string[] args)30 {31 var q = new ConcurrentStackT<int>();32 q.Push(1);33 q.Push(2);34 q.Push(3);35 q.Push(4);36 q.Push(5);37 int x = 0;38 while (q.TryPop(out x))39 {40 Console.WriteLine(x);41 }42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;48using Microsoft.Coyote.Specifications;49{50 {51 static void Main(string[] args)52 {53 var q = new ConcurrentBagT<int>();54 q.Add(1);55 q.Add(2);56 q.Add(3);57 q.Add(4);58 q.Add(5);59 int x = 0;60 while (q.TryTake(out x))61 {62 Console.WriteLine(x);63 }64 }65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;70using Microsoft.Coyote.Specifications;71{72 {73 static void Main(string[] args)74 {
ConcurrentQueueT
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System.Threading.Tasks;3using System;4{5 {6 static void Main(string[] args)7 {8 ConcurrentQueue<int> cq = new ConcurrentQueue<int>();9 cq.Enqueue(1);10 cq.Enqueue(2);11 cq.Enqueue(3);12 cq.Enqueue(4);13 cq.Enqueue(5);14 cq.Enqueue(6);15 cq.Enqueue(7);16 cq.Enqueue(8);17 cq.Enqueue(9);18 cq.Enqueue(10);19 cq.Enqueue(11);20 cq.Enqueue(12);21 cq.Enqueue(13);22 cq.Enqueue(14);23 cq.Enqueue(15);24 cq.Enqueue(16);25 cq.Enqueue(17);26 cq.Enqueue(18);27 cq.Enqueue(19);28 cq.Enqueue(20);29 cq.Enqueue(21);30 cq.Enqueue(22);31 cq.Enqueue(23);32 cq.Enqueue(24);33 cq.Enqueue(25);34 cq.Enqueue(26);35 cq.Enqueue(27);36 cq.Enqueue(28);37 cq.Enqueue(29);38 cq.Enqueue(30);39 cq.Enqueue(31);40 cq.Enqueue(32);41 cq.Enqueue(33);42 cq.Enqueue(34);43 cq.Enqueue(35);44 cq.Enqueue(36);45 cq.Enqueue(37);46 cq.Enqueue(38);47 cq.Enqueue(39);48 cq.Enqueue(40);49 cq.Enqueue(41);50 cq.Enqueue(42);51 cq.Enqueue(43);52 cq.Enqueue(44);53 cq.Enqueue(45);54 cq.Enqueue(46);55 cq.Enqueue(47);56 cq.Enqueue(48);57 cq.Enqueue(49);58 cq.Enqueue(50);59 cq.Enqueue(51);60 cq.Enqueue(52);61 cq.Enqueue(53);62 cq.Enqueue(54);63 cq.Enqueue(55);64 cq.Enqueue(56);65 cq.Enqueue(57);66 cq.Enqueue(58);67 cq.Enqueue(59);68 cq.Enqueue(60);69 cq.Enqueue(61);70 cq.Enqueue(62);71 cq.Enqueue(63);72 cq.Enqueue(64);73 cq.Enqueue(65);74 cq.Enqueue(66);75 cq.Enqueue(67);76 cq.Enqueue(68);77 cq.Enqueue(69);78 cq.Enqueue(70);79 cq.Enqueue(71);80 cq.Enqueue(72);81 cq.Enqueue(73);82 cq.Enqueue(74);
ConcurrentQueueT
Using AI Code Generation
1using System.Collections.Concurrent;2using System.Threading.Tasks;3{4 {5 public static void Main(string[] args)6 {7 var queue = new ConcurrentQueue<int>();8 queue.Enqueue(1);9 queue.Enqueue(2);10 queue.Enqueue(3);11 queue.Enqueue(4);12 queue.Enqueue(5);13 Task.Run(() =>14 {15 int item;16 while (queue.TryDequeue(out item))17 {18 System.Console.WriteLine(item);19 }20 });21 }22 }23}24using System.Collections.Concurrent;25using System.Threading.Tasks;26{27 {28 public static void Main(string[] args)29 {30 var stack = new ConcurrentStack<int>();31 stack.Push(1);32 stack.Push(2);33 stack.Push(3);34 stack.Push(4);35 stack.Push(5);36 Task.Run(() =>37 {38 int item;39 while (stack.TryPop(out item))40 {41 System.Console.WriteLine(item);42 }43 });44 }45 }46}47using System.Collections.Concurrent;48using System.Threading.Tasks;49{50 {51 public static void Main(string[] args)52 {53 var bag = new ConcurrentBag<int>();54 bag.Add(1);55 bag.Add(2);56 bag.Add(3);57 bag.Add(4);58 bag.Add(5);59 Task.Run(() =>60 {61 int item;62 while (bag.TryTake(out item))63 {64 System.Console.WriteLine(item);65 }66 });67 }68 }69}70using System.Collections.Concurrent;71using System.Threading.Tasks;72{73 {74 public static void Main(string[] args)75 {76 var dict = new ConcurrentDictionary<int, string>();77 dict.TryAdd(1, "one");78 dict.TryAdd(
ConcurrentQueueT
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5{6 {7 public static ConcurrentQueueT<int> queue = new ConcurrentQueueT<int>();8 public static void Main(string[] args)9 {10 Task t1 = Task.Factory.StartNew(Producer);11 Task t2 = Task.Factory.StartNew(Consumer);12 Task.WaitAll(t1, t2);13 }14 public static void Producer()15 {16 for (int i = 0; i < 100; i++)17 {18 queue.Enqueue(i);19 }20 }21 public static void Consumer()22 {23 for (int i = 0; i < 100; i++)24 {25 int j = 0;26 bool success = queue.TryDequeue(out j);27 if (success)28 {29 Console.WriteLine(j);30 }31 }32 }33 }34}
ConcurrentQueueT
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 private static ConcurrentQueue<int> myQueue = new ConcurrentQueue<int>();7 private static void Main(string[] args)8 {9 Thread thread1 = new Thread(Enqueue);10 Thread thread2 = new Thread(Dequeue);11 thread1.Start();12 thread2.Start();13 }14 private static void Enqueue()15 {16 for (int i = 0; i < 100000; i++)17 {18 myQueue.Enqueue(i);19 }20 }21 private static void Dequeue()22 {23 for (int i = 0; i < 100000; i++)24 {25 int value;26 if (myQueue.TryDequeue(out value))27 {28 Console.WriteLine(value);29 }30 }31 }32 }33}
ConcurrentQueueT
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4using System.Collections.Concurrent;5using System.Threading;6{7 {8 static ConcurrentQueue<int> queue = new ConcurrentQueue<int>();9 static void Main(string[] args)10 {11 Task t1 = Task.Run(() =>12 {13 int i = 0;14 while (i < 100000)15 {16 queue.Enqueue(i);17 i++;18 }19 });20 Task t2 = Task.Run(() =>21 {22 int i = 0;23 while (i < 100000)24 {25 if (queue.TryDequeue(out int result))26 {27 i++;28 }29 }30 });31 Task.WaitAll(t1, t2);32 Console.WriteLine("queue size: {0}", queue.Count);33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;39using System.Collections.Concurrent;40using System.Threading;41{42 {43 static ConcurrentQueue<int> queue = new ConcurrentQueue<int>();44 static void Main(string[] args)45 {46 Task t1 = Task.Run(() =>47 {48 int i = 0;49 while (i < 100000)50 {51 queue.Enqueue(i);52 i++;53 }54 });55 Task t2 = Task.Run(() =>56 {57 int i = 0;58 while (i
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