Best Coyote code snippet using Microsoft.Coyote.Program
Program.cs
Source:Program.cs
...6using Microsoft.Coyote.IO;7using Microsoft.Coyote.Runtime;8namespace BoundedBufferExample9{10 public static class Program11 {12 private static bool RunningMain = false;13 public static void Main(string[] args)14 {15 if (args.Length == 0)16 {17 PrintUsage();18 }19 RunningMain = true;20 foreach (var arg in args)21 {22 if (arg[0] == '-')23 {24 switch (arg.ToUpperInvariant().Trim('-'))25 {26 case "M":27 Console.WriteLine("Running with minimal deadlock...");28 TestBoundedBufferMinimalDeadlock();29 break;30 case "F":31 Console.WriteLine("Running with no deadlock...");32 TestBoundedBufferNoDeadlock();33 break;34 case "?":35 case "H":36 case "HELP":37 PrintUsage();38 return;39 default:40 Console.WriteLine("### Unknown arg: " + arg);41 PrintUsage();42 break;43 }44 }45 }46 }47 private static void PrintUsage()48 {49 Console.WriteLine("Usage: BoundedBuffer [option]");50 Console.WriteLine("Options:");51 Console.WriteLine(" -m Run with minimal deadlock");52 Console.WriteLine(" -f Run fixed version which should not deadlock");53 }54 [Microsoft.Coyote.SystematicTesting.Test]55 public static void TestBoundedBufferFindDeadlockConfiguration(ICoyoteRuntime runtime)56 {57 CheckRewritten();58 var random = Microsoft.Coyote.Random.Generator.Create();59 int bufferSize = random.NextInteger(5) + 1;60 int readers = random.NextInteger(5) + 1;61 int writers = random.NextInteger(5) + 1;62 int iterations = random.NextInteger(10) + 1;63 int totalIterations = iterations * readers;64 int writerIterations = totalIterations / writers;65 int remainder = totalIterations % writers;66 runtime.Logger.WriteLine(LogSeverity.Important, "Testing buffer size {0}, reader={1}, writer={2}, iterations={3}", bufferSize, readers, writers, iterations);67 BoundedBuffer buffer = new BoundedBuffer(bufferSize);68 var tasks = new List<Task>();69 for (int i = 0; i < readers; i++)70 {71 tasks.Add(Task.Run(() => Reader(buffer, iterations)));72 }73 int x = 0;74 for (int i = 0; i < writers; i++)75 {76 int w = writerIterations + ((i == (writers - 1)) ? remainder : 0);77 x += w;78 tasks.Add(Task.Run(() => Writer(buffer, w)));79 }80 Microsoft.Coyote.Specifications.Specification.Assert(x == totalIterations, "total writer iterations doesn't match!");81 Task.WaitAll(tasks.ToArray());82 }83 [Microsoft.Coyote.SystematicTesting.Test]84 public static void TestBoundedBufferMinimalDeadlock()85 {86 CheckRewritten();87 BoundedBuffer buffer = new BoundedBuffer(1);88 var tasks = new List<Task>()89 {90 Task.Run(() => Reader(buffer, 5)),91 Task.Run(() => Reader(buffer, 5)),92 Task.Run(() => Writer(buffer, 10))93 };94 Task.WaitAll(tasks.ToArray());95 }96 private static void Reader(BoundedBuffer buffer, int iterations)97 {98 for (int i = 0; i < iterations; i++)99 {100 object x = buffer.Take();101 }102 }103 private static void Writer(BoundedBuffer buffer, int iterations)104 {105 for (int i = 0; i < iterations; i++)106 {107 buffer.Put("hello " + i);108 }109 }110 [Microsoft.Coyote.SystematicTesting.Test]111 public static void TestBoundedBufferNoDeadlock()112 {113 CheckRewritten();114 BoundedBuffer buffer = new BoundedBuffer(1, true);115 var tasks = new List<Task>()116 {117 Task.Run(() => Reader(buffer, 5)),118 Task.Run(() => Reader(buffer, 5)),119 Task.Run(() => Writer(buffer, 10))120 };121 Task.WaitAll(tasks.ToArray());122 }123 private static void CheckRewritten()124 {125 if (!RunningMain && !Microsoft.Coyote.Rewriting.RewritingEngine.IsAssemblyRewritten(typeof(Program).Assembly))126 {127 throw new Exception(string.Format("Error: please rewrite this assembly using coyote rewrite {0}",128 typeof(Program).Assembly.Location));129 }130 }131 }132}...
Liveness.cs
Source:Liveness.cs
1// Copyright (c) Microsoft Corporation.2// Licensed under the MIT License.3using System;4using System.Collections.Generic;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8namespace Microsoft.Coyote.Samples.Monitors9{10 /// <summary>11 /// In addition to safety specifications, Coyote also allows programmers to express liveness12 /// specifications such as absence of deadlocks and livelocks in the test program, using a13 /// liveness monitor.14 ///15 /// This monitor is itself a special type of state machine and it starts in the state 'Init'16 /// and transitions to the state 'Wait' upon receiving the event 'RegisterNodes', which contains17 /// references to all nodes in the program.18 ///19 /// Whenever the 'Driver' machine receives a 'NodeFailed' event from the 'FailureDetector'20 /// machine, it forwards that event to the this monitor which then removes the machine whose21 /// failure was detected from the set of nodes.22 ///23 /// The monitor exits the 'Hot' 'Init' state only when all nodes becomes empty, i.e., when24 /// the failure of all node machines has been detected. Thus, this monitor expresses the25 /// specification that failure of every node machine must be eventually detected.26 ///27 /// Read our documentation (https://microsoft.github.io/coyote/)28 /// to learn more about liveness checking in Coyote.29 /// </summary>30 internal class Liveness : Monitor31 {32 internal class RegisterNodes : Event33 {34 public HashSet<ActorId> Nodes;35 public RegisterNodes(HashSet<ActorId> nodes)36 {37 this.Nodes = nodes;38 }39 }40 private HashSet<ActorId> Nodes;41 [Start]42 [OnEventDoAction(typeof(RegisterNodes), nameof(RegisterNodesAction))]43 private class Init : State { }44 private void RegisterNodesAction(Event e)45 {46 var nodes = (e as RegisterNodes).Nodes;47 this.Nodes = new HashSet<ActorId>(nodes);48 this.RaiseGotoStateEvent<Wait>();49 }50 /// <summary>51 /// A hot state denotes that the liveness property is not52 /// currently satisfied.53 /// </summary>54 [Hot]55 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeDownAction))]56 private class Wait : State { }57 private void NodeDownAction(Event e)58 {59 var node = (e as FailureDetector.NodeFailed).Node;60 this.Nodes.Remove(node);61 if (this.Nodes.Count == 0)62 {63 // When the liveness property has been satisfied64 // transition out of the hot state.65 this.RaiseGotoStateEvent<Done>();66 }67 }68 private class Done : State { }69 }70}...
Test.cs
Source:Test.cs
...15 ///16 /// Note: this is an abstract implementation aimed primarily to showcase the testing17 /// capabilities of Coyote.18 /// </summary>19 public static class Program20 {21 public static void Main()22 {23 // Optional: increases verbosity level to see the Coyote runtime log.24 var configuration = Configuration.Create().WithVerbosityEnabled();25 // Creates a new Coyote runtime instance, and passes an optional configuration.26 var runtime = RuntimeFactory.Create(configuration);27 // Executes the Coyote program.28 Execute(runtime);29 // The Coyote runtime executes asynchronously, so we wait30 // to not terminate the process.31 Console.ReadLine();32 }33 [Microsoft.Coyote.SystematicTesting.Test]...
Program
Using AI Code Generation
1using System;2using Microsoft.Coyote;3{4 static void Main(string[] args)5 {6 Console.WriteLine("Hello World!");7 }8}9using System;10using Microsoft.Coyote;11{12 static void Main(string[] args)13 {14 Console.WriteLine("Hello World!");15 }16}17using System;18using Microsoft.Coyote;19{20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 }24}25using System;26using Microsoft.Coyote;27{28 static void Main(string[] args)29 {30 Console.WriteLine("Hello World!");31 }32}33using System;34using Microsoft.Coyote;35{36 static void Main(string[] args)37 {38 Console.WriteLine("Hello World!");39 }40}41using System;42using Microsoft.Coyote;43{44 static void Main(string[] args)45 {46 Console.WriteLine("Hello World!");47 }48}49using System;50using Microsoft.Coyote;51{52 static void Main(string[] args)53 {54 Console.WriteLine("Hello World!");55 }56}57using System;58using Microsoft.Coyote;59{60 static void Main(string[] args)61 {62 Console.WriteLine("Hello World!");63 }64}65using System;66using Microsoft.Coyote;67{68 static void Main(string[] args)69 {70 Console.WriteLine("Hello World!");71 }72}73using System;74using Microsoft.Coyote;75{76 static void Main(string[] args)
Program
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.SystematicTesting.Strategies;5using Microsoft.Coyote.SystematicTesting.Threading;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Samples.Actors;8using System;9using System.Threading.Tasks;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading;14using System.Diagnostics;15using System.IO;16{17 {18 static void Main(string[] args)19 {20 string path = @"C:\Users\shashank\Desktop\coyote\test\1.cs";21 string text = File.ReadAllText(path);22 string[] lines = text.Split(new string[] { Environment.NewLine }, StringSplitOptions.None);23 int i = 0; int j = 0;24 int[] line = new int[100];25 int[] line1 = new int[100];26 int[] line2 = new int[100];27 int[] line3 = new int[100];28 int[] line4 = new int[100];29 int[] line5 = new int[100];30 int[] line6 = new int[100];31 int[] line7 = new int[100];32 int[] line8 = new int[100];33 int[] line9 = new int[100];34 int[] line10 = new int[100];35 int[] line11 = new int[100];36 int[] line12 = new int[100];37 int[] line13 = new int[100];38 int[] line14 = new int[100];39 int[] line15 = new int[100];40 int[] line16 = new int[100];41 int[] line17 = new int[100];42 int[] line18 = new int[100];43 int[] line19 = new int[100];44 int[] line20 = new int[100];45 int[] line21 = new int[100];46 int[] line22 = new int[100];47 int[] line23 = new int[100];48 int[] line24 = new int[100];49 int[] line25 = new int[100];50 int[] line26 = new int[100];51 int[] line27 = new int[100];
Program
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 SynchronousActorRuntime runtime = new SynchronousActorRuntime();10 runtime.RegisterMonitor(typeof(Monitor1));11 var actor = runtime.CreateActor(typeof(Actor1));12 runtime.SendEvent(actor, new Event1());13 runtime.WaitAsync().Wait();14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.SystematicTesting;20using System.Threading.Tasks;21{22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.Monitor<Monitor1>(new Event1());26 return Task.CompletedTask;27 }28 }29}30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.SystematicTesting;33using System.Threading.Tasks;34{35 {36 }37}38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.SystematicTesting;41using System.Threading.Tasks;42{43 {44 [OnEventDoAction(typeof(Event1), nameof(OnEvent1))]45 {46 }47 private void OnEvent1(Event1 e)48 {49 this.Assert(false);50 }51 }52}
Program
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.IO;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public static void Main(string[]
Program
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tasks;4{5 {6 static void Main(string[] args)7 {8 Task.Run(() => Run());9 }10 static async Task Run()11 {12 var runtime = RuntimeFactory.Create();13 var id = await runtime.CreateActorAsync(typeof(MyActor));14 await runtime.SendEventAsync(id, new MyEvent());15 await runtime.WaitActorTerminationAsync(id);16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Tasks;21{22 {23 static void Main(string[] args)24 {25 Task.Run(() => Run());26 }27 static async Task Run()28 {29 var runtime = RuntimeFactory.Create();30 var id = await runtime.CreateActorAsync(typeof(MyActor));31 await runtime.SendEventAsync(id, new MyEvent());32 await runtime.WaitActorTerminationAsync(id);33 }34 }35}36using Microsoft.Coyote.Tasks;37{38 {39 static void Main(string[] args)40 {41 Task.Run(() => Run());42 }43 static async Task Run()44 {45 var runtime = RuntimeFactory.Create();46 var id = await runtime.CreateActorAsync(typeof(MyActor));47 await runtime.SendEventAsync(id, new MyEvent());48 await runtime.WaitActorTerminationAsync(id);49 }50 }51}52using Microsoft.Coyote;
Program
Using AI Code Generation
1using Microsoft.Coyote;2{3 static void Main()4 {5 Program.Run();6 }7}8using Microsoft.Coyote;9{10 static void Main()11 {12 Program.Run();13 }14}15using Microsoft.Coyote;16{17 static void Main()18 {19 Program.Run();20 }21}22using Microsoft.Coyote;23{24 static void Main()25 {26 Program.Run();27 }28}29using Microsoft.Coyote;30{31 static void Main()32 {33 Program.Run();34 }35}36using Microsoft.Coyote;37{38 static void Main()39 {40 Program.Run();41 }42}43using Microsoft.Coyote;44{45 static void Main()46 {47 Program.Run();48 }49}50using Microsoft.Coyote;51{52 static void Main()53 {54 Program.Run();55 }56}57using Microsoft.Coyote;58{59 static void Main()60 {61 Program.Run();62 }63}64using Microsoft.Coyote;65{66 static void Main()67 {68 Program.Run();69 }70}71using Microsoft.Coyote;72{73 static void Main()74 {75 Program.Run();76 }77}78using Microsoft.Coyote;79{
Program
Using AI Code Generation
1using System;2using Microsoft.Coyote;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 }9 }10}11Install-Package : NU1101: Unable to find package Microsoft.Coyote. No packages exist with this id in source(s): Microsoft Visual Studio Offline Packages, nuget.org12 + CategoryInfo : NotSpecified: (:) [Install-Package], Exception13Install-Package : NU1101: Unable to find package Microsoft.Coyote. No packages exist with this id in source(s): Microsoft Visual Studio Offline Packages, nuget.org14 + CategoryInfo : NotSpecified: (:) [Install-Package], Exception
Program
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 ActorId actorId = ActorId.CreateRandom();8 ActorRuntime.CreateActor(typeof(MyActor), actorId);9 ActorRuntime.SendEvent(actorId, new MyEvent());10 MyEvent response = ActorRuntime.ReceiveEvent<MyEvent>(actorId);11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.Timers;16{17 {18 public static void Main(string[] args)19 {20 ActorId actorId = ActorId.CreateRandom();21 ActorRuntime.CreateActor(typeof(MyActor), actorId);22 ActorRuntime.SendEvent(actorId, new MyEvent());23 MyEvent response = ActorRuntime.ReceiveEvent<MyEvent>(actorId);24 }25 }26}
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