How to use TimerElapsedEvent class of Microsoft.Coyote.Actors.Timers package

Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.TimerElapsedEvent

FailoverDriver.cs

Source:FailoverDriver.cs Github

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...34 // Create the persistent sensor state35 this.DoorSensorId = this.CreateActor(typeof(MockDoorSensor), new ConfigEvent(this.RunForever));36 }37 [OnEntry(nameof(OnStartTest))]38 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimer))]39 [OnEventGotoState(typeof(CoffeeMachine.CoffeeCompletedEvent), typeof(Stop))]40 internal class Test : State { }41 internal void OnStartTest()42 {43 this.Log.WriteLine("#################################################################");44 this.Log.WriteLine("starting new CoffeeMachine.");45 }46 private void HandleTimer()47 {48 this.RaiseGotoStateEvent<Stop>();49 }50 private void OnStopTest()51 {52 if (this.RunForever || this.Iterations == 0)...

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TimerElapsedEvent.cs

Source:TimerElapsedEvent.cs Github

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...7 /// </summary>8 /// <remarks>9 /// See <see href="/coyote/advanced-topics/actors/timers">Using timers in actors</see> for more information.10 /// </remarks>11 public class TimerElapsedEvent : Event12 {13 /// <summary>14 /// Stores information about the timer.15 /// </summary>16 public TimerInfo Info { get; internal set; }17 /// <summary>18 /// Initializes a new instance of the <see cref="TimerElapsedEvent"/> class.19 /// </summary>20 public TimerElapsedEvent()21 {22 }23 /// <summary>24 /// Initializes a new instance of the <see cref="TimerElapsedEvent"/> class.25 /// </summary>26 /// <param name="info">Stores information about the timer.</param>27 internal TimerElapsedEvent(TimerInfo info)28 {29 this.Info = info;30 }31 }32}...

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Actor1));14 runtime.Run();15 }16 }17 {18 public string Message;19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, new TimerElapsedEvent { Message = "Hello World" });24 return Task.CompletedTask;25 }26 protected override Task OnEventAsync(Event e)27 {28 if (e is TimerElapsedEvent)29 {30 Console.WriteLine("Received event: " + (e as TimerElapsedEvent).Message);31 }32 return Task.CompletedTask;33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.Timers;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Actor1));49 runtime.Run();50 }51 }52 {53 protected override Task OnInitializeAsync(Event initialEvent)54 {55 this.SendEvent(this.Id, new TimerElapsedEvent { Message = "Hello World" });56 return Task.CompletedTask;57 }58 protected override Task OnEventAsync(Event e)59 {60 if (e is TimerElapsedEvent)61 {62 Console.WriteLine("Received event: " + (e as TimerElapsedEvent).Message);63 }64 return Task.CompletedTask;65 }66 }67}

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(MyActor));13 runtime.SendEvent(actor, new TimerElapsedEvent());14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors.Timers;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 var actor = runtime.CreateActor(typeof(MyActor));30 runtime.SendEvent(actor, new TimerElapsedEvent());31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors.Timers;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 var actor = runtime.CreateActor(typeof(MyActor));47 runtime.SendEvent(actor, new TimerElapsedEvent());48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors.Timers;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;

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TimerElapsedEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Samples;7using Microsoft.Coyote.Specifications;8{9 {10 public static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 }19 {20 private TimerElapsedEvent TimerEvent;21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.TimerEvent = new TimerElapsedEvent(this.Id, 1);24 this.StartTimer(this.TimerEvent, TimeSpan.FromMilliseconds(1));25 return Task.CompletedTask;26 }27 protected override Task OnEventAsync(Event e)28 {29 if (e is TimerElapsedEvent timerEvent)30 {31 Specification.Assert(timerEvent == this.TimerEvent, "Received timer event is not the same as the one created in OnInitializeAsync.");32 this.StopTimer(this.TimerEvent);33 this.RaiseGotoStateEvent<Done>();34 }35 return Task.CompletedTask;36 }37 }38 {39 }40}41{42 {43 {44 {45 this.TimerEvent = new TimerElapsedEvent(this.Id, 1);46 this.StartTimer(this.TimerEvent, TimeSpan.FromMilliseconds(1));47 }48 {49 assert(e == this.TimerEvent,

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TimerElapsedEvent

Using AI Code Generation

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1{2 {3 public static void Main()4 {5 var m1 = new M1();6 var m2 = new M2();7 var m3 = new M3();8 var m4 = new M4();9 var m5 = new M5();10 var m6 = new M6();11 var m7 = new M7();12 var m8 = new M8();

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 private Timer timer = null;17 [OnEntry(nameof(OnStart))]18 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]19 class Init : State { }20 private void OnStart(Event e)21 {22 timer = new Timer(this.Id, 1000);23 this.SendEvent(this.Id, new TimerElapsedEvent(), 5000);24 }25 private void OnTimerElapsed(Event e)26 {27 this.SendEvent(this.Id, new Halt());28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Timers;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Console.WriteLine("Hello World!");40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Actor1));42 runtime.Run();43 }44 }45 {46 private Timer timer = null;47 [OnEntry(nameof(OnStart))]48 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]49 class Init : State { }50 private void OnStart(Event e)51 {52 timer = new Timer(this.Id, 1000);53 this.SendEvent(this.Id, new TimerElapsedEvent(), 5000);54 }55 private void OnTimerElapsed(Event e)56 {57 this.SendEvent(this.Id, new Halt());58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.Timers;63using System;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 Runtime.RegisterMonitor(typeof(TimeoutMonitor));10 await Runtime.RunAsync(new Config {SchedulingIterations = 100}, () => new CoyoteTests());11 }12 }13 {14 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]15 {16 }17 private void HandleTimerElapsed()18 {19 Console.WriteLine("Timer elapsed");20 }21 }22 {23 private readonly ActorId _timer;24 public CoyoteTests()25 {26 _timer = this.CreateActor(typeof(TimerActor));27 }28 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]29 {30 }31 private void HandleUnitEvent()32 {33 this.SendEvent(_timer, new StartTimer(1000, new TimerElapsedEvent()));34 this.RaiseGotoStateEvent<Init>();35 }36 }37}38 at Microsoft.Coyote.Runtime.SchedulingStrategies.SystematicTestingStrategy.ScheduleNextOperation(IActorRuntime runtime, Operation currentOp, List`1 operations)39 at Microsoft.Coyote.Runtime.SchedulingStrategies.SystematicTestingStrategy.ScheduleNextOperation(IActorRuntime runtime, Operation currentOp, List`1 operations)40 at Microsoft.Coyote.Runtime.SchedulingStrategies.SystematicTestingStrategy.ScheduleNextOperation(IActorRuntime runtime, Operation currentOp, List`1 operations)41 at Microsoft.Coyote.Runtime.SchedulingStrategies.SystematicTestingStrategy.ScheduleNextOperation(IActorRuntime runtime, Operation currentOp, List`1 operations)42 at Microsoft.Coyote.Runtime.SchedulingStrategies.SystematicTestingStrategy.ScheduleNextOperation(IActorRuntime runtime, Operation currentOp, List`1 operations)43 at Microsoft.Coyote.Runtime.SchedulingStrategies.SystematicTestingStrategy.ScheduleNextOperation(IActorRuntime runtime

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 }9 }10}11using Microsoft.Coyote.Actors.Timers;12using System;13{14 {15 static void Main(string[] args)16 {17 Console.WriteLine("Hello World!");18 }19 }20}21using Microsoft.Coyote.Actors.Timers;22using System;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 }29 }30}31using Microsoft.Coyote.Actors.Timers;32using System;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 }39 }40}41using Microsoft.Coyote.Actors.Timers;42using System;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 }49 }50}51using Microsoft.Coyote.Actors.Timers;52using System;53{54 {55 static void Main(string[] args)56 {57 Console.WriteLine("Hello World!");58 }59 }60}61using Microsoft.Coyote.Actors.Timers;62using System;63{64 {65 static void Main(string[] args)66 {67 Console.WriteLine("Hello World!");68 }69 }70}

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 }10 }11 {12 private int count = 0;13 private TimerElapsedEvent timerEvent;14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.timerEvent = new TimerElapsedEvent(this.Id, 1);17 this.SendTimer(this.Id, 1000, 1000);18 return Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 this.count++;23 Console.WriteLine(this.count);24 this.SendEvent(this.Id, this.timerEvent);25 return Task.CompletedTask;26 }27 }28}29using Microsoft.Coyote.Actors.Timers;30using System;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 Console.WriteLine("Hello World!");37 }38 }39 {40 private int count = 0;41 private TimerElapsedEvent timerEvent;42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.timerEvent = new TimerElapsedEvent(this.Id, 1);45 this.SendTimer(this.Id, 1000, 1000);46 return Task.CompletedTask;47 }48 protected override Task OnEventAsync(Event e)49 {50 this.count++;51 Console.WriteLine(this.count);52 this.SendEvent(this.Id, this.timerEvent);53 return Task.CompletedTask;54 }55 }56}57using Microsoft.Coyote.Actors.Timers;58using System;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 Console.WriteLine("Hello World!");65 }66 }67 {68 private int count = 0;69 private TimerElapsedEvent timerEvent;70 protected override Task OnInitializeAsync(Event initialEvent)71 {

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using Microsoft.Coyote.Actors;3using System;4{5 {6 public TimerElapsedEvent(int id)7 {8 this.Id = id;9 }10 public int Id { get; }11 }12 {13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 var timer = this.CreateTimer();16 timer.StartTimer(new TimerElapsedEvent(1), TimeSpan.FromSeconds(1));17 await this.ReceiveEventAsync<TimerElapsedEvent>(e => e.Id == 1);18 timer.StartTimer(new TimerElapsedEvent(2), TimeSpan.FromSeconds(1));19 await this.ReceiveEventAsync<TimerElapsedEvent>(e => e.Id == 2);20 }21 }22 {23 public static void Main(string[] args)24 {25 CoyoteRuntime runtime = CoyoteRuntime.Create();26 runtime.CreateActor(typeof(MainActor));27 runtime.Run();28 }29 }30}31using Microsoft.Coyote.Actors;32using System;33{34 {35 public TimerElapsedEvent(int id)36 {37 this.Id = id;38 }39 public int Id { get; }40 }41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 var timer = this.CreateTimer();45 timer.StartTimer(new TimerElapsedEvent(1), TimeSpan.FromSeconds(1));46 await this.ReceiveEventAsync<TimerElapsedEvent>(e => e.Id == 1);47 timer.StartTimer(new TimerElapsedEvent(2), TimeSpan.FromSeconds(1));48 await this.ReceiveEventAsync<TimerElapsedEvent>(e => e.Id == 2);49 }50 }51 {52 public static void Main(string[] args)53 {54 CoyoteRuntime runtime = CoyoteRuntime.Create();55 runtime.CreateActor(typeof(MainActor));56 runtime.Run();57 }58 }59}60using Microsoft.Coyote.Actors;61using System;62{

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