Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.Mocks.TimerSetupEvent
MockStateMachineTimer.cs
Source: MockStateMachineTimer.cs
...38 /// Initializes the timer with the specified configuration.39 /// </summary>40 private void Setup(Event e)41 {42 this.TimerInfo = (e as TimerSetupEvent).Info;43 this.Owner = (e as TimerSetupEvent).Owner;44 this.Delay = (e as TimerSetupEvent).Delay;45 this.TimeoutEvent = this.TimerInfo.CustomEvent;46 if (this.TimeoutEvent is null)47 {48 this.TimeoutEvent = new TimerElapsedEvent(this.TimerInfo);49 }50 else51 {52 this.TimeoutEvent.Info = this.TimerInfo;53 }54 }55 /// <summary>56 /// Handles the timeout.57 /// </summary>58 private void HandleTimeout()...
TimerSetupEvent.cs
Source: TimerSetupEvent.cs
...4{5 /// <summary>6 /// Defines a timer elapsed event that is sent from a timer to the actor that owns the timer.7 /// </summary>8 internal class TimerSetupEvent : Event9 {10 /// <summary>11 /// Stores information about the timer.12 /// </summary>13 internal readonly TimerInfo Info;14 /// <summary>15 /// The actor that owns the timer.16 /// </summary>17 internal readonly Actor Owner;18 /// <summary>19 /// Adjusts the probability of firing a timeout event.20 /// </summary>21 internal readonly uint Delay;22 /// <summary>23 /// Initializes a new instance of the <see cref="TimerSetupEvent"/> class.24 /// </summary>25 /// <param name="info">Stores information about the timer.</param>26 /// <param name="owner">The actor that owns the timer.</param>27 /// <param name="delay">Adjusts the probability of firing a timeout event.</param>28 internal TimerSetupEvent(TimerInfo info, Actor owner, uint delay)29 {30 this.Info = info;31 this.Owner = owner;32 this.Delay = delay;33 }34 }35}...
TimerSetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers.Mocks;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.AddEvent(typeof(TimerSetupEvent));10 ActorRuntime.RegisterEvent(typeof(TimerSetupEvent));11 var runtime = ActorRuntime.Create(config);12 var id = runtime.CreateActor(typeof(Actor1));13 runtime.SendEvent(id, new TimerSetupEvent(1, 1));14 Console.ReadKey();15 }16 }17 {18 [OnEventDoAction(typeof(TimerSetupEvent), nameof(HandleTimerSetupEvent))]19 class Init : State { }20 protected void HandleTimerSetupEvent()21 {22 Console.WriteLine("TimerSetupEvent received.");23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Timers;28using System;29{30 {31 static void Main(string[] args)32 {33 var config = Configuration.Create();34 config.AddEvent(typeof(TimerSetupEvent));35 ActorRuntime.RegisterEvent(typeof(TimerSetupEvent));36 var runtime = ActorRuntime.Create(config);37 var id = runtime.CreateActor(typeof(Actor1));38 runtime.SendEvent(id, new TimerSetupEvent(1, 1));39 Console.ReadKey();40 }41 }42 {43 [OnEventDoAction(typeof(TimerSetupEvent), nameof(HandleTimerSetupEvent))]44 class Init : State { }45 protected void HandleTimerSetupEvent()46 {47 Console.WriteLine("TimerSetupEvent received.");48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Timers.Mocks;53using System;
TimerSetupEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers.Mocks;5using Microsoft.Coyote.Specifications;6using Xunit;7using Xunit.Abstractions;8{9 {10 public TimerSetupEventTests(ITestOutputHelper output)11 : base(output)12 {13 }14 {15 public ActorId Id;16 public E(ActorId id)17 {18 this.Id = id;19 }20 }21 {22 public int Timeout;23 public Setup(int timeout)24 {25 this.Timeout = timeout;26 }27 }28 {29 private ActorId Id;30 [OnEntry(nameof(InitOnEntry))]31 [OnEventDoAction(typeof(Setup), nameof(SetupAction))]32 [OnEventDoAction(typeof(E), nameof(EAction))]
TimerSetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers.Mocks;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactoryCreate();9 runtime.RegisterimerSetupEvent<TimerSetupEvent>();10 var actor = runtime.CreateActor(typeof(MyActr));11 awaitTak.Dlay(5000);12 }13 }14 {15 protected overrid Task OnInitializeAsync(Event initialEvent)16 {17 is.StupTimer(1000,new TimerElapsedEven());18 rturn Tak.CompletedTask;19 }20 proteced override Task OnEventAsync(Event e)21 {22 if (e is TimerElapsedEvent)23 {24 this.Write("Timer elapsed!");25 }26 return Task.CompletedTask;27 }28 }29}30using Microsoft.Coyote.Actors.Timers;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.RegisterTimerSetupEvent<TimerSetupEvent>();39 var actor = runtime.CreateActor(typeof(MyActor));40 await Task.Delay(5000);41 }42 }43 {44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.SetupTimer(1000, new TimerElapsedEvent());47 return Task.CompletedTask;48 }49 protected override Task OnEventAsync(Event e)50 {51 if (e is TimerElapsedEvent)52 {53 this.Write("Timer elapsed!");54 }55 return Task.CompletedTask;56 }57 }58}
TimerSetupEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers.Mocks;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static async Task Main(string[] args)11 {12 using (var runtime = TestingEngine.Create())13 {14 var actor = runtime.CreateActor(typeof(TestActor));15 runtime.SendEvent(actor, new E());16 await runtime.WaitCompletionAsync();17 }18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 var timerEvent = new TimerSetupEvent(this.Id, new E(), 1000);24 this.SendEvent(timerEvent);25 return Task.CompletedTask;26 }27 }28 {29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Timers.Mocks;36using Microsoft.Coyote.SystematicTesting;37using Microsoft.Coyote.Tasks;38{39 {40 static async Task Main(string[] args)41 {42 using (var runtime = TestingEngine.Create())43 {44 var actor = runtime.CreateActor(typeof(TestActor));45 runtime.SendEvent(actor, new E());46 await runtime.WaitCompletionAsync();47 }48 }49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 {54 }55 private void InitOnEntry()56 {57 this.Id = this.CreateActor(typeof(N));58 this.Send(this.Id, new Setup(100));59 }60 private void SetupAction()61 {62 this.Send(this.Id, new E(this.Id));63 }64 private void EAction()65 {66 this.Send(this.Id, new E(this.Id));67 }68 }69 {70 private int Counter;71 [OnEventDoAction(typeof(Setup), nameof(SetupAction))]72 [OnEventDoAction(typeof(E), nameof(EAction))]73 {74 }75 private void SetupAction()76 {77 this.Counter = 0;78 this.StartTimer(this.ReceivedEvent as Setup);79 }80 private void EAction()81 {82 this.Counter++;83 }84 }85 [Fact(Timeout = 5000)]86 public void TestTimerSetupEvent()87 {88 this.TestWithError(r =>89 {90 r.CreateActor(typeof(M));91 },92 configuration: this.GetConfiguration().WithTestingIterations(100),93 replay: true);94 }95 }96}
TimerSetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers.Mocks;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterTimerSetupEvent<TimerSetupEvent>();10 var actor = runtime.CreateActor(typeof(MyActor));11 await Task.Delay(5000);12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SetupTimer(1000, new TimerElapsedEvent());18 return Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 if (e is TimerElapsedEvent)23 {24 this.Write("Timer elapsed!");25 }26 return Task.CompletedTask;27 }28 }29}30using Microsoft.Coyote.Actors.Timers;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.RegisterTimerSetupEvent<TimerSetupEvent>();39 var actor = runtime.CreateActor(typeof(MyActor));40 await Task.Delay(5000);41 }42 }43 {44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.SetupTimer(1000, new TimerElapsedEvent());47 return Task.CompletedTask;48 }49 protected override Task OnEventAsync(Event e)50 {51 if (e is TimerElapsedEvent)52 {53 this.Write("Timer elapsed!");54 }55 return Task.CompletedTask;56 }57 }58}
TimerSetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers.Mocks;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 TimerSetupEvent timerSetup = new TimerSetupEvent(1000, "timer1");9 timerSetup.AddCallback((object o) => {10 Console.WriteLine("Timer1 callback called");11 });12 timerSetup.AddCallback((object o) => {13 Console.WriteLine("Timer1 callback called again");14 });15 timerSetup.AddCallback((object o) => {16 Console.WriteLine("Timer1 callback called again again");17 });18 timerSetup.AddCallback((object o) => {19 Console.WriteLine("Timer1 callback called again again again");20 });21 timerSetup.AddCallback((object o) => {22 Console.WriteLine("Timer1 callback called again again again again");23 });24 timerSetup.AddCallback((object o) => {25 Console.WriteLine("Timer1 callback called again again again again again");26 });27 timerSetup.AddCallback((object o) => {28 Console.WriteLine("Timer1 callback called again again again again again again");29 });30 timerSetup.AddCallback((object o) => {31 Console.WriteLine("Timer1 callback called again again again again again again again");32 });33 timerSetup.AddCallback((object o) => {34 Console.WriteLine("Timer1 callback called again again again again again again again again");35 });36 timerSetup.AddCallback((object o) => {37 Console.WriteLine("Timer1 callback called again again again again again again again again again");38 });39 timerSetup.AddCallback((object o) => {40 Console.WriteLine("Timer1 callback called again again again agai
TimerSetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers.Mocks;2using System.Threading.Tasks;3using System;4using System.Threading;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using System.Collections.Generic;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(TimerTest));14 runtime.SendEvent(actor, new TimerSetupEvent(1000, 2000));15 runtime.WaitCompletion(actor);16 runtime.Dispose();17 }18 }19 {20 private Timer timer;21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.timer = this.RegisterTimer(this.OnTimerCallback, null, 1000, 1000);24 return Task.CompletedTask;25 }26 private Task OnTimerCallback(object state)27 {28 Console.WriteLine("Timer fired!");29 return Task.CompletedTask;30 }31 }32}33using Microsoft.Coyote.Actors.Timers.Mocks;34using System.Threading.Tasks;35using System;36using System.Threading;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Timers;39using System.Collections.Generic;40{41 {42 public static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 var actor = runtime.CreateActor(typeof(TimerTest));46 runtime.SendEvent(actor, new TimerSetupEvent(1000, 2000));47 runtime.WaitCompletion(actor);48 runtime.Dispose();49 }50 }51 {52 private Timer timer;53 protected override Task OnInitializeAsync(Event initialEvent)54 {
TimerSetupEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers.Mocks;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new SetupTimerEvent(1000, new TimerSetupEvent(1000, new TimeoutEvent())));10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 if (e is TimeoutEvent)15 {16 Console.WriteLine("Timer expired!");17 return Task.CompletedTask;18 }19 return Task.CompletedTask;20 }21 }22 {23 public int Delay;24 public TimerSetupEvent TimerSetupEvent;25 public SetupTimerEvent(int delay, TimerSetupEvent timerSetupEvent)26 {27 this.Delay = delay;28 this.TimerSetupEvent = timerSetupEvent;29 }30 }31 {32 }33 {34 public static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(Actor1));38 runtime.Wait();39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Timers.Mocks;44using System;45using System.Threading.Tasks;46{47 {48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.SendEvent(this.Id, new SetupTimerEvent(1000, new TimerSetupEvent(1000, new TimeoutEvent())));51 return Task.CompletedTask;52 }53 protected override Task OnEventAsync(Event e)54 {55 if (e is TimeoutEvent)56 {57 Console.WriteLine("Timer expired!");58 return Task.CompletedTask;59 }60 return Task.CompletedTask;61 }62 }63 {64 public int Delay;65 public TimerSetupEvent TimerSetupEvent;66 public SetupTimerEvent(int delay, TimerSetupEvent timerSetupEvent)67 {
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