How to use MockStateMachineTimer class of Microsoft.Coyote.Actors.Timers.Mocks package

Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.Mocks.MockStateMachineTimer

ActorExecutionContext.cs

Source:ActorExecutionContext.cs Github

copy

Full Screen

...1018 /// Creates a new timer that sends a <see cref="TimerElapsedEvent"/> to its owner actor.1019 /// </summary>1020 internal override IActorTimer CreateActorTimer(TimerInfo info, Actor owner)1021 {1022 var id = this.CreateActorId(typeof(MockStateMachineTimer));1023 this.CreateActor(id, typeof(MockStateMachineTimer), new TimerSetupEvent(info, owner, this.Configuration.TimeoutDelay));1024 return this.Scheduler.GetOperationWithId<ActorOperation>(id.Value).Actor as MockStateMachineTimer;1025 }1026 /// <inheritdoc/>1027 public override EventGroup GetCurrentEventGroup(ActorId currentActorId)1028 {1029 var callerOp = this.Scheduler.GetExecutingOperation<ActorOperation>();1030 this.Assert(callerOp != null && currentActorId == callerOp.Actor.Id,1031 "Trying to access the event group id of {0}, which is not the currently executing actor.",1032 currentActorId);1033 return callerOp.Actor.CurrentEventGroup;1034 }1035 /// <summary>1036 /// Returns a controlled nondeterministic boolean choice.1037 /// </summary>1038 internal override bool GetNondeterministicBooleanChoice(int maxValue, string callerName, string callerType)...

Full Screen

Full Screen

MockStateMachineTimer.cs

Source:MockStateMachineTimer.cs Github

copy

Full Screen

...5 /// <summary>6 /// A mock timer that replaces <see cref="ActorTimer"/> during testing.7 /// It is implemented as a state machine.8 /// </summary>9 internal class MockStateMachineTimer : StateMachine, IActorTimer10 {11 /// <summary>12 /// Stores information about this timer.13 /// </summary>14 private TimerInfo TimerInfo;15 /// <summary>16 /// Stores information about this timer.17 /// </summary>18 TimerInfo IActorTimer.Info => this.TimerInfo;19 /// <summary>20 /// The actor that owns this timer.21 /// </summary>22 private Actor Owner;23 /// <summary>24 /// The timeout event.25 /// </summary>26 private TimerElapsedEvent TimeoutEvent;27 /// <summary>28 /// Adjusts the probability of firing a timeout event.29 /// </summary>30 private uint Delay;31 [Start]32 [OnEntry(nameof(Setup))]33 [OnEventDoAction(typeof(DefaultEvent), nameof(HandleTimeout))]34 private class Active : State35 {36 }37 /// <summary>38 /// Initializes the timer with the specified configuration.39 /// </summary>40 private void Setup(Event e)41 {42 this.TimerInfo = (e as TimerSetupEvent).Info;43 this.Owner = (e as TimerSetupEvent).Owner;44 this.Delay = (e as TimerSetupEvent).Delay;45 this.TimeoutEvent = this.TimerInfo.CustomEvent;46 if (this.TimeoutEvent is null)47 {48 this.TimeoutEvent = new TimerElapsedEvent(this.TimerInfo);49 }50 else51 {52 this.TimeoutEvent.Info = this.TimerInfo;53 }54 }55 /// <summary>56 /// Handles the timeout.57 /// </summary>58 private void HandleTimeout()59 {60 // Try to send the next timeout event.61 bool isTimeoutSent = false;62 int delay = (int)this.Delay > 0 ? (int)this.Delay : 1;63 // TODO: do we need some normalization of delay here ... ?64 if ((this.RandomInteger(delay) is 0) && this.RandomBoolean())65 {66 // The probability of sending a timeout event is at most 1/N.67 this.SendEvent(this.Owner.Id, this.TimeoutEvent);68 isTimeoutSent = true;69 }70 // If non-periodic, and a timeout was successfully sent, then become71 // inactive until disposal. Else retry.72 if (isTimeoutSent && this.TimerInfo.Period.TotalMilliseconds < 0)73 {74 this.RaiseGotoStateEvent<Inactive>();75 }76 }77 private class Inactive : State78 {79 }80 /// <summary>81 /// Determines whether the specified System.Object is equal82 /// to the current System.Object.83 /// </summary>84 public override bool Equals(object obj) => obj is MockStateMachineTimer timer && this.Id == timer.Id;85 /// <summary>86 /// Returns the hash code for this instance.87 /// </summary>88 public override int GetHashCode() => this.Id.GetHashCode();89 /// <summary>90 /// Returns a string that represents the current instance.91 /// </summary>92 public override string ToString() => this.Id.Name;93 /// <summary>94 /// Indicates whether the specified <see cref="ActorId"/> is equal95 /// to the current <see cref="ActorId"/>.96 /// </summary>97 /// <param name="other">An object to compare with this object.</param>98 /// <returns>True if the current object is equal to the other parameter; otherwise, false.</returns>...

Full Screen

Full Screen

MockStateMachineTimer

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers.Mocks;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Testing;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Threading;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic.Directed;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic.Undirected;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic.Undirected.Unfair;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic.Undirected.Unfair.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic.Undirected.Unfair.Strategies.Bounded;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic.Undirected.Unfair.Strategies.Bounded.BoundedExploration;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic.Undirected.Unfair.Strategies.Bounded.BoundedExploration.Strategies;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateMatch.Probabilistic.Undirected.Unfair.Strategies.Bounded.BoundedExploration.Strategies.BoundedFairSchedule;

Full Screen

Full Screen

MockStateMachineTimer

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers.Mocks;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.Tasks;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 1000;17 configuration.SchedulingIterations = 1000;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.Verbose = 1;20 configuration.Strategy = TestingStrategy.Systematic;21 configuration.TestReporters.Add(new HtmlReporter());22 var test = new SystematicTest(configuration);23 test.RegisterMonitor(typeof(TestMonitor));24 test.RegisterActor(typeof(Actor1));25 test.RegisterActor(typeof(Actor2));26 test.Execute();27 Console.WriteLine("Done");28 }29 }30 {31 [OnEventDoAction(typeof(Actor1.ReceivedEvent), nameof(Actor1Received))]32 [OnEventDoAction(typeof(Actor2.ReceivedEvent), nameof(Actor2Received))]33 class Init : MonitorState { }34 private void Actor1Received()35 {36 this.Assert(false, "Actor1 received message");37 }38 private void Actor2Received()39 {40 this.Assert(false, "Actor2 received message");41 }42 }43 {44 public class ReceivedEvent : Event { }45 private TimerInfo timerInfo;46 protected override void OnInitialize(Event initialEvent)47 {48 this.timerInfo = this.RegisterTimer(100, new ReceivedEvent());49 }50 protected override void OnReceive(Event e)51 {52 if (e is ReceivedEvent)53 {54 this.SendEvent(t

Full Screen

Full Screen

MockStateMachineTimer

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.Timers.Mocks;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var timer = new MockStateMachineTimer();10 var actor = new Actor(timer);11 await actor.Execute();12 }13 }14}15using Microsoft.Coyote.Actors.Mocks;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 public static async Task Main(string[] args)22 {23 var actorRuntime = new MockActorRuntime();24 var actor = new Actor(actorRuntime);25 await actor.Execute();26 }27 }28}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run Coyote automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Most used methods in MockStateMachineTimer

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful