How to use PongEvent class of Microsoft.Coyote.Actors.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.PongEvent

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...260 {261 this.Caller = caller;262 }263 }264 internal class PongEvent : Event265 {266 }267 internal class ClientSetupEvent : Event268 {269 public readonly ActorId ServerId;270 public ClientSetupEvent(ActorId server)271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {320 }321 private void HandleComplete()322 {323 this.Logger.WriteLine("Test Complete");324 this.Monitor<TestMonitor>(new CompletedEvent());325 }...

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PongEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests;4using Microsoft.Coyote.Actors.Tests;5using Microsoft.Coyote.Actors.Tests;6using Microsoft.Coyote.Actors.Tests;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.Actors.Tests;9using Microsoft.Coyote.Actors.Tests;10using Microsoft.Coyote.Actors.Tests;11using Microsoft.Coyote.Actors.Tests;12using Microsoft.Coyote.Actors.Tests;13using Microsoft.Coyote.Actors.Tests;14using Microsoft.Coyote.Actors.Tests;15using Microsoft.Coyote.Actors.Tests;

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PongEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 await this.ReceiveEventAsync<PingEvent>();9 Console.WriteLine("Pong!");10 }11 }12}13using Microsoft.Coyote.Actors.Tests;14using Microsoft.Coyote.Actors;15using System;16{17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.ReceiveEventAsync<PongEvent>();21 Console.WriteLine("Ping!");22 }23 }24}25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28{29 {30 public static async Task Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 await runtime.CreateActor(typeof(PongActor));34 Console.WriteLine("Press any key to exit...");35 Console.ReadKey();36 }37 }38}39using Microsoft.Coyote.Actors;40using System;41using System.Threading.Tasks;42{43 {44 public static async Task Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 await runtime.CreateActor(typeof(PingActor));48 Console.WriteLine("Press any key to exit...");49 Console.ReadKey();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.Tests;55using System;56using System.Threading.Tasks;57{58 {59 public static async Task Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();62 var pongActor = await runtime.CreateActor(typeof(PongActor));63 await runtime.SendEvent(pongActor, new PingEvent());64 Console.WriteLine("Press any key to exit...");65 Console.ReadKey();66 }67 }68}69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.Tests;71using System;72using System.Threading.Tasks;73{74 {75 public static async Task Main(string[] args)76 {

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PongEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.SystematicTesting.Strategies;5using System;6using System.Threading.Tasks;7{8 {9 public ActorId Sender;10 public PongEvent(ActorId sender)11 {12 this.Sender = sender;13 }14 }15 {16 public ActorId Sender;17 public PingEvent(ActorId sender)18 {19 this.Sender = sender;20 }21 }22}23using Microsoft.Coyote.Actors.Tests;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.SystematicTesting;26using Microsoft.Coyote.SystematicTesting.Strategies;27using System;28using System.Threading.Tasks;29{30 {31 public ActorId Sender;32 public PongEvent(ActorId sender)33 {34 this.Sender = sender;35 }36 }37 {38 public ActorId Sender;39 public PingEvent(ActorId sender)40 {41 this.Sender = sender;42 }43 }44}45using Microsoft.Coyote.Actors.Tests;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.SystematicTesting;48using Microsoft.Coyote.SystematicTesting.Strategies;49using System;50using System.Threading.Tasks;51{52 {53 public ActorId Sender;54 public PongEvent(ActorId sender)55 {56 this.Sender = sender;57 }58 }59 {60 public ActorId Sender;61 public PingEvent(ActorId sender)62 {63 this.Sender = sender;64 }65 }66}67using Microsoft.Coyote.Actors.Tests;68using Microsoft.Coyote.Actors;

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PongEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 protected override void OnEvent(Event e)7 {8 if (e is PongEvent)9 {10 Console.WriteLine("Received PongEvent");11 this.SendEvent((e as PongEvent).Sender, new PingEvent());12 }13 }14 }15}16using Microsoft.Coyote.Actors.Tests;17using Microsoft.Coyote.Actors;18using System;19{20 {21 protected override void OnEvent(Event e)22 {23 if (e is PingEvent)24 {25 Console.WriteLine("Received PingEvent");26 this.SendEvent((e as PingEvent).Sender, new PongEvent());27 }28 }29 }30}31using Microsoft.Coyote.Actors.Tests;32using Microsoft.Coyote.Actors;33using System;34{35 {36 public static void Main(string[] args)37 {38 PingEvent pingEvent = new PingEvent();39 pingEvent.Sender = ActorId.CreateRandom();40 pingEvent.Receiver = ActorId.CreateRandom();41 Runtime runtime = RuntimeFactory.Create();42 runtime.RegisterActor<Ping>();43 runtime.RegisterActor<Pong>();44 runtime.CreateActor(typeof(Ping), pingEvent);45 Console.WriteLine("Press any key to exit.");46 Console.ReadKey();47 }48 }49}50using Microsoft.Coyote.Actors.Tests;51using Microsoft.Coyote.Actors;52using System;53{54 {55 public static void Main(string[] args)56 {57 PingEvent pingEvent = new PingEvent();58 pingEvent.Sender = ActorId.CreateRandom();59 pingEvent.Receiver = ActorId.CreateRandom();60 Runtime runtime = RuntimeFactory.Create();61 runtime.RegisterActor<Ping>();62 runtime.RegisterActor<Pong>();63 runtime.CreateActor(typeof(Ping), pingEvent);64 Console.WriteLine("Press any key to exit.");65 Console.ReadKey();66 }67 }68}

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PongEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 return this.ReceiveEventAsync<PongEvent>(async (e) =>10 {11 Console.WriteLine("PongActor received PongEvent");12 });13 }14 }15}16using Microsoft.Coyote.Actors.Tests;17using Microsoft.Coyote.Specifications;18using System;19using System.Threading.Tasks;20{21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 return this.ReceiveEventAsync<PingEvent>(async (e) =>25 {26 Console.WriteLine("PingActor received PingEvent");27 });28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Tests;33using Microsoft.Coyote.Specifications;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var config = Configuration.Create();41 config.MaxSchedulingSteps = 1000;42 config.SchedulingIterations = 20;43 config.SchedulingSeed = 0;44 config.SchedulingStrategy = SchedulingStrategy.DFS;45 config.Verbose = 2;46 config.EnableDataRaceChecking = true;47 config.EnableDeadlockChecking = true;48 config.EnableLivelockChecking = true;49 config.EnableHotStateChecking = true;50 config.EnableOperationCanceledException = true;51 config.EnableObjectDisposedException = true;52 config.EnableIndexOutOfRangeException = true;53 config.EnableNullReferenceException = true;54 config.EnableDivideByZeroException = true;55 config.EnableActorStateCaching = true;56 config.EnableActorGarbageCollection = true;57 config.EnableActorCycleDetection = true;58 config.EnableActorTaskInterleaving = true;59 config.EnableActorTaskCancellation = true;60 config.EnableStateGraphScheduling = true;61 config.EnableRandomScheduling = true;62 config.EnableFairScheduling = true;63 config.EnableFairSchedulingWithPriorityQueues = true;

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PongEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Tests;4{5 {6 public int Value;7 }8}9using System;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.Tests;12{13 {14 public int Value;15 }16}17using System;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Tests;20{21 {22 public int Value;23 }24}25using System;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Tests;28{29 {30 public int Value;31 }32}33using System;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Tests;36{37 {38 public int Value;39 }40}41using System;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Tests;44{45 {46 public int Value;47 }48}49using System;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.Tests;52{53 {54 public int Value;55 }56}57using System;

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PongEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2PongEvent pongEvent = new PongEvent();3this.SendEvent(actorId, pongEvent);4using Microsoft.Coyote.Actors.Tests;5PongEvent pongEvent = new PongEvent();6this.SendEvent(actorId, pongEvent);7using Microsoft.Coyote.Actors.Tests;8PongEvent pongEvent = new PongEvent();9this.SendEvent(actorId, pongEvent);10using Microsoft.Coyote.Actors.Tests;11PongEvent pongEvent = new PongEvent();12this.SendEvent(actorId, pongEvent);13using Microsoft.Coyote.Actors.Tests;14PongEvent pongEvent = new PongEvent();15this.SendEvent(actorId, pongEvent);16using Microsoft.Coyote.Actors.Tests;17PongEvent pongEvent = new PongEvent();18this.SendEvent(actorId, pongEvent);19using Microsoft.Coyote.Actors.Tests;20PongEvent pongEvent = new PongEvent();

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