Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.PingEvent
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs
...252 expected = expected.NormalizeNewLines();253 Assert.Equal(expected, actual);254 }, GetConfiguration());255 }256 internal class PingEvent : Event257 {258 public readonly ActorId Caller;259 public PingEvent(ActorId caller)260 {261 this.Caller = caller;262 }263 }264 internal class PongEvent : Event265 {266 }267 internal class ClientSetupEvent : Event268 {269 public readonly ActorId ServerId;270 public ClientSetupEvent(ActorId server)271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {320 }321 private void HandleComplete()322 {...
PingEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(PingPong));14 runtime.Run();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(PingPong));31 runtime.Run();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(PingPong));48 runtime.Run();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(PingPong));65 runtime.Run();66 }67 }68}69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.Tests;71using System;72using System.Collections.Generic;73using System.Linq;74using System.Text;75using System.Threading.Tasks;76{77 {
PingEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Actors.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var pong = runtime.CreateActor(typeof(Pong));12 var ping = runtime.CreateActor(typeof(Ping), pong);13 runtime.SendEvent(ping, new PingEvent());14 runtime.Wait();15 }16 }17 {18 private readonly ActorId pong;19 public Ping(ActorId pong)20 {21 this.pong = pong;22 }23 [OnEventDoAction(typeof(PingEvent), nameof(PingPong))]24 private class Init : State { }25 private void PingPong()26 {27 this.SendEvent(this.pong, new PongEvent());28 this.RaiseGotoStateEvent<Init>();29 }30 }31 {32 [OnEventDoAction(typeof(PongEvent), nameof(PingPong))]33 private class Init : State { }34 private void PingPong()35 {36 this.SendEvent(this.Id, new PingEvent());37 this.RaiseGotoStateEvent<Init>();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Timers;45using Microsoft.Coyote.Actors.Tests;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var pong = runtime.CreateActor(typeof(Pong));52 var ping = runtime.CreateActor(typeof(Ping), pong);53 runtime.SendEvent(ping, new PingEvent());54 runtime.Wait();55 }56 }57 {58 private readonly ActorId pong;59 public Ping(ActorId pong)60 {
PingEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 private int count = 0;9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 await this.RegisterEventHandlerAsync<PingEvent>(this.HandlePingEventAsync);12 }13 private async Task HandlePingEventAsync(Event e)14 {15 var pingEvent = e as PingEvent;16 if (pingEvent != null)17 {18 count++;19 if (count == 5)20 {21 Console.WriteLine("PongActor: Ping count is 5, stopping!");22 await this.StopAsync();23 }24 {25 Console.WriteLine("PongActor: Ping count is {0}, sending pong!", count);26 var pongEvent = new PongEvent();27 await this.SendEventAsync(pingEvent.Sender, pongEvent);28 }29 }30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Tests;35using Microsoft.Coyote.Specifications;36using System;37using System.Threading.Tasks;38{39 {40 private int count = 0;41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.RegisterEventHandlerAsync<PongEvent>(this.HandlePongEventAsync);44 var pongEvent = new PongEvent();45 await this.SendEventAsync(this.Id, pongEvent);46 }47 private async Task HandlePongEventAsync(Event e)48 {49 var pongEvent = e as PongEvent;50 if (pongEvent != null)51 {52 count++;53 if (count == 5)54 {55 Console.WriteLine("PingActor: Pong count is 5, stopping!");56 await this.StopAsync();57 }58 {59 Console.WriteLine("PingActor: Pong count is {0}, sending ping!", count);60 var pingEvent = new PingEvent();61 pingEvent.Sender = this.Id;62 await this.SendEventAsync(new ActorId(2), pingEvent);63 }64 }65 }66 }67}
PingEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var ping = new PingEvent();9 var pong = new PongEvent();10 var pingPong = new PingPongActor();11 pingPong.SendEvent(ping);12 pingPong.SendEvent(pong);13 Console.WriteLine("Done");14 }15 }16}17using Microsoft.Coyote.Actors.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var ping = new PingEvent();25 var pong = new PongEvent();26 var pingPong = new PingPongActor();27 pingPong.SendEvent(ping);28 pingPong.SendEvent(pong);29 Console.WriteLine("Done");30 }31 }32}33using Microsoft.Coyote.Actors.Tests;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var ping = new PingEvent();41 var pong = new PongEvent();42 var pingPong = new PingPongActor();43 pingPong.SendEvent(ping);44 pingPong.SendEvent(pong);45 Console.WriteLine("Done");46 }47 }48}49using Microsoft.Coyote.Actors.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var ping = new PingEvent();57 var pong = new PongEvent();58 var pingPong = new PingPongActor();59 pingPong.SendEvent(ping);60 pingPong.SendEvent(pong);61 Console.WriteLine("Done");62 }63 }64}65using Microsoft.Coyote.Actors.Tests;66using System;
PingEvent
Using AI Code Generation
1using System;2using System.Net.NetworkInformation;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Tests;7{8 {9 private readonly string _hostNameOrAddress;10 public PingActor(string hostNameOrAddress)11 {12 _hostNameOrAddress = hostNameOrAddress;13 }14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEventAsync(this.Id, new PingEvent(_hostNameOrAddress));17 }18 protected override async Task OnEventAsync(Event e)19 {20 switch (e)21 {22 Ping ping = new Ping();23 PingReply reply = await ping.SendPingAsync(pingEvent.HostNameOrAddress);24 Console.WriteLine($"{reply.Address} - {reply.RoundtripTime}ms");25 break;26 throw new InvalidOperationException("PingActor received unexpected event");27 }28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Tests;36{37 {38 public string HostNameOrAddress { get; }39 public PingEvent(string hostNameOrAddress)40 {41 this.HostNameOrAddress = hostNameOrAddress;42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49{50 {51 static void Main(string[] args)52 {53 Console.WriteLine("Ping Event");54 Console.WriteLine("
PingEvent
Using AI Code Generation
1===");2 if (args.Length != 1)3 {4 Console.WriteLine("Usage: PingEvent.exe <host>");5 return;6 }7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(PingActor), new ActorId("PingActor"), args[0]);9 runtime.Run();10 Console.WriteLine("Done");11 }12 }13}
PingEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.Timers;7using System.Collections.Generic;8{9 {10 public PingEvent(int id)11 {12 this.Id = id;13 }14 public int Id { get; private set; }15 }16 {17 public PongEvent(int id)18 {19 this.Id = id;20 }21 public int Id { get; private set; }22 }23 internal class StartEvent : Event { }24 {25 private int Id;26 private ActorId PongActor;27 private int Count;28 [OnEventDoAction(typeof(StartEvent), nameof(InitOnStart))]29 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]30 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]31 private class Init : State { }32 private void InitOnStart(Event e)33 {34 this.Id = (e as StartEvent).Id;35 this.PongActor = (e as StartEvent).PongActor;36 this.Count = (e as StartEvent).Count;37 this.Send(this.PongActor, new PingEvent(this.Id));38 }39 private void HandlePing(Event e)40 {41 this.Assert((e as PingEvent).Id == this.Id);42 if (this.Count > 0)43 {44 this.Count--;45 this.Send(this.PongActor, new PingEvent(this.Id));46 }47 {48 this.RaiseHaltEvent();49 }50 }51 private void HandlePong(Event e)52 {53 this.Assert((e as PongEvent).Id == this.Id);54 if (this.Count > 0)55 {56 this.Count--;57 this.Send(this.PongActor, new PongEvent(this.Id));58 }59 {60 this.RaiseHaltEvent();61 }62 }63 }64 {65 private int Id;66 private ActorId PingActor;67 private int Count;68 [OnEventDoAction(typeof(StartEvent), nameof(InitOnStart))]
PingEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var actor = new PingActor();9 var pingEvent = new PingEvent();10 await actor.SendEventAsync(pingEvent);11 }12 }13}
PingEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private int count;8 private ActorId pongActor;9 public PingPong(ActorId pongActor, int count)10 {11 this.pongActor = pongActor;12 this.count = count;13 }14 public async Task OnActivateAsync(ActorRuntime runtime, ActorId id)15 {16 await runtime.SendEventAsync(this.pongActor, new PingEvent());17 }18 public async Task OnEventAsync(ActorRuntime runtime, ActorId id, Event e)19 {20 if (e is PingEvent)21 {22 Console.WriteLine("Ping!");23 if (this.count > 0)24 {25 this.count--;26 await runtime.SendEventAsync(this.pongActor, new PingEvent());27 }28 {29 await runtime.SendEventAsync(this.pongActor, new HaltEvent());30 await runtime.SendEventAsync(id, new HaltEvent());31 }32 }33 }34 }35 {36 public async Task OnActivateAsync(ActorRuntime runtime, ActorId id)37 {38 }39 public async Task OnEventAsync(ActorRuntime runtime, ActorId id, Event e)40 {41 if (e is PingEvent)42 {43 Console.WriteLine("Pong!");44 await runtime.SendEventAsync(id, new PingEvent());45 }46 else if (e is HaltEvent)47 {48 await runtime.SendEventAsync(id, new HaltEvent());49 }50 }51 }52 {53 static void Main(string[] args)54 {55 var runtime = new ActorRuntime();56 var pongActor = runtime.CreateActor(typeof(Pong));57 var pingActor = runtime.CreateActor(typeof(PingPong), pongActor, 5);58 runtime.Wait();59 }60 }61}
PingEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6{7 {8 private int counter = 0;9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 if (initialEvent is PingEvent)12 {13 this.SendEvent(this.Id, new PongEvent());14 }15 return Task.CompletedTask;16 }17 protected override Task OnEventAsync(Event e)18 {19 if (e is PongEvent)20 {21 this.counter++;22 if (this.counter < 10)23 {24 this.SendEvent(this.Id, new PingEvent());25 }26 }27 return Task.CompletedTask;28 }29 }30}31using Microsoft.Coyote.Actors.Tests;32using System;33using System.Collections.Generic;34using System.Text;35using System.Threading.Tasks;36{37 {38 private int counter = 0;39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 if (initialEvent is PingEvent)42 {43 this.SendEvent(this.Id, new PongEvent());44 }45 return Task.CompletedTask;46 }47 protected override Task OnEventAsync(Event e)48 {49 if (e is PongEvent)50 {51 this.counter++;52 if (this.counter < 10)53 {54 this.SendEvent(this.Id, new PingEvent());55 }56 }57 return Task.CompletedTask;58 }59 }60}61using Microsoft.Coyote.Actors.Tests;62using System;63using System.Collections.Generic;64using System.Text;65using System.Threading.Tasks;66{67 {68 private int counter = 0;69 protected override Task OnInitializeAsync(Event initialEvent)70 {71 if (initialEvent is PingEvent)72 {73 this.SendEvent(this.Id, new PongEvent());74 }75 return Task.CompletedTask;76 }77 protected override Task OnEventAsync(Event e)78 {79 if (e is Pong
PingEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(PingEvent));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 runtime.CreateActor(typeof(Actor4));16 runtime.CreateActor(typeof(Actor5));17 runtime.CreateActor(typeof(Actor6));18 runtime.CreateActor(typeof(Actor7));19 runtime.CreateActor(typeof(Actor8));20 runtime.CreateActor(typeof(Actor9));21 runtime.CreateActor(typeof(Actor10));22 runtime.Run();23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 var runtime = RuntimeFactory.Create();36 runtime.RegisterMonitor(typeof(PingEvent));37 runtime.CreateActor(typeof(Actor1));38 runtime.CreateActor(typeof(Actor2));39 runtime.CreateActor(typeof(Actor3));40 runtime.CreateActor(typeof(Actor4));41 runtime.CreateActor(typeof(Actor5));42 runtime.CreateActor(typeof(Actor6));43 runtime.CreateActor(typeof(Actor7));44 runtime.CreateActor(typeof(Actor8));45 runtime.CreateActor(typeof(Actor9));46 runtime.CreateActor(typeof(Actor10));47 runtime.Run();48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Tests;53using System;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 Console.WriteLine("Hello World!");60 var runtime = RuntimeFactory.Create();61 runtime.RegisterMonitor(typeof(PingEvent));
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