Best Coyote code snippet using Microsoft.Coyote.Actors.SharedObjects.SharedCounter
SharedCounterTests.cs
Source:SharedCounterTests.cs
...5using Xunit;6using Xunit.Abstractions;7namespace Microsoft.Coyote.Actors.Tests.SharedObjects8{9 public class SharedCounterTests : BaseActorTest10 {11 public SharedCounterTests(ITestOutputHelper output)12 : base(output)13 {14 }15 private class E : Event16 {17 public SharedCounter Counter;18 public TaskCompletionSource<bool> Tcs;19 public E(SharedCounter counter, TaskCompletionSource<bool> tcs)20 {21 this.Counter = counter;22 this.Tcs = tcs;23 }24 }25 private class M1 : StateMachine26 {27 [Start]28 [OnEntry(nameof(InitOnEntry))]29 private class Init : State30 {31 }32 private void InitOnEntry(Event e)33 {34 var counter = (e as E).Counter;35 var tcs = (e as E).Tcs;36 for (int i = 0; i < 100000; i++)37 {38 counter.Increment();39 var v1 = counter.GetValue();40 this.Assert(v1 is 1 || v1 is 2);41 counter.Decrement();42 var v2 = counter.GetValue();43 this.Assert(v2 is 0 || v2 is 1);44 counter.Add(1);45 var v3 = counter.GetValue();46 this.Assert(v3 is 1 || v3 is 2);47 counter.Add(-1);48 var v4 = counter.GetValue();49 this.Assert(v4 is 0 || v4 is 1);50 }51 tcs.SetResult(true);52 }53 }54 private class M2 : StateMachine55 {56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 private class Init : State59 {60 }61#pragma warning disable CA1822 // Mark members as static62 private void InitOnEntry(Event e)63#pragma warning restore CA1822 // Mark members as static64 {65 var counter = (e as E).Counter;66 var tcs = (e as E).Tcs;67 for (int i = 0; i < 1000000; i++)68 {69 int v;70 do71 {72 v = counter.GetValue();73 }74 while (v != counter.CompareExchange(v + 5, v));75 counter.Add(15);76 counter.Add(-10);77 }78 tcs.SetResult(true);79 }80 }81 [Fact(Timeout = 5000)]82 public void TestProductionSharedCounter1()83 {84 var runtime = RuntimeFactory.Create();85 var counter = SharedCounter.Create(runtime, 0);86 var tcs1 = new TaskCompletionSource<bool>();87 var tcs2 = new TaskCompletionSource<bool>();88 var failed = false;89 runtime.OnFailure += (ex) =>90 {91 failed = true;92 tcs1.SetResult(true);93 tcs2.SetResult(true);94 };95 var m1 = runtime.CreateActor(typeof(M1), new E(counter, tcs1));96 var m2 = runtime.CreateActor(typeof(M1), new E(counter, tcs2));97 Task.WaitAll(tcs1.Task, tcs2.Task);98 Assert.False(failed);99 }100 [Fact(Timeout = 5000)]101 public void TestProductionSharedCounter2()102 {103 var runtime = RuntimeFactory.Create();104 var counter = SharedCounter.Create(runtime, 0);105 var tcs1 = new TaskCompletionSource<bool>();106 var tcs2 = new TaskCompletionSource<bool>();107 var failed = false;108 runtime.OnFailure += (ex) =>109 {110 failed = true;111 tcs1.SetResult(true);112 tcs2.SetResult(true);113 };114 var m1 = runtime.CreateActor(typeof(M2), new E(counter, tcs1));115 var m2 = runtime.CreateActor(typeof(M2), new E(counter, tcs2));116 Task.WaitAll(tcs1.Task, tcs2.Task);117 Assert.False(failed);118 Assert.True(counter.GetValue() is 1000000 * 20);...
MixedSharedObjectsTests.cs
Source:MixedSharedObjectsTests.cs
...14 }15 private class E : Event16 {17 public SharedDictionary<int, string> Dictionary;18 public SharedCounter Counter;19 public TaskCompletionSource<bool> Tcs;20 public E(SharedDictionary<int, string> dictionary, SharedCounter counter, TaskCompletionSource<bool> tcs)21 {22 this.Dictionary = dictionary;23 this.Counter = counter;24 this.Tcs = tcs;25 }26 }27 private class M : StateMachine28 {29 [Start]30 [OnEntry(nameof(InitOnEntry))]31 private class Init : State32 {33 }34 private void InitOnEntry(Event e)35 {36 var dictionary = (e as E).Dictionary;37 var counter = (e as E).Counter;38 var tcs = (e as E).Tcs;39 for (int i = 0; i < 100; i++)40 {41 dictionary.TryAdd(i, i.ToString());42 }43 for (int i = 0; i < 100; i++)44 {45 var b = dictionary.TryRemove(i, out string v);46 this.Assert(b is false || v == i.ToString());47 if (b)48 {49 counter.Increment();50 }51 }52 var c = dictionary.Count;53 this.Assert(c is 0);54 tcs.TrySetResult(true);55 }56 }57 private class N : StateMachine58 {59 [Start]60 [OnEntry(nameof(InitOnEntry))]61 private class Init : State62 {63 }64 private void InitOnEntry(Event e)65 {66 var dictionary = (e as E).Dictionary;67 var counter = (e as E).Counter;68 var tcs = (e as E).Tcs;69 for (int i = 0; i < 100; i++)70 {71 var b = dictionary.TryRemove(i, out string v);72 this.Assert(b is false || v == i.ToString());73 if (b)74 {75 counter.Increment();76 }77 }78 tcs.TrySetResult(true);79 }80 }81 [Fact(Timeout = 5000)]82 public void TestProductionSharedObjects()83 {84 var runtime = RuntimeFactory.Create();85 var dictionary = SharedDictionary.Create<int, string>(runtime);86 var counter = SharedCounter.Create(runtime);87 var tcs1 = new TaskCompletionSource<bool>();88 var tcs2 = new TaskCompletionSource<bool>();89 var failed = false;90 runtime.OnFailure += (ex) =>91 {92 failed = true;93 tcs1.TrySetResult(true);94 tcs2.TrySetResult(true);95 };96 var m1 = runtime.CreateActor(typeof(M), new E(dictionary, counter, tcs1));97 var m2 = runtime.CreateActor(typeof(N), new E(dictionary, counter, tcs2));98 Task.WaitAll(tcs1.Task, tcs2.Task);99 Assert.False(failed);100 Assert.True(counter.GetValue() is 100);...
SharedCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors.SharedObjects;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System.Console;5{6 {7 static void Main(string[] args)8 {9 SharedCounter counter = new SharedCounter(0);10 Actor actor1 = new Actor(counter);11 Actor actor2 = new Actor(counter);12 Actor actor3 = new Actor(counter);13 Actor actor4 = new Actor(counter);14 Actor actor5 = new Actor(counter);15 Actor actor6 = new Actor(counter);16 Actor actor7 = new Actor(counter);17 Actor actor8 = new Actor(counter);18 Actor actor9 = new Actor(counter);19 Actor actor10 = new Actor(counter);20 Task task1 = Task.Run(() => actor1.Increment());21 Task task2 = Task.Run(() => actor2.Increment());22 Task task3 = Task.Run(() => actor3.Increment());23 Task task4 = Task.Run(() => actor4.Increment());24 Task task5 = Task.Run(() => actor5.Increment());25 Task task6 = Task.Run(() => actor6.Increment());26 Task task7 = Task.Run(() => actor7.Increment());27 Task task8 = Task.Run(() => actor8.Increment());28 Task task9 = Task.Run(() => actor9.Increment());29 Task task10 = Task.Run(() => actor10.Increment());30 WriteLine("Shared Counter Value: {0}", counter.Value);31 ReadKey();32 }33 }34}35using Microsoft.Coyote.Actors.SharedObjects;36using Microsoft.Coyote.Actors;37using System.Threading.Tasks;38using System.Console;39{
SharedCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors.SharedObjects;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var counter = SharedCounter.Create(0);9 var task1 = Task.Run(() =>10 {11 for (int i = 0; i < 100; i++)12 {13 counter.Increment();14 }15 });16 var task2 = Task.Run(() =>17 {18 for (int i = 0; i < 100; i++)19 {20 counter.Increment();21 }22 });23 Task.WaitAll(task1, task2);24 Console.WriteLine(counter.Value);25 }26 }27}28using Microsoft.Coyote.Actors.SharedObjects;29using System;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var counter = SharedCounter.Create(0);36 var task1 = Task.Run(() =>37 {38 for (int i = 0; i < 100; i++)39 {40 counter.Increment();41 }42 });43 var task2 = Task.Run(() =>44 {45 for (int i = 0; i < 100; i++)46 {47 counter.Increment();48 }49 });50 Task.WaitAll(task1, task2);51 Console.WriteLine(counter.Value);52 }53 }54}55using Microsoft.Coyote.Actors.SharedObjects;56using System;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 var counter = SharedCounter.Create(0);63 var task1 = Task.Run(() =>64 {65 for (int i = 0; i < 100; i++)66 {67 counter.Increment();68 }69 });70 var task2 = Task.Run(() =>71 {72 for (int i = 0; i < 100; i++)73 {74 counter.Increment();75 }76 });77 Task.WaitAll(task1, task2);78 Console.WriteLine(counter.Value);79 }80 }81}
SharedCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors.SharedObjects;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 SharedCounter counter = new SharedCounter(0);9 Task t1 = Task.Run(() =>10 {11 for (int i = 0; i < 1000; i++)12 {13 counter.Increment();14 }15 });16 Task t2 = Task.Run(() =>17 {18 for (int i = 0; i < 1000; i++)19 {20 counter.Increment();21 }22 });23 Task.WaitAll(t1, t2);24 Console.WriteLine("Counter value: {0}", counter.Value);25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors.SharedObjects;30using System;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 SharedCounter counter = new SharedCounter(0);37 Task t1 = Task.Run(() =>38 {39 for (int i = 0; i < 1000; i++)40 {41 counter.Increment();42 }43 });44 Task t2 = Task.Run(() =>45 {46 for (int i = 0; i < 1000; i++)47 {48 counter.Increment();49 }50 });51 Task.WaitAll(t1, t2);52 Console.WriteLine("Counter value: {0}", counter.Value);53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors.SharedObjects;58using System;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 SharedCounter counter = new SharedCounter(0);65 Task t1 = Task.Run(() =>66 {67 for (int i = 0; i < 1000; i++)68 {69 counter.Increment();70 }71 });72 Task t2 = Task.Run(() =>73 {74 for (int i = 0; i < 1000; i++)75 {76 counter.Increment();77 }78 });
SharedCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors.SharedObjects;2using System;3{4 {5 static void Main(string[] args)6 {7 SharedCounter counter = new SharedCounter(0);8 counter.Increment();9 Console.WriteLine("Counter value after increment: " + counter.Value);10 counter.Decrement();11 Console.WriteLine("Counter value after decrement: " + counter.Value);12 }13 }14}
SharedCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors.SharedObjects;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 SharedCounter counter = new SharedCounter();9 counter.Increment();10 int value = counter.GetValue();11 Console.WriteLine("counter value = {0}", value);12 }13 }14}15using Microsoft.Coyote.Actors.SharedObjects;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 SharedDictionary<int, string> dict = new SharedDictionary<int, string>();23 dict.Add(1, "one");24 string value = dict[1];25 Console.WriteLine("dict[1] = {0}", value);26 }27 }28}29using Microsoft.Coyote.Actors.SharedObjects;30using System;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 SharedQueue<int> queue = new SharedQueue<int>();37 queue.Enqueue(1);38 int item = queue.Dequeue();39 Console.WriteLine("queue.Dequeue() = {0}", item);40 }41 }42}43using Microsoft.Coyote.Actors.SharedObjects;44using System;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 SharedStack<int> stack = new SharedStack<int>();51 stack.Push(1);52 int item = stack.Pop();53 Console.WriteLine("stack.Pop() = {0}", item);54 }55 }56}
SharedCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors.SharedObjects;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main()8 {9 SharedCounter counter = new SharedCounter();10 Task t1 = Task.Run(() => Increment(counter));11 Task t2 = Task.Run(() => Increment(counter));12 Task t3 = Task.Run(() => Increment(counter));13 Task.WaitAll(t1, t2, t3);14 Console.WriteLine("Final count: " + counter.Value);15 }16 private static void Increment(SharedCounter counter)17 {18 for (int i = 0; i < 100; i++)19 {20 counter.Increment();21 }22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors.SharedObjects;28{29 {30 private SharedCounterActor counter;31 public SharedCounter()32 {33 this.counter = SharedCounterActor.Create();34 }35 {36 {37 return this.counter.GetValue();38 }39 }40 public void Increment()41 {42 this.counter.Increment();43 }44 }45 {46 private int value;47 private SharedCounterActor() { }48 public static SharedCounterActor Create()49 {50 return SharedActor.Create<SharedCounterActor>();51 }52 public int GetValue()53 {54 return this.value;55 }56 public void Increment()57 {58 this.value++;59 }60 }61}62Shared actors can be used to implement shared data structures, such as queues, stacks, hash tables, etc. Shared actors can be used to implement shared resources, such as locks, semaphores, etc. Shared actors can be used to implement shared state machines, such as finite state machines (FSMs
SharedCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors.SharedObjects;2{3 private readonly SharedCounter counter;4 public SharedCounter()5 {6 this.counter = SharedCounter.Create(0);7 }8 public int Increment()9 {10 return this.counter.Increment();11 }12}13using Microsoft.Coyote.Actors.SharedObjects;14{15 private readonly SharedCounter counter;16 public SharedCounter()17 {18 this.counter = SharedCounter.Create(0);19 }20 public int Increment()21 {22 return this.counter.Increment();23 }24}25using Microsoft.Coyote.Actors.SharedObjects;26{27 private readonly SharedCounter counter;28 public SharedCounter()29 {30 this.counter = SharedCounter.Create(0);31 }32 public int Increment()33 {34 return this.counter.Increment();35 }36}37using Microsoft.Coyote.Actors.SharedObjects;38{39 private readonly SharedCounter counter;40 public SharedCounter()41 {42 this.counter = SharedCounter.Create(0);43 }44 public int Increment()45 {46 return this.counter.Increment();47 }48}49using Microsoft.Coyote.Actors.SharedObjects;50{51 private readonly SharedCounter counter;52 public SharedCounter()53 {54 this.counter = SharedCounter.Create(0);55 }56 public int Increment()57 {58 return this.counter.Increment();59 }60}61using Microsoft.Coyote.Actors.SharedObjects;62{63 private readonly SharedCounter counter;64 public SharedCounter()65 {66 this.counter = SharedCounter.Create(0);67 }68 public int Increment()69 {70 return this.counter.Increment();71 }72}
SharedCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors.SharedObjects;2using System;3{4 {5 static void Main(string[] args)6 {7 }8 }9}10using System;11using System.Collections.Generic;12using System.Text;13using Microsoft.Coyote.Actors.SharedObjects;14{15 {16 private int value;17 private SharedCounter(int value)18 {19 this.value = value;20 }21 public SharedCounter() : this(0)22 {23 }24 {25 {26 return this.value;27 }28 }29 public void Increment()30 {31 this.value++;32 }33 public void Decrement()34 {35 this.value--;36 }37 }38}39using Microsoft.Coyote.Actors.SharedObjects;40using System;41{42 {43 static void Main(string[] args)44 {45 }46 }47}48using System;49using System.Collections.Generic;50using System.Text;51using Microsoft.Coyote.Actors.SharedObjects;52{53 {54 private int value;55 private SharedCounter(int value)56 {57 this.value = value;58 }59 public SharedCounter() : this(0)60 {61 }62 {63 {64 return this.value;65 }66 }67 public void Increment()68 {69 this.value++;70 }
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