Best Coyote code snippet using Microsoft.Coyote.Actors.Mocks.MockEventQueue
ActorExecutionContext.cs
Source:ActorExecutionContext.cs
...905 eventGroup = creator.EventGroup;906 }907 Actor actor = ActorFactory.Create(type);908 ActorOperation op = this.GetOrCreateActorOperation(id, actor);909 IEventQueue eventQueue = new MockEventQueue(actor);910 actor.Configure(this, id, op, eventQueue, eventGroup);911 actor.SetupEventHandlers();912 // This should always succeed, because it is either a new id or it has already passed913 // the assertion check, which still holds due to the schedule serialization during914 // systematic testing, but we still do the check defensively.915 if (!this.ActorMap.TryAdd(id, actor))916 {917 throw new InvalidOperationException($"An actor with id '{id.Value}' already exists.");918 }919 if (this.Configuration.IsActivityCoverageReported)920 {921 actor.ReportActivityCoverage(this.CoverageInfo);922 }923 if (actor is StateMachine)...
MockEventQueue.cs
Source:MockEventQueue.cs
...12 /// </summary>13 /// <remarks>14 /// This is not a thread-safe queue.15 /// </remarks>16 internal class MockEventQueue : IEventQueue17 {18 /// <summary>19 /// The actor that owns this queue.20 /// </summary>21 private readonly Actor Owner;22 /// <summary>23 /// The backing queue that contains events with their metadata.24 /// </summary>25 private readonly LinkedList<(Event e, EventGroup eventGroup, EventInfo info)> Queue;26 /// <summary>27 /// The raised event and its metadata, or null if no event has been raised.28 /// </summary>29 private (Event e, EventGroup eventGroup, EventInfo info) RaisedEvent;30 /// <summary>31 /// Map from the types of events that the owner of the queue is waiting to receive32 /// to an optional predicate. If an event of one of these types is enqueued, then33 /// if there is no predicate, or if there is a predicate and evaluates to true, then34 /// the event is received, else the event is deferred.35 /// </summary>36 private Dictionary<Type, Func<Event, bool>> EventWaitTypes;37 /// <summary>38 /// Task completion source that contains the event obtained using an explicit receive.39 /// </summary>40 private TaskCompletionSource<Event> ReceiveCompletionSource;41 /// <summary>42 /// Checks if the queue is accepting new events.43 /// </summary>44 private bool IsClosed;45 /// <inheritdoc/>46 public int Size => this.Queue.Count;47 /// <inheritdoc/>48 public bool IsEventRaised => this.RaisedEvent != default;49 /// <summary>50 /// True if the event handler is currently running, else false.51 /// </summary>52 protected virtual bool IsEventHandlerRunning53 {54 get => this.Owner.IsEventHandlerRunning;55 set56 {57 this.Owner.IsEventHandlerRunning = value;58 }59 }60 /// <summary>61 /// Initializes a new instance of the <see cref="MockEventQueue"/> class.62 /// </summary>63 internal MockEventQueue(Actor owner)64 {65 this.Owner = owner;66 this.Queue = new LinkedList<(Event, EventGroup, EventInfo)>();67 this.EventWaitTypes = new Dictionary<Type, Func<Event, bool>>();68 this.IsClosed = false;69 }70 /// <inheritdoc/>71 public EnqueueStatus Enqueue(Event e, EventGroup eventGroup, EventInfo info)72 {73 if (this.IsClosed)74 {75 return EnqueueStatus.Dropped;76 }77 if (this.EventWaitTypes.TryGetValue(e.GetType(), out Func<Event, bool> predicate) &&...
MockEventQueue
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Actors.Mocks;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.Utilities;14using Xunit;15using Xunit.Abstractions;16{17 {18 public MockEventQueueTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestMockEventQueue()24 {25 var configuration = Configuration.Create().WithTestingIterations(100);26 this.TestWithError(r =>27 {28 r.RegisterMonitor(typeof(EventQueueMonitor));29 r.CreateActor(typeof(M));30 r.CreateActor(typeof(N));31 r.CreateActor(typeof(O));32 },33 replay: true);34 }35 {36 [OnEventDoAction(typeof(Event), nameof(ProcessEvent))]37 {38 }39 private void ProcessEvent(Event e)40 {41 if (this.Runtime is TestingRuntime runtime)42 {43 var queue = runtime.GetEventQueue();44 var events = queue.GetPendingEvents();45 if (events.Count > 0)46 {47 this.Assert(events[0].GetType() == typeof(Event), $"Expected event '{typeof(Event)}' but found '{events[0].GetType()}'.");48 }49 }50 }51 }52 {53 }54 {55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.SendEvent(this.Id, new Event());58 return Task.CompletedTask;59 }60 }61 {62 protected override Task OnInitializeAsync(Event initialEvent)63 {64 this.SendEvent(this.Id, new Event());65 return Task.CompletedTask;66 }67 }68 {
MockEventQueue
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.Mocks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13using Microsoft.Coyote.Actors.Mocks;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Runtime;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.SystematicTesting;18using Microsoft.Coyote.Tasks;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.Mocks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Runtime;26using Microsoft.Coyote.Specifications;27using Microsoft.Coyote.SystematicTesting;28using Microsoft.Coyote.Tasks;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors.Mocks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Runtime;36using Microsoft.Coyote.Specifications;37using Microsoft.Coyote.SystematicTesting;38using Microsoft.Coyote.Tasks;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors.Mocks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Runtime;46using Microsoft.Coyote.Specifications;47using Microsoft.Coyote.SystematicTesting;48using Microsoft.Coyote.Tasks;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors.Mocks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Runtime;56using Microsoft.Coyote.Specifications;57using Microsoft.Coyote.SystematicTesting;58using Microsoft.Coyote.Tasks;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors.Mocks;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Runtime;66using Microsoft.Coyote.Specifications;67using Microsoft.Coyote.SystematicTesting;68using Microsoft.Coyote.Tasks;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.Threading.Tasks;73using Microsoft.Coyote.Actors.Mocks;74using Microsoft.Coyote.Actors;
MockEventQueue
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var eventQueue = new MockEventQueue();13 var runtime = new ActorRuntime(eventQueue);14 runtime.CreateActor(typeof(HelloActor));15 eventQueue.Run();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new HelloEvent());22 return Task.CompletedTask;23 }24 private Task OnHelloEvent(Event e)25 {26 Console.WriteLine("Hello World!");27 return Task.CompletedTask;28 }29 }30 {31 }32}33using Microsoft.Coyote.Actors.Mocks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Timers;36using System;37using System.Collections.Generic;38using System.Text;39using System.Threading.Tasks;40{41 {42 public static void Main(string[] args)43 {44 var eventQueue = new MockEventQueue();45 var runtime = new ActorRuntime(eventQueue);46 runtime.CreateActor(typeof(HelloActor));47 eventQueue.Run();48 }49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.SendEvent(this.Id, new HelloEvent());54 return Task.CompletedTask;55 }56 private Task OnHelloEvent(Event e)57 {58 Console.WriteLine("Hello World!");59 return Task.CompletedTask;60 }61 }62 {63 }64}65using Microsoft.Coyote.Actors.Mocks;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.Timers;68using System;69using System.Collections.Generic;70using System.Text;71using System.Threading.Tasks;72{73 {74 public static void Main(string[] args
MockEventQueue
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxInterleavings = 100;13 config.MaxUnfairSchedulingSteps = 100;14 config.MaxStepsFromEntryToExit = 100;15 config.MaxStepsFromAnyActionToExit = 100;16 config.MaxStepsFromAnyActionToNextAction = 100;17 config.MaxStepsFromAnyActionToNextChoice = 100;18 config.MaxStepsFromAnyActionToNextSend = 100;19 config.MaxStepsFromAnyActionToNextReceive = 100;20 config.MaxStepsFromAnyActionToNextCreate = 100;21 config.MaxStepsFromAnyActionToNextHalt = 100;22 config.MaxStepsFromAnyActionToNextWait = 100;23 config.MaxStepsFromAnyActionToNextRandom = 100;24 config.MaxStepsFromAnyActionToNextDequeue = 100;25 config.MaxStepsFromAnyActionToNextEnqueue = 100;26 config.MaxStepsFromAnyActionToNextPop = 100;27 config.MaxStepsFromAnyActionToNextPush = 100;28 config.MaxStepsFromAnyActionToNextLock = 100;29 config.MaxStepsFromAnyActionToNextUnlock = 100;30 config.MaxStepsFromAnyActionToNextGoto = 100;31 config.MaxStepsFromAnyActionToNextInvoke = 100;32 config.MaxStepsFromAnyActionToNextReturn = 100;33 config.MaxStepsFromAnyActionToNextNondet = 100;34 config.MaxStepsFromAnyActionToNextChoiceNondet = 100;35 config.MaxStepsFromAnyActionToNextSendNondet = 100;36 config.MaxStepsFromAnyActionToNextReceiveNondet = 100;37 config.MaxStepsFromAnyActionToNextCreateNondet = 100;38 config.MaxStepsFromAnyActionToNextHaltNondet = 100;39 config.MaxStepsFromAnyActionToNextWaitNondet = 100;
MockEventQueue
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Diagnostics;10{11 {12 static void Main(string[] args)13 {14 Console.WriteLine("Hello World!");15 var mock = new MockEventQueue();16 mock.RunAsync(() => new Actor1());17 mock.RunAsync(() => new Actor2());18 mock.RunAsync(() => new Actor3());19 mock.RunAsync(() => new Actor4());20 mock.RunAsync(() => new Actor5());21 mock.RunAsync(() => new Actor6());22 mock.RunAsync(() => new Actor7());23 mock.RunAsync(() => new Actor8());24 mock.RunAsync(() => new Actor9());25 mock.RunAsync(() => new Actor10());26 mock.RunAsync(() => new Actor11());27 mock.RunAsync(() => new Actor12());28 mock.RunAsync(() => new Actor13());29 mock.RunAsync(() => new Actor14());30 mock.RunAsync(() => new Actor15());31 mock.RunAsync(() => new Actor16());32 mock.RunAsync(() => new Actor17());33 mock.RunAsync(() => new Actor18());34 mock.RunAsync(() => new Actor19());35 mock.RunAsync(() => new Actor20());36 mock.RunAsync(() => new Actor21());37 mock.RunAsync(() => new Actor22());38 mock.RunAsync(() => new Actor23());39 mock.RunAsync(() => new Actor24());40 mock.RunAsync(() => new Actor25());41 mock.RunAsync(() => new Actor26());42 mock.RunAsync(() => new Actor27());43 mock.RunAsync(() => new Actor28());44 mock.RunAsync(() => new Actor29());45 mock.RunAsync(() => new Actor30());46 mock.RunAsync(() => new Actor31());47 mock.RunAsync(() => new Actor32());48 mock.RunAsync(() => new Actor33());49 mock.RunAsync(() => new Actor34());50 mock.RunAsync(() => new Actor35());51 mock.RunAsync(() => new Actor36());52 mock.RunAsync(() => new Actor37());53 mock.RunAsync(() => new Actor38());54 mock.RunAsync(() => new Actor39());55 mock.RunAsync(() => new Actor40());56 mock.RunAsync(() => new Actor41());
MockEventQueue
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Diagnostics;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Actors.SystematicTesting;13using Microsoft.Coyote.Actors.SystematicTesting.Strategies;14using Microsoft.Coyote.Actors.SystematicTesting.Strategies.StateCaching;15using System.Collections.Concurrent;16using System.IO;17using System.Runtime.Serialization.Formatters.Binary;18using System.Runtime.Serialization;19using System.Collections;20using System.Reflection;21{22 {23 private readonly Queue<Event> queue = new Queue<Event>();24 private readonly Queue<Event> queue2 = new Queue<Event>();25 private readonly Queue<Event> queue3 = new Queue<Event>();26 private readonly Queue<Event> queue4 = new Queue<Event>();27 private readonly Queue<Event> queue5 = new Queue<Event>();28 private readonly Queue<Event> queue6 = new Queue<Event>();29 private readonly Queue<Event> queue7 = new Queue<Event>();30 private readonly Queue<Event> queue8 = new Queue<Event>();31 private readonly Queue<Event> queue9 = new Queue<Event>();32 private readonly Queue<Event> queue10 = new Queue<Event>();33 private readonly Queue<Event> queue11 = new Queue<Event>();34 private readonly Queue<Event> queue12 = new Queue<Event>();35 private readonly Queue<Event> queue13 = new Queue<Event>();36 private readonly Queue<Event> queue14 = new Queue<Event>();37 private readonly Queue<Event> queue15 = new Queue<Event>();38 private readonly Queue<Event> queue16 = new Queue<Event>();39 private readonly Queue<Event> queue17 = new Queue<Event>();40 private readonly Queue<Event> queue18 = new Queue<Event>();41 private readonly Queue<Event> queue19 = new Queue<Event>();42 private readonly Queue<Event> queue20 = new Queue<Event>();43 private readonly Queue<Event> queue21 = new Queue<Event>();44 private readonly Queue<Event> queue22 = new Queue<Event>();45 private readonly Queue<Event> queue23 = new Queue<Event>();46 private readonly Queue<Event> queue24 = new Queue<Event>();47 private readonly Queue<Event> queue25 = new Queue<Event>();48 private readonly Queue<Event> queue26 = new Queue<Event>();
MockEventQueue
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.IO;6{7 {8 public static void Main(string[] args)9 {10 var mockEventQueue = new MockEventQueue();11 var runtime = new ActorRuntime();12 var actor = runtime.CreateActor(typeof(Actor1));13 mockEventQueue.EnqueueEvent(actor, new Event1());14 mockEventQueue.ProcessEvents();15 Console.WriteLine("Hello World!");16 Console.ReadLine();17 }18 }19 {20 public string Message;21 }22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.Receive<Event1>(this.Handle);26 return Task.CompletedTask;27 }28 private void Handle(Event1 e)29 {30 e.Message = "Hello World!";31 }32 }33}34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38using System.IO;39{40 {41 public static void Main(string[] args)42 {43 var mockEventQueue = new MockEventQueue();44 var runtime = new ActorRuntime();45 var actor = runtime.CreateActor(typeof(Actor1));46 mockEventQueue.EnqueueEvent(actor, new Event1());47 mockEventQueue.ProcessEvents();48 Console.WriteLine("Hello World!");49 Console.ReadLine();50 }51 }52 {53 public string Message;54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.Receive<Event1>(this.Handle);59 return Task.CompletedTask;60 }61 private void Handle(Event1 e)
MockEventQueue
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2{3 {4 public static void Main()5 {6 var runtime = new MockRuntime();7 var config = new Configuration();8 runtime.CreateActor(typeof(A), config);9 runtime.Run();10 }11 }12}13using Microsoft.Coyote.Actors.Mocks;14{15 {16 public static void Main()17 {18 var runtime = new MockRuntime();19 var config = new Configuration();20 runtime.CreateActor(typeof(A), config);
MockEventQueue
Using AI Code Generation
1using Microsoft.Coyote.Actors.Mocks;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var mockEventQueue = new MockEventQueue();10 var runtime = Task.Run(() => { mockEventQueue.Run(); });11 var actor = new ActorId();12 mockEventQueue.CreateActor(typeof(MyActor), actor);13 mockEventQueue.SendEvent(actor, new MyEvent());14 runtime.Wait();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 Console.WriteLine("Hello world!");21 return Task.CompletedTask;22 }23 }24 internal class MyEvent : Event { }25}
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