Best Coyote code snippet using Microsoft.Coyote.Actors.EventOriginInfo
EventInfo.cs
Source:EventInfo.cs
...17 /// <summary>18 /// Information regarding the event origin.19 /// </summary>20 [DataMember]21 internal EventOriginInfo OriginInfo { get; private set; }22 /// <summary>23 /// True if this event must always be handled, else false.24 /// </summary>25 internal bool MustHandle { get; set; }26 /// <summary>27 /// Asserts that there must not be more than N instances of the28 /// event type in the inbox queue of the receiver.29 /// </summary>30 internal int Assert { get; set; }31 /// <summary>32 /// User-defined hash of the event. The default value is 0. Override to33 /// improve the accuracy of stateful techniques during testing.34 /// </summary>35 internal int HashedState { get; set; }36 /// <summary>37 /// Initializes a new instance of the <see cref="EventInfo"/> class.38 /// </summary>39 internal EventInfo(Event e)40 {41 this.EventName = e.GetType().FullName;42 this.MustHandle = false;43 this.Assert = -1;44 this.HashedState = 0;45 }46 /// <summary>47 /// Initializes a new instance of the <see cref="EventInfo"/> class.48 /// </summary>49 internal EventInfo(Event e, EventOriginInfo originInfo)50 : this(e)51 {52 this.OriginInfo = originInfo;53 }54 }55}...
EventOriginInfo.cs
Source:EventOriginInfo.cs
...6 /// <summary>7 /// Contains the origin information of an <see cref="Event"/>.8 /// </summary>9 [DataContract]10 internal class EventOriginInfo11 {12 /// <summary>13 /// The sender actor id.14 /// </summary>15 [DataMember]16 internal ActorId SenderActorId { get; private set; }17 /// <summary>18 /// The sender actor name.19 /// </summary>20 [DataMember]21 internal string SenderActorName { get; private set; }22 /// <summary>23 /// The sender state name, if there is one.24 /// </summary>25 [DataMember]26 internal string SenderStateName { get; private set; }27 /// <summary>28 /// Initializes a new instance of the <see cref="EventOriginInfo"/> class.29 /// </summary>30 internal EventOriginInfo(ActorId senderActorId, string senderMachineName, string senderStateName)31 {32 this.SenderActorId = senderActorId;33 this.SenderActorName = senderMachineName;34 this.SenderStateName = senderStateName;35 }36 }37}...
EventOriginInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 EventOriginInfo originInfo = new EventOriginInfo();10 Console.WriteLine(originInfo);11 }12 }13}14Error CS0234 The type or namespace name 'Actors' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?) ConsoleApp1 C:\Users\hp\source\repos\ConsoleApp1\ConsoleApp1\Program.cs 8 Active
EventOriginInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActorAndExecuteAsync(typeof(MyActor));10 }11 }12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.SendEvent(this.Id, new MyEvent());16 return Task.CompletedTask;17 }18 private Task OnMyEvent(Event e)19 {20 var eventOriginInfo = e.EventOriginInfo;21 Console.WriteLine("Event {0} was sent by actor {1} at time {2}", e.GetType().Name, eventOriginInfo.SenderId, eventOriginInfo.SentTime);22 return Task.CompletedTask;23 }24 }25 {26 }27}28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Testing;31using Microsoft.Coyote.Testing.Fuzzing;32using Microsoft.Coyote.Testing.Systematic;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var configuration = Configuration.Create().WithTestingIterations(1000);40 using (var test = TestingEngineFactory.CreateTestingEngine(configuration, "MyActor"))41 {42 test.RegisterActor(typeof(MyActor));43 test.Run();44 }45 }46 }47}48[TestingReport] 1.00% (
EventOriginInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public MyEvent(int id)10 {11 this.Id = id;12 }13 public int Id { get; set; }14 }15 {16 public int Id { get; set; }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.State = new MyState();22 var state = this.State as MyState;23 state.Id = 1;24 return Task.CompletedTask;25 }26 protected override Task OnEventAsync(Event e)27 {28 var state = this.State as MyState;29 state.Id = 2;30 return Task.CompletedTask;31 }32 }33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var id = runtime.CreateActor(typeof(MyActor));38 runtime.SendEvent(id, new MyEvent(1), EventOriginInfo.Create(id, "MyEvent"));39 runtime.SendEvent(id, new MyEvent(2));40 runtime.Dispose();41 }42 }43}
EventOriginInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main()6 {7 var runtime = ActorRuntime.Create();8 var id = ActorId.CreateRandom();9 var id1 = ActorId.CreateRandom();10 var id2 = ActorId.CreateRandom();11 var id3 = ActorId.CreateRandom();12 var id4 = ActorId.CreateRandom();13 var id5 = ActorId.CreateRandom();14 var id6 = ActorId.CreateRandom();15 var id7 = ActorId.CreateRandom();16 var id8 = ActorId.CreateRandom();17 var id9 = ActorId.CreateRandom();18 var id10 = ActorId.CreateRandom();19 var id11 = ActorId.CreateRandom();20 var id12 = ActorId.CreateRandom();21 var id13 = ActorId.CreateRandom();22 var id14 = ActorId.CreateRandom();23 var id15 = ActorId.CreateRandom();24 var id16 = ActorId.CreateRandom();25 var id17 = ActorId.CreateRandom();26 var id18 = ActorId.CreateRandom();27 var id19 = ActorId.CreateRandom();28 var id20 = ActorId.CreateRandom();
EventOriginInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 }9 }10 {11 public MyEvent(int value, EventOriginInfo originInfo) : base(originInfo)12 {13 this.Value = value;14 }15 public int Value { get; private set; }16 }17}18using Microsoft.Coyote.Actors;19using System;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Hello World!");25 }26 }27 {28 public MyEvent(int value)29 {30 this.Value = value;31 }32 public int Value { get; private set; }33 }34}35using Microsoft.Coyote;36using System;37{38 {39 static void Main(string[] args)40 {41 Console.WriteLine("Hello World!");42 }43 }44 {45 public MyEvent(int value)46 {47 this.Value = value;48 }49 public int Value { get; private set; }50 }51}52using Microsoft.Coyote.Actors;53using System;54{55 {56 static void Main(string[] args)57 {58 Console.WriteLine("Hello World!");59 }60 }61 {62 public MyEvent(int value)63 {64 this.Value = value;65 }66 public int Value { get; private set; }67 }68}69using Microsoft.Coyote;70using System;71{72 {73 static void Main(string[] args)74 {75 Console.WriteLine("Hello World!");76 }77 }78 {79 public MyEvent(int value)80 {81 this.Value = value;82 }
EventOriginInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 protected override async Task OnEventAsync(Event e)4 {5 if (e is MyEvent)6 {7 var origin = EventOriginInfo.GetEventOriginInfo(e);8 }9 }10}11using Microsoft.Coyote;12{13 protected override async Task OnEventAsync(Event e)14 {15 if (e is MyEvent)16 {17 var origin = EventOriginInfo.GetEventOriginInfo(e);18 }19 }20}21using Microsoft.Coyote.Actors;22{23 protected override async Task OnEventAsync(Event e)24 {25 if (e is MyEvent)26 {27 var origin = EventOriginInfo.GetEventOriginInfo(e);28 }29 }30}31using Microsoft.Coyote;32{33 protected override async Task OnEventAsync(Event e)34 {35 if (e is MyEvent
EventOriginInfo
Using AI Code Generation
1{2 {3 [OnEntry(nameof(InitOnEntry))]4 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]5 private class Init : State { }6 private void InitOnEntry()7 {8 this.SendEvent(this.Id, new UnitEvent());9 }10 private void OnUnitEvent()11 {12 this.RaiseEvent(new UnitEvent());13 }14 }15}
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