How to use EventInfo class of Microsoft.Coyote.Actors package

Best Coyote code snippet using Microsoft.Coyote.Actors.EventInfo

TestEventQueue.cs

Source:TestEventQueue.cs Github

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...18 IgnoreEvent,19 DeferEvent,20 DropEvent21 }22 private readonly Action<Notification, Event, EventInfo> Notify;23 private readonly Type[] IgnoredEvents;24 private readonly Type[] DeferredEvents;25 private readonly bool IsDefaultHandlerInstalled;26 private readonly ILogger Logger;27 protected override bool IsEventHandlerRunning { get; set; }28 internal TestEventQueue(ILogger logger, Action<Notification, Event, EventInfo> notify,29 Type[] ignoredEvents = null, Type[] deferredEvents = null, bool isDefaultHandlerInstalled = false)30 : base(null)31 {32 this.Logger = logger;33 this.Notify = notify;34 this.IgnoredEvents = ignoredEvents ?? Array.Empty<Type>();35 this.DeferredEvents = deferredEvents ?? Array.Empty<Type>();36 this.IsDefaultHandlerInstalled = isDefaultHandlerInstalled;37 this.IsEventHandlerRunning = true;38 }39 protected override bool IsEventIgnored(Event e) => this.IgnoredEvents.Contains(e.GetType());40 protected override bool IsEventDeferred(Event e) => this.DeferredEvents.Contains(e.GetType());41 protected override bool IsDefaultHandlerAvailable() => this.IsDefaultHandlerInstalled;42 protected override void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)43 {44 this.Logger.WriteLine("Enqueued event of type '{0}'.", e.GetType().FullName);45 this.Notify(Notification.EnqueueEvent, e, eventInfo);46 }47 protected override void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)48 {49 this.Logger.WriteLine("Raised event of type '{0}'.", e.GetType().FullName);50 this.Notify(Notification.RaiseEvent, e, eventInfo);51 }52 protected override void OnWaitEvent(IEnumerable<Type> eventTypes)53 {54 foreach (var type in eventTypes)55 {56 this.Logger.WriteLine("Waits to receive event of type '{0}'.", type.FullName);57 }58 this.Notify(Notification.WaitEvent, null, null);59 }60 protected override void OnReceiveEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)61 {62 this.Logger.WriteLine("Received event of type '{0}'.", e.GetType().FullName);63 this.Notify(Notification.ReceiveEvent, e, eventInfo);64 }65 protected override void OnReceiveEventWithoutWaiting(Event e, EventGroup eventGroup, EventInfo eventInfo)66 {67 this.Logger.WriteLine("Received event of type '{0}' without waiting.", e.GetType().FullName);68 this.Notify(Notification.ReceiveEventWithoutWaiting, e, eventInfo);69 }70 protected override void OnIgnoreEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)71 {72 this.Logger.WriteLine("Ignored event of type '{0}'.", e.GetType().FullName);73 this.Notify(Notification.IgnoreEvent, e, eventInfo);74 }75 protected override void OnDeferEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)76 {77 this.Logger.WriteLine("Deferred event of type '{0}'.", e.GetType().FullName);78 this.Notify(Notification.DeferEvent, e, eventInfo);79 }80 protected override void OnDropEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)81 {82 this.Logger.WriteLine("Dropped event of type '{0}'.", e.GetType().FullName);83 this.Notify(Notification.DropEvent, e, eventInfo);84 }85 }86}...

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EventInfo.cs

Source:EventInfo.cs Github

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...6 /// <summary>7 /// Contains an <see cref="Event"/>, and its associated metadata.8 /// </summary>9 [DataContract]10 internal class EventInfo11 {12 /// <summary>13 /// Event name.14 /// </summary>15 [DataMember]16 internal string EventName { get; private set; }17 /// <summary>18 /// Information regarding the event origin.19 /// </summary>20 [DataMember]21 internal EventOriginInfo OriginInfo { get; private set; }22 /// <summary>23 /// True if this event must always be handled, else false.24 /// </summary>25 internal bool MustHandle { get; set; }26 /// <summary>27 /// Asserts that there must not be more than N instances of the28 /// event type in the inbox queue of the receiver.29 /// </summary>30 internal int Assert { get; set; }31 /// <summary>32 /// User-defined hash of the event. The default value is 0. Override to33 /// improve the accuracy of stateful techniques during testing.34 /// </summary>35 internal int HashedState { get; set; }36 /// <summary>37 /// Initializes a new instance of the <see cref="EventInfo"/> class.38 /// </summary>39 internal EventInfo(Event e)40 {41 this.EventName = e.GetType().FullName;42 this.MustHandle = false;43 this.Assert = -1;44 this.HashedState = 0;45 }46 /// <summary>47 /// Initializes a new instance of the <see cref="EventInfo"/> class.48 /// </summary>49 internal EventInfo(Event e, EventOriginInfo originInfo)50 : this(e)51 {52 this.OriginInfo = originInfo;53 }54 }55}...

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EventInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors;

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EventInfo

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 EventInfo info = new EventInfo("test", typeof(int));12 Console.WriteLine(info.Name);13 Console.WriteLine(info.PayloadType);14 Console.WriteLine(info.PayloadType.FullName);15 Console.WriteLine(info.PayloadType.Name);16 Console.WriteLine(info.PayloadType.Namespace);17 Console.WriteLine(info.PayloadType.AssemblyQualifiedName);18 Console.ReadLine();19 }20 }21}

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EventInfo

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Specifications;4 using System;5 using System.Collections.Generic;6 using System.Linq;7 using System.Text;8 using System.Threading.Tasks;9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var id = runtime.CreateActor(typeof(HelloWorld));14 runtime.SendEvent(id, new Hello());15 runtime.Wait();16 }17 }18 {19 public string Message = "Hello World!";20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.RegisterMonitor(typeof(HelloMonitor));25 return base.OnInitializeAsync(initialEvent);26 }27 protected override async Task OnEventAsync(Event e)28 {29 if (e is Hello)30 {31 Hello h = e as Hello;32 Console.WriteLine(h.Message);33 }34 }35 }36 {37 [OnEventDoAction(typeof(Hello), nameof(CheckMessage))]38 class Init : MonitorState { }39 void CheckMessage(Event e)40 {41 Hello h = e as Hello;42 if (h.Message != "Hello World!")43 {44 this.Assert(false, "Message is not Hello World!");45 }46 }47 }48}49{50 using Microsoft.Coyote.Actors;51 using Microsoft.Coyote.Specifications;52 using System;53 using System.Collections.Generic;54 using System.Linq;55 using System.Text;56 using System.Threading.Tasks;

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EventInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Reflection;4{5 {6 static void Main(string[] args)7 {8 var eventInfo = EventInfo.Create(typeof(MyEvent));9 Console.WriteLine(eventInfo.ToString());10 }11 }12 {13 }14}15using System;16using System.Reflection;17{18 {19 static void Main(string[] args)20 {21 var eventInfo = EventInfo.Create(typeof(MyEvent));22 Console.WriteLine(eventInfo.ToString());23 }24 }25 {26 }27}28using Microsoft.Coyote.Actors;29using System;30using System.Reflection;31{32 {33 static void Main(string[] args)34 {35 var eventInfo = EventInfo.Create(typeof(MyEvent));36 Console.WriteLine(eventInfo.ToString());37 }38 }39 {40 }41}42using System;43using System.Reflection;44{45 {46 static void Main(string[] args)47 {48 var eventInfo = EventInfo.Create(typeof(MyEvent));49 Console.WriteLine(eventInfo.ToString());50 }51 }52 {53 }54}

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EventInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 public static void Main()5 {6 EventInfo e = new EventInfo();7 e.Id = 1;8 e.Name = "event1";9 e.Type = "type1";10 e.Source = "source1";11 e.Target = "target1";12 e.Payload = "payload1";13 e.IsProcessed = true;14 }15 }16}17Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'EventInfo' could not be found (are you missing a using directive or an assembly reference?) 1.cs 7 Active18using Microsoft.Coyote.Actors;19{20 {21 public static void Main()22 {23 EventInfo e = new EventInfo();24 e.Id = 1;25 e.Name = "event1";26 e.Type = "type1";27 e.Source = "source1";28 e.Target = "target1";29 e.Payload = "payload1";30 e.IsProcessed = true;31 CoyoteRuntime.LogEvent(e);32 }33 }34}35using Microsoft.Coyote.Actors;36{37 {38 public static void Main()39 {40 EventInfo e = new EventInfo();41 e.Id = 1;42 e.Name = "event1";

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EventInfo

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Tasks;6using System.Reflection;7{8 {9 public static async Task Main(string[] args)10 {11 ActorRuntime.RegisterMonitor(typeof(Monitor1));12 var runtime = await ActorRuntime.CreateAsync();13 var id = await runtime.CreateActorAsync(typeof(MyActor));14 var actor = runtime.GetActor(id);15 var eventInfo = actor.GetType().GetEvent("MyEvent");16 Console.WriteLine(eventInfo.Name);17 Console.WriteLine(eventInfo.EventHandlerType);18 Console.WriteLine(eventInfo.MemberType);19 Console.WriteLine(eventInfo.DeclaringType);20 Console.WriteLine(eventInfo.Module);21 Console.WriteLine(eventInfo.MetadataToken);22 Console.WriteLine(eventInfo.ReflectedType);23 Console.WriteLine(eventInfo.AddMethod);24 Console.WriteLine(eventInfo.RemoveMethod);25 Console.WriteLine(eventInfo.RaiseMethod);26 Console.WriteLine(eventInfo.GetAddMethod());27 Console.WriteLine(eventInfo.GetRemoveMethod());28 Console.WriteLine(eventInfo.GetRaiseMethod());29 Console.WriteLine(eventInfo.GetAddMethod(true));30 Console.WriteLine(eventInfo.GetRemoveMethod(true));31 Console.WriteLine(eventInfo.GetRaiseMethod(true));32 Console.WriteLine(eventInfo.GetAddMethod(false));33 Console.WriteLine(eventInfo.GetRemoveMethod(false));34 Console.WriteLine(eventInfo.GetRaiseMethod(false));35 Console.WriteLine(eventInfo.GetType());36 Console.WriteLine(eventInfo.ToString());37 Console.WriteLine(eventInfo.GetHashCode());38 Console.WriteLine(eventInfo.Equals(eventInfo));39 Console.WriteLine(eventInfo.Equals(null));40 Console.WriteLine(eventInfo.Equals("MyEvent"));41 Console.WriteLine(eventInfo.Equals(new object()));42 Console.WriteLine(eventInfo.Equals(new EventInfo()));

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EventInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 public TestActor(EventInfo info)5 {6 }7 }8}9using Microsoft.Coyote;10{11 {12 public TestActor(EventInfo info)13 {14 }15 }16}

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