How to use EventGroup class of Microsoft.Coyote.Actors package

Best Coyote code snippet using Microsoft.Coyote.Actors.EventGroup

AwaitableEventGroup.cs

Source:AwaitableEventGroup.cs Github

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...7namespace Microsoft.Coyote.Actors8{9 /// <summary>10 /// An object representing an awaitable long running context involving one or more actors.11 /// An `AwaitableEventGroup` can be provided as an optional argument in CreateActor and SendEvent.12 /// If a null `AwaitableEventGroup` is passed then the `EventGroup` is inherited from the sender13 /// or target actors (based on which ever one has a <see cref="Actor.CurrentEventGroup"/>).14 /// In this way an `AwaitableEventGroup` is automatically communicated to all actors involved in15 /// completing some larger operation. Each actor involved can find the `AwaitableEventGroup` using16 /// their <see cref="Actor.CurrentEventGroup"/> property.17 /// </summary>18 /// <typeparam name="T">The result returned when the operation is completed.</typeparam>19 public class AwaitableEventGroup<T> : EventGroup20 {21 /// <summary>22 /// A task completion source that can be awaited to get the final result object.23 /// </summary>24 private readonly TaskCompletionSource<T> Tcs;25 /// <summary>26 /// Gets the task created by this `AwaitableEventGroup`.27 /// </summary>28 public Task<T> Task => this.Tcs.Task;29 /// <summary>30 /// Indicates the `AwaitableEventGroup` has been completed.31 /// </summary>32 public bool IsCompleted => this.Tcs.Task.IsCompleted;33 /// <summary>34 /// Value that indicates whether the task completed execution due to being canceled.35 /// </summary>36 public bool IsCanceled => this.Tcs.Task.IsCanceled;37 /// <summary>38 /// Value that indicates whether the task completed due to an unhandled exception.39 /// </summary>40 public bool IsFaulted => this.Tcs.Task.IsFaulted;41 /// <summary>42 /// Initializes a new instance of the <see cref="AwaitableEventGroup{T}"/> class.43 /// </summary>44 /// <param name="id">The id for this `AwaitableEventGroup` (defaults to Guid.Empty).</param>45 /// <param name="name">An optional friendly name for this `EventGroup`.</param>46 public AwaitableEventGroup(Guid id = default, string name = null)47 : base(id, name)48 {49 this.Tcs = new TaskCompletionSource<T>();50 CoyoteRuntime.Current?.RegisterKnownControlledTask(this.Tcs.Task);51 }52 /// <summary>53 /// Transitions the underlying task into the <see cref="System.Threading.Tasks.TaskStatus.RanToCompletion"/> state.54 /// </summary>55 /// <param name="result">The completed result object.</param>56 public virtual void SetResult(T result)57 {58 this.Tcs.SetResult(result);59 }60 /// <summary>61 /// Attempts to transition the underlying task into the <see cref="System.Threading.Tasks.TaskStatus.RanToCompletion"/> state.62 /// </summary>63 /// <param name="result">The completed result object.</param>64 public virtual void TrySetResult(T result)65 {66 this.Tcs.TrySetResult(result);67 }68 /// <summary>69 /// Transitions the underlying task into the <see cref="System.Threading.Tasks.TaskStatus.Canceled"/> state.70 /// </summary>71 public virtual void SetCancelled() => this.Tcs.SetCanceled();72 /// <summary>73 /// Attempts to transition the underlying task into the <see cref="System.Threading.Tasks.TaskStatus.Canceled"/> state.74 /// </summary>75 /// <returns>True if the `AwaitableEventGroup` was successful; otherwise, false.</returns>76 public virtual bool TrySetCanceled() => this.Tcs.TrySetCanceled();77 /// <summary>78 /// Transitions the underlying task into the <see cref="System.Threading.Tasks.TaskStatus.Faulted"/> state79 /// and binds it to the specified exception.80 /// </summary>81 /// <param name="exception">The exception to bind to this task.</param>82 public virtual void SetException(Exception exception) => this.Tcs.SetException(exception);83 /// <summary>84 /// Attempts to transition the underlying task into the <see cref="System.Threading.Tasks.TaskStatus.Faulted"/> state85 /// and binds it to the specified exception.86 /// </summary>87 /// <param name="exception">The exception to bind to this task.</param>88 /// <returns>True if the `AwaitableEventGroup` was successful; otherwise, false.</returns>89 public virtual bool TrySetException(Exception exception) => this.Tcs.TrySetException(exception);90 /// <summary>91 /// Gets an awaiter for this awaitable.92 /// </summary>93 public TaskAwaiter<T> GetAwaiter() => new TaskAwaiter<T>(this.Tcs.Task);94 }95}...

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EventGroup.cs

Source:EventGroup.cs Github

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...4namespace Microsoft.Coyote.Actors5{6 /// <summary>7 /// An object representing a long running context involving one or more actors.8 /// An `EventGroup` can be provided as an optional argument in CreateActor and SendEvent.9 /// If a null `EventGroup` is passed then the `EventGroup` is inherited from the sender10 /// or target actors (based on which ever one has a <see cref="Actor.CurrentEventGroup"/>).11 /// In this way an `EventGroup` is automatically communicated to all actors involved in12 /// completing some larger operation. Each actor involved can find the `EventGroup` using13 /// their <see cref="Actor.CurrentEventGroup"/> property.14 /// </summary>15 public class EventGroup16 {17 /// <summary>18 /// A special null event group that can be used to stop the <see cref="Actor.CurrentEventGroup"/> from19 /// being passed along when <see cref="Actor.CreateActor(ActorId, Type, string, Event, EventGroup)"/>20 /// or <see cref="Actor.SendEvent(ActorId, Event, EventGroup, SendOptions)"/> is invoked.21 /// </summary>22 public static EventGroup Null = new EventGroup();23 /// <summary>24 /// The unique id of this `EventGroup`, initialized with Guid.Empty.25 /// </summary>26 public Guid Id { get; }27 /// <summary>28 /// An optional friendly name for this `EventGroup`.29 /// </summary>30 public string Name { get; }31 /// <summary>32 /// Initializes a new instance of the <see cref="EventGroup"/> class.33 /// </summary>34 /// <param name="id">The id for this `EventGroup` (defaults to Guid.Empty).</param>35 /// <param name="name">An optional friendly name for this `EventGroup`.</param>36 public EventGroup(Guid id = default, string name = null)37 {38 this.Id = id;39 this.Name = name;40 }41 }42}...

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EventGroup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors;

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EventGroup

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 {4 public static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(Actor1));8 runtime.Run();9 }10 }11 {12 private EventGroup group = new EventGroup();13 protected override void OnInitialize(Event initialEvent)14 {15 this.SendEvent(this.Id, new E1());16 this.SendEvent(this.Id, new E2());17 this.SendEvent(this.Id, new E3());18 }19 protected override async Task OnEventAsync(Event e)20 {21 switch (e)22 {23 this.group.AddEvent(e);24 break;25 this.group.AddEvent(e);26 break;27 this.group.AddEvent(e);28 break;29 this.Assert(g.Count == 3, "Expected 3 events in group.");30 this.Assert(g.ContainsEvent<E1>(), "Expected to find E1 event in group.");31 this.Assert(g.ContainsEvent<E2>(), "Expected to find E2 event in group.");32 this.Assert(g.ContainsEvent<E3>(), "Expected to find E3 event in group.");33 this.Assert(g.GetEvent<E1>() is E1, "Expected to find E1 event in group.");34 this.Assert(g.GetEvent<E2>() is E2, "Expected to find E2 event in group.");35 this.Assert(g.GetEvent<E3>() is E3, "Expected to find E3 event in group.");36 this.Assert((g.GetEvent<E1>() as E1).Value == 1, "Expected to find E1 event with value 1 in group.");37 this.Assert((g.GetEvent<E2>() as E2).Value == 2, "Expected to find E2 event with value 2 in group.");38 this.Assert((g.GetEvent<E3>() as E3).Value == 3, "Expected to find E3 event with value 3 in group.");39 break;40 }41 }42 {43 public int Value { get; set; } = 1;44 }45 {46 public int Value { get; set; } =

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EventGroup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 private static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(Monitor));8 runtime.CreateActor(typeof(Actor1));9 runtime.CreateActor(typeof(Actor2));10 runtime.Run();11 }12 }13}14using Microsoft.Coyote.Actors;15using System.Threading.Tasks;16{17 {18 [OnEventDoAction(typeof(Event1), nameof(Event1Handler))]19 [OnEventDoAction(typeof(Event2), nameof(Event2Handler))]20 {21 }22 private void Event1Handler()23 {24 this.RaiseEvent(new Event2());25 }26 private void Event2Handler()27 {28 this.RaiseEvent(new Event1());29 }30 }31}32using Microsoft.Coyote.Actors;33using System.Threading.Tasks;34{35 {36 [OnEntry(nameof(OnInit))]37 {38 }39 private async Task OnInit()40 {41 this.SendEvent(new Monitor(), new Event1());42 await Task.Delay(1000);43 }44 }45}46using Microsoft.Coyote.Actors;47using System.Threading.Tasks;48{49 {50 [OnEntry(nameof(OnInit))]51 {52 }53 private async Task OnInit()54 {55 this.SendEvent(new Monitor(), new Event2());56 await Task.Delay(1000);57 }58 }59}60using Microsoft.Coyote.Actors;61{62 {63 }64}65using Microsoft.Coyote.Actors;66{67 {68 }69}

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EventGroup

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main()6 {7 var runtime = RuntimeFactory.Create();8 var id = runtime.CreateActor(typeof(Actor1));9 runtime.SendEvent(id, new Event1());10 runtime.SendEvent(id, new Event2());11 runtime.SendEvent(id, new Event3());12 runtime.SendEvent(id, new Event4());13 runtime.SendEvent(id, new Event5());14 runtime.SendEvent(id, new Event6());15 runtime.SendEvent(id, new Event7());16 runtime.SendEvent(id, new Event8());17 runtime.SendEvent(id, new Event9());18 runtime.SendEvent(id, new Event10());19 }20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 private int counter;43 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]44 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]45 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]46 [OnEventDoAction(typeof(Event4), nameof(HandleEvent4))]47 [OnEventDoAction(typeof(Event5), nameof(HandleEvent5))]48 [OnEventDoAction(typeof(Event6), nameof(HandleEvent6))]49 [OnEventDoAction(typeof(Event7), nameof(HandleEvent7))]50 [OnEventDoAction(typeof(Event8), nameof(HandleEvent8))]51 [OnEventDoAction(typeof(Event9), nameof(HandleEvent9))]52 [OnEventDoAction(typeof(Event10), nameof(HandleEvent10))]53 {54 }55 private void HandleEvent1()56 {57 counter++;58 }59 private void HandleEvent2()60 {61 counter++;62 }63 private void HandleEvent3()64 {65 counter++;66 }

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EventGroup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 using var runtime = RuntimeFactory.Create();9 var group = runtime.CreateActorGroup();10 var a = group.CreateActor(typeof(A));11 var b = group.CreateActor(typeof(B));12 await group.SendEvent(a, new E());13 await group.SendEvent(b, new E());14 await group.WaitForActorsToTerminate();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 Console.WriteLine("A is initialized.");21 return Task.CompletedTask;22 }23 protected override Task OnEventAsync(Event e)24 {25 if (e is E)26 {27 Console.WriteLine("A received event E.");28 }29 return Task.CompletedTask;30 }31 }32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 Console.WriteLine("B is initialized.");36 return Task.CompletedTask;37 }38 protected override Task OnEventAsync(Event e)39 {40 if (e is E)41 {42 Console.WriteLine("B received event E.");43 }44 return Task.CompletedTask;45 }46 }47 public class E : Event { }48}

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EventGroup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 {8 public int x;9 public E1(int x)10 {11 this.x = x;12 }13 }14 {15 public int x;16 public E2(int x)17 {18 this.x = x;19 }20 }21 {22 public int x;23 public E3(int x)24 {25 this.x = x;26 }27 }28 {29 public int x;30 public E4(int x)31 {32 this.x = x;33 }34 }35 {36 public int x;37 public E5(int x)38 {39 this.x = x;40 }41 }42 {43 public int x;44 public E6(int x)45 {46 this.x = x;47 }48 }49 {50 public int x;51 public E7(int x)52 {53 this.x = x;54 }55 }56 {57 public int x;58 public E8(int x)59 {60 this.x = x;61 }62 }63 {64 public int x;65 public E9(int x)66 {67 this.x = x;68 }69 }70 {71 public int x;72 public E10(int x)73 {74 this.x = x;75 }76 }77 {78 public int x;79 public E11(int x)80 {81 this.x = x;82 }83 }84 {85 public int x;86 public E12(int x)87 {88 this.x = x;89 }90 }91 {92 public int x;93 public E13(int x)94 {95 this.x = x;96 }97 }98 {99 public int x;

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EventGroup

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var group = new EventGroup();9 var actor1 = new Actor1();10 var actor2 = new Actor2();11 var actor3 = new Actor3();12 group.Add(actor1);13 group.Add(actor2);14 group.Add(actor3);15 runtime.CreateActor(typeof(Actor1), actor1);16 runtime.CreateActor(typeof(Actor2), actor2);17 runtime.CreateActor(typeof(Actor3), actor3);18 runtime.Run();19 }20 }21 {22 protected override void OnInitialize()23 {24 Console.WriteLine("Actor 1 initialized");25 }26 }27 {28 protected override void OnInitialize()29 {30 Console.WriteLine("Actor 2 initialized");31 }32 }33 {34 protected override void OnInitialize()35 {36 Console.WriteLine("Actor 3 initialized");37 }38 }39}

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