How to use EventCoverage class of Microsoft.Coyote.Actors.Coverage package

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage

ActivityCoverageReporter.cs

Source:ActivityCoverageReporter.cs Github

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1// ------------------------------------------------------------------------------------------------2// Copyright (c) Microsoft Corporation. All rights reserved.3// Licensed under the MIT License (MIT). See License.txt in the repo root for license information.4// ------------------------------------------------------------------------------------------------5using System;6using System.Collections.Generic;7using System.IO;8using System.Text;9using System.Xml;10namespace Microsoft.CoyoteActors.TestingServices.Coverage11{12 /// <summary>13 /// The Coyote code coverage reporter.14 /// </summary>15 public class ActivityCoverageReporter16 {17 /// <summary>18 /// Data structure containing information19 /// regarding testing coverage.20 /// </summary>21 private readonly CoverageInfo CoverageInfo;22 /// <summary>23 /// Initializes a new instance of the <see cref="ActivityCoverageReporter"/> class.24 /// </summary>25 public ActivityCoverageReporter(CoverageInfo coverageInfo)26 {27 this.CoverageInfo = coverageInfo;28 }29 /// <summary>30 /// Emits the visualization graph.31 /// </summary>32 public void EmitVisualizationGraph(string graphFile)33 {34 using (var writer = new XmlTextWriter(graphFile, Encoding.UTF8))35 {36 this.WriteVisualizationGraph(writer);37 }38 }39 /// <summary>40 /// Emits the code coverage report.41 /// </summary>42 public void EmitCoverageReport(string coverageFile)43 {44 using (var writer = new StreamWriter(coverageFile))45 {46 this.WriteCoverageText(writer);47 }48 }49 /// <summary>50 /// Writes the visualization graph.51 /// </summary>52 private void WriteVisualizationGraph(XmlTextWriter writer)53 {54 // Starts document.55 writer.WriteStartDocument(true);56 writer.Formatting = Formatting.Indented;57 writer.Indentation = 2;58 // Starts DirectedGraph element.59 writer.WriteStartElement("DirectedGraph", @"http://schemas.microsoft.com/vs/2009/dgml");60 // Starts Nodes element.61 writer.WriteStartElement("Nodes");62 // Iterates actors.63 foreach (var actor in this.CoverageInfo.ActorsToStates.Keys)64 {65 writer.WriteStartElement("Node");66 writer.WriteAttributeString("Id", actor);67 writer.WriteAttributeString("Group", "Expanded");68 writer.WriteEndElement();69 }70 // Iterates states.71 foreach (var tup in this.CoverageInfo.ActorsToStates)72 {73 var actor = tup.Key;74 foreach (var state in tup.Value)75 {76 writer.WriteStartElement("Node");77 writer.WriteAttributeString("Id", GetStateId(actor, state));78 writer.WriteAttributeString("Label", state);79 writer.WriteEndElement();80 }81 }82 // Ends Nodes element.83 writer.WriteEndElement();84 // Starts Links element.85 writer.WriteStartElement("Links");86 // Iterates states.87 foreach (var tup in this.CoverageInfo.ActorsToStates)88 {89 var actor = tup.Key;90 foreach (var state in tup.Value)91 {92 writer.WriteStartElement("Link");93 writer.WriteAttributeString("Source", actor);94 writer.WriteAttributeString("Target", GetStateId(actor, state));95 writer.WriteAttributeString("Category", "Contains");96 writer.WriteEndElement();97 }98 }99 var parallelEdgeCounter = new Dictionary<Tuple<string, string>, int>();100 // Iterates transitions.101 foreach (var transition in this.CoverageInfo.Transitions)102 {103 var source = GetStateId(transition.ActorOrigin, transition.StateOrigin);104 var target = GetStateId(transition.ActorTarget, transition.StateTarget);105 var counter = 0;106 if (parallelEdgeCounter.ContainsKey(Tuple.Create(source, target)))107 {108 counter = parallelEdgeCounter[Tuple.Create(source, target)];109 parallelEdgeCounter[Tuple.Create(source, target)] = counter + 1;110 }111 else112 {113 parallelEdgeCounter[Tuple.Create(source, target)] = 1;114 }115 writer.WriteStartElement("Link");116 writer.WriteAttributeString("Source", source);117 writer.WriteAttributeString("Target", target);118 writer.WriteAttributeString("Label", transition.EdgeLabel);119 if (counter != 0)120 {121 writer.WriteAttributeString("Index", counter.ToString());122 }123 writer.WriteEndElement();124 }125 // Ends Links element.126 writer.WriteEndElement();127 // Ends DirectedGraph element.128 writer.WriteEndElement();129 // Ends document.130 writer.WriteEndDocument();131 }132 /// <summary>133 /// Writes the visualization text.134 /// </summary>135 internal void WriteCoverageText(TextWriter writer)136 {137 var actors = new List<string>(this.CoverageInfo.ActorsToStates.Keys);138 var uncoveredEvents = new HashSet<Tuple<string, string, string>>(this.CoverageInfo.RegisteredEvents);139 foreach (var transition in this.CoverageInfo.Transitions)140 {141 if (transition.ActorOrigin == transition.ActorTarget)142 {143 uncoveredEvents.Remove(Tuple.Create(transition.ActorOrigin, transition.StateOrigin, transition.EdgeLabel));144 }145 else146 {147 uncoveredEvents.Remove(Tuple.Create(transition.ActorTarget, transition.StateTarget, transition.EdgeLabel));148 }149 }150 string eventCoverage = this.CoverageInfo.RegisteredEvents.Count == 0 ? "100.0" :151 ((this.CoverageInfo.RegisteredEvents.Count - uncoveredEvents.Count) * 100.0 / this.CoverageInfo.RegisteredEvents.Count).ToString("F1");152 writer.WriteLine("Total event coverage: {0}%", eventCoverage);153 // Map from actors to states to registered events.154 var actorToStatesToEvents = new Dictionary<string, Dictionary<string, HashSet<string>>>();155 actors.ForEach(m => actorToStatesToEvents.Add(m, new Dictionary<string, HashSet<string>>()));156 actors.ForEach(m =>157 {158 foreach (var state in this.CoverageInfo.ActorsToStates[m])159 {160 actorToStatesToEvents[m].Add(state, new HashSet<string>());161 }162 });163 foreach (var ev in this.CoverageInfo.RegisteredEvents)164 {165 actorToStatesToEvents[ev.Item1][ev.Item2].Add(ev.Item3);166 }167 // Maps from actors to transitions.168 var actorToOutgoingTransitions = new Dictionary<string, List<Transition>>();169 var actorToIncomingTransitions = new Dictionary<string, List<Transition>>();170 var actorToIntraTransitions = new Dictionary<string, List<Transition>>();171 actors.ForEach(m => actorToIncomingTransitions.Add(m, new List<Transition>()));172 actors.ForEach(m => actorToOutgoingTransitions.Add(m, new List<Transition>()));173 actors.ForEach(m => actorToIntraTransitions.Add(m, new List<Transition>()));174 foreach (var tr in this.CoverageInfo.Transitions)175 {176 if (tr.ActorOrigin == tr.ActorTarget)177 {178 actorToIntraTransitions[tr.ActorOrigin].Add(tr);179 }180 else181 {182 actorToIncomingTransitions[tr.ActorTarget].Add(tr);183 actorToOutgoingTransitions[tr.ActorOrigin].Add(tr);184 }185 }186 // Per-actor data.187 foreach (var actor in actors)188 {189 writer.WriteLine("Actor: {0}", actor);190 writer.WriteLine("***************");191 var actorUncoveredEvents = new Dictionary<string, HashSet<string>>();192 foreach (var state in this.CoverageInfo.ActorsToStates[actor])193 {194 actorUncoveredEvents.Add(state, new HashSet<string>(actorToStatesToEvents[actor][state]));195 }196 foreach (var tr in actorToIncomingTransitions[actor])197 {198 actorUncoveredEvents[tr.StateTarget].Remove(tr.EdgeLabel);199 }200 foreach (var tr in actorToIntraTransitions[actor])201 {202 actorUncoveredEvents[tr.StateOrigin].Remove(tr.EdgeLabel);203 }204 var numTotalEvents = 0;205 foreach (var tup in actorToStatesToEvents[actor])206 {207 numTotalEvents += tup.Value.Count;208 }209 var numUncoveredEvents = 0;210 foreach (var tup in actorUncoveredEvents)211 {212 numUncoveredEvents += tup.Value.Count;213 }214 eventCoverage = numTotalEvents == 0 ? "100.0" : ((numTotalEvents - numUncoveredEvents) * 100.0 / numTotalEvents).ToString("F1");215 writer.WriteLine("Actor event coverage: {0}%", eventCoverage);216 // Find uncovered states.217 var uncoveredStates = new HashSet<string>(this.CoverageInfo.ActorsToStates[actor]);218 foreach (var tr in actorToIntraTransitions[actor])219 {220 uncoveredStates.Remove(tr.StateOrigin);221 uncoveredStates.Remove(tr.StateTarget);222 }223 foreach (var tr in actorToIncomingTransitions[actor])224 {225 uncoveredStates.Remove(tr.StateTarget);226 }227 foreach (var tr in actorToOutgoingTransitions[actor])228 {229 uncoveredStates.Remove(tr.StateOrigin);230 }231 // State maps.232 var stateToIncomingEvents = new Dictionary<string, HashSet<string>>();233 foreach (var tr in actorToIncomingTransitions[actor])234 {235 if (!stateToIncomingEvents.ContainsKey(tr.StateTarget))236 {237 stateToIncomingEvents.Add(tr.StateTarget, new HashSet<string>());238 }239 stateToIncomingEvents[tr.StateTarget].Add(tr.EdgeLabel);240 }241 var stateToOutgoingEvents = new Dictionary<string, HashSet<string>>();242 foreach (var tr in actorToOutgoingTransitions[actor])243 {244 if (!stateToOutgoingEvents.ContainsKey(tr.StateOrigin))245 {246 stateToOutgoingEvents.Add(tr.StateOrigin, new HashSet<string>());247 }248 stateToOutgoingEvents[tr.StateOrigin].Add(tr.EdgeLabel);249 }250 var stateToOutgoingStates = new Dictionary<string, HashSet<string>>();251 var stateToIncomingStates = new Dictionary<string, HashSet<string>>();252 foreach (var tr in actorToIntraTransitions[actor])253 {254 if (!stateToOutgoingStates.ContainsKey(tr.StateOrigin))255 {256 stateToOutgoingStates.Add(tr.StateOrigin, new HashSet<string>());257 }258 stateToOutgoingStates[tr.StateOrigin].Add(tr.StateTarget);259 if (!stateToIncomingStates.ContainsKey(tr.StateTarget))260 {261 stateToIncomingStates.Add(tr.StateTarget, new HashSet<string>());262 }263 stateToIncomingStates[tr.StateTarget].Add(tr.StateOrigin);264 }265 // Per-state data.266 foreach (var state in this.CoverageInfo.ActorsToStates[actor])267 {268 writer.WriteLine();269 writer.WriteLine("\tState: {0}{1}", state, uncoveredStates.Contains(state) ? " is uncovered" : string.Empty);270 if (!uncoveredStates.Contains(state))271 {272 eventCoverage = actorToStatesToEvents[actor][state].Count == 0 ? "100.0" :273 ((actorToStatesToEvents[actor][state].Count - actorUncoveredEvents[state].Count) * 100.0 /274 actorToStatesToEvents[actor][state].Count).ToString("F1");275 writer.WriteLine("\t\tState event coverage: {0}%", eventCoverage);276 }277 if (stateToIncomingEvents.ContainsKey(state) && stateToIncomingEvents[state].Count > 0)278 {279 writer.Write("\t\tEvents received: ");280 foreach (var e in stateToIncomingEvents[state])281 {282 writer.Write("{0} ", e);283 }284 writer.WriteLine();285 }286 if (stateToOutgoingEvents.ContainsKey(state) && stateToOutgoingEvents[state].Count > 0)287 {288 writer.Write("\t\tEvents sent: ");289 foreach (var e in stateToOutgoingEvents[state])290 {291 writer.Write("{0} ", e);292 }293 writer.WriteLine();294 }295 if (actorUncoveredEvents.ContainsKey(state) && actorUncoveredEvents[state].Count > 0)296 {297 writer.Write("\t\tEvents not covered: ");298 foreach (var e in actorUncoveredEvents[state])299 {300 writer.Write("{0} ", e);301 }302 writer.WriteLine();303 }304 if (stateToIncomingStates.ContainsKey(state) && stateToIncomingStates[state].Count > 0)305 {306 writer.Write("\t\tPrevious states: ");307 foreach (var s in stateToIncomingStates[state])308 {309 writer.Write("{0} ", s);310 }311 writer.WriteLine();312 }313 if (stateToOutgoingStates.ContainsKey(state) && stateToOutgoingStates[state].Count > 0)314 {315 writer.Write("\t\tNext states: ");316 foreach (var s in stateToOutgoingStates[state])317 {318 writer.Write("{0} ", s);319 }320 writer.WriteLine();321 }322 }323 writer.WriteLine();324 }325 }326 private static string GetStateId(string actorName, string stateName) =>327 string.Format("{0}::{1}", stateName, actorName);328 }329}...

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ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...9 /// <summary>10 /// This class maintains information about events received and sent from each state of each actor.11 /// </summary>12 [DataContract]13 public class EventCoverage14 {15 /// <summary>16 /// Map from states to the list of events received by that state. The state id is fully qualified by17 /// the actor id it belongs to.18 /// </summary>19 [DataMember]20 private readonly Dictionary<string, HashSet<string>> EventsReceived = new Dictionary<string, HashSet<string>>();21 /// <summary>22 /// Map from states to the list of events sent by that state. The state id is fully qualified by23 /// the actor id it belongs to.24 /// </summary>25 [DataMember]26 private readonly Dictionary<string, HashSet<string>> EventsSent = new Dictionary<string, HashSet<string>>();27 internal void AddEventReceived(string stateId, string eventId)28 {29 if (!this.EventsReceived.TryGetValue(stateId, out HashSet<string> set))30 {31 set = new HashSet<string>();32 this.EventsReceived[stateId] = set;33 }34 set.Add(eventId);35 }36 /// <summary>37 /// Get list of events received by the given fully qualified state.38 /// </summary>39 /// <param name="stateId">The actor qualified state name.</param>40 public IEnumerable<string> GetEventsReceived(string stateId)41 {42 if (this.EventsReceived.TryGetValue(stateId, out HashSet<string> set))43 {44 return set;45 }46 return Array.Empty<string>();47 }48 internal void AddEventSent(string stateId, string eventId)49 {50 if (!this.EventsSent.TryGetValue(stateId, out HashSet<string> set))51 {52 set = new HashSet<string>();53 this.EventsSent[stateId] = set;54 }55 set.Add(eventId);56 }57 /// <summary>58 /// Get list of events sent by the given state.59 /// </summary>60 /// <param name="stateId">The actor qualified state name.</param>61 public IEnumerable<string> GetEventsSent(string stateId)62 {63 if (this.EventsSent.TryGetValue(stateId, out HashSet<string> set))64 {65 return set;66 }67 return Array.Empty<string>();68 }69 internal void Merge(EventCoverage other)70 {71 MergeHashSets(this.EventsReceived, other.EventsReceived);72 MergeHashSets(this.EventsSent, other.EventsSent);73 }74 private static void MergeHashSets(Dictionary<string, HashSet<string>> ours, Dictionary<string, HashSet<string>> theirs)75 {76 foreach (var pair in theirs)77 {78 var stateId = pair.Key;79 if (!ours.TryGetValue(stateId, out HashSet<string> eventSet))80 {81 eventSet = new HashSet<string>();82 ours[stateId] = eventSet;83 }84 eventSet.UnionWith(pair.Value);85 }86 }87 }88 internal class ActorRuntimeLogEventCoverage : IActorRuntimeLog89 {90 private readonly EventCoverage InternalEventCoverage = new EventCoverage();91 private Event Dequeued;92 public ActorRuntimeLogEventCoverage()93 {94 }95 public EventCoverage EventCoverage => this.InternalEventCoverage;96 public void OnAssertionFailure(string error)97 {98 }99 public void OnCompleted()100 {101 }102 public void OnCreateActor(ActorId id, string creatorName, string creatorType)103 {104 }105 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)106 {107 }108 public void OnCreateMonitor(string monitorType)109 {110 }111 public void OnCreateTimer(TimerInfo info)112 {113 }114 public void OnDefaultEventHandler(ActorId id, string stateName)115 {116 this.Dequeued = DefaultEvent.Instance;117 }118 public void OnDequeueEvent(ActorId id, string stateName, Event e)119 {120 this.Dequeued = e;121 }122 public void OnEnqueueEvent(ActorId id, Event e)123 {124 }125 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)126 {127 }128 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)129 {130 }131 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)132 {133 this.OnEventHandled(id, handlingStateName);134 }135 private void OnEventHandled(ActorId id, string stateName)136 {137 if (this.Dequeued != null)138 {139 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), this.Dequeued.GetType().FullName);140 this.Dequeued = null;141 }142 }143 public void OnGotoState(ActorId id, string currentStateName, string newStateName)144 {145 this.OnEventHandled(id, currentStateName);146 }147 public void OnHalt(ActorId id, int inboxSize)148 {149 }150 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)151 {152 this.Dequeued = e;153 }154 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)155 {156 }157 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,158 string senderType, string senderStateName, Event e)159 {160 string eventName = e.GetType().FullName;161 this.EventCoverage.AddEventReceived(GetStateId(monitorType, stateName), eventName);162 }163 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)164 {165 string eventName = e.GetType().FullName;166 this.EventCoverage.AddEventSent(GetStateId(monitorType, stateName), eventName);167 }168 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)169 {170 }171 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)172 {173 }174 public void OnRandom(object result, string callerName, string callerType)175 {176 }177 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)178 {179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }183 public void OnPushState(ActorId id, string currentStateName, string newStateName)184 {185 this.OnEventHandled(id, currentStateName);186 }187 public void OnRaiseEvent(ActorId id, string stateName, Event e)188 {189 string eventName = e.GetType().FullName;190 this.EventCoverage.AddEventSent(GetStateId(id.Type, stateName), eventName);191 }192 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)193 {194 string eventName = e.GetType().FullName;195 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), eventName);196 }197 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,198 Event e, Guid eventGroupId, bool isTargetHalted)199 {200 string eventName = e.GetType().FullName;201 this.EventCoverage.AddEventSent(GetStateId(senderType, senderStateName), eventName);202 }203 public void OnStateTransition(ActorId id, string stateName, bool isEntry)204 {205 }206 public void OnStopTimer(TimerInfo info)207 {208 }209 public void OnStrategyDescription(string strategyName, string description)210 {211 }212 public void OnWaitEvent(ActorId id, string stateName, Type eventType)213 {214 }215 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)...

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EventCoverage

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main(string[] args)12 {13 EventCoverageListener listener = new EventCoverageListener(new List<string>() { "CoyoteTest.MyEvent" }, new List<string>() { "CoyoteTest.MyEvent" }, new List<string>() { "CoyoteTest.MyEvent" }, ne

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EventCoverage

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var coverage = new EventCoverage();15 coverage.Subscribe();16 var result = Task.Run(() => RunApplication(coverage)).Result;17 coverage.Unsubscribe();18 Console.WriteLine(coverage.GetCoverageReport());19 }20 private static async Task RunApplication(EventCoverage coverage)21 {22 using (var runtime = RuntimeFactory.Create())23 {24 var monitor = runtime.CreateActor(typeof(Monitor));25 var machine = runtime.CreateActor(typeof(MyMachine), new MyMachine.Config(monitor));26 runtime.SendEvent(machine, new Start());27 await runtime.WaitAsync(machine);28 }29 }30 }31 {32 }33 {34 }35 {36 {37 public Config(ActorId monitor)38 {39 this.Monitor = monitor;40 }41 public ActorId Monitor { get; }42 }43 private ActorId Monitor;44 [OnEntry(nameof(OnInit))]45 [OnEventDoAction(typeof(Start), nameof(Start))]46 [OnEventDoAction(typeof(Stop), nameof(Stop))]47 {48 }49 private void OnInit(Event e)50 {51 this.Monitor = (e as Config).Monitor;52 }53 private void Start()54 {

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EventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 EventCoverage.Run();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.Coverage;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 EventCoverage.Run();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Coverage;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 EventCoverage.Run();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Coverage;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 EventCoverage.Run();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.Coverage;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {70 static void Main(string[] args)71 {72 EventCoverage.Run();73 }74 }75}76using Microsoft.Coyote.Actors;

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EventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using System;3{4 {5 static void Main(string[] args)6 {7 var eventCoverage = new EventCoverage();8 eventCoverage.Start();9 Console.WriteLine("Hello World!");10 eventCoverage.Stop();11 eventCoverage.Report();12 }13 }14}15using Microsoft.Coyote.Actors.Coverage;16using System;17{18 {19 static void Main(string[] args)20 {21 var stateCoverage = new StateCoverage();22 stateCoverage.Start();23 Console.WriteLine("Hello World!");24 stateCoverage.Stop();25 stateCoverage.Report();26 }27 }28}29using Microsoft.Coyote.Actors.Coverage;30using System;31{32 {33 static void Main(string[] args)34 {35 var stateCoverage = new StateCoverage();36 stateCoverage.Start();37 Console.WriteLine("Hello World!");38 stateCoverage.Stop();39 stateCoverage.Report();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46{47 {48 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimer))]49 private class Init : State { }50 private class TimerActive : State { }51 private void StartTimer()52 {53 this.StartTimer(1, 1);54 this.RaiseGotoStateEvent<TimerActive>();55 }56 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]57 private class TimerElapsed : State { }58 private void HandleTimerElapsed()59 {60 this.StartTimer(1, 1);61 }62 }63}64using System;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.Timers;67{68 {69 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimer))]70 private class Init : State { }71 private class TimerActive : State { }

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EventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 EventCoverage.Run(async () =>9 {10 });11 }12 }13}14using Microsoft.Coyote.Actors.Coverage;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 EventCoverage.Run(() =>22 {23 });24 }25 }26}27using Microsoft.Coyote.Actors.Coverage;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 EventCoverage.Run(() =>35 {36 }, true);37 }38 }39}40using Microsoft.Coyote.Actors.Coverage;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 EventCoverage.Run(() =>48 {49 }, false);50 }51 }52}53using Microsoft.Coyote.Actors.Coverage;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 EventCoverage.Run(() =>61 {62 }, true, "C:\\Users\\");63 }64 }65}66using Microsoft.Coyote.Actors.Coverage;67using System;68using System.Threading.Tasks;69{70 {71 static async Task Main(string[] args)72 {73 EventCoverage.Run(() =>74 {

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EventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.Tests.Common;4using Microsoft.Coyote.Tasks;5using System;6using System.IO;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var coverage = new EventCoverage();13 TestRuntime.Run(async () =>14 {15 coverage.Start();16 await RunTest();17 coverage.Stop();18 coverage.GenerateReport();19 File.WriteAllText("coverage.json", coverage.Report.ToString());20 });21 }22 static async Task RunTest()23 {24 }25 }26}27using Microsoft.Coyote.Actors.Coverage;28using Microsoft.Coyote.TestingServices;29using Microsoft.Coyote.Tests.Common;30using Microsoft.Coyote.Tasks;31using System;32using System.IO;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var coverage = new StateCoverage();39 TestRuntime.Run(async () =>40 {41 coverage.Start();42 await RunTest();43 coverage.Stop();44 coverage.GenerateReport();45 File.WriteAllText("coverage.json", coverage.Report.ToString());46 });47 }48 static async Task RunTest()49 {50 }51 }52}53using Microsoft.Coyote.Actors.Coverage;54using Microsoft.Coyote.TestingServices;55using Microsoft.Coyote.Tests.Common;56using Microsoft.Coyote.Tasks;57using System;58using System.IO;59using System.Threading.Tasks;60{61 {

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EventCoverage

Using AI Code Generation

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1using System;2using System.IO;3using System.Text;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 var coverage = new EventCoverage();13 coverage.CoverageReport += (sender, report) =>14 {15 string path = @"C:\Users\user1\source\repos\ConsoleApp1\ConsoleApp1\coverage.txt";16 using (StreamWriter sw = File.AppendText(path))17 {18 sw.WriteLine(report);19 }20 };21 Console.WriteLine("Hello World!");22 }23 }24}25using System;26using System.IO;27using System.Text;28using Microsoft.Coyote.Actors.Coverage;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.SystematicTesting;31using Microsoft.Coyote.Actors.Coverage;32{33 {34 static void Main(string[] args)35 {36 var coverage = new EventCoverage();37 coverage.CoverageReport += (sender, report) =>38 {39 string path = @"C:\Users\user1\source\repos\ConsoleApp1\ConsoleApp1\coverage.txt";40 using (StreamWriter sw = File.AppendText(path))41 {42 sw.WriteLine(report);43 }44 };45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using System.IO;51using System.Text;52using Microsoft.Coyote.Actors.Coverage;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.SystematicTesting;55using Microsoft.Coyote.Actors.Coverage;56{57 {58 static void Main(string[]

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