How to use X2 class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X2

WildCardEventTests.cs

Source: WildCardEventTests.cs Github

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...243 }244 /​/​/​ <summary>245 /​/​/​ Test that wildcard can override inherited action.246 /​/​/​ </​summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); /​/​ handle E1 & push active287 runtime.SendEvent(actor, new E1()); /​/​ catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); /​/​ handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /​/​/​ <summary>303 /​/​/​ Test that wildcard can override deferred event action using a pushed state.304 /​/​/​ </​summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]...

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X2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 await this.ReceiveEventAsync(typeof(UnitEvent));9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.ReceiveEventAsync(typeof(UnitEvent));20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 await this.ReceiveEventAsync(typeof(UnitEvent));31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.ReceiveEventAsync(typeof(UnitEvent));42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await this.ReceiveEventAsync(typeof(UnitEvent));53 }54 }55}

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X2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public X2(ActorId id) : base(id)5 {6 }7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 return Task.CompletedTask;10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 public X3(ActorId id) : base(id)17 {18 }19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 return Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public X4(ActorId id) : base(id)29 {30 }31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public X5(ActorId id) : base(id)41 {42 }43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 return Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 public X6(ActorId id) : base(id)53 {54 }55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 return Task.CompletedTask;58 }59 }60}

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X2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 var x2 = new X2();9 x2.ReceiveEvent(new XEvent());10 }11 }12 {13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new XEvent());18 }19 }20}21Unhandled Exception: Microsoft.Coyote.SystematicTesting.SchedulingException: The following scheduling error was detected: the actor 'Microsoft.Coyote.Actors.BugFinding.Tests.X2' has an event handler for the event 'Microsoft.Coyote.Actors.BugFinding.Tests.XEvent' but the actor never receives such an event. This is a bug in the actor's code. at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingStrategy.GetNextAsync() in C:\Users\jepri\source\repos\coyote\Source\SystematicTesting\Runtime\SchedulingStrategy.cs:line 210 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingLoop.ExecuteAsync() in C:\Users\jepri\source\repos\coyote\Source\SystematicTesting\Runtime\SchedulingLoop.cs:line 61 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingLoop.ExecuteAsync() in C:\Users\jepri\source\repos\coyote\Source\SystematicTesting\Runtime\SchedulingLoop.cs:line 79 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingLoop.ExecuteAsync() in C:\Users\jepri\source\repos\coyote\Source\SystematicTesting\Runtime\SchedulingLoop.cs:line 79 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingLoop.ExecuteAsync() in C:\Users\jepri\source\repos\coyote\Source\SystematicTesting\Runtime\SchedulingLoop.cs:line 79 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingLoop.ExecuteAsync() in C:\Users\jepri\source\repos\coyote\Source\SystematicTesting\Runtime\SchedulingLoop.cs:line 79 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingLoop.Execute

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X2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 return Task.CompletedTask;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 return Task.CompletedTask;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 return Task.CompletedTask;31 }32 }33}34[Microsoft.Coyote.Actors.BugFinding.Tests.zip](

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X2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.RegisterMonitor(typeof(Monitor));8 runtime.CreateActor(typeof(X2));9 runtime.Start();10 }11 }12}

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X2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new E());10 return Task.CompletedTask;11 }12 }13 public class E : Event { }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, new E());24 return Task.CompletedTask;25 }26 }27 public class E : Event { }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32using System.Threading.Tasks;33{34 {35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.SendEvent(this.Id, new E());38 return Task.CompletedTask;39 }40 }41 public class E : Event { }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46using System.Threading.Tasks;47{48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.SendEvent(this.Id, new E());52 return Task.CompletedTask;53 }54 }55 public class E : Event { }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;

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X2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.X2;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = new Microsoft.Coyote.Runtime();10 var config = new Microsoft.Coyote.Actors.ActorRuntimeConfiguration();11 config.MaxSchedulingSteps = 1000000;12 config.MaxFairSchedulingSteps = 1000000;13 config.ThrowOnFailure = true;14 runtime.Configure(config);15 var a = new A(runtime);16 await a.Execute();17 }18 }19 {20 public A(Microsoft.Coyote.Runtime runtime) : base(runtime)21 {22 }23 public async Task Execute()24 {25 var x = new X2(this.Id);26 x.SendEvent(new X2Event());27 await this.ReceiveEvent(typeof(X2Event));28 }29 }30}

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X2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var id = runtime.CreateActor(typeof(X2));12 runtime.SendEvent(id, UnitEvent.Instance);13 Task.WaitAll(runtime.Wait(id));14 }15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using System.Threading.Tasks;21using System;22{23 {24 static void Main(string[] args)25 {26 using (var runtime = RuntimeFactory.Create())27 {28 var id = runtime.CreateActor(typeof(X3));29 runtime.SendEvent(id, UnitEvent.Instance);30 Task.WaitAll(runtime.Wait(id));31 }32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using System.Threading.Tasks;38using System;39{40 {41 static void Main(string[] args)42 {43 using (var runtime = RuntimeFactory.Create())44 {45 var id = runtime.CreateActor(typeof(X4));46 runtime.SendEvent(id, UnitEvent.Instance);47 Task.WaitAll(runtime.Wait(id));48 }49 }50 }51}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var x = new X2();8 x.Start();9 Console.WriteLine("Hello World!");10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15{16 {17 static void Main(string[] args)18 {19 var x = new X3();20 x.Start();21 Console.WriteLine("Hello World!");22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27{28 {29 static void Main(string[] args)30 {31 var x = new X4();32 x.Start();33 Console.WriteLine("Hello World!");34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39{40 {41 static void Main(string[] args)42 {43 var x = new X5();44 x.Start();45 Console.WriteLine("Hello World!");46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51{52 {53 static void Main(string[] args)54 {55 var x = new X6();56 x.Start();57 Console.WriteLine("Hello World!");58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63{64 {65 static void Main(string[] args)66 {67 var x = new X7();68 x.Start();

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