Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Update
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)711 {712 var configuration = this.GetConfiguration();...
SharedDictionaryTests.cs
Source:SharedDictionaryTests.cs
...56 private void InitOnEntry(Event e)57#pragma warning restore CA1822 // Mark members as static58 {59 var counter = (e as E1).Counter;60 counter.TryUpdate(1, "N", "M");61 }62 }63 [Fact(Timeout = 5000)]64 public void TestSharedDictionary1()65 {66 this.TestWithError(r =>67 {68 r.CreateActor(typeof(M1));69 },70 configuration: this.GetConfiguration().WithTestingIterations(50),71 expectedError: "Reached test assertion.",72 replay: true);73 }74 private class M2 : StateMachine75 {76 [Start]77 [OnEntry(nameof(InitOnEntry))]78 private class Init : State79 {80 }81 private void InitOnEntry()82 {83 var counter = SharedDictionary.Create<int, string>(this.Id.Runtime);84 counter.TryAdd(1, "M");85 // Key not present; will throw an exception.86 _ = counter[2];87 }88 }89 [Fact(Timeout = 5000)]90 public void TestSharedDictionary2()91 {92 this.TestWithException<System.Collections.Generic.KeyNotFoundException>(r =>93 {94 r.CreateActor(typeof(M2));95 },96 configuration: this.GetConfiguration().WithTestingIterations(50),97 replay: true);98 }99 private class M3 : StateMachine100 {101 [Start]102 [OnEntry(nameof(InitOnEntry))]103 private class Init : State104 {105 }106 private void InitOnEntry()107 {108 var counter = SharedDictionary.Create<int, string>(this.Id.Runtime);109 this.CreateActor(typeof(N3), new E1(counter));110 counter.TryAdd(1, "M");111 _ = counter[1];112 var c = counter.Count;113 this.Assert(c is 1);114 }115 }116 private class N3 : StateMachine117 {118 [Start]119 [OnEntry(nameof(InitOnEntry))]120 private class Init : State121 {122 }123#pragma warning disable CA1822 // Mark members as static124 private void InitOnEntry(Event e)125#pragma warning restore CA1822 // Mark members as static126 {127 var counter = (e as E1).Counter;128 counter.TryUpdate(1, "N", "M");129 }130 }131 [Fact(Timeout = 5000)]132 public void TestSharedDictionary3()133 {134 this.Test(r =>135 {136 r.CreateActor(typeof(M3));137 },138 configuration: this.GetConfiguration().WithTestingIterations(50));139 }140 private class M4 : StateMachine141 {142 [Start]...
SharedRegisterTests.cs
Source:SharedRegisterTests.cs
...50 var flag = (e as Setup).Flag;51 var counter = SharedRegister.Create(this.Id.Runtime, 0);52 counter.SetValue(5);53 this.CreateActor(typeof(N1), new E<int>(counter));54 counter.Update(x =>55 {56 if (x == 5)57 {58 return 6;59 }60 return x;61 });62 var v = counter.GetValue();63 if (flag)64 {65 // Succeeds.66 this.Assert(v is 2 || v == 6);67 }68 else69 {70 // Fails.71 this.Assert(v == 6, "Reached test assertion.");72 }73 }74 }75 private class N1 : StateMachine76 {77 [Start]78 [OnEntry(nameof(InitOnEntry))]79 private class Init : State80 {81 }82#pragma warning disable CA1822 // Mark members as static83 private void InitOnEntry(Event e)84#pragma warning restore CA1822 // Mark members as static85 {86 var counter = (e as E<int>).Counter;87 counter.SetValue(2);88 }89 }90 [Fact(Timeout = 5000)]91 public void TestSharedRegister1()92 {93 this.Test(r =>94 {95 r.CreateActor(typeof(M1), new Setup(true));96 },97 configuration: this.GetConfiguration().WithTestingIterations(100));98 }99 [Fact(Timeout = 5000)]100 public void TestSharedRegister2()101 {102 this.TestWithError(r =>103 {104 r.CreateActor(typeof(M1), new Setup(false));105 },106 configuration: this.GetConfiguration().WithTestingIterations(100),107 expectedError: "Reached test assertion.",108 replay: true);109 }110 private class M2 : StateMachine111 {112 [Start]113 [OnEntry(nameof(InitOnEntry))]114 private class Init : State115 {116 }117 private void InitOnEntry(Event e)118 {119 var flag = (e as Setup).Flag;120 var counter = SharedRegister.Create<S>(this.Id.Runtime);121 counter.SetValue(new S(1, 1));122 this.CreateActor(typeof(N2), new E<S>(counter));123 counter.Update(x =>124 {125 return new S(x.Value1 + 1, x.Value2 + 1);126 });127 var v = counter.GetValue();128 // Succeeds.129 this.Assert(v.Value1 == v.Value2);130 if (flag)131 {132 // Succeeds.133 this.Assert(v.Value1 is 2 || v.Value1 == 5 || v.Value1 == 6);134 }135 else136 {137 // Fails....
Update
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");
Update
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(Update));10 var result = await runtime.CreateActorAndExecuteTask<int>(actor, typeof(Update), nameof(Update.Execute));11 System.Console.WriteLine(result);12 }13 }14}15using Microsoft.Coyote.Actors;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var actor = runtime.CreateActor(typeof(Update));23 var result = await runtime.CreateActorAndExecuteTask<int>(actor, typeof(Update), nameof(Update.Execute));24 System.Console.WriteLine(result);25 }26 }27}28using Microsoft.Coyote.Actors;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var actor = runtime.CreateActor(typeof(Update));36 var result = await runtime.CreateActorAndExecuteTask<int>(actor, typeof(Update), nameof(Update.Execute));37 System.Console.WriteLine(result);38 }39 }40}41using Microsoft.Coyote.Actors;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actor = runtime.CreateActor(typeof(Update));49 var result = await runtime.CreateActorAndExecuteTask<int>(actor, typeof(Update), nameof(Update.Execute));50 System.Console.WriteLine(result);51 }52 }53}54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors;56using System.Threading.Tasks;
Update
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Update;3using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices;4using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime;5using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule;6using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random;8using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State;10using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable;11using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable.Selectors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable.Selectors.Default;13using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable.Selectors.Default.RandomVariable;14using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable.Selectors.Default.RandomVariable.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable.Selectors.Default.RandomVariable.Strategies.Default;16using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable.Selectors.Default.RandomVariable.Strategies.Default.RandomVariable;17using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable.Selectors.Default.RandomVariable.Strategies.Default.RandomVariable.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Tests.Update.TestingServices.Runtime.Schedule.Strategies.Random.Strategies.State.RandomVariable.Selectors.Default.RandomVariable.Strategies.Default.RandomVariable.Strategies.Default;
Update
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding;2using Microsoft.Coyote.Actors.BugFinding.Update;3using Microsoft.Coyote.Actors.BugFinding.Update;4{5 {6 public void OnNext(IActorRuntime runtime, ActorId actorId, string name, object value)7 {8 Console.WriteLine($"ActorId: {actorId}, Name: {name}, Value: {value}");9 }10 }11 {12 public static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.TraceLevel = Microsoft.Coyote.Actors.TraceLevel.Verbose;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.MaxSchedulingSteps = 100;18 config.MaxFairSchedulingSteps = 100;19 config.MaxInterleavings = 100;20 var runtime = RuntimeFactory.Create(config);21 var update = new Update();22 var actorId = runtime.CreateActor(typeof(Actor1));23 runtime.SendEvent(actorId, new E(), update);24 runtime.Wait();25 }26 }27 {28 [OnEventDoAction(typeof(E), nameof(Act))]29 class Init : State { }30 private void Act()31 {32 this.SendEvent(this.Id, new E());33 }34 }35 public class E : Event { }36}
Update
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;5{6 {7 public static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.Random;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableTaskInterleavings = true;17 config.MaxFairSchedulingSteps = 100;18 config.MaxUnfairSchedulingSteps = 100;19 config.SchedulingIterations = 100;20 config.SchedulingStrategy = SchedulingStrategy.Random;21 config.TestingIterations = 100;22 config.Verbose = 1;23 config.UserAssemblies.Add("1.dll");24 config.UserAssemblies.Add("2.dll");25 config.UserAssemblies.Add("3.dll");26 config.UserAssemblies.Add("4.dll");27 config.UserAssemblies.Add("5.dll");28 config.UserAssemblies.Add("6.dll");29 config.UserAssemblies.Add("7.dll");30 config.UserAssemblies.Add("8.dll");31 config.UserAssemblies.Add("9.dll");32 config.UserAssemblies.Add("10.dll");33 config.UserAssemblies.Add("11.dll");34 config.UserAssemblies.Add("12.dll");35 config.UserAssemblies.Add("13.dll");36 config.UserAssemblies.Add("14.dll");37 config.UserAssemblies.Add("15.dll");38 config.UserAssemblies.Add("16.dll");39 config.UserAssemblies.Add("17.dll");40 config.UserAssemblies.Add("18.dll");41 config.UserAssemblies.Add("19.dll");42 config.UserAssemblies.Add("20.dll");43 config.UserAssemblies.Add("21.dll");44 config.UserAssemblies.Add("22.dll");45 config.UserAssemblies.Add("23.dll");46 config.UserAssemblies.Add("24.dll");47 config.UserAssemblies.Add("25.dll");48 config.UserAssemblies.Add("26.dll");49 config.UserAssemblies.Add("27.dll");50 config.UserAssemblies.Add("28.dll");51 config.UserAssemblies.Add("29.dll");52 config.UserAssemblies.Add("30.dll");53 config.UserAssemblies.Add("
Update
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;3{4 {5 public int value;6 public Update(int value)7 {8 this.value = value;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;14{15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new Update(3));19 return Task.CompletedTask;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;25{26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Update(3));30 return Task.CompletedTask;31 }32 }33}
Update
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 internal int Value;5 }6}7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 internal int Value;11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 internal int Value;17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 internal int Value;23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 internal int Value;29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 internal int Value;35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 internal int Value;41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {
Update
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Update;3using Microsoft.Coyote.Actors;4using System;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor));10 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor2));11 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor3));12 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor4));13 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor5));14 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor6));15 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor7));16 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor8));17 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor9));18 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor10));19 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor11));20 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor12));21 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor13));22 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor14));23 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor15));24 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor16));25 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor17));26 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor18));27 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor19));28 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor20));29 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor21));30 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor22));31 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor23));32 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor24));33 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor25));34 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor26));35 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor27));36 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor28));37 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor29));38 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor30));39 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor31));40 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor32));41 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor33));42 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor34));43 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor35));44 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor36));45 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor37));46 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor38));47 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor39));48 ActorRuntime.RegisterMonitor(typeof(UpdateMonitor
Update
Using AI Code Generation
1{2 {3 public int Value { get; set; }4 }5}6{7 {8 public int Value { get; set; }9 }10}11The type or namespace name 'Update' could not be found (are you missing a using directive or an assembly reference?)12{13 {14 public int Value { get; set; }15 }16}17The type or namespace name 'Update' could not be found (are you missing a using directive or an assembly reference?)18{19 {20 public int Value { get; set; }21 }22}23The type or namespace name 'Update' could not be found (are you missing a using directive or an assembly reference?)24{25 {26 public int Value { get; set; }27 }28}29The type or namespace name 'Update' could not be found (are you missing a using directive or an assembly reference?)
Update
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors;5{6 {7 private int Count = 0;8 [OnEventDoAction(typeof(Increment), nameof(IncrementCount))]9 [OnEventDoAction(typeof(Decrement), nameof(DecrementCount))]10 [OnEventDoAction(typeof(GetValue), nameof(GetCurrentCount))]11 private class Init : State { }12 private void IncrementCount()13 {14 Count++;15 }16 private void DecrementCount()17 {18 Count--;19 }20 private void GetCurrentCount()21 {22 this.SendEvent(this.ReceivedEvent.SenderId, new Value(Count));23 }24 }25 public class Increment : Event { }26 public class Decrement : Event { }27 public class GetValue : Event { }28 {29 public readonly int Count;30 public Value(int count)31 {32 this.Count = count;33 }34 }35 {36 public static async Task Main(string[] args)37 {38 var configuration = Configuration.Create().WithTestingIterations(10);39 var runtime = RuntimeFactory.Create(configuration);40 var id = runtime.CreateActor(typeof(Counter));41 var update = new Update(id);42 update.Increment();43 update.Increment();44 update.Increment();45 update.Decrement();46 update.Increment();47 update.Increment();48 update.Increment();
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