How to use Unavailable class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable

RaftTests.cs

Source: RaftTests.cs Github

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...82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)...

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Unavailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Unavailable u = new Unavailable();12 u.Start();13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Unavailable u = new Unavailable();28 u.Start();29 Console.ReadLine();30 }31 }32}33The type or namespace name 'Unavailable' could not be found (are you missing a using directive or an assembly reference?)

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Unavailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;8using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor;9{10 {11 [OnEventDoAction(typeof(Start), nameof(StartHandler))]12 [OnEventDoAction(typeof(Stop), nameof(StopHandler))]13 [OnEventDoAction(typeof(UnitEvent), nameof(UnitEventHandler))]14 class Init : MonitorState { }15 private void StartHandler(Event e)16 {17 this.RaiseGotoStateEvent<Init>();18 }19 private void StopHandler(Event e)20 {21 this.RaiseGotoStateEvent<Init>();22 }23 private void UnitEventHandler(Event e)24 {25 this.RaiseGotoStateEvent<Init>();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;36using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor;37{38 {39 [OnEventDoAction(typeof(Start), nameof(StartHandler))]40 [OnEventDoAction(typeof(Stop), nameof(StopHandler))]41 [OnEventDoAction(typeof(UnitEvent), nameof(UnitEventHandler))]42 class Init : MonitorState { }43 private void StartHandler(Event e)44 {45 this.RaiseGotoStateEvent<Init>();46 }47 private void StopHandler(Event e)48 {49 this.RaiseGotoStateEvent<Init>();50 }51 private void UnitEventHandler(Event e)52 {53 this.RaiseGotoStateEvent<Init>();54 }55 }56}

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Unavailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public Unavailable(string message) : base(message) { }5 }6}7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 [OnEntry(nameof(InitOnEntry))]11 [OnEventGotoState(typeof(Foo), typeof(Bar))]12 {13 }14 private void InitOnEntry(Event e)15 {16 throw new Unavailable("Unavailable");17 }18 }19}20Error CS0246 The type or namespace name 'Unavailable' could not be found (are you missing a using directive or an assembly reference?) 1 C:\Users\user\Desktop\coyote\1.cs 6 Active21public void RandomNumberWithinRange()22{23 var randomNumber = new RandomNumber(

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Unavailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Task.Run(async () => await TestAsync());10 Console.ReadLine();11 }12 static async Task TestAsync()13 {14 var a = new Unavailable();15 await a.StartAsync();16 await a.StopAsync();17 }18 }19}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 }5}6using Microsoft.Coyote.Actors.BugFinding;7{8 {9 }10}11{12 {13 }14}15using Microsoft.Coyote.Actors.BugFinding;16{17 {18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 }24}25{26 {27 }28}

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Unavailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;3using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations;4using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal;5using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal.Internal;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal.Internal.Internal;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal.Internal.Internal.Internal;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal.Internal.Internal.Internal.Internal;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal.Internal.Internal.Internal.Internal.Internal;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal.Internal.Internal.Internal.Internal.Internal.Internal;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal.Internal.Internal.Internal.Internal.Internal.Internal.Internal;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Operations.Internal.Internal.Internal.Internal.Internal.Internal.Internal.Internal.Internal;

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Unavailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await Task.Delay(1);9 var actor = new Unavailable();10 await actor.ExecuteAsync();11 Console.WriteLine("Hello World!");12 }13 }14}15Error CS0246 The type or namespace name 'Unavailable' could not be found (are you missing a using directive or an assembly reference?) BugFinding C:\Users\user\source\repos\BugFinding\BugFinding\2.cs 9 Active16I am using the latest version of Coyote (0.3.0-alpha.20201006.1)17I have created a new class (Program.cs) and I have added the following code:18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 await Task.Delay(1);26 var actor = new Unavailable();27 await actor.ExecuteAsync();28 Console.WriteLine("Hello World!");29 }30 }31}32Error CS0246 The type or namespace name 'Unavailable' could not be found (are you missing a using directive or an assembly reference?) BugFinding C:\Users\user\source\repos\BugFinding\BugFinding\Program.cs 9 Active33I am using the latest version of Coyote (0.3.0-alpha.20201006.1)34I have created a new class (Program.cs) and I have

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Unavailable

Using AI Code Generation

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1{2 {3 public static Unavailable Instance { get; }4 }5}6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 public static Unavailable Instance { get; }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public static Unavailable Instance { get; }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 public static Unavailable Instance { get; }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public static Unavailable Instance { get; }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 public static Unavailable Instance {

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Unavailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 private static void Main()5 {6 Unavailable u = new Unavailable();7 }8 }9}10Error: The type or namespace name 'Unavailable' could not be found (are you missing a using directive or an assembly reference?)

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Unavailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public TestActor()5 {6 this.RegisterHandler<Unavailable>(this.Handle);7 }8 private void Handle(Unavailable msg)9 {10 this.SendEvent(this.Id, new Unavailable());11 }12 }13}

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