Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout
TimerLivenessTests.cs
Source:TimerLivenessTests.cs
...12 public TimerLivenessTests(ITestOutputHelper output)13 : base(output)14 {15 }16 private class TimeoutReceivedEvent : Event17 {18 }19 private class Client : StateMachine20 {21 [Start]22 [OnEntry(nameof(Initialize))]23 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]24 private class Init : State25 {26 }27 private void Initialize()28 {29 this.StartTimer(TimeSpan.FromMilliseconds(10));30 }31 private void HandleTimeout()32 {33 this.Monitor<LivenessMonitor>(new TimeoutReceivedEvent());34 }35 }36 private class LivenessMonitor : Monitor37 {38 [Start]39 [Hot]40 [OnEventGotoState(typeof(TimeoutReceivedEvent), typeof(TimeoutReceived))]41 private class NoTimeoutReceived : State42 {43 }44 [Cold]45 private class TimeoutReceived : State46 {47 }48 }49 [Fact(Timeout = 5000)]50 public void TestTimerLiveness()51 {52 this.Test(r =>53 {54 r.RegisterMonitor<LivenessMonitor>();55 r.CreateActor(typeof(Client));56 },57 configuration: this.GetConfiguration().WithMaxSchedulingSteps(300).WithTestingIterations(1000).58 WithLivenessTemperatureThreshold(150).WithTimeoutDelay(1));59 }60 }61}...
OverloadedEventHandlerTests.cs
Source:OverloadedEventHandlerTests.cs
...35 }36#pragma warning restore IDE0060 // Parameter not used37#pragma warning restore CA1801 // Parameter not used38 }39 [Fact(Timeout = 5000)]40 public void TestOverloadedMonitorEventHandler()41 {42 this.Test(r =>43 {44 r.RegisterMonitor<Safety>();45 });46 }47 }48}...
CurrentStateTests.cs
Source:CurrentStateTests.cs
...35 }36 /// <summary>37 /// Coyote semantics test: current state must be of the expected type.38 /// </summary>39 [Fact(Timeout = 5000)]40 public void TestCurrentState()41 {42 this.Test(r =>43 {44 r.CreateActor(typeof(Server));45 },46 configuration: this.GetConfiguration().WithDFSStrategy());47 }48 }49}...
Timeout
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var timeout = new Timeout(TimeSpan.FromMilliseconds(100));10 Console.WriteLine(timeout);11 }12 }13}14error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)15error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)
Timeout
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var timeout = new Timeout(TimeSpan.FromSeconds(1));11 Console.WriteLine(timeout);12 }13 }14}15Error CS0234 The type or namespace name 'BugFinding' does not exist in the namespace 'Microsoft.Coyote.Actors' (are you missing an assembly reference?) C:\Users\mohit\source\repos\CoyoteTest\CoyoteTest\1.cs 4 Active16Error NU1108 Cycle detected. Microsoft.Coyote.Actors.BugFinding.Tests -> Microsoft.Coyote.Actors.BugFinding.Tests (>= 1.0.0). C:\Users\mohit\source\repos\Coyote\Source\Microsoft.Coyote.Actors.BugFinding.Tests\Microsoft.Coyote.Actors.BugFinding.Tests.csproj 1
Timeout
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 10000;10 config.MaxFairSchedulingSteps = 10000;11 config.MaxStepsFromBugFinding = 10000;12 config.MaxFairStepsFromBugFinding = 10000;13 config.IsDeterministic = false;14 config.IsFairScheduling = true;15 config.IsFairSchedulingRandom = true;16 config.IsTestingEnabled = true;17 config.TestingIterations = 1000;18 config.Verbose = 1;19 config.RandomSchedulingSeed = 0;20 await CoyoteRuntime.RunAsync(config, () =>21 {22 var m = Actor.Create<Monitor>();23 var a = Actor.Create(() => new Actor1(m));24 var b = Actor.Create(() => new Actor2(m));25 var c = Actor.Create(() => new Actor3(m));26 var d = Actor.Create(() => new Actor4(m));27 a.SendEvent(new E1());28 b.SendEvent(new E2());29 c.SendEvent(new E3());30 d.SendEvent(new E4());31 });32 }33 }34 public class E1 : Event { }35 public class E2 : Event { }36 public class E3 : Event { }37 public class E4 : Event { }38 {39 private Monitor m;40 [OnEventDoAction(typeof(E1), nameof(F1))]41 private class Init : State { }42 private void F1()43 {44 this.m.SendEvent(new E1());45 }46 public Actor1(Monitor m)47 {48 this.m = m;49 }50 }51 {52 private Monitor m;53 [OnEventDoAction(typeof(E2), nameof(F2))]54 private class Init : State { }55 private void F2()56 {57 this.m.SendEvent(new E2());58 }59 public Actor2(Monitor m)60 {61 this.m = m;62 }63 }64 {65 private Monitor m;
Timeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;5using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Mocks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Coverage;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Depth;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.Random;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.RandomWalk;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.RandomWalk.RandomWalkStrategies;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategyOptions;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategyOptions.RandomWalkStrategyOptionValues;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategyOptions.RandomWalkStrategyOptionValues.RandomWalkStrategyOptionValueItems;17using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategyOptions.RandomWalkStrategyOptionValues.RandomWalkStrategyOptionValueItems.RandomWalkStrategyOptionValueItemOptions;18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategyOptions.RandomWalkStrategyOptionValues.RandomWalkStrategyOptionValueItems.RandomWalkStrategyOptionValueItemOptions.RandomWalkStrategyOptionValueItemOptionValues;
Timeout
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 private Timeout timeout;10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.timeout = this.RegisterTimer(TimeSpan.FromSeconds(2), new TimeoutElapsedEvent());13 return base.OnInitializeAsync(initialEvent);14 }15 protected override Task OnEventAsync(Event e)16 {17 if (e is TimeoutElapsedEvent)18 {19 this.SendEvent(this.Id, new E1());20 }21 else if (e is E1)22 {23 this.SendEvent(this.Id, new E2());24 }25 else if (e is E2)26 {27 this.SendEvent(this.Id, new E3());28 }29 else if (e is E3)30 {31 this.SendEvent(this.Id, new E4());32 }33 else if (e is E4)34 {35 this.SendEvent(this.Id, new E5());36 }37 else if (e is E5)38 {39 this.SendEvent(this.Id, new E6());40 }41 else if (e is E6)42 {43 this.SendEvent(this.Id, new E7());44 }45 else if (e is E7)46 {47 this.SendEvent(this.Id, new E8());48 }49 else if (e is E8)50 {51 this.SendEvent(this.Id, new E9());52 }53 else if (e is E9)54 {55 this.SendEvent(this.Id, new E10());56 }57 else if (e is E10)58 {59 this.SendEvent(this.Id, new E11());60 }61 else if (e is E11)62 {63 this.SendEvent(this.Id, new E12());64 }65 else if (e is E12)66 {67 this.SendEvent(this.Id, new E13());68 }69 else if (e is E13)70 {71 this.SendEvent(this.Id, new E14());72 }73 else if (e is E14)74 {75 this.SendEvent(this.Id, new E15());76 }77 else if (e is E15)78 {79 this.SendEvent(this.Id, new E16());80 }
Timeout
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 int timeout = Timeout.Infinite;8 await Task.Delay(timeout);9 }10 }11}
Timeout
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 public async Task DoSomething()6 {7 await Task.Delay(1000);8 Console.WriteLine("Hello");9 }10}11{12 public static void Main()13 {14 var actor = new MyActor();15 actor.DoSomething();16 Timeout.Wait(500);17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 public static void Main()24 {25 var actor = new MyActor();26 actor.DoSomething();27 Timeout.Wait(500);28 }29}30{31 public async Task DoSomething()32 {33 await Task.Delay(1000);34 Console.WriteLine("Hello");35 }36}
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