Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests
StateGroupTests.cs
Source: StateGroupTests.cs
...5using Xunit;6using Xunit.Abstractions;7namespace Microsoft.Coyote.Actors.BugFinding.Tests.Specifications8{9 public class StateGroupTests : BaseActorBugFindingTest10 {11 public StateGroupTests(ITestOutputHelper output)12 : base(output)13 {14 }15 private class Safety : Monitor16 {17 private class States1 : StateGroup18 {19 [Start]20 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]21 public class S1 : State22 {23 }24 [OnEntry(nameof(States1S2OnEntry))]25 [OnEventGotoState(typeof(UnitEvent), typeof(States2.S1))]...
StateGroupTests
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 Runtime runtime = RuntimeFactory.Create();15 ActorId id = runtime.CreateActor(typeof(StateGroupTests));16 runtime.SendEvent(id, new E());17 runtime.Run();18 Console.WriteLine("Done");19 Console.ReadKey();20 }21 }22}23CreateActor(Type actorType, string actorName = null, Event initialEvent = null, ActorId creator = null, Guid opGroupId = default(Guid))24CreateActor(Type actorType, ActorId actorId, Event initialEvent = null, ActorId creator = null, Guid opGroupId = default(Guid))
StateGroupTests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Services;9using Microsoft.Coyote.Testing.Systematic;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.TestActors;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Xunit;16using Xunit.Abstractions;17{18 {19 public StateGroupTests(ITestOutputHelper output)20 : base(output)21 {22 }23 [Fact(Timeout = 5000)]24 public void TestStateGroup()25 {26 this.TestWithError(r =>27 {28 r.RegisterMonitor(typeof(StateGroupMonitor));29 r.CreateActor(typeof(M));30 },31 configuration: this.GetConfiguration().WithTestingIterations(1000),32 replay: true);33 }34 {35 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]36 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]37 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]38 [OnEventGotoState(typeof(UnitEvent), typeof(S4))]39 [OnEventGotoState(typeof(UnitEvent), typeof(S5))]40 [OnEventGotoState(typeof(UnitEvent), typeof(S6))]41 [OnEventGotoState(typeof(UnitEvent), typeof(S7))]42 [OnEventGotoState(typeof(UnitEvent), typeof(S8))]43 [OnEventGotoState(typeof(UnitEvent), typeof(S9))]44 [OnEventGotoState(typeof(UnitEvent), typeof(S10))]45 [OnEventGotoState(typeof(UnitEvent), typeof(S11))]46 [OnEventGotoState(typeof(UnitEvent), typeof(S12))]47 [OnEventGotoState(typeof(UnitEvent), typeof(S13))]48 [OnEventGotoState(typeof(UnitEvent), typeof(S14))]49 [OnEventGotoState(typeof(UnitEvent), typeof(S15))]50 [OnEventGotoState(typeof
StateGroupTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests;
StateGroupTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new StateGroupTests();9 await test.TestStateGroupWithOneState();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var test = new StateGroupTests();21 await test.TestStateGroupWithOneState();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var test = new StateGroupTests();33 await test.TestStateGroupWithOneState();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var test = new StateGroupTests();45 await test.TestStateGroupWithOneState();
StateGroupTests
Using AI Code Generation
1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;5 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines;6 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines.StateGroups;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines.StateGroups.StateGroupTests;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines.StateGroups.StateGroupTests.MultipleStateGroups;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines.StateGroups.StateGroupTests.MultipleStateGroups.MultipleStateGroupsWithSameStates;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines.StateGroups.StateGroupTests.MultipleStateGroups.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines.StateGroups.StateGroupTests.MultipleStateGroups.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines.StateGroups.StateGroupTests.MultipleStateGroups.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines.StateGroups.StateGroupTests.MultipleStateGroups.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates.MultipleStateGroupsWithSameStates;
StateGroupTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.TestingIterations = 100;10 config.SchedulingIterations = 100;11 config.SchedulingStrategy = SchedulingStrategy.DFS;12 config.Verbose = 2;13 config.RandomSchedulingSeed = 1;14 config.LogWriter = new FileLogWriter("log.txt");15 config.Reporter = new FileReporter("report.txt");16 await BugFindingEngine.ExecuteAsync(config, () => {17 StateGroupTests.TestStateGroup();18 });19 }20 }21}
StateGroupTests
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.TestingIterations = 10;9 config.SchedulingIterations = 10;10 config.Verbose = 2;11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(StateGroupTests));13 runtime.Run();14 }15 }16}
StateGroupTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 public static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.AssemblyToBeAnalyzed = typeof(StateGroupTests).Assembly;10 config.TestAssembly = typeof(Program).Assembly;11 config.TestName = "Test.Test1";12 config.Verbose = 1;13 config.SchedulingIterations = 100;14 config.StopOnFailure = true;15 config.ReportActivityCoverage = true;16 config.ReportStateCoverage = true;17 config.ReportStateGroupCoverage = true;18 config.ReportFairScheduling = true;19 config.ReportLivenessSafetyViolations = true;20 config.ReportLivenessLivelockViolations = true;21 config.ReportLivenessDeadlockViolations = true;22 config.ReportUnfairScheduling = true;23 config.ReportUnhandledExceptions = true;24 config.ReportUnhandledExceptionsAsFailures = true;25 config.ReportTimeouts = true;26 config.ReportTimeoutsAsFailures = true;27 config.ReportAssertFailures = true;28 config.ReportAssertFailuresAsFailures = true;29 config.ReportRaceSessions = true;30 config.ReportRaceSessionsAsFailures = true;31 config.ReportActivityCoverage = true;32 config.ReportStateCoverage = true;33 config.ReportStateGroupCoverage = true;34 config.ReportFairScheduling = true;35 config.ReportLivenessSafetyViolations = true;36 config.ReportLivenessLivelockViolations = true;37 config.ReportLivenessDeadlockViolations = true;38 config.ReportUnfairScheduling = true;39 config.ReportUnhandledExceptions = true;40 config.ReportUnhandledExceptionsAsFailures = true;41 config.ReportTimeouts = true;42 config.ReportTimeoutsAsFailures = true;43 config.ReportAssertFailures = true;44 config.ReportAssertFailuresAsFailures = true;45 config.ReportRaceSessions = true;46 config.ReportRaceSessionsAsFailures = true;47 config.ReportActivityCoverage = true;48 config.ReportStateCoverage = true;49 config.ReportStateGroupCoverage = true;50 config.ReportFairScheduling = true;51 config.ReportLivenessSafetyViolations = true;52 config.ReportLivenessLivelockViolations = true;53 config.ReportLivenessDeadlockViolations = true;
StateGroupTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Xunit;4{5 {6 public void Test()7 {8 StateGroupTests.Test();9 }10 }11}
StateGroupTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Diagnostics;6using System.Threading;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10000;13 config.MaxFairSchedulingSteps = 10000;14 config.MaxStepsFromBugFinding = 1000000;15 config.Verbose = 3;16 config.TestingIterations = 10000;17 config.SchedulingIterations = 10000;18 config.RandomSchedulingSeed = 1;19 config.BugFindingIterations = 10000;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableIndexOutOfRangeException = true;27 config.EnableNullReferenceException = true;28 config.EnableDivideByZeroException = true;29 config.EnableActorDeadlockException = true;30 config.EnableActorLivelockException = true;31 config.EnableActorTaskException = true;32 config.EnableUncontrolledActorException = true;33 config.EnableMissingEventHandlerException = true;34 config.EnableMissingSendHandlerException = true;35 config.EnableMissingMonitorException = true;36 config.EnableMonitorStateException = true;37 config.EnableMonitorLockingException = true;38 config.EnableMonitorUnLockingException = true;39 config.EnableMonitorWaitException = true;40 config.EnableMonitorNotifyException = true;41 config.EnableMonitorPulseException = true;42 config.EnableMonitorDequeueException = true;43 config.EnableMonitorPeekException = true;44 config.EnableMonitorPopException = true;45 config.EnableMonitorEnqueueException = true;46 config.EnableMonitorPushException = true;47 config.EnableMonitorCountException = true;48 config.EnableMonitorIsEmptyException = true;49 config.EnableMonitorFullException = true;50 config.EnableMonitorStateException = true;51 config.EnableMonitorLockingException = true;52 config.EnableMonitorUnLockingException = true;53 config.EnableMonitorWaitException = true;54 config.EnableMonitorNotifyException = true;55 config.EnableMonitorPulseException = true;
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