Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.SendEventTests
SendEventTests.cs
Source:SendEventTests.cs
...3using Xunit;4using Xunit.Abstractions;5namespace Microsoft.Coyote.Actors.BugFinding.Tests.Runtime6{7 public class SendEventTests : BaseActorBugFindingTest8 {9 public SendEventTests(ITestOutputHelper output)10 : base(output)11 {12 }13 private class Transfer : Event14 {15 public int Value;16 public Transfer(int value)17 {18 this.Value = value;19 }20 }21 private class M : StateMachine22 {23 [Start]...
SendEventTests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.ErrorReporting;10using Microsoft.Coyote.Tests.Common.TestingServices;11using Microsoft.Coyote.Tests.Common.TestReporters;12using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;18using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;
SendEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;3using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var runtime = CoyoteRuntime.Create();11 var actor = runtime.CreateActor(typeof(SendEventTests));12 runtime.SendEvent(actor, new SendEvent());13 runtime.WaitCompletion();14 runtime.Run();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;19using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks;23{24 {25 public static void Main(string[] args)26 {27 var runtime = CoyoteRuntime.Create();28 var actor = runtime.CreateActor(typeof(SendEventTests));29 runtime.SendEvent(actor, new SendEvent());30 runtime.WaitCompletion();31 runtime.Run();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;36using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;37using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Events;
SendEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using System;3{4 {5 static void Main(string[] args)6 {7 var test = new SendEventTests();8 test.TestSendEvent();9 }10 }11}
SendEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;3using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults;4using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling;5using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage.StateGraph;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage.StateGraph.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage.StateGraph.Strategies.Random;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage.StateGraph.Strategies.Random.RandomGraph;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage.StateGraph.Strategies.Random.RandomGraph.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage.StateGraph.Strategies.Random.RandomGraph.Strategies.Random;17using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage.StateGraph.Strategies.Random.RandomGraph.Strategies.Random.RandomGraph;18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Faults.Scheduling.Strategies.Coverage.Strategies.State.StateCoverage.StateGraph.Strategies.Random.RandomGraph.Strategies.Random.RandomGraph.Strategies;
SendEventTests
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;4{5 {6 public static void Main(string[] args)7 {8 var runtime = new CoyoteRuntime();9 runtime.CreateActor(typeof(SendEventTests));10 runtime.Run();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;17{18 {19 public static void Main(string[] args)20 {21 var runtime = new CoyoteRuntime();22 runtime.CreateActor(typeof(SendEventTests));23 runtime.Run();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;30{31 {32 public static void Main(string[] args)33 {34 var runtime = new CoyoteRuntime();35 runtime.CreateActor(typeof(SendEventTests));36 runtime.Run();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;43{44 {45 public static void Main(string[] args)46 {47 var runtime = new CoyoteRuntime();48 runtime.CreateActor(typeof(SendEventTests));49 runtime.Run();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;56{57 {58 public static void Main(string[] args)59 {60 var runtime = new CoyoteRuntime();61 runtime.CreateActor(typeof(SendEventTests));62 runtime.Run();63 }
SendEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000;10 config.MaxUnfairSchedulingSteps = 10;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsFromAnEntryToExit = 100;13 config.MaxFairSchedulingStepsFromAnEntryToExit = 100;14 config.MaxUnfairSchedulingStepsFromAnEntryToExit = 10;15 config.MaxInterleavings = 1000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableRandomExecution = true;22 config.EnableStateGraph = true;23 config.EnableStateGraphScheduling = true;24 config.EnableStateGraphTracing = true;25 config.EnableStateMap = true;26 config.EnableStateMapScheduling = true;27 config.EnableStateMapTracing = true;28 config.EnableTestingIterations = true;29 config.EnableUnfairScheduling = true;30 config.EnableVerbose = true;31 config.RandomSchedulingSeed = 0;32 config.SchedulingIterations = 1000;33 config.Timeout = 1000;34 config.UserAssemblies = "CoyoteBugFinding";35 var runtime = RuntimeFactory.Create(config);36 runtime.CreateActor(typeof(SendEventTests), null);37 runtime.Run();38 }39 }40}
SendEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 500;10 config.MaxFairSchedulingSteps = 500;11 config.MaxStepsFromEntryToExit = 500;12 config.MaxStepsFromAnyToExit = 500;13 config.MaxStepsFromAnyToAny = 500;14 config.MaxStepsFromAnyToEntry = 500;15 config.MaxStepsFromEntryToAny = 500;16 config.MaxStepsFromExitToAny = 500;17 config.MaxStepsFromAnyToExit = 500;18 config.MaxStepsFromExitToExit = 500;19 config.MaxStepsFromEntryToEntry = 500;20 config.MaxStepsFromAnyToEntry = 500;21 config.MaxStepsFromExitToEntry = 500;22 config.MaxStepsFromEntryToExit = 500;23 config.MaxStepsFromExitToAny = 500;24 config.MaxStepsFromAnyToAny = 500;25 config.MaxStepsFromAnyToExit = 500;26 config.MaxStepsFromEntryToAny = 500;27 config.MaxStepsFromAnyToEntry = 500;28 config.MaxStepsFromExitToEntry = 500;29 config.MaxStepsFromEntryToExit = 500;30 config.MaxStepsFromExitToAny = 500;31 config.MaxStepsFromAnyToAny = 500;32 config.MaxStepsFromAnyToExit = 500;33 config.MaxStepsFromEntryToAny = 500;34 config.MaxStepsFromAnyToEntry = 500;35 config.MaxStepsFromExitToEntry = 500;36 config.MaxStepsFromEntryToExit = 500;37 config.MaxStepsFromExitToAny = 500;38 config.MaxStepsFromAnyToAny = 500;39 config.MaxStepsFromAnyToExit = 500;40 config.MaxStepsFromEntryToAny = 500;41 config.MaxStepsFromAnyToEntry = 500;42 config.MaxStepsFromExitToEntry = 500;43 config.MaxStepsFromEntryToExit = 500;44 config.MaxStepsFromExitToAny = 500;45 config.MaxStepsFromAnyToAny = 500;
SendEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 await SendEventTests.TestSendEventAsync();10 }11 }12}13The above code uses the TestSendEventAsync() method of SendEventTests class of Microsoft.Coyote.Actors.BugFinding.Tests.Runtime package. The TestSendEventAsync() method is used to test the SendEvent() method of the Actor class. The TestSendEventAsync() method is defined as follows:14public static async Task TestSendEventAsync()15 {16 var configuration = Configuration.Create();17 configuration.SchedulingIterations = 100;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.Verbose = 1;20 configuration.MaxFairSchedulingSteps = 100;21 configuration.TestingIterations = 100;22 configuration.EnableCycleDetection = true;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableIntegerOverflowDetection = true;26 configuration.EnableLivelockDetection = true;27 configuration.EnableLockInversionDetection = true;28 configuration.EnableLockProliferationDetection = true;29 configuration.EnableMemoryExhaustionDetection = true;30 configuration.EnableOperationCanceledExceptionInAsyncStateMachines = true;31 configuration.EnableObjectDisposedExceptionInAsyncStateMachines = true;32 configuration.EnableOutOfMemoryExceptionInAsyncStateMachines = true;33 configuration.EnableRecursionBoundExceededExceptionInAsyncStateMachines = true;34 configuration.EnableStackOverflowExceptionInAsyncStateMachines = true;35 configuration.EnableTaskCanceledExceptionInAsyncStateMachines = true;36 configuration.EnableTaskDeadlockDetection = true;37 configuration.EnableUnobservedTaskExceptionInAsyncStateMachines = true;38 configuration.EnableActorDeadlockDetection = true;39 configuration.EnableActorLivelockDetection = true;40 configuration.EnableActorStateExploration = true;41 configuration.EnableActorTaskInterleaving = true;42 configuration.EnableFairScheduling = true;43 configuration.EnableRandomExecution = true;44 configuration.EnableRandomScheduling = true;45 configuration.EnableStateGraph = true;46 configuration.EnableStateGraphScheduling = true;47 configuration.EnableStateGraphSchedulingWithFairScheduling = true;
SendEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Samples;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Runtime.Schedule;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.DPOR;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Probabilistic;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Random;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.SPOR;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Unfair;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairDpor;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairProbabilistic;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairRandom;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairSpor;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairWorklist;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Worklist;26using Microsoft.Coyote.TestingServices.Tracing.Schedule;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;
SendEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 [OnEventDoAction(typeof(E), nameof(HandleE))]7 {8 private TaskCompletionSource<bool> tcs;9 public A(TaskCompletionSource<bool> tcs)10 {11 this.tcs = tcs;12 }13 private void HandleE(Event e)14 {15 this.tcs.SetResult(true);16 }17 }18 {19 }20 {21 static void Main(string[] args)22 {23 var tcs = new TaskCompletionSource<bool>();24 var runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(A), new ActorId("A"), tcs);26 runtime.SendEvent(new E(), new ActorId("A"));27 tcs.Task.Wait();28 }29 }30}31lock (this.syncObject)32{33 this.SendEvent(e, targetActorId);34}35lock (this.syncObject)36{37 this.SendEvent(e, targetActorId);38}39lock (this.syncObject)40{41 this.ReceiveEvent(targetActorId);42}43lock (this.syncObject)44{45 this.ReceiveEvent(targetActorId);46}
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