How to use NotifyNodeFail class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...

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NotifyNodeFail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Tasks.Interfaces;12{13 {14 static async Task Main(string[] args)15 {16 var config = Configuration.Create().WithTestingIterations(10);17 await RunAsync(config);18 }19 static async Task RunAsync(Configuration config)20 {21 {22 await CoyoteRuntime.RunAsync(config, async () =>23 {24 var node = ActorId.CreateRandom();25 var network = ActorId.CreateRandom();26 var networkMonitor = ActorId.CreateRandom();27 var nodeMonitor = ActorId.CreateRandom();28 var nodeFail = ActorId.CreateRandom();29 var nodeFailMonitor = ActorId.CreateRandom();30 var networkInterface = new NetworkInterface();31 var networkMonitorInterface = new NetworkMonitorInterface();32 var nodeMonitorInterface = new NodeMonitorInterface();33 var nodeFailInterface = new NodeFailInterface();34 var networkTaskInterface = new NetworkTaskInterface();35 var nodeTaskInterface = new NodeTaskInterface();36 var nodeFailTaskInterface = new NodeFailTaskInterface();37 var networkService = new NetworkService();38 var nodeService = new NodeService();39 var nodeFailService = new NodeFailService();40 var monitor = new Monitor();41 var nodeFailMonitorInterface = new NodeFailMonitorInterface();42 var networkModel = new NetworkModel();43 var nodeModel = new NodeModel();44 var nodeFailModel = new NodeFailModel();45 networkTaskInterface.NetworkService = networkService;46 networkTaskInterface.NetworkModel = networkModel;47 networkTaskInterface.NetworkInterface = networkInterface;48 nodeTaskInterface.NodeService = nodeService;49 nodeTaskInterface.NodeModel = nodeModel;50 nodeTaskInterface.NodeInterface = networkInterface;51 nodeFailTaskInterface.NodeFailService = nodeFailService;

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NotifyNodeFail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.TestingIterations = 1;18 configuration.SchedulingIterations = 10;19 configuration.MaxFairSchedulingSteps = 10000;20 configuration.MaxUnfairSchedulingSteps = 100000;21 configuration.ThrowOnFailure = true;22 configuration.Verbose = 2;23 configuration.LogWriter = new ConsoleLogWriter();24 configuration.EnableCycleDetection = true;25 var test = new CoyoteTest(configuration, () =>26 {27 var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration);28 runtime.CreateActor(typeof(NotifyNodeFail));29 });30 test.Execute();31 }32 }33 {34 protected override async Task OnInitializeAsync(Event initialEvent)35 {36 var msg = new NotifyNodeFailEvent();37 var m = new Monitor();38 this.Monitor<Monitor>(m, msg);39 }40 protected override Task OnEventAsync(Event e)41 {42 return Task.CompletedTask;43 }44 }45 {46 [OnEventDoAction(typeof(NotifyNodeFailEvent), nameof(NotifyNodeFail))]47 private class Init : State { }48 private void NotifyNodeFail()49 {50 this.Assert(false, "Monitor assertion failed");51 }52 }53 class NotifyNodeFailEvent : Event { }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.TestingServices;60using Microsoft.Coyote.TestingServices.Runtime;

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NotifyNodeFail

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(NotifyNodeFail));9 }10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 runtime.CreateActor(typeof(NotifyNodeFail));20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(NotifyNodeFail));31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(NotifyNodeFail));42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(NotifyNodeFail));53 }54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {60 static void Main(string[] args)61 {

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NotifyNodeFail

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(NotifyNodeFail));11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18{19 {20 static void Main(string[] args)21 {22 var config = Configuration.Create();23 var runtime = RuntimeFactory.Create(config);24 runtime.CreateActor(typeof(NotifyNodeFail));25 runtime.Run();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32{33 {34 static void Main(string[] args)35 {36 var config = Configuration.Create();37 var runtime = RuntimeFactory.Create(config);38 runtime.CreateActor(typeof(NotifyNodeFail));39 runtime.Run();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46{47 {48 static void Main(string[] args)49 {50 var config = Configuration.Create();51 var runtime = RuntimeFactory.Create(config);52 runtime.CreateActor(typeof(NotifyNodeFail));53 runtime.Run();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60{61 {62 static void Main(string[] args)63 {64 var config = Configuration.Create();65 var runtime = RuntimeFactory.Create(config);66 runtime.CreateActor(typeof

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NotifyNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = new ActorRuntime();10 var actor = runtime.CreateActor(typeof(NotifyNodeFail));11 await runtime.SendEventAsync(actor, new NotifyNodeFail.Start());12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = new ActorRuntime();24 var actor = runtime.CreateActor(typeof(NotifyNodeFail));25 await runtime.SendEventAsync(actor, new NotifyNodeFail.Start());26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = new ActorRuntime();38 var actor = runtime.CreateActor(typeof(NotifyNodeFail));39 await runtime.SendEventAsync(actor, new NotifyNodeFail.Start());40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = new ActorRuntime();52 var actor = runtime.CreateActor(typeof(NotifyNodeFail));53 await runtime.SendEventAsync(actor, new NotifyNodeFail.Start());54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Threading.Tasks;61{

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NotifyNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();9 await notifyNodeFail.RunAsync();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();21 await notifyNodeFail.RunAsync();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();33 await notifyNodeFail.RunAsync();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();45 await notifyNodeFail.RunAsync();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();57 await notifyNodeFail.RunAsync();58 }59 }60}

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NotifyNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 runtime.RegisterMonitor(typeof(NotifyNodeFail));11 runtime.CreateActor(typeof(Actor1));12 runtime.CreateActor(typeof(Actor2));13 runtime.Wait();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Id, new E1());20 return Task.CompletedTask;21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Id, new E2());27 return Task.CompletedTask;28 }29 }30 {31 }32 {33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using System;38using System.Threading.Tasks;39{40 {41 public static void Main(string[] args)42 {43 var runtime = new ActorRuntime();44 runtime.RegisterMonitor(typeof(NotifyNodeFail));45 runtime.CreateActor(typeof(Actor1));46 runtime.CreateActor(typeof(Actor2));47 runtime.Wait();48 }49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.SendEvent(this.Id, new E1());54 return Task.CompletedTask;55 }56 }57 {58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 this.SendEvent(this.Id, new E2());61 return Task.CompletedTask;62 }63 }64 {65 }66 {67 }68}69using Microsoft.Coyote.Actors.BugFinding.Tests;70using Microsoft.Coyote.Actors;71using System;

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NotifyNodeFail

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;4using System;5{6 {7 private static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.MaxSchedulingSteps = 1000;11 configuration.MaxFairSchedulingSteps = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.ThrowOnFailure = true;14 configuration.TestingIterations = 1000;15 var runtime = RuntimeFactory.Create(configuration);16 runtime.Test(typeof(NotifyNodeFail));17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;23using System;24{25 {26 private static void Main(string[] args)27 {28 var configuration = Configuration.Create();29 configuration.MaxSchedulingSteps = 1000;30 configuration.MaxFairSchedulingSteps = 1000;31 configuration.MaxFairSchedulingSteps = 1000;32 configuration.ThrowOnFailure = true;33 configuration.TestingIterations = 1000;34 var runtime = RuntimeFactory.Create(configuration);35 runtime.Test(typeof(NotifyNodeFail));36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;42using System;43{44 {45 private static void Main(string[] args)46 {47 var configuration = Configuration.Create();48 configuration.MaxSchedulingSteps = 1000;49 configuration.MaxFairSchedulingSteps = 1000;50 configuration.MaxFairSchedulingSteps = 1000;51 configuration.ThrowOnFailure = true;52 configuration.TestingIterations = 1000;53 var runtime = RuntimeFactory.Create(configuration);54 runtime.Test(typeof(NotifyNodeFail));55 }56 }57}

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NotifyNodeFail

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers;4using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.DistributedActors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.DistributedActors.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.DistributedActors.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.DistributedActors.Interfaces.Events;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 private static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.RandomSchedulingSeed = 0;19 configuration.SchedulingIterations = 1000;20 configuration.MaxFairSchedulingSteps = 1000;21 configuration.SchedulingStrategy = SchedulingStrategy.PCT;22 configuration.SchedulingIterations = 1000;23 configuration.MaxFairSchedulingSteps = 1000;24 configuration.Verbose = 2;25 configuration.LogWriter = new LogWriter(Console.Out);

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NotifyNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using System;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.SchedulingIterations = 100000;14 config.Verbose = 1;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableIntegerOverflowDetection = true;19 config.EnableOperationCanceledExceptionSupport = true;20 config.EnableObjectDisposedExceptionSupport = true;21 config.EnableUnobservedTaskExceptionSupport = true;22 config.EnableActorGarbageCollection = true;23 config.EnableActorMonitoring = true;24 config.EnableStateGraph = true;

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