Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...
NotifyNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;10using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy;11using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State;12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore;13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy;14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy;15using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy;16using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy.Strategy;17using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy.Strategy.Strategy;18using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;19using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;20using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;22using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;23using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Strategy.State.Explore.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy.Strategy;
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Coverage;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Privacy;13using System.Threading;14{15 {16 static void Main(string[] args)17 {18 var config = Configuration.Create();19 config.SchedulingStrategy = new RandomStrategy();20 config.SchedulingIterations = 1000;21 config.TestingIterations = 1;22 config.MaxFairSchedulingSteps = 1000;23 config.MaxUnfairSchedulingSteps = 1000;24 config.ReportActivityCoverage = true;25 config.ReportFairSchedulingStats = true;26 config.ReportUnfairSchedulingStats = true;27 config.ReportFairSchedulingCoverage = true;28 config.ReportUnfairSchedulingCoverage = true;29 config.ReportActivityCoverage = true;30 config.ReportFairSchedulingCoverage = true;31 config.ReportUnfairSchedulingCoverage = true;32 config.ReportFairSchedulingStats = true;33 config.ReportUnfairSchedulingStats = true;34 config.ReportActivityCoverage = true;35 config.ReportFairSchedulingCoverage = true;36 config.ReportUnfairSchedulingCoverage = true;37 config.ReportFairSchedulingStats = true;38 config.ReportUnfairSchedulingStats = true;39 config.ReportActivityCoverage = true;40 config.ReportFairSchedulingCoverage = true;41 config.ReportUnfairSchedulingCoverage = true;42 config.ReportFairSchedulingStats = true;43 config.ReportUnfairSchedulingStats = true;44 config.ReportActivityCoverage = true;45 config.ReportFairSchedulingCoverage = true;46 config.ReportUnfairSchedulingCoverage = true;47 config.ReportFairSchedulingStats = true;48 config.ReportUnfairSchedulingStats = true;49 config.ReportActivityCoverage = true;50 config.ReportFairSchedulingCoverage = true;51 config.ReportUnfairSchedulingCoverage = true;52 config.ReportFairSchedulingStats = true;53 config.ReportUnfairSchedulingStats = true;54 config.ReportActivityCoverage = true;
NotifyNodeCreated
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.UseBugFindingRuntime();11 config.UseNotifyNodeCreated();12 config.UseNotifyNodeDeleted();13 config.UseNotifyOperationCompleted();14 config.UseNotifyOperationStarted();15 config.UseNotifyStateTransition();16 config.UseNotifyUnhandledEvent();17 config.UseNotifyUnhandledException();18 Runtime runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(Machine1));20 Console.Read();21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.CreateActorAsync(typeof(Machine2));27 }28 }29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.CreateActorAsync(typeof(Machine3));33 }34 }35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.CreateActorAsync(typeof(Machine4));39 }40 }41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 await this.CreateActorAsync(typeof(Machine5));45 }46 }47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 await this.CreateActorAsync(typeof(Machine6));51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.CreateActorAsync(typeof(Machine7));57 }58 }59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.CreateActorAsync(typeof(Machine8));63 }64 }65 {66 protected override async Task OnInitializeAsync(Event initialEvent)67 {68 await this.CreateActorAsync(typeof(Machine9));69 }70 }71 {72 protected override async Task OnInitializeAsync(Event initialEvent)73 {74 await this.CreateActorAsync(typeof(Machine10));75 }76 }77 {
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var bugFindingTest = new NotifyNodeCreated();13 bugFindingTest.Execute();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 public static void Main(string[] args)27 {28 var bugFindingTest = new NotifyNodeCreated();29 bugFindingTest.Execute();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 public static void Main(string[] args)43 {44 var bugFindingTest = new NotifyNodeCreated();45 bugFindingTest.Execute();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 public static void Main(string[] args)59 {60 var bugFindingTest = new NotifyNodeCreated();61 bugFindingTest.Execute();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Specifications;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create().WithTestingIterations(10);9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(Actor1));11 runtime.Wait();12 }13 }14 {15 protected override void OnInitialize()16 {17 this.CreateActor(typeof(Actor2));18 }19 }20 {21 protected override void OnInitialize()22 {23 this.CreateActor(typeof(Actor3));24 }25 }26 {27 protected override void OnInitialize()28 {29 this.CreateActor(typeof(Actor4));30 }31 }32 {33 protected override void OnInitialize()34 {35 this.CreateActor(typeof(Actor5));36 }37 }38 {39 protected override void OnInitialize()40 {41 this.CreateActor(typeof(Actor6));42 }43 }44 {45 protected override void OnInitialize()46 {47 this.CreateActor(typeof(Actor7));48 }49 }50 {51 protected override void OnInitialize()52 {53 this.CreateActor(typeof(Actor8));54 }55 }56 {57 protected override void OnInitialize()58 {59 this.CreateActor(typeof(Actor9));60 }61 }62 {63 protected override void OnInitialize()64 {65 this.CreateActor(typeof(Actor10));66 }67 }68 {69 protected override void OnInitialize()70 {71 this.CreateActor(typeof(Actor11));72 }73 }74 {75 protected override void OnInitialize()76 {77 this.CreateActor(typeof(Actor12));78 }79 }80 {81 protected override void OnInitialize()82 {83 this.CreateActor(typeof(Actor13));84 }85 }86 {87 protected override void OnInitialize()88 {89 this.CreateActor(typeof(Actor14));
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers;3using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting;4using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration;6using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.Directed;8using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.Random;9using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk;10using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Directed;11using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random;12using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random.Random;13using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random.Random.Random;14using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random.Random.Random.Random;15using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random.Random.Random.Random.Random;16using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random.Random.Random.Random.Random.Random;17using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random.Random.Random.Random.Random.Random.Random;18using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random.Random.Random.Random.Random.Random.Random.Random;19using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers.SystematicTesting.Strategies.StateExploration.Strategies.RandomWalk.Random.Random.Random.Random.Random.Random.Random.Random.Random;
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.TestingIterations = 10;11 config.MaxSchedulingSteps = 10;12 config.TraceLevel = 1;13 config.Verbose = 1;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableRandomExecution = true;22 config.EnableTaskParallelism = true;23 config.EnableThreadInterleavings = true;24 config.EnableUnfairMonitorAccessDetection = true;25 config.EnableWaitOperations = true;26 config.EnableWorkStealing = true;27 config.IsFairScheduling = true;28 config.IsFairScheduling = false;29 config.IsReproducibleExecution = true;30 config.IsReproducibleExecution = false;31 config.IsTestingEnabled = true;32 config.IsTestingEnabled = false;33 config.MaxFairSchedulingSteps = 10;34 config.MaxUnfairSchedulingSteps = 10;
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor<NotifyNodeCreated>();10 ActorRuntime.RegisterMonitor<NotifyNodeDeleted>();11 ActorRuntime.RegisterMonitor<NotifyNodeModified>();12 ActorRuntime.RegisterMonitor<NotifyNodeRenamed>();13 ActorRuntime.RegisterMonitor<NotifyNodeMoved>();14 ActorRuntime.RegisterMonitor<NotifyNodeCloned>();15 ActorRuntime.RegisterMonitor<NotifyNodeCopied>();16 ActorRuntime.RegisterMonitor<NotifyNodeLinked>();17 ActorRuntime.RegisterMonitor<NotifyNodeUnlinked>();18 ActorRuntime.RegisterMonitor<NotifyNodeRestored>();19 ActorRuntime.RegisterMonitor<NotifyNodeTrashed>();20 ActorRuntime.RegisterMonitor<NotifyNodePurged>();21 ActorRuntime.RegisterMonitor<NotifyNodeLocked>();22 ActorRuntime.RegisterMonitor<NotifyNodeUnlocked>();23 ActorRuntime.RegisterMonitor<NotifyNodeCheckedOut>();24 ActorRuntime.RegisterMonitor<NotifyNodeCheckedIn>();25 ActorRuntime.RegisterMonitor<NotifyNodeVersioned>();26 ActorRuntime.RegisterMonitor<NotifyNodeApproved>();27 ActorRuntime.RegisterMonitor<NotifyNodeRejected>();28 ActorRuntime.RegisterMonitor<NotifyNodeDelayed>();29 ActorRuntime.RegisterMonitor<NotifyNodeUndelayed>();30 ActorRuntime.RegisterMonitor<NotifyNodeRecycled>();31 ActorRuntime.RegisterMonitor<NotifyNodeRepaired>();32 ActorRuntime.RegisterMonitor<NotifyNodePublished>();33 ActorRuntime.RegisterMonitor<NotifyNodeUnpublished>();34 ActorRuntime.RegisterMonitor<NotifyNodeIndexed>();35 ActorRuntime.RegisterMonitor<NotifyNodeUnindexed>();36 ActorRuntime.RegisterMonitor<NotifyNodeMarked>();37 ActorRuntime.RegisterMonitor<NotifyNodeUnmarked>();38 ActorRuntime.RegisterMonitor<NotifyNodeUpdated>();39 ActorRuntime.RegisterMonitor<NotifyNodeArchived>();40 ActorRuntime.RegisterMonitor<NotifyNodeRestoredFromArchive>();41 ActorRuntime.RegisterMonitor<NotifyNodeDeletedForever>();42 ActorRuntime.RegisterMonitor<NotifyNodeRestoredFromTrash>();43 ActorRuntime.RegisterMonitor<NotifyNodeDeletedFromTrash>();44 ActorRuntime.RegisterMonitor<NotifyNodeRestoredFromVersion>();45 ActorRuntime.RegisterMonitor<NotifyNodeDeletedFromVersion>();46 ActorRuntime.RegisterMonitor<NotifyNodeRestoredFromRecycleBin>();47 ActorRuntime.RegisterMonitor<NotifyNodeDeletedFromRecycleBin>();48 ActorRuntime.RegisterMonitor<NotifyNodeRestoredFromPublishingQueue>();
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 private static void Main(string[] args)5 {6 var runtime = new CoyoteRuntime();7 runtime.RegisterMonitor(typeof(NotifyNodeCreated));8 runtime.CreateActor(typeof(Root));9 runtime.Wait();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.CreateActorAndMonitorAsync(typeof(Actor1));19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.CreateActorAndMonitorAsync(typeof(Actor2));28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 protected override async Task OnInitializeAsync(Event initialEvent)35 {36 await this.CreateActorAndMonitorAsync(typeof(Actor3));37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.CreateActorAndMonitorAsync(typeof(Actor4));46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.CreateActorAndMonitorAsync(typeof(Actor5));55 }56 }
NotifyNodeCreated
Using AI Code Generation
1{2 public NotifyNodeCreated(ActorId actorId, string name)3 {4 this.ActorId = actorId;5 this.Name = name;6 }7 public ActorId ActorId { get; private set; }8 public string Name { get; private set; }9}10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.Threading.Tasks;14{15 {16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 runtime.RegisterMonitor(typeof(NotifyNodeCreated));20 runtime.CreateActor(typeof(Actor1));21 runtime.Wait();22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 var actor2 = this.CreateActor(typeof(Actor2));28 await this.SendEventAsync(actor2, new E1());29 }30 }31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 await this.SendEventAsync(this.Id, new E2());35 }36 }37 class E1 : Event { }38 class E2 : Event { }39}
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