Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)...
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = Microsoft.Coyote.RuntimeFactory.Create();12 runtime.CreateActor(typeof(Actor1));13 runtime.Run();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor2)));20 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor3)));21 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor4)));22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor5)));28 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor6)));29 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor7)));30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor8)));36 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor9)));37 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor10)));38 }39 }40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor11)));44 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor12)));45 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor13)));46 }47 }48 {49 protected override async Task OnInitializeAsync(Event initialEvent)50 {51 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor14)));52 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor15)));53 await this.SendEventAsync(new NewSuccessor(this.Id, typeof(Actor16)));54 }55 }56 {
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 100000000;9 config.MaxFairSchedulingSteps = 100000000;10 config.MaxStepsFromAnyEntryToExit = 100000000;11 config.MaxStepsFromAnyEntryToExitInFairScheduling = 100000000;12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var a = new NewSuccessor(this.Id, "2", 2);21 this.SendEvent(a);22 await Task.CompletedTask;23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28{29 {30 static void Main(string[] args)31 {32 var config = Configuration.Create();33 config.MaxSchedulingSteps = 100000000;34 config.MaxFairSchedulingSteps = 100000000;35 config.MaxStepsFromAnyEntryToExit = 100000000;36 config.MaxStepsFromAnyEntryToExitInFairScheduling = 100000000;37 var runtime = RuntimeFactory.Create(config);38 runtime.CreateActor(typeof(Actor1));39 runtime.Wait();40 }41 }42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 var a = new NewSuccessor(this.Id, "2", 2);46 this.SendEvent(a);47 await Task.CompletedTask;48 }49 }50}
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(NewSuccessor));14 runtime.Run();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(NewSuccessor));31 runtime.Run();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(NewSuccessor));48 runtime.Run();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(NewSuccessor));65 runtime.Run();66 }67 }68}69using Microsoft.Coyote.Actors.BugFinding.Tests;70using Microsoft.Coyote.Actors;71using System;
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(NewSuccessor));8 }9 }10}11The type or namespace name 'NewSuccessor' could not be found (are you missing a using directive or an assembly reference?)12I am using Microsoft.Coyote.Actors.BugFinding.Tests package to write a test case. I am getting the following error while running the test case. The type or namespace name 'NewSuccessor' could not be found (are you missing a using directive or an assembly reference?)
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Models;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.SchedulingIterations = 1000;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.SchedulingRandomSeed = 1;16 config.LivenessTemperatureThreshold = 100;17 config.MaxFairSchedulingSteps = 1000;18 config.IsFairSchedulingEnabled = true;19 config.IsFairSchedulingRandomized = true;20 var test = new NewSuccessor(config);21 test.Execute();22 }23 }24}
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(Actor));10 await runtime.SendEventAsync(actor, new E());11 Console.Read();12 }13 }14 {15 [OnEventDoAction(typeof(E), nameof(DoNothing))]16 class Init : State { }17 void DoNothing()18 {19 this.RaiseSuccessorEvent(new E());20 }21 }22 class E : Event { }23}24at Microsoft.Coyote.Actors.StateMachine.RaiseEvent(Event e)25at Microsoft.Coyote.Actors.StateMachine.RaiseSuccessorEvent(Event e)26at NewSuccessor.Actor.DoNothing()27at Microsoft.Coyote.Actors.StateMachine`1.HandleEvent(Event e)28at Microsoft.Coyote.Actors.StateMachine`1.RunAsync(Event e)29at Microsoft.Coyote.Actors.ActorRuntime.SendEventAsync(ActorId actor, Event e, EventGroup group, EventInfo info, EventOrigin origin)30at Microsoft.Coyote.Actors.ActorRuntime.SendEventAsync(ActorId actor, Event e)31at NewSuccessor.Program.Main(String[] args) in C:\Users\user\source\repos\NewSuccessor\NewSuccessor\Program.cs:line 1132[OnEventDoAction(typeof(E), nameof(DoNothing))]33[Ignore(typeof(E))]34class Init : State { }
NewSuccessor
Using AI Code Generation
1{2 {3 public static void Main()4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(ActorA));7 }8 }9 {10 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]11 private class InitState : State { }12 private void Init()13 {14 this.SendEvent(this.Id, new UnitEvent());15 }16 }17}
NewSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DistributedActors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DistributedActors.DistributedActors;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DistributedActors.DistributedActors.DistributedActors;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DistributedActors.DistributedActors.DistributedActors.DistributedActors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors.DistributedActors;
NewSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;
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