Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck
ChordTests.cs
Source:ChordTests.cs
...79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {...
JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests;
JoinAck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Events;13{14 {15 public ActorId Id;16 public JoinAck(ActorId id)17 {18 this.Id = id;19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.TestingServices;31using Microsoft.Coyote.Actors.BugFinding;32using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.Events;34{35 {36 public ActorId Id;37 public Join(ActorId id)38 {39 this.Id = id;40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.TestingServices;52using Microsoft.Coyote.Actors.BugFinding;53using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests.Events;55{56 {57 public ActorId Id;58 public Ping(ActorId id)59 {60 this.Id = id;61 }62 }63}
JoinAck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime runtime = ActorRuntime.Create();12 ActorId m = runtime.CreateActor(typeof(Monitor));13 runtime.SendEvent(m, new JoinAckEvent());14 Console.Read();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26{27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 var e = (JoinAckEvent)initialEvent;31 this.CreateActor(typeof(Child));32 this.CreateActor(typeof(Child));33 this.CreateActor(typeof(Child));34 return Task.CompletedTask;35 }36 }37 {38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.SendEvent(this.Id, new Halt());41 return Task.CompletedTask;42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53{54 {55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 var e = (JoinAckEvent)initialEvent;58 this.CreateActor(typeof(Child));59 this.CreateActor(typeof(Child));60 this.CreateActor(typeof(Child));61 return Task.CompletedTask;62 }63 }64 {65 protected override Task OnInitializeAsync(Event initialEvent)66 {67 this.SendEvent(this.Id, new Halt());68 return Task.CompletedTask;69 }70 }71}
JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var t = new Task(JoinAck.Run);10 t.Start();11 t.Wait();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var t = new Task(JoinAck.Run);24 t.Start();25 t.Wait();26 }27 }28}29I am using the latest version of Coyote (0.2.0-preview-20191016-1)
JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(JoinAck));11 runtime.Start();12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var actor2 = this.CreateActor(typeof(Actor2));20 var actor3 = this.CreateActor(typeof(Actor3));21 var actor4 = this.CreateActor(typeof(Actor4));22 await Task.WhenAll(this.SendEventAsync(actor2, Event1.Instance), this.SendEventAsync(actor3, Event1.Instance), this.SendEventAsync(actor4, Event1.Instance));23 }24 }25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 await Task.CompletedTask;29 }30 protected override Task OnEventAsync(Event e)31 {32 return Task.CompletedTask;33 }34 }35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await Task.CompletedTask;39 }40 protected override Task OnEventAsync(Event e)41 {42 return Task.CompletedTask;43 }44 }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 await Task.CompletedTask;49 }50 protected override Task OnEventAsync(Event e)51 {52 return Task.CompletedTask;53 }54 }55 {56 public static Event1 Instance = new Event1();57 }58}59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors;61using System.Threading.Tasks;62using System;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.RegisterMonitor(typeof(JoinAck));69 runtime.Start();70 runtime.CreateActor(typeof(Actor1));71 runtime.Wait();72 }73 }74 {
JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 config.MaxFairSchedulingSteps = 100000;11 config.LivenessTemperatureThreshold = 100;12 config.RandomSchedulingSeed = 0;13 config.SchedulingIterations = 1000;14 config.Verbose = 2;15 var bugReporter = new BugFindingReporter();16 var runtime = RuntimeFactory.Create(config);17 runtime.RegisterMonitor(bugReporter);18 runtime.CreateActor(typeof(JoinAck));19 runtime.Wait();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var config = Configuration.Create();31 config.MaxSchedulingSteps = 100000;32 config.MaxFairSchedulingSteps = 100000;33 config.LivenessTemperatureThreshold = 100;34 config.RandomSchedulingSeed = 0;35 config.SchedulingIterations = 1000;36 config.Verbose = 2;37 var bugReporter = new BugFindingReporter();38 var runtime = RuntimeFactory.Create(config);39 runtime.RegisterMonitor(bugReporter);40 runtime.CreateActor(typeof(JoinAck));41 runtime.Wait();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var config = Configuration.Create();53 config.MaxSchedulingSteps = 100000;54 config.MaxFairSchedulingSteps = 100000;55 config.LivenessTemperatureThreshold = 100;56 config.RandomSchedulingSeed = 0;
JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System.Threading.Tasks;5{6 {7 private static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxUnfairSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 var runtime = RuntimeFactory.Create(config);13 var result = await runtime.CreateActorAndExecuteAsync<Actor1>();14 runtime.Dispose();15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]19 {20 }21 private void Init()22 {23 var actor2 = this.CreateActor<Actor2>();
JoinAck
Using AI Code Generation
1{2 {3 public int Value;4 }5}6{7 {8 public int Value;9 }10}11{12 {13 public int Value;14 }15}16{17 {18 public int Value;19 }20}21{22 {23 public int Value;24 }25}26{27 {28 public int Value;29 }30}31{32 {33 public int Value;34 }35}36{37 {38 public int Value;39 }40}41{42 {43 public int Value;44 }45}
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