How to use GotoStateTransitionTests class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.GotoStateTransitionTests

GotoStateTransitionTests.cs

Source:GotoStateTransitionTests.cs Github

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...4using Xunit;5using Xunit.Abstractions;6namespace Microsoft.Coyote.Actors.BugFinding.Tests.Specifications7{8 public class GotoStateTransitionTests : BaseActorBugFindingTest9 {10 public GotoStateTransitionTests(ITestOutputHelper output)11 : base(output)12 {13 }14 private class Safety : Monitor15 {16 internal static int MonitorValue;17 [Start]18 [OnEntry(nameof(Init))]19 private class S1 : State20 {21 }22 [OnEntry(nameof(IncrementValue))]23 private class S2 : State24 {...

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GotoStateTransitionTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var test = new GotoStateTransitionTests();7 test.TestGotoStateTransition();8 }9 }10}11Unhandled Exception: Microsoft.Coyote.SystematicTesting.TestingException: An unhandled exception was thrown during testing. ---> System.ArgumentException: The given state type is not a valid state type for this actor. ---> System.ArgumentException: The given state type is not a valid state type for this actor. at Microsoft.Coyote.Actors.ActorState.SetStateType(Type stateType) at Microsoft.Coyote.Actors.ActorState..ctor(Type stateType) at Microsoft.Coyote.Actors.ActorState.Create(Type stateType) at Microsoft.Coyote.Actors.ActorState.Create(Type stateType, Actor actor) at Microsoft.Coyote.Actors.ActorState.Create(Type stateType, Actor actor, Object[] args) at Microsoft.Coyote.Actors.Actor.InitializeState(Type stateType, Object[] args) at Microsoft.Coyote.Actors.Actor.InitializeState(Type stateType) at Microsoft.Coyote.Actors.Actor.InitializeState(Type stateType, Object[] args) at Microsoft.Coyote.Actors.Actor..ctor(Type actorType, ActorId id, ActorRuntime runtime, Boolean isReplaying, Object[] args) at Microsoft.Coyote.Actors.Actor.Create(Type actorType, ActorId id, ActorRuntime runtime, Boolean isReplaying, Object[] args) at Microsoft.Coyote.Actors.Actor.Create(Type actorType, ActorId id, ActorRuntime runtime, Boolean isReplaying) at Microsoft.Coyote.Actors.Actor.Create(Type actorType, ActorId id, ActorRuntime runtime) at Microsoft.Coyote.Actors.Actor.Create(Type actorType, ActorId id) at Microsoft.Coyote.Actors.Actor.Create(Type actorType) at Microsoft.Coyote.Actors.BugFinding.Tests.GotoStateTransitionTests.TestGotoStateTransition() at CoyoteTests.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteTests\CoyoteTests\Program.cs:line 812The error is thrown because the actor’s state type is not valid. It is important to note that the state type must be a public class and it must be a nested class of the actor class. The

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GotoStateTransitionTests

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var test = new GotoStateTransitionTests();11 test.TestGotoStateTransition();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Specifications;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var test = new GotoStateTransitionTests();25 test.TestGotoStateTransition();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Specifications;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var test = new GotoStateTransitionTests();39 test.TestGotoStateTransition();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46using System;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var test = new GotoStateTransitionTests();53 test.TestGotoStateTransition();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Specifications;60using System;61using System.Threading.Tasks;

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GotoStateTransitionTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 await GotoStateTransitionTests.RunAsync();10 Console.WriteLine("Press any key to exit.");11 Console.ReadKey();12 }13 }14}

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GotoStateTransitionTests

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.GotoStateTransitionTests;4using Microsoft.Coyote.Tests.Common;5using System;6using System.Threading.Tasks;7using System.Threading.Tasks.Dataflow;8using Xunit;9using Xunit.Abstractions;10{11 {12 public CoyoteGotoStateTransitionTests(ITestOutputHelper output)13 : base(output)14 {15 }16 [Fact(Timeout = 5000)]17 public void TestGotoStateTransition()18 {19 this.TestWithError(r =>20 {21 var m = new GotoStateTransitionTests();22 r.RegisterMonitor(m);23 r.CreateActor(typeof(A));24 },25 configuration: GetConfiguration().WithTestingIterations(100),26 replay: true);27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.GotoStateTransitionTests;33using Microsoft.Coyote.Tests.Common;34using System;35using System.Threading.Tasks;36using System.Threading.Tasks.Dataflow;37using Xunit;38using Xunit.Abstractions;39{40 {41 public CoyoteGotoStateTransitionTests(ITestOutputHelper output)42 : base(output)43 {44 }45 [Fact(Timeout = 5000)]46 public void TestGotoStateTransition()47 {48 this.TestWithError(r =>49 {50 var m = new GotoStateTransitionTests();51 r.RegisterMonitor(m);52 r.CreateActor(typeof(A));53 },54 configuration: GetConfiguration().WithTestingIterations(100),55 replay: true);56 }57 }58}59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;

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GotoStateTransitionTests

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.FairPCT;13 config.TestingIterations = 10;14 config.Verbose = 1;15 config.MaxFairSchedulingSteps = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.MaxStepsFromFairSchedule = 100;18 config.MaxStepsFromUnfairSchedule = 100;19 config.MaxUnfairSchedulingSteps = 100;20 config.MaxFairSchedulingSteps = 100;21 config.MaxStepsFromFairSchedule = 100;22 config.MaxStepsFromUnfairSchedule = 100;23 config.MaxUnfairSchedulingSteps = 100;24 config.MaxFairSchedulingSteps = 100;25 config.MaxStepsFromFairSchedule = 100;26 config.MaxStepsFromUnfairSchedule = 100;27 config.MaxUnfairSchedulingSteps = 100;28 config.MaxFairSchedulingSteps = 100;29 config.MaxStepsFromFairSchedule = 100;30 config.MaxStepsFromUnfairSchedule = 100;31 config.MaxUnfairSchedulingSteps = 100;32 config.MaxFairSchedulingSteps = 100;33 config.MaxStepsFromFairSchedule = 100;34 config.MaxStepsFromUnfairSchedule = 100;35 config.MaxUnfairSchedulingSteps = 100;36 config.MaxFairSchedulingSteps = 100;37 config.MaxStepsFromFairSchedule = 100;38 config.MaxStepsFromUnfairSchedule = 100;39 config.MaxUnfairSchedulingSteps = 100;40 config.MaxFairSchedulingSteps = 100;41 config.MaxStepsFromFairSchedule = 100;42 config.MaxStepsFromUnfairSchedule = 100;43 config.MaxUnfairSchedulingSteps = 100;44 config.MaxFairSchedulingSteps = 100;45 config.MaxStepsFromFairSchedule = 100;46 config.MaxStepsFromUnfairSchedule = 100;47 config.MaxUnfairSchedulingSteps = 100;48 config.MaxFairSchedulingSteps = 100;

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GotoStateTransitionTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = new Configuration();9 config.MaxSchedulingSteps = 1000;10 config.MaxFairSchedulingSteps = 1000;11 config.StopOnFailure = true;12 config.LivenessTemperatureThreshold = 100;13 var test = new GotoStateTransitionTests();14 await test.ExecuteAsync(config);15 }16 }17}

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GotoStateTransitionTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;3using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.GotoState;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var test = new GotoStateTransitionTests();14 test.TestGotoStateTransition();15 }16 }17}18Error CS0234 The type or namespace name 'Runtime' does not exist in the namespace 'Microsoft.Coyote.Actors.BugFinding.Tests' (are you missing an assembly reference?) C:\Users\user\source\repos\GotoStateTransitionTests\GotoStateTransitionTests\Program.cs 6 Active19Error CS0246 The type or namespace name 'Person' could not be found (are you missing a using directive or an assembly reference?) C:\Users\user\source\repos\WpfApp1\WpfApp1\MainWindow.xaml.cs 9 Active20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 public string Name { get; set; }28 public int Age { get; set

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GotoStateTransitionTests

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 var test = new GotoStateTransitionTests();13 test.Test(config);14 }15 }16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]18 {19 }20 private void OnUnitEvent()21 {22 this.Goto(typeof(S2));23 }24 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]25 {26 }27 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]28 {29 }30 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }

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