Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp
ChordTests.cs
Source:ChordTests.cs
...245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))...
FindPredecessorResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Actors;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Events;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Actors;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Events;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Actors;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Actors;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Tasks;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Tasks.Events;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;31using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;33using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;
FindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests;
FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Trees;8using Microsoft.Coyote.Actors.BugFinding.Tests.Trees.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.Trees.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Trees.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.Trees.Services;12using Microsoft.Coyote.Actors.BugFinding.Tests.Trees.Utilities;13using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;14using Microsoft.Coyote.Specifications;15using Microsoft.Coyote.SystematicTesting;16using Microsoft.Coyote.Tasks;17using Microsoft.Coyote.Tests.Common;18using Microsoft.Coyote.Tests.Common.Actors;19using Microsoft.Coyote.Tests.Common.Utilities;20using Microsoft.Coyote.Tests.Systematic;21using Microsoft.Coyote.Tests.Systematic.Actors;22using Microsoft.Coyote.Tests.Systematic.Tasks;23using Microsoft.Coyote.Tests.Systematic.Utilities;24using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests;25using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.Trees;26using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.Trees.Actors;27using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.Trees.Events;28using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.Trees.Models;29using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.Trees.Services;
FindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FindPredecessorResp find = new FindPredecessorResp();12 find.FindPredecessor();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 FindPredecessorResp find = new FindPredecessorResp();27 find.FindPredecessor();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 FindPredecessorResp find = new FindPredecessorResp();42 find.FindPredecessor();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 FindPredecessorResp find = new FindPredecessorResp();57 find.FindPredecessor();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{
FindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public int Id { get; set; }7 public int Predecessor { get; set; }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12using System.Threading.Tasks;13{14 {15 public int Id { get; set; }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 public int Id { get; set; }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 public int Id { get; set; }32 public int Successor { get; set; }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 public int Id { get; set; }41 public int Successor { get; set; }42 }43}44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{
FindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var actor = Actor.Create(async (ctx) =>9 {10 var predecessor = await ctx.FindPredecessorAsync(0);11 Console.WriteLine("Predecessor is: " + predecessor);12 });13 await actor.WaitForCompletionAsync();14 }15 }16}17public static Task<int> FindPredecessorAsync(this Actor actor, int i)18{19 return actor.Runtime.FindPredecessorAsync(i);20}21public async Task<int> FindPredecessorAsync(int i)22{23 await Task.CompletedTask;24 return i;25}26public static Task<int> FindPredecessorAsync(this Actor actor, int i)27{28 return actor.Runtime.FindPredecessorAsync(i);29}30public async Task<int> FindPredecessorAsync(int i)31{32 await Task.CompletedTask;33 return i;34}
FindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 internal static void Main()8 {9 Console.WriteLine("10");11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Manager));13 runtime.Run();14 }15 }16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]18 {19 }20 private void Setup()21 {22 this.CreateActor(typeof(Actor1));23 this.CreateActor(typeof(Actor2));24 this.CreateActor(typeof(Actor3));25 this.CreateActor(typeof(Actor4));26 }27 {28 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]29 {30 }31 private void Setup()32 {33 this.SendEvent(this.Id, new UnitEvent());34 this.SendEvent(this.Id, new UnitEvent());35 this.SendEvent(this.Id, new UnitEvent());36 }37 }38 {39 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]40 {41 }42 private void Setup()43 {44 this.SendEvent(this.Id, new UnitEvent());45 this.SendEvent(this.Id, new UnitEvent());46 this.SendEvent(this.Id, new UnitEvent());47 }48 }49 {50 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]51 {52 }53 private void Setup()54 {55 this.SendEvent(this.Id, new UnitEvent());56 this.SendEvent(this.Id, new UnitEvent());57 this.SendEvent(this.Id, new UnitEvent());58 }59 }60 {61 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]62 {63 }64 private void Setup()65 {66 this.SendEvent(this.Id, new UnitEvent());67 this.SendEvent(this.Id, new UnitEvent());68 this.SendEvent(this.Id
FindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public int PredecessorId;5 public int PredecessorHash;6 }7}8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 public int SuccessorId;12 public int SuccessorHash;13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 public int Id;19 public int Hash;20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 public int Id;26 public int Hash;27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public int Id;33 public int Hash;34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public ActorId Node;40 }41}42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 public ActorId Node;46 }47}
FindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Model;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public Node Predecessor { get; set; }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests.Model;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 public Node Successor { get; set; }23 public Node Predecessor { get; set; }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.Model;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 public Node Successor { get; set; }36 }37}38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.Model;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public int Id { get; set; }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.Model;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;
FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications;8using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared;9using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Monitoring;11using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Monitoring.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Monitoring.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Enums;16using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages;17using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Requests;19using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Responses;20using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Responses.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Responses.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Responses.Transitions;23using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Transitions;25using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Transitions.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Transitions.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Transitions.Transitions;28using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Transitions.Transitions.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedApplications.Shared.Types.Messages.Transitions.Transitions.States;
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