How to use Done class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done

Liveness2LoopMachineTests.cs

Source: Liveness2LoopMachineTests.cs Github

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...14 }15 private class UserEvent : Event16 {17 }18 private class Done : Event19 {20 }21 private class Waiting : Event22 {23 }24 private class Computing : Event25 {26 }27 private class EventHandler : StateMachine28 {29 [Start]30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(UnitEvent), typeof(WaitForUser))]32 private class Init : State33 {34 }35 private void InitOnEntry()36 {37 this.CreateActor(typeof(Loop));38 this.RaiseEvent(UnitEvent.Instance);39 }40 [OnEntry(nameof(WaitForUserOnEntry))]41 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]42 private class WaitForUser : State43 {44 }45 private void WaitForUserOnEntry()46 {47 this.Monitor<LivenessMonitor>(new Waiting());48 this.SendEvent(this.Id, new UserEvent());49 }50 [OnEntry(nameof(HandleEventOnEntry))]51 private class HandleEvent : State52 {53 }54 private void HandleEventOnEntry()55 {56 this.Monitor<LivenessMonitor>(new Computing());57 }58 }59 private class Loop : StateMachine60 {61 [Start]62 [OnEntry(nameof(LoopingOnEntry))]63 [OnEventGotoState(typeof(Done), typeof(Looping))]64 private class Looping : State65 {66 }67 private void LoopingOnEntry()68 {69 this.SendEvent(this.Id, new Done());70 }71 }72 private class LivenessMonitor : Monitor73 {74 [Start]75 [Cold]76 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]77 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]78 private class CanGetUserInput : State79 {80 }81 [Hot]82 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]83 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]...

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Liveness2BugFoundTests.cs

Source: Liveness2BugFoundTests.cs Github

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...14 }15 private class UserEvent : Event16 {17 }18 private class Done : Event19 {20 }21 private class Waiting : Event22 {23 }24 private class Computing : Event25 {26 }27 private class EventHandler : StateMachine28 {29 [Start]30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(UnitEvent), typeof(WaitForUser))]32 private class Init : State33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 [OnEventGotoState(typeof(Done), typeof(HandleEvent))]48 private class HandleEvent : State49 {50 }51 private void HandleEventOnEntry()52 {53 this.Monitor<WatchDog>(new Computing());54 }55 }56 private class WatchDog : Monitor57 {58 [Start]59 [Cold]60 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]61 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]...

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RaiseEventTransitionTests.cs

Source: RaiseEventTransitionTests.cs Github

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...47 [OnExit(nameof(ExitMethod))]48 private class Init : State49 {50 }51 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();52 private void ExitMethod() => this.RaiseEvent(UnitEvent.Instance);53 private class Done : State54 {55 }56 }57 [Fact(Timeout = 5000)]58 public void TestRaiseEventTransitionOnExit()59 {60 var expectedError = "M2() has performed a 'RaiseEvent' transition from an OnExit action.";61 this.TestWithError(r =>62 {63 r.CreateActor(typeof(M2));64 },65 expectedError: expectedError,66 replay: true);67 }...

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Done

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 Console.WriteLine("Done");13 Done();14 });15 Console.ReadLine();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 Task.Run(async () =>29 {30 Console.WriteLine("Done");31 Done();32 });33 Console.ReadLine();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 Task.Run(async () =>47 {48 Console.WriteLine("Done");49 Done();50 });51 Console.ReadLine();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 Task.Run(async () =>65 {66 Console.WriteLine("Done");

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 Done d = new Done();9 Console.ReadLine();10 }11 }12}

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 }6}7using Microsoft.Coyote.Actors;8using System.Threading.Tasks;9{10 {11 }12}13using Microsoft.Coyote.Actors;14using System.Threading.Tasks;15{16 {17 }18}19using Microsoft.Coyote.Actors;20using System.Threading.Tasks;21{22 {23 }24}25using Microsoft.Coyote.Actors;26using System.Threading.Tasks;27{28 {29 }30}31using Microsoft.Coyote.Actors;32using System.Threading.Tasks;33{34 {35 }36}37using Microsoft.Coyote.Actors;38using System.Threading.Tasks;39{40 {41 }42}43using Microsoft.Coyote.Actors;44using System.Threading.Tasks;45{46 {47 }48}49using Microsoft.Coyote.Actors;50using System.Threading.Tasks;51{52 {53 }54}

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 }7}8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors;10using System;11{12 {13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18{19 {20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using System;25{26 {27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32{33 {34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors;38using System;39{40 {41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46{47 {48 }49}

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Done));11 runtime.Wait();12 }13 }14}

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Done;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests.Done;14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.Done;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.Done;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.Done;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 }55}

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new Done());18 }19 }20}

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var runtime = new Microsoft.Coyote.Runtime.CoyoteRuntime();6 runtime.RegisterMonitor(typeof(Done));7 runtime.CreateActor(typeof(Actor));8 runtime.Start();9 }10}11using Microsoft.Coyote.Actors;12{13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.Monitor<Done>(new Done());16 return Task.CompletedTask;17 }18}19using Microsoft.Coyote.Actors;20{21}22Unhandled exception. Microsoft.Coyote.Actors.Scheduling.AssertionFailureException: Event 'Microsoft.Coyote.Actors.BugFinding.Tests.Done' was not handled by any state in the current state 'Microsoft.Coyote.Actors.BugFinding.Tests.Done' of actor 'Actor_0'. at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e) at Microsoft.Coyote.Actors.Actor.Runtime_SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, TaskCompletionSource`1 completionSource, Int32 hops) at Microsoft.Coyote.Actors.Actor.Runtime_SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, TaskCompletionSource`1 completionSource, Int32 hops) at Microsoft.Coyote.Actors.Actor.Runtime_SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, TaskCompletionSource`1 completionSource, Int32 hops) at Microsoft.Coyote.Actors.Actor.Runtime_SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, TaskCompletionSource`1 completionSource, Int32 hops) at Microsoft.Coyote.Actors.Actor.Runtime_SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, TaskCompletionSource`1 completionSource, Int32 hops) at Microsoft.Coyote.Actors.Actor.Runtime_SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, TaskCompletionSource`1 completionSource, Int32 hops) at Microsoft.Coyote.Actors.Actor.Runtime_SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, TaskCompletionSource`1 completionSource, Int32 hops) at Microsoft.Coyote.A

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var actor = new Done();9 await actor.RunAsync();10 }11 }12}

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Done

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var actor = new Done();6 actor.Run();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 var actor = new Done();14 actor.Run();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 var actor = new Done();22 actor.Run();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 var actor = new Done();30 actor.Run();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 var actor = new Done();38 actor.Run();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main(string[] args)44 {45 var actor = new Done();46 actor.Run();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 static void Main(string[] args)52 {53 var actor = new Done();54 actor.Run();55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 static void Main(string[] args)60 {61 var actor = new Done();

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