Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M6
ActivityCoverageTests.cs
Source: ActivityCoverageTests.cs
...313";314 expected = expected.RemoveExcessiveEmptySpace();315 Assert.Equal(expected, result);316 }317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState...
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 private async Task RunAsync()10 {11 await this.ReceiveEventAsync(typeof(UnitEvent)
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 private static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.SchedulingIterations = 100;10 config.SchedulingStrategy = SchedulingStrategy.Random;11 config.SchedulingSeed = 1;12 config.Verbose = 2;13 config.TestingIterations = 100;14 await BugFindingEngine.RunAsync(config, () =>15 {16 var m = new M6();17 m.SendEvent(new E());18 });19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;23using System;24using System.Threading.Tasks;25{26 {27 private static async Task Main(string[] args)28 {29 var config = Configuration.Create();30 config.SchedulingIterations = 100;31 config.SchedulingStrategy = SchedulingStrategy.Random;32 config.SchedulingSeed = 1;33 config.Verbose = 2;34 config.TestingIterations = 100;35 await BugFindingEngine.RunAsync(config, () =>36 {37 var m = new M7();38 m.SendEvent(new E());39 });40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;44using System;45using System.Threading.Tasks;46{47 {48 private static async Task Main(string[] args)49 {50 var config = Configuration.Create();51 config.SchedulingIterations = 100;52 config.SchedulingStrategy = SchedulingStrategy.Random;53 config.SchedulingSeed = 1;54 config.Verbose = 2;55 config.TestingIterations = 100;56 await BugFindingEngine.RunAsync(config, () =>57 {58 var m = new M8();59 m.SendEvent(new E());60 });61 }62 }63}
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 M6 m6 = new M6();12 m6.Run();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 M6 m6 = new M6();27 m6.Run();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 M6 m6 = new M6();42 m6.Run();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 M6 m6 = new M6();57 m6.Run();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2{3 {4 public static void Main()5 {6 var m = new M6();7 m.M();8 }9 public void M()10 {11 var a = new A();12 a.SendEvent(1);13 a.SendEvent(2);14 a.SendEvent(3);15 a.SendEvent(4);16 a.SendEvent(5);17 a.SendEvent(6);18 a.SendEvent(7);19 a.SendEvent(8);20 a.SendEvent(9);21 a.SendEvent(10);22 a.SendEvent(11);23 a.SendEvent(12);24 a.SendEvent(13);25 a.SendEvent(14);26 a.SendEvent(15);27 a.SendEvent(16);28 a.SendEvent(17);29 a.SendEvent(18);30 a.SendEvent(19);31 a.SendEvent(20);32 a.SendEvent(21);33 a.SendEvent(22);34 a.SendEvent(23);35 a.SendEvent(24);36 a.SendEvent(25);37 a.SendEvent(26);38 a.SendEvent(27);39 a.SendEvent(28);40 a.SendEvent(29);41 a.SendEvent(30);42 a.SendEvent(31);43 a.SendEvent(32);44 a.SendEvent(33);45 a.SendEvent(34);46 a.SendEvent(35);47 a.SendEvent(36);48 a.SendEvent(37);49 a.SendEvent(38);50 a.SendEvent(39);51 a.SendEvent(40);52 a.SendEvent(41);53 a.SendEvent(42);54 a.SendEvent(43);55 a.SendEvent(44);56 a.SendEvent(45);57 a.SendEvent(46);58 a.SendEvent(47);59 a.SendEvent(48);60 a.SendEvent(49);61 a.SendEvent(50);62 a.SendEvent(51);63 a.SendEvent(52);64 a.SendEvent(53);65 a.SendEvent(54);66 a.SendEvent(55);67 a.SendEvent(56);68 a.SendEvent(57);69 a.SendEvent(58);70 a.SendEvent(59);71 a.SendEvent(60);
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 private int x;7 [OnEntry(nameof(InitOnEntry))]8 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]9 {10 }11 private void InitOnEntry()12 {13 this.x = 0;14 this.Raise(new UnitEvent());15 }16 [OnEntry(nameof(S1OnEntry))]17 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]18 {19 }20 private void S1OnEntry()21 {22 this.x = 1;23 this.Raise(new UnitEvent());24 }25 [OnEntry(nameof(S2OnEntry))]26 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]27 {28 }29 private void S2OnEntry()30 {31 this.x = 2;32 this.Raise(new UnitEvent());33 }34 [OnEntry(nameof(S3OnEntry))]35 [OnEventGotoState(typeof(UnitEvent), typeof(S4))]36 {37 }38 private void S3OnEntry()39 {40 this.x = 3;41 this.Raise(new UnitEvent());42 }43 [OnEntry(nameof(S4OnEntry))]44 [OnEventGotoState(typeof(UnitEvent), typeof(S5))]45 {46 }47 private void S4OnEntry()48 {49 this.x = 4;50 this.Raise(new UnitEvent());51 }52 [OnEntry(nameof(S5OnEntry))]53 [OnEventGotoState(typeof(UnitEvent), typeof(S6))]54 {55 }56 private void S5OnEntry()57 {58 this.x = 5;59 this.Raise(new UnitEvent());60 }61 [OnEntry(nameof(S6OnEntry))]62 [OnEventGotoState(typeof(UnitEvent), typeof(S7))]63 {64 }65 private void S6OnEntry()66 {67 this.x = 6;
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 private int x;7 [OnEntry(nameof(EntryInit))]8 [OnEventDoAction(typeof(UnitEvent), nameof(Action1))]9 private class Init : MachineState { }10 private void EntryInit()11 {12 this.x = 0;13 }14 private void Action1()15 {16 this.x = 1;17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;21using System;22using System.Threading.Tasks;23{24 {25 private int x;26 [OnEntry(nameof(EntryInit))]27 [OnEventDoAction(typeof(UnitEvent), nameof(Action1))]28 private class Init : MachineState { }29 private void EntryInit()30 {31 this.x = 0;32 }33 private void Action1()34 {35 this.x = 1;36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;40using System;41using System.Threading.Tasks;42{43 {44 private int x;45 [OnEntry(nameof(EntryInit))]46 [OnEventDoAction(typeof(UnitEvent), nameof(Action1))]47 private class Init : MachineState { }48 private void EntryInit()49 {50 this.x = 0;51 }52 private void Action1()53 {54 this.x = 1;55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;59using System;60using System.Threading.Tasks;
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Coverage;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExhaustive;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConserving;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.WorkConserving;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 public static void Main(string[] args)23 {24 var configuration = Configuration.Create();25 configuration.SchedulingIterations = 1000;26 configuration.SchedulingSeed = 1;27 configuration.MaxSchedulingSteps = 1000;28 configuration.EnableCycleDetection = true;29 configuration.EnableDataRaceDetection = true;30 configuration.EnableHotStateDetection = true;31 configuration.EnableLivelockDetection = true;32 configuration.EnableLowPriorityRaceDetection = true;33 configuration.EnableOperationInterleavings = true;34 configuration.EnablePhaseInterleavings = true;35 configuration.EnableRandomExecution = true;
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var config = Configuration.Create();8 config.TestingIterations = 10;9 config.SchedulingIterations = 10;10 config.SchedulingStrategy = SchedulingStrategy.FairRandom;11 config.Verbose = 1;12 config.ReportActivityCoverage = true;13 config.ReportActivityCoverageThreshold = 0.9;14 config.ReportStateGraph = true;15 config.ReportStateGraphThreshold = 0.9;16 config.ReportStateGraphDepth = 3;17 config.ReportFairScheduling = true;18 config.ReportFairSchedulingThreshold = 0.9;19 config.ReportFairSchedulingDepth = 3;20 config.ReportFairSchedulingWeight = 0.5;21 config.ReportFairSchedulingGraph = true;22 config.ReportFairSchedulingGraphThreshold = 0.9;23 config.ReportFairSchedulingGraphDepth = 3;24 config.ReportFairSchedulingGraphWeight = 0.5;25 config.ReportFairSchedulingGraphFile = "M6.dot";26 config.ReportFairSchedulingGraphFormat = GraphFormat.Dot;27 config.ReportFairSchedulingGraphLabel = "M6";28 config.ReportFairSchedulingGraphOrientation = GraphOrientation.TopBottom;29 config.ReportFairSchedulingGraphRankdir = GraphRankdir.LR;30 config.ReportFairSchedulingGraphRanksep = 0.5;31 config.ReportFairSchedulingGraphNodesep = 0.5;32 config.ReportFairSchedulingGraphFontSize = 10;33 config.ReportFairSchedulingGraphFontName = "Arial";34 config.ReportFairSchedulingGraphFontColor = "black";35 config.ReportFairSchedulingGraphFillColor = "white";36 config.ReportFairSchedulingGraphStyle = "solid";37 config.ReportFairSchedulingGraphLineColor = "black";38 config.ReportFairSchedulingGraphLineWidth = 1;39 config.ReportFairSchedulingGraphArrowSize = 0.5;40 config.ReportFairSchedulingGraphNodeShape = "ellipse";41 config.ReportFairSchedulingGraphNodeStyle = "solid";42 config.ReportFairSchedulingGraphNodeColor = "black";43 config.ReportFairSchedulingGraphNodeFillColor = "white";
M6
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2{3 {4 public class e1 : Event { }5 public class e2 : Event { }6 [OnEntry(nameof(OnInitEntry))]7 [OnEventDoAction(typeof(e1), nameof(OnE1))]8 [OnEventDoAction(typeof(e2), nameof(OnE2))]9 class Init : MachineState { }10 void OnInitEntry()11 {12 this.Raise(new e1());13 }14 void OnE1()15 {16 this.Raise(new e2());17 }18 void OnE2()19 {20 this.Raise(new e1());21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;25{26 {27 public class e1 : Event { }28 public class e2 : Event { }29 [OnEntry(nameof(OnInitEntry))]30 [OnEventDoAction(typeof(e1), nameof(OnE1))]31 [OnEventDoAction(typeof(e2), nameof(OnE2))]32 class Init : MachineState { }33 void OnInitEntry()34 {35 this.Raise(new e1());36 }37 void OnE1()38 {39 this.Raise(new e2());40 }41 void OnE2()42 {43 this.Raise(new e1());44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;48{49 {50 public class e1 : Event { }51 public class e2 : Event { }52 [OnEntry(nameof(OnInitEntry))]53 [OnEventDoAction(typeof(e1), nameof(OnE1))]54 [OnEventDoAction(typeof(e2), nameof(OnE2))]
M6
Using AI Code Generation
1{2 {3 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]4 class Init : State { }5 void Setup()6 {7 this.CreateActor(typeof(M6), new ActorId(1));8 this.SendEvent(new ActorId(1), new UnitEvent());9 this.SendEvent(new ActorId(1), new UnitEvent());10 }11 }12}13{14 {15 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]16 class Init : State { }17 void Setup()18 {19 this.CreateActor(typeof(M7), new ActorId(1));20 this.SendEvent(new ActorId(1), new UnitEvent());21 this.SendEvent(new ActorId(1), new UnitEvent());22 }23 }24}25{26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]28 class Init : State { }29 void Setup()30 {31 this.CreateActor(typeof(M8), new ActorId(1));32 this.SendEvent(new ActorId(1), new UnitEvent());33 this.SendEvent(new ActorId(1), new UnitEvent());34 }35 }36}37{38 {39 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]40 class Init : State { }41 void Setup()42 {43 this.CreateActor(typeof(M9), new ActorId(1));44 this.SendEvent(new ActorId(1), new UnitEvent());45 this.SendEvent(new ActorId(1), new UnitEvent());
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