How to use Idle class of Microsoft.Coyote.Actors.BugFinding.Tests.Coverage package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle

ActivityCoverageTests.cs

Source: ActivityCoverageTests.cs Github

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...379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 /​/​ Mark members as static401 private void OnInit()402#pragma warning restore CA1822 /​/​ Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 /​/​ Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));429 r.SendEvent(actor, new E1());430 r.SendEvent(actor, new E2());431 },432 configuration);433 result = result.RemoveExcessiveEmptySpace();434 var expected = @"Total event coverage: 100.0%435============================436StateMachine: M7437========================================================================================438Event coverage: 100.0%439 State: Init440 State event coverage: 100.0%441 Events received: E1442 Next states: Ready443 State: Ready444 State event coverage: 100.0%445 Events received: E2446 Previous states: Init447Monitor: Monitor1448=========================================================================================449Event coverage: 100.0%450 State: Idle451 State event coverage: 100.0%452 Events received: E1453 Next states: Busy[hot]454 State: Busy455 State event coverage: 100.0%456 Events received: E2457 Next states: Idle[cold]458StateMachine: ExternalCode459==========================460Event coverage: 100.0%461 State: ExternalState462 State has no expected events, so coverage is 100%463 Events sent: E1, E2464";465 result = result.RemoveExcessiveEmptySpace();466 expected = expected.RemoveExcessiveEmptySpace();467 Assert.Equal(expected, result);468 }469 }470}...

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Idle

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(Event), nameof(HandleEvent))]8 {9 }10 private void HandleEvent(Event e)11 {12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;16using Microsoft.Coyote.Specifications;17using System;18using System.Threading.Tasks;19{20 {21 [OnEventDoAction(typeof(Event), nameof(HandleEvent))]22 {23 }24 private void HandleEvent(Event e)25 {26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;30using Microsoft.Coyote.Specifications;31using System;32using System.Threading.Tasks;33{34 {35 [OnEventDoAction(typeof(Event), nameof(HandleEvent))]36 {37 }38 private void HandleEvent(Event e)39 {40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;44using Microsoft.Coyote.Specifications;45using System;46using System.Threading.Tasks;47{48 {49 [OnEventDoAction(typeof(Event), nameof(HandleEvent))]50 {51 }52 private void HandleEvent(Event e)53 {54 }55 }56}

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Idle

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 Task.Run(async () => await RunAsync()).Wait();12 }13 static async Task RunAsync()14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100;17 config.SchedulingIterations = 10;18 config.Verbose = 1;19 config.TestingIterations = 10;20 config.ReportActivityCoverage = true;21 config.ReportStateCoverage = true;22 config.ReportObservedEvents = true;23 config.ReportUnobservedEvents = true;24 config.ReportUnhandledExceptions = true;25 config.ReportFairScheduling = true;26 var runtime = RuntimeFactory.Create(config);27 await runtime.CreateActor(typeof(Idle));28 await runtime.WaitAsync();29 }30 }31}

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Idle

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActorAsync(typeof(Idle));10 await Task.Delay(1000);11 await runtime.DisposeAsync();12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 public static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 await runtime.CreateActorAsync(typeof(Idle));24 await Task.Delay(1000);25 await runtime.DisposeAsync();26 }27 }28 {29 }30}31using Microsoft.Coyote.Actors;32using System;33using System.Threading.Tasks;34{35 {36 public static async Task Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 await runtime.CreateActorAsync(typeof(Idle));40 await Task.Delay(1000);41 await runtime.DisposeAsync();42 }43 }44 {45 }46}47using Microsoft.Coyote.Actors;48using System;49using System.Threading.Tasks;

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Idle

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2{3 {4 [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]5 {6 }7 void DoNothing()8 {9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;13{14 {15 [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]16 {17 }18 void DoNothing()19 {20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;24{25 {26 [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]27 {28 }29 void DoNothing()30 {31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;35{36 {37 [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]38 {39 }40 void DoNothing()41 {42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;46{47 {48 [OnEventDoAction(typeof(UnitEvent

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Idle

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;4{5 {6 public Idle() : base() { }7 }8}9using System;10using System.Threading.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;12{13 {14 public Idle() : base() { }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;20{21 {22 public Idle() : base() { }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;28{29 {30 public Idle() : base() { }31 }32}

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Idle

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle;3{4 {5 public static void Main()6 {7 var runtime = RuntimeFactory.Create();8 var m = new MachineId();9 var a = runtime.CreateActor(typeof(Idle), m);10 runtime.SendEvent(a, new Halt());11 runtime.Wait();12 }13 }14}

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Idle

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 }10 }11}12Severity Code Description Project File Line Suppression State Error CS0234 The type or namespace name 'Actors' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?) CoyoteBugFinding C:\Users\user\source\repos\CoyoteBugFinding\CoyoteBugFinding\3.cs 5 Active

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Idle

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterActor(typeof(Idle));9 ActorRuntime.RegisterActor(typeof(Coverage));10 ActorRuntime.RegisterActor(typeof(Idle2));11 ActorRuntime.RegisterActor(typeof(Idle3));12 ActorRuntime.RegisterActor(typeof(Idle4));13 ActorRuntime.RegisterActor(typeof(Idle5));14 ActorRuntime.RegisterActor(typeof(Idle6));15 ActorRuntime.RegisterActor(typeof(Idle7));16 ActorRuntime.RegisterActor(typeof(Idle8));17 ActorRuntime.RegisterActor(typeof(Idle9));18 ActorRuntime.RegisterActor(typeof(Idle10));19 ActorRuntime.RegisterActor(typeof(Idle11));20 ActorRuntime.RegisterActor(typeof(Idle12));21 ActorRuntime.RegisterActor(typeof(Idle13));22 ActorRuntime.RegisterActor(typeof(Idle14));23 ActorRuntime.RegisterActor(typeof(Idle15));24 ActorRuntime.RegisterActor(typeof(Idle16));25 ActorRuntime.RegisterActor(typeof(Idle17));26 ActorRuntime.RegisterActor(typeof(Idle18));27 ActorRuntime.RegisterActor(typeof(Idle19));28 ActorRuntime.RegisterActor(typeof(Idle20));29 ActorRuntime.RegisterActor(typeof(Idle21));30 ActorRuntime.RegisterActor(typeof(Idle22));31 ActorRuntime.RegisterActor(typeof(Idle23));32 ActorRuntime.RegisterActor(typeof(Idle24));33 ActorRuntime.RegisterActor(typeof(Idle25));34 ActorRuntime.RegisterActor(typeof(Idle26));35 ActorRuntime.RegisterActor(typeof(Idle27));36 ActorRuntime.RegisterActor(typeof(Idle28));37 ActorRuntime.RegisterActor(typeof(Idle29));38 ActorRuntime.RegisterActor(typeof(Idle30));39 ActorRuntime.RegisterActor(typeof(Idle31));40 ActorRuntime.RegisterActor(typeof(Idle32));41 ActorRuntime.RegisterActor(typeof(Idle33));42 ActorRuntime.RegisterActor(typeof(Idle34));43 ActorRuntime.RegisterActor(typeof(Idle35));44 ActorRuntime.RegisterActor(typeof(Idle36));45 ActorRuntime.RegisterActor(typeof(Idle37));46 ActorRuntime.RegisterActor(typeof(Idle38));47 ActorRuntime.RegisterActor(typeof(Idle39));48 ActorRuntime.RegisterActor(typeof(Idle40));49 ActorRuntime.RegisterActor(typeof(Idle41));50 ActorRuntime.RegisterActor(typeof(Idle42));51 ActorRuntime.RegisterActor(typeof(Idle43));52 ActorRuntime.RegisterActor(typeof(Idle44));53 ActorRuntime.RegisterActor(typeof(Idle45));

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