How to use ConfigEvent class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigEvent

BasicTimerTests.cs

Source: BasicTimerTests.cs Github

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...327 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1));328 }329 private class T6 : StateMachine330 {331 private ConfigEvent Config;332 internal class MyTimeoutEvent : TimerElapsedEvent333 {334 }335 internal enum TestType336 {337 CustomTimer,338 CustomPeriodicTimer339 }340 internal class ConfigEvent : Event341 {342 public TestType Test;343 public int Count;344 }345 [Start]346 [OnEntry(nameof(Initialize))]347 [OnEventDoAction(typeof(MyTimeoutEvent), nameof(OnMyTimeout))]348 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnMyTimeout))]349 private class Init : State350 {351 }352 private void Initialize(Event e)353 {354 var ce = e as ConfigEvent;355 this.Config = ce;356 this.Config.Count = 0;357 switch (ce.Test)358 {359 case TestType.CustomTimer:360 this.StartTimer(TimeSpan.FromMilliseconds(1), customEvent: new MyTimeoutEvent());361 break;362 case TestType.CustomPeriodicTimer:363 this.StartPeriodicTimer(TimeSpan.FromMilliseconds(1), TimeSpan.FromMilliseconds(1), customEvent: new MyTimeoutEvent());364 break;365 default:366 break;367 }368 }369 private void OnMyTimeout(Event e)370 {371 if (e is MyTimeoutEvent)372 {373 this.Config.Count++;374 this.Assert(this.Config.Count is 1 || this.Config.Test == TestType.CustomPeriodicTimer);375 }376 else377 {378 this.Assert(false, "Unexpected event type {0}", e.GetType().FullName);379 }380 }381 }382 [Fact(Timeout = 10000)]383 public void TestCustomTimerEvent()384 {385 var config = new T6.ConfigEvent { Test = T6.TestType.CustomTimer };386 this.Test(r =>387 {388 r.CreateActor(typeof(T6), config);389 },390 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));391 Assert.True(config.Count > 0, "Timer never fired?");392 }393 [Fact(Timeout = 10000)]394 public void TestCustomPeriodicTimerEvent()395 {396 var config = new T6.ConfigEvent { Test = T6.TestType.CustomPeriodicTimer };397 this.Test(r =>398 {399 r.CreateActor(typeof(T6), config);400 },401 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));402 Assert.True(config.Count > 0, "Timer never fired?");403 }404 }405}...

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations;11using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing;12using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.Scheduling;14using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration;15using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration;16using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration.FaultInjection;17using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration.FaultInjection.Faults;18using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration.FaultInjection.Faults.MachineFaults;19using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration.FaultInjection.Faults.MachineFaults.StateFaults;20using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration.FaultInjection.Faults.MachineFaults.StateFaults.StateMachineFaults;21using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration.FaultInjection.Faults.MachineFaults.StateFaults.StateMachineFaults.StateFaults;22using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration.FaultInjection.Faults.MachineFaults.StateFaults.StateMachineFaults.StateFaults.StateFaults;23using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Testing.Strategies.StateExploration.Exploration.FaultInjection.Faults.MachineFaults.StateFaults.StateMachineFaults.StateFaults.StateFaults.StateFaults;

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ConfigEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.BugFinding;7{8 {9 public int Value;10 public ConfigEvent(int value)11 {12 Value = value;13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.BugFinding;22{23 {24 public int Value;25 public ConfigEvent(int value)26 {27 Value = value;28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.BugFinding;37{38 {39 public int Value;40 public ConfigEvent(int value)41 {42 Value = value;43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.BugFinding;52{53 {54 public int Value;55 public ConfigEvent(int value)56 {57 Value = value;58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.BugFinding;67{68 {69 public int Value;

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SetBugFindingStrategy(BugFindingStrategy.RandomTesting);11 config.SetVerbosity(Verbosity.Verbose);12 config.SetRandomSchedulingSeed(0);13 config.SetRandomSchedulingProbability(1.0);14 config.SetMaxSchedulingSteps(1000);15 config.SetMaxFairSchedulingSteps(1000);16 config.SetMaxStepsFromAnyEntryState(1000);17 config.SetMaxFairStepsFromAnyEntryState(1000);18 config.SetMaxUnfairSchedulingSteps(1000);19 config.SetMaxUnfairStepsFromAnyEntryState(1000);20 config.SetMaxInterleavings(1000);21 config.SetMaxUnfairInterleavings(1000);22 config.SetMaxFairInterleavings(1000);23 config.SetMaxFairSchedulingStepsFromAnyEntryState(1000);24 config.SetMaxUnfairSchedulingStepsFromAnyEntryState(1000);25 config.SetMaxFairStepsFromAnyEntryState(1000);26 config.SetMaxUnfairStepsFromAnyEntryState(1000);27 config.SetMaxFairInterleavingsFromAnyEntryState(1000);28 config.SetMaxUnfairInterleavingsFromAnyEntryState(1000);29 config.SetMaxFairUnfairInterleavings(1000);30 config.SetMaxFairUnfairInterleavingsFromAnyEntryState(1000);31 config.SetMaxFairUnfairSchedulingSteps(1000);32 config.SetMaxFairUnfairSchedulingStepsFromAnyEntryState(1000);33 config.SetMaxFairUnfairStepsFromAnyEntryState(1000);34 config.SetMaxFairUnfairInterleavings(1000);35 config.SetMaxFairUnfairInterleavingsFromAnyEntryState(1000);36 config.SetMaxFairUnfairSchedulingSteps(1000);37 config.SetMaxFairUnfairSchedulingStepsFromAnyEntryState(1000);38 config.SetMaxFairUnfairStepsFromAnyEntryState(1000);39 config.SetMaxFairUnfairInterleavings(1000);

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ConfigEvent configEvent = new ConfigEvent();13 configEvent.Type = BugFindingEvent;14 Runtime.SendEvent(configEvent);15 ActorRuntime runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(MyActor));17 runtime.CreateActor(typeof(YourActor));18 runtime.Wait();19 }20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 Console.WriteLine("Hello World!");25 return Task.CompletedTask;26 }27 }28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 Console.WriteLine("Hello World!");32 return Task.CompletedTask;33 }34 }35}

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ConfigEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 runtime.CreateActor(typeof(ConfiguredActor));12 runtime.RunAsync();13 Console.WriteLine("Press any key to exit.");14 Console.ReadLine();15 }16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.Assert(false, "This assertion should fail.");22 return Task.CompletedTask;23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public static void Main(string[] args)33 {34 using (var runtime = RuntimeFactory.Create())35 {36 runtime.CreateActor(typeof(ConfiguredActor));37 runtime.RunAsync();38 Console.WriteLine("Press any key to exit.");39 Console.ReadLine();40 }41 }42 }43 {44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.Assert(false, "This assertion should fail.");47 return Task.CompletedTask;48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56 {57 public static void Main(string[] args)

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public int Value { get; private set; }6 public ConfigEvent(int value)7 {8 this.Value = value;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 public int Value { get; private set; }17 public ConfigEvent(int value)18 {19 this.Value = value;20 }21 }22}

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var config = Configuration.Create();

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main()8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(MyActor));12 runtime.Run();13 }14 }15 {16 [OnEventDoAction(typeof(ConfigEvent), nameof(ProcessConfig))]17 class Init : State { }18 void ProcessConfig()19 {20 Console.WriteLine("ConfigEvent received");21 }22 }23}24Error CS0246 The type or namespace name 'ConfigEvent' could not be found (are you missing a using directive or an assembly reference?) 2.cs 7 Active

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var config = Configuration.Create();13 config.AddEvent(typeof(ConfigEvent));14 var runtime = RuntimeFactory.Create(config);15 Task task = Task.Run(() => runtime.CreateActor(typeof(Actor1)));16 task.Wait();17 }18 }19 {20 private int _state = 0;21 public Actor1()22 {23 this.RegisterStateTransition(0, 1, typeof(ConfigEvent));24 this.RegisterStateTransition(1, 0, typeof(ConfigEvent));25 }26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new ConfigEvent());29 return Task.CompletedTask;30 }31 private async Task OnEventAsync(ConfigEvent e)32 {33 int state = this.GetState();34 Console.WriteLine("state: " + state);35 this.SetState(1);36 await this.ReceiveEventAsync(typeof(ConfigEvent));37 state = this.GetState();38 Console.WriteLine("state: " + state);39 this.SetState(0);40 await this.ReceiveEventAsync(typeof(ConfigEvent));41 }42 }43}

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