How to use AskForKeysResp class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp

ChordTests.cs

Source:ChordTests.cs Github

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...283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;...

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AskForKeysResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public int Key1 { get; set; }11 public int Key2 { get; set; }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Threading.Tasks;20{21 {22 public int Key1 { get; set; }23 public int Key2 { get; set; }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Threading.Tasks;32{33 {34 public int Key1 { get; set; }35 public int Key2 { get; set; }36 }37}38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Threading.Tasks;44{45 {46 public int Key1 { get; set; }47 public int Key2 { get; set; }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Threading.Tasks;

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AskForKeysResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public ActorId Id;8 public AskForKeysResp(ActorId id)9 {10 this.Id = id;11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 ActorId id = ActorId.CreateRandom();23 AskForKeysResp ask = new AskForKeysResp(id);24 Console.WriteLine(ask.Id);25 }26 }27}28So, either move the class AskForKeysResp to file 1.cs , or import the namespace Microsoft.Coyote.Actors.Bug

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AskForKeysResp

Using AI Code Generation

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1{2 {3 public int Key;4 public AskForKeysResp(int key)5 {6 this.Key = key;7 }8 }9}10{11 {12 public int Key;13 public AskForKeys(int key)14 {15 this.Key = key;16 }17 }18}19{20 {21 public int Key;22 public Key(int key)23 {24 this.Key = key;25 }26 }27}28{29 {30 public int Key;31 public Key(int key)32 {33 this.Key = key;34 }35 }36}37{38 {39 public int Key;40 public Key(int key)41 {42 this.Key = key;43 }44 }45}46{47 {48 public int Key;49 public Key(int key)50 {51 this.Key = key;52 }53 }54}55{56 {57 public int Key;58 public Key(int key)59 {60 this.Key = key;61 }62 }63}

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AskForKeysResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;3{4 [OnEventDoAction(typeof(AskForKeys), nameof(OnAskForKeys))]5 {6 private int KeyCount;7 [OnEntry(nameof(OnInitOnEntry))]8 [OnEventDoAction(typeof(AskForKeys), nameof(OnAskForKeys))]9 {10 }11 private void OnInitOnEntry()12 {13 this.KeyCount = 0;14 }15 private void OnAskForKeys()16 {17 this.KeyCount++;18 this.Send(this.ReceivedEvent.Sender, new Keys(this.KeyCount));19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;24{25 {26 public AskForKeys()27 {28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;33{34 {35 public int KeyCount;36 public Keys(int keyCount)37 {38 this.KeyCount = keyCount;39 }40 }41}42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;44{45 {46 public int KeyCount;47 public AskForKeysResp(int keyCount)48 {49 this.KeyCount = keyCount;50 }51 }52}

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AskForKeysResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Runtime runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Actor1));14 runtime.Run();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 AskForKeysResp resp = await this.SendEventAndExecuteTaskAsync<AskForKeysResp>(new AskForKeysReq());21 Console.WriteLine("response received");22 }23 }24}

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AskForKeysResp

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {

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AskForKeysResp

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var askForKeysResp = new AskForKeysResp();9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(A));13 runtime.CreateActor(typeof(B));14 runtime.Run();15 }16 }17 {18 private TaskCompletionSource<bool> tcs;19 private TaskCompletionSource<bool> tcs2;20 private TaskCompletionSource<bool> tcs3;21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.tcs = new TaskCompletionSource<bool>();24 this.tcs2 = new TaskCompletionSource<bool>();25 this.tcs3 = new TaskCompletionSource<bool>();26 return Task.CompletedTask;27 }28 protected override async Task OnEventAsync(Event e)29 {30 if (e is AskForKeys)31 {32 var askForKeysResp = new AskForKeysResp();33 this.SendEvent((e as AskForKeys).Sender, askForKeysResp);34 this.tcs.TrySetResult(true);35 }36 else if (e is AskForKeys2)37 {38 var askForKeysResp = new AskForKeysResp();39 this.SendEvent((e as AskForKeys2).Sender, askForKeysResp);40 this.tcs2.TrySetResult(true);41 }42 else if (e is AskForKeys3)43 {44 var askForKeysResp = new AskForKeysResp();45 this.SendEvent((e as AskForKeys3).Sender, askForKeysResp);46 this.tcs3.TrySetResult(true);47 }48 {49 this.Assert(false, $"Received unexpected event {e}.");50 }51 }52 }53 {

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AskForKeysResp

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(AskForKeys));12 runtime.Run();13 }14 }15}

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AskForKeysResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.RegisterMonitor(typeof(AskForKeysResp));8 runtime.CreateActor(typeof(Door));9 runtime.Start();10 }11 }12}13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using System;16{17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEventAsync(this.Id, new OpenDoor());21 }22 protected override async Task OnEventAsync(Event e)23 {24 switch (e)25 {26 await this.SendEventAsync(this.Id, new AskForKeys());27 break;28 await this.SendEventAsync(this.Id, new AskForKeysResp());29 break;30 Console.WriteLine("Door is opened");31 break;32 }33 }34 }35}36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System;41{42 {43 [OnEventGotoState(typeof(AskForKeysResp), typeof(Opened))]44 [OnEventDoAction(typeof(AskForKeysResp), nameof(ReportBug))]45 class Closed : MonitorState { }46 [OnEntry(nameof(ReportBug))]47 [OnEventDoAction(typeof(AskForKeysResp), nameof(ReportBug))]48 class Opened : MonitorState { }49 private void ReportBug()50 {51 this.Assert(false, "Door is not opened");52 }53 }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57{58 class OpenDoor : Event { }59}

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