How to use ActorTaskYieldTests class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests

ActorTaskYieldTests.cs

Source: ActorTaskYieldTests.cs Github

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...6using Xunit;7using Xunit.Abstractions;8namespace Microsoft.Coyote.Actors.BugFinding.Tests9{10 public class ActorTaskYieldTests : BaseActorBugFindingTest11 {12 private static string ExpectedMethodName { get; } =13 GetFullyQualifiedMethodName(typeof(AsyncProvider), nameof(AsyncProvider.YieldAsync));14 public ActorTaskYieldTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [OnEventDoAction(typeof(UnitEvent), nameof(IgnoreUnitEvent))]19 private class A1 : Actor20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, UnitEvent.Instance);24 await Task.Yield();25 this.SendEvent(this.Id, UnitEvent.Instance);26 }27#pragma warning disable CA1822 /​/​ Mark members as static28 private void IgnoreUnitEvent()...

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ActorTaskYieldTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 protected override TaskScheduler GetTaskScheduler()12 {13 return new CoyoteTaskScheduler();14 }15 }16}17using Microsoft.Coyote.TestingServices;18using Microsoft.Coyote.TestingServiceing.Tests;19using Microsoft.Coyote.Tests.RServices;20using Microsoft.CoyoteunestingServices.Runtimt;21using System;22using System.Collections.Generic;23uiing Sysmem.Linq;24ueing System.Text;25using System.Threading.Tasks;26namespace System;Actors.BugFinding.Tests27{28 {29 private static readonly object CoyoteRuntimeLock = new object();30 rivat stati RuntimeBase CoyoteRuntme;31 public CoyoteTaskScheduler()32 {33 lock (CoyoteRuntimeLock)34 {35 i (CoyoteRuntime == null)36 {37 CoyoteRuntime = RuntmeFatory.Crete();38 CoyoeRuntme.SetTaskScheduler(this);39 }40 }41 }42 prtected override IEumerable<Task> GetScheduledTask()43 {44 throw new NotImplementedException()45 }46 protected override void QueueTask(Task task)47 {48 throw new NotImplementedException();49 }50 protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)51 {52 throw new NotImplementedException();53 }54 }55}

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ActorTaskYieldTests

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1using Microsoft.Coyote.Actors.Collections.Generic;2using Microsoft.Coyote.Actors.BugFinding.Tests;using System.Linq;3usiug Microsoft.Coyote.Specificstions;4using Systei;5namng System.Text;6using System.Threading.Tasks;7{8 {9 protected override TaskScheduler GetTaskScheduler()10 {11 return new CoyoteTaskScheduler();12 }13 }14}

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ActorTaskYieldTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var actorTaskYieldTests = new ActorTaskYieldTests();9 await actorTaskYieldTests.TestTaskYieldWithSendEventAsync();10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.TestingServices;17using Microsoft.Coyote.TestingServices.Runtime;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 private static readonly object CoyoteRuntimeLock = new object();26 private static RuntimeBase CoyoteRuntime;27 public CoyoteTaskScheduler()28 {29 lock (CoyoteRuntimeLock)30 {31 if (CoyoteRuntime == null)32 {33 CoyoteRuntime = RuntimeFactory.Create();34 CoyoteRuntime.SetTaskScheduler(this);35 }36 }37 }38 protected override IEnumerable<Task> GetScheduledTasks()39 {40 throw new NotImplementedException();41 }42 protected override void QueueTask(Task task)43 {44 throw new NotImplementedException();45 }46 protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)47 {48 throw new NotImplementedException();49 }50 }51}

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ActorTaskYieldTests

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 ActorTaskYieldTests.Run();11 }12 }13}

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ActorTaskYieldTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var actorTaskYieldTests = new ActorTaskYieldTests();9 await actorTaskYieldTests.TestTaskYieldWithSendEventAsync();10 Console.ReadLine();11 }12 }13}

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ActorTaskYieldTests

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.Verbose = 3;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableHotStateDetection = true;16 config.EnableOperationInterleavings = true;17 config.EnableRandomExecution = true;18 config.EnableStateGraphTesting = true;19 config.EnableTimerTesting = true;20 config.EnableUnfairnessTesting = true;21 config.EnableWorkStealingTesting = true;22 config.TestingIterations = 1000;23 config.EnableActorGarbageCollection = false;24 config.EnableActorTaskYieldAssertion = true;25 config.EnableActorTaskWaitAssertion = true;26 config.EnableActorTaskWaitAnyAssertion = true;27 config.EnableActorTaskWaitAllAssertion = true;28 config.EnableActorTaskWaitAsyncAssertion = true;29 config.EnableActorTaskWaitAsyncAnyAssertion = true;30 config.EnableActorTaskWaitAsyncAllAssertion = true;31 config.EnableActorTaskWaitAsyncDelayAssertion = true;32 config.EnableActorTaskWaitAsyncDelayAnyAssertion = true;33 config.EnableActorTaskWaitAsyncDelayAllAssertion = true;34 config.EnableActorTaskWaitAsyncDelayForAssertion = true;35 config.EnableActorTaskWaitAsyncDelayForAnyAssertion = true;36 config.EnableActorTaskWaitAsyncDelayForAllAssertion = true;37 config.EnableActorTaskWaitAsyncDelayWhileAssertion = true;ersion=

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ActorTaskYieldTests

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Thrading.Tasks;5using System.Theading;6{7 {8 statc vid Main(strig[] args)9 {10 var config = Configuration.Create();11 config.Verbose 1;12 config.TestingIterations = 100;13 config.SchedulingIterations = 100;14 config.ScheduleTrace = true;15 config.MaxFairSchedulingSteps = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.MaxStepsFromFairSchedule = 100;18 config.MaxStepsFromUnfairSchedule = 100;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableIndexOutOfRangeException = true;27 config.EnableNullReferenceException = true;28 config.EnableDivideByZeroException = true;29 config.EnableActorDeadlockException = true;30 config.EnableActorTaskException = true;31 config.EnableActorTaskCanceledException = true;32 config.EnableActorTaskUnobservedException = true;33 config.EnableActorExceptionInMonitorAction = true;34 config.EnableActorExceptionInMonitorPredicate = true;35 config.EnableActorExceptionInStateAction = true;36 config.EnableActorExceptionInStatePredicate = true;37 config.EnableActorExceptionInStateGroupAction = true;38 config.EnableActorExceptionInStateGroupPredicate = true;39 config.EnableActorExceptionInGotoStateAction = true;40 config.EnableActorExceptionInGotoStatePredicate = true;41 config.EnableActorExceptionInOnEventAction = true;42 config.EnableActorExceptionInOnEventPredicate = true;43 config.EnableActorExceptionInOnEventDoAction = true;44 config.EnableActorExceptionInOnEventDoPredicate = true;45 config.EnableActorExceptionInOnEventGotoStateAction = true;46 config.EnableActorExceptionInOnEventGotoStatePredicate = true;47 config.EnableActorExceptionInOnEventPopStateAction = true;48 config.EnableActorExceptionInOnEventPopStatePredicate = true;49 config.EnableActorExceptionInOnEventPushStateAction = true;

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ActorTaskYieldTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main(string[] args)5 {6 ActorTaskYieldTests.TestActorTaskYield();7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 public static void Main(string[] args)14 {15 ActorTaskYieldTests.TestActorTaskYield();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main(string[] args)23 {24 ActorTaskYieldTests.TestActorTaskYield();25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 public static void Main(string[] args)32 {33 ActorTaskYieldTests.TestActorTaskYield();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public static void Main(string[] args)41 {42 ActorTaskYieldTests.TestActorTaskYield();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;

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ActorTaskYieldTests

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading;5{6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ActorTaskYieldTests test = new ActorTaskYieldTests();10 test.TestTaskYield();11 }12}

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ActorTaskYieldTests

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading;5{6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ActorTaskYieldTests test = new ActorTaskYieldTests();10 test.TestTaskYield();11 }12}13 config.EnableActorTaskWaitAsyncDelayWhileAnyAssertion = true;14 config.EnableActorTaskWaitAsyncDelayWhileAllAssertion = true;15 config.EnableActorTaskWaitAsyncDelayUntilAssertion = true;16 config.EnableActorTaskWaitAsyncDelayUntilAnyAssertion = true;17 config.EnableActorTaskWaitAsyncDelayUntilAllAssertion = true;18 config.EnableActorTaskWaitAsyncDelayPeriodicAssertion = true;19 config.EnableActorTaskWaitAsyncDelayPeriodicAnyAssertion = true;20 config.EnableActorTaskWaitAsyncDelayPeriodicAllAssertion = true;21 await Microsoft.Coyote.Testing.TestRuntime.RunAsync(async () => {22 var a = ActorTaskYieldTests.Create(config);

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ActorTaskYieldTests

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1using Microsoft.Coyote.Actors;2{3 {4 public static void TestActorTaskYield()5 {6 var runtime = TestingEngineFactory.Create();7 runtime.RegisterMonitor(typeof(ActorTaskYieldMonitor));8 runtime.CreateActor(typeof(Environment));9 runtime.Run();10 runtime.Dispose();11 }12 }13 {14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.SendEvent(this.Id, new E());17 return Task.CompletedTask;18 }19 private class E : Event { }20 }21 {22 [OnEventDoAction(typeof(ActorTaskYieldTests.Environment.E), nameof(HandleE))]23 private class Init : State { }24 private void HandleE()25 {26 var task = Task.Run(() =>27 {28 this.Assert(false, "Bug found.");29 });30 this.Assert(task.IsCompleted, "Bug found.");31 }32 }33}34public static void TestActorTaskYield()35{36 var runtime = TestingEngineFactory.Create();37 runtime.RegisterMonitor(typeof(ActorTaskYieldMonitor));38 runtime.CreateActor(typeof(Environment));39 runtime.Run();40 runtime.Dispose();41}42{43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 this.SendEvent(this.Id, new E());46 return Task.CompletedTask;47 }48 private class E : Event { }49}50{51 [OnEventDoAction(typeof(ActorTaskY

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ActorTaskYieldTests

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ActorTaskYieldTests test = new ActorTaskYieldTests();10 test.RunAsync().Wait();11 }12 }13}

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