How to use Active class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active

GenericMonitorTests.cs

Source:GenericMonitorTests.cs Github

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...21 }22 private void InitOnEntry()23 {24 this.Item = default;25 this.RaiseGotoStateEvent<Active>();26 }27 [OnEntry(nameof(ActiveInit))]28 private class Active : State29 {30 }31 private void ActiveInit()32 {33 this.Assert(this.Item is int);34 }35 }36 private class M<T> : Monitor37 {38 [Start]39 [OnEntry(nameof(Init))]40 private class S1 : State41 {42 }43 private class S2 : State44 {45 }...

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CurrentStateTests.cs

Source:CurrentStateTests.cs Github

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...14 private class Server : StateMachine15 {16 [Start]17 [OnEntry(nameof(InitOnEntry))]18 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]19 private class Init : State20 {21 }22 private void InitOnEntry()23 {24 this.Assert(this.CurrentState == typeof(Init));25 this.RaiseEvent(UnitEvent.Instance);26 }27 [OnEntry(nameof(ActiveOnEntry))]28 private class Active : State29 {30 }31 private void ActiveOnEntry()32 {33 this.Assert(this.CurrentState == typeof(Active));34 }35 }36 /// <summary>37 /// Coyote semantics test: current state must be of the expected type.38 /// </summary>39 [Fact(Timeout = 5000)]40 public void TestCurrentState()41 {42 this.Test(r =>43 {44 r.CreateActor(typeof(Server));45 },46 configuration: this.GetConfiguration().WithDFSStrategy());47 }...

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GenericStateMachineTests.cs

Source:GenericStateMachineTests.cs Github

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...20 }21 private void InitOnEntry()22 {23 this.Item = default;24 this.RaiseGotoStateEvent<Active>();25 }26 [OnEntry(nameof(ActiveInit))]27 private class Active : State28 {29 }30 private void ActiveInit()31 {32 this.Assert(this.Item is int);33 }34 }35 private class N : M<int>36 {37 }38 [Fact(Timeout = 5000)]39 public void TestGenericMachine1()40 {41 this.Test(r =>42 {43 r.CreateActor(typeof(M<int>));44 });...

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.SystematicTesting.Strategies;5using Microsoft.Coyote.SystematicTesting.Tests;6using Microsoft.Coyote.Tasks;7using System;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.WithStrategy(new RandomStrategy());15 configuration.WithTestingIterations(100);16 configuration.WithMaxSchedulingSteps(100);17 configuration.WithMaxFairSchedulingSteps(100);18 configuration.WithMaxStepsFromAnyEntryToExit(100);19 configuration.WithMaxStepsFromAnyActionToExit(100);20 configuration.WithMaxStepsFromAnyActionToAnyAction(100);21 configuration.WithMaxStepsFromAnyActionToAnyEntry(100);22 configuration.WithMaxStepsFromAnyActionToAnyExit(100);

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 protected override void OnInitialize(Event e)5 {6 this.SendEvent(this.Id, new Event1());7 }8 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]9 {10 }11 private void HandleEvent1()12 {13 this.SendEvent(this.Id, new Event2());14 }15 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]16 {17 }18 private void HandleEvent2()19 {20 this.RaiseHaltEvent();21 }22 }23}24using Microsoft.Coyote.Actors;25{26 {27 protected override void OnInitialize(Event e)28 {29 this.SendEvent(this.Id, new Event2());30 }31 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]32 {33 }34 private void HandleEvent2()35 {36 this.SendEvent(this.Id, new Event1());37 }38 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]39 {40 }41 private void HandleEvent1()42 {43 this.RaiseHaltEvent();44 }45 }46}47using Microsoft.Coyote.Actors;48{49 {50 protected override void OnInitialize(Event e)51 {52 this.SendEvent(this.Id, new Event1());53 }

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Active;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote;9{10 {11 public static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Active1));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]20 class Init : State { }21 void Configure()22 {23 this.CreateActor(typeof(Active2));24 }25 }26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]28 class Init : State { }29 void Configure()30 {31 this.CreateActor(typeof(Active3));32 }33 }34 {35 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]36 class Init : State { }37 void Configure()38 {39 this.CreateActor(typeof(Active4));40 }41 }42 {43 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]44 class Init : State { }45 void Configure()46 {47 this.CreateActor(typeof(Active5));48 }49 }50 {51 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]52 class Init : State { }53 void Configure()54 {55 this.CreateActor(typeof(Active6));56 }57 }58 {59 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]60 class Init : State { }61 void Configure()62 {63 this.CreateActor(typeof(Active7));64 }65 }66 {67 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]68 class Init : State { }69 void Configure()70 {71 this.CreateActor(typeof(Active8));72 }73 }74 {

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () => await RunAsync()).Wait();10 }11 static async Task RunAsync()12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create();15 var actor = runtime.CreateActor(typeof(Active), config);16 await runtime.SendEventAsync(actor, new E());17 await runtime.WaitAsync();18 }19 }20 class E : Event { }21 {22 [OnEntry(nameof(InitOnEntry))]23 [OnEventDoAction(typeof(E), nameof(HandleE))]24 class Init : State { }25 void InitOnEntry()26 {27 this.RaiseEvent(new E());28 }29 void HandleE()30 {31 this.RaiseEvent(new E());32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 Task.Run(async () => await RunAsync()).Wait();44 }45 static async Task RunAsync()46 {47 var runtime = RuntimeFactory.Create();48 var config = Configuration.Create();49 var actor = runtime.CreateActor(typeof(Active), config);50 await runtime.SendEventAsync(actor, new E());51 await runtime.WaitAsync();52 }53 }54 class E : Event { }55 {56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(E), nameof(HandleE))]58 class Init : State { }59 void InitOnEntry()60 {61 this.RaiseEvent(new E());62 }63 void HandleE()64 {65 this.RaiseEvent(new E());66 }67 }68}69using System;70using System.Threading.Tasks;71using Microsoft.Coyote.Actors;72using Microsoft.Coyote.Actors.BugFinding.Tests;

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Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 Active a = new Active();9 a.SayHello();10 }11 }12}13using System;14using Microsoft.Coyote.Actors;15{16 {17 static void Main(string[] args)18 {19 Console.WriteLine("Hello World!");20 Active a = new Active();21 a.SayHello();22 }23 }24}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100;10 config.MaxFairSchedulingSteps = 100;11 config.MaxStepsInInterleaving = 100;12 config.SchedulingIterations = 100;13 config.Verbose = 1;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.UserAssemblies.Add(typeof(Active).Assembly);16 config.UserAssemblies.Add(typeof(IActor).Assembly);17 config.UserAssemblies.Add(typeof(Program).Assembly);

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var actor = new Active();7 actor.SendEvent("Hello");8 }9 }10}11using Microsoft.Coyote;12using Microsoft.Coyote.Actors;13{14 {15 static void Main(string[] args)16 {

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new Event());10 return Task.CompletedTask;11 }12 }13}14using Microsoft.Coyote.Actors;15using System;16using System.Threading.Tasks;17{18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new Event());22 return Task.CompletedTask;23 }24 }25}

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Active

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Active.Run(() =>8 {9 Active.CreateActor(typeof(HelloWorld));10 });11 }12 }13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.ReceiveEventAsync(typeof(StartEvent));17 Console.WriteLine("Hello World!");18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23{24 {25 static void Main(string[] args)26 {

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