How to use WindowPatternEventIds class of FlaUI.UIA3.Patterns package

Best FlaUI code snippet using FlaUI.UIA3.Patterns.WindowPatternEventIds

WindowPattern.cs

Source:WindowPattern.cs Github

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...5455 public PropertyId WindowVisualState => WindowPattern.WindowVisualStateProperty;56 }5758 public class WindowPatternEventIds : IWindowPatternEventIds59 {60 public EventId WindowClosedEvent => WindowPattern.WindowClosedEvent;6162 public EventId WindowOpenedEvent => WindowPattern.WindowOpenedEvent;63 }64} ...

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UIA3EventLibrary.cs

Source:UIA3EventLibrary.cs Github

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...16 Selection = new SelectionPatternEventIds();17 SynchronizedInput = new SynchronizedInputPatternEventIds();18 TextEdit = new TextEditPatternEventIdIds();19 Text = new TextPatternEventIds();20 Window = new WindowPatternEventIds();21 }22 public IAutomationElementEventIds Element { get; }23 public IDragPatternEventIds Drag { get; }24 public IDropTargetPatternEventIds DropTarget { get; }25 public IInvokePatternEventIds Invoke { get; }26 public ISelectionItemPatternEventIds SelectionItem { get; }27 public ISelectionPatternEventIds Selection { get; }28 public ISynchronizedInputPatternEventIds SynchronizedInput { get; }29 public ITextEditPatternEventIds TextEdit { get; }30 public ITextPatternEventIds Text { get; }31 public IWindowPatternEventIds Window { get; }32 }33}...

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WindowPatternEventIds

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.EventHandlers;5using FlaUI.Core.Identifiers;6using FlaUI.Core.Patterns;7using FlaUI.UIA3.EventHandlers;8using FlaUI.UIA3.Identifiers;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14{15 {16 public EventId CanCloseChangedEvent => WindowPattern.CanCloseChangedEvent;17 public EventId ClosedEvent => WindowPattern.ClosedEvent;18 public EventId WindowInteractionStateChangeEvent => WindowPattern.WindowInteractionStateChangeEvent;19 public EventId WindowVisualStateChangeEvent => WindowPattern.WindowVisualStateChangeEvent;20 }21}22using FlaUI.Core.AutomationElements;23using FlaUI.Core.AutomationElements.Infrastructure;24using FlaUI.Core.Definitions;25using FlaUI.Core.EventHandlers;26using FlaUI.Core.Identifiers;27using FlaUI.Core.Patterns;28using FlaUI.UIA3.EventHandlers;29using FlaUI.UIA3.Identifiers;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA3PatternIds.Window, "Window", AutomationObjectIds.IsWindowPatternAvailableProperty);38 public static readonly EventId CanCloseChangedEvent = EventId.Register(AutomationType.UIA3, UIA3EventIds.Window_CanCloseChangedEventId, "CanCloseChanged");39 public static readonly EventId ClosedEvent = EventId.Register(AutomationType.UIA3, UIA3EventIds.Window_ClosedEventId, "Closed");40 public static readonly EventId WindowInteractionStateChangeEvent = EventId.Register(AutomationType.UIA3, UIA3EventIds.Window_WindowInteractionStateChangeEventId, "WindowInteractionStateChange");

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WindowPatternEventIds

Using AI Code Generation

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1using FlaUI.UIA3.Patterns;2using FlaUI.Core.Patterns;3using FlaUI.Core.Definitions;4using FlaUI.Core.AutomationElements.PatternElements;5using FlaUI.Core.AutomationElements.PatternElements;6using FlaUI.Core.Definitions;7using FlaUI.Core.Patterns;8using FlaUI.UIA3.Patterns;9using FlaUI.UIA3.Patterns;10using FlaUI.Core.Patterns;11using FlaUI.Core.Definitions;12using FlaUI.Core.AutomationElements.PatternElements;13using FlaUI.Core.AutomationElements.PatternElements;14using FlaUI.Core.Definitions;15using FlaUI.Core.Patterns;16using FlaUI.UIA3.Patterns;17using FlaUI.UIA3.Patterns;18using FlaUI.Core.Patterns;19using FlaUI.Core.Definitions;

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WindowPatternEventIds

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.EventHandlers;4using FlaUI.Core.Identifiers;5using FlaUI.Core.Patterns;6using FlaUI.UIA3.EventHandlers;7using UIA = Interop.UIAutomationClient;8{9 {10 public EventId WindowOpenedEvent => WindowPattern.WindowOpenedEvent;11 public EventId WindowClosedEvent => WindowPattern.WindowClosedEvent;12 }13 {14 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA.UIA_PatternIds.UIA_WindowPatternId, "Window", AutomationObjectIds.IsWindowPatternAvailableProperty);15 public static readonly EventId WindowOpenedEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_Window_WindowOpenedEventId, "WindowOpened");16 public static readonly EventId WindowClosedEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_Window_WindowClosedEventId, "WindowClosed");17 public WindowPattern(AutomationObjectBase automationObject, UIA.IUIAutomationWindowPattern nativePattern) : base(automationObject, nativePattern)18 {19 Properties = new WindowPatternProperties();20 }21 IWindowPatternInformation IPatternWithInformation<IWindowPatternInformation>.Cached => Cached;22 IWindowPatternInformation IPatternWithInformation<IWindowPatternInformation>.Current => Current;23 public IWindowPatternProperties Properties { get; }24 protected override WindowPatternInformation CreateInformation(bool cached)25 {26 return new WindowPatternInformation(Automation, NativePattern, cached);27 }28 public void Close()29 {30 ComCallWrapper.Call(() => NativePattern.Close());31 }32 public void SetWindowVisualState(WindowVisualState windowVisualState)33 {34 ComCallWrapper.Call(() => NativePattern.SetWindowVisualState((UIA.WindowVisualState)windowVisualState));35 }36 public void WaitForInputIdle(int milliseconds)37 {38 ComCallWrapper.Call(() => NativePattern.WaitForInputIdle(milliseconds));39 }40 public IWindowPatternEventIds EventIds => Automation.EventLibrary.Window;41 }42 {

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WindowPatternEventIds

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.EventHandlers;5using FlaUI.Core.Identifiers;6using FlaUI.Core.Patterns;7using FlaUI.Core.Shapes;8using FlaUI.UIA3;9using FlaUI.UIA3.EventHandlers;10using FlaUI.UIA3.Patterns;11using FlaUI.UIA3.Patterns.Events;12using FlaUI.UIA3.Tools;13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 using (var automation = new UIA3Automation())23 {24 var app = FlaUI.Core.Application.Launch("notepad.exe");25 var window = app.GetMainWindow(automation);26 window.SetForeground();27 var windowPattern = window.Patterns.Window.Pattern;28 windowPattern.WindowClosed += WindowPattern_WindowClosed;29 windowPattern.WindowOpened += WindowPattern_WindowOpened;30 windowPattern.WindowClosed += WindowPattern_WindowClosed1;31 windowPattern.WindowOpened += WindowPattern_WindowOpened1;32 windowPattern.WindowClosed += WindowPattern_WindowClosed2;33 windowPattern.WindowOpened += WindowPattern_WindowOpened2;34 windowPattern.WindowClosed += WindowPattern_WindowClosed3;35 windowPattern.WindowOpened += WindowPattern_WindowOpened3;36 windowPattern.WindowClosed += WindowPattern_WindowClosed4;37 windowPattern.WindowOpened += WindowPattern_WindowOpened4;38 windowPattern.WindowClosed += WindowPattern_WindowClosed5;39 windowPattern.WindowOpened += WindowPattern_WindowOpened5;40 windowPattern.WindowClosed += WindowPattern_WindowClosed6;41 windowPattern.WindowOpened += WindowPattern_WindowOpened6;42 windowPattern.WindowClosed += WindowPattern_WindowClosed7;43 windowPattern.WindowOpened += WindowPattern_WindowOpened7;44 windowPattern.WindowClosed += WindowPattern_WindowClosed8;45 windowPattern.WindowOpened += WindowPattern_WindowOpened8;46 windowPattern.WindowClosed += WindowPattern_WindowClosed9;47 windowPattern.WindowOpened += WindowPattern_WindowOpened9;48 windowPattern.WindowClosed += WindowPattern_WindowClosed10;49 windowPattern.WindowOpened += WindowPattern_WindowOpened10;50 windowPattern.WindowClosed += WindowPattern_WindowClosed11;51 windowPattern.WindowOpened += WindowPattern_WindowOpened11;

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WindowPatternEventIds

Using AI Code Generation

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1using FlaUI.Core.AutomationElements.Infrastructure;2using FlaUI.UIA3.Patterns;3using FlaUI.Core.AutomationElements;4using FlaUI.Core;5using FlaUI.UIA3;6using FlaUI.Core.Definitions;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using FlaUI.Core.Tools;13using FlaUI.Core.Input;14{15 {16 static void Main(string[] args)17 {18 var app = FlaUI.Core.Application.Launch("notepad.exe");19 var mainWindow = app.GetMainWindow(new UIA3Automation());20 var editBox = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit)).AsTextBox();21 editBox.Text = "Hello World";22 var menuItem = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.MenuItem).And(cf.ByName("Edit"))).AsMenuItem();23 var menuItem2 = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.MenuItem).And(cf.ByName("Format"))).AsMenuItem();24 menuItem.Invoke();25 menuItem2.Invoke();26 var menuItem3 = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.MenuItem).And(cf.ByName("Word Wrap"))).AsMenuItem();27 menuItem3.Invoke();28 var menuItem4 = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.MenuItem).And(cf.ByName("View"))).AsMenuItem();29 menuItem4.Invoke();30 var menuItem5 = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.MenuItem).And(cf.ByName("Status Bar"))).AsMenuItem();31 menuItem5.Invoke();

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